Files
OpenSpace/modules/base/rendering/suntexturemanager.cpp

389 lines
17 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/suntexturemanager.h>
#include <openspace/util/timemanager.h>
#include <openspace/engine/globals.h>
#include <modules/fitsfilereader/include/fitsfilereader.h>
#include <openspace/util/httprequest.h>
#include <modules/sync/syncs/httpsynchronization.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <cctype>
#include <modules/base/basemodule.h>
namespace {
constexpr const char* _loggerCat = "SunTextureManager";
} // namespace
namespace openspace {
SunTextureManager::SunTextureManager(){
}
void SunTextureManager::update(std::unique_ptr<ghoul::opengl::Texture>& texture){
// std::string current = getOpenSpaceDateTime();
//
// if(_counter == 200){ // first time
// std::string next = checkNextTextureId(current, 1);
// if(next != "Not found!"){
//// startDownloadTexture(next);
//// uploadTextureFromName(next);
// startUploadTextures();
// }
// }
// // check if there's a texture for the current timestamp (minute)
// else if((_activeTextureDate != current) && (_textureListGPU.find(current) != _textureListGPU.end()) ){
// LERROR("switching to texture with id: " + current);
// _textureListGPU[_activeTextureDate] = std::move(texture);
// texture = std::move(_textureListGPU[current]);
// _activeTextureDate = current;
//
// float dir = global::timeManager.deltaTime();
// std::string next = checkNextTextureId(current, dir);
// float dir = global::timeManager.deltaTime();
// std::string next = checkNextTextureId(current, dir);
// if (next != "Not found!") {
// if (std::find(_textureListDisk.begin(), _textureListDisk.end(), next) == _textureListDisk.end()) {
// startDownloadTexture(next);
// uploadTextureFromName(next);
// }
// else {
// if (_textureListGPU.find("20" + parseMagnetogramDate(next).substr(0, 10)) == _textureListGPU.end()) {
// LERROR("Texture didn't exist on gpu, uploading it: 20" + parseMagnetogramDate(next).substr(0, 10));
// uploadTextureFromName(next);
// }
// }
// }
//}
//_counter++;
switch (_stage)
{
//This stage just checks what the next image applied should be,
case 0: {
_current = getOpenSpaceDateTime();
if (_counter % 150 == 0 && !_working && !_dldthread.joinable()) {
_dldthread = std::thread([=] { getNextTexture(_current, 1.0f, &_next); });
}
if (!_working && _dldthread.joinable()) {
_dldthread.join();
if (_next != "Not found!") {
if (std::find(_textureListDisk.begin(), _textureListDisk.end(), _next) == _textureListDisk.end()) {
// We didn't find it on disk, proceed to download
_stage = 1;
}
else {
if (_textureListGPU.find("20" + parseMagnetogramDate(_next).substr(0, 10)) == _textureListGPU.end()) {
// Found on disk but not on GPU, proceed to upload to GPU
_stage = 2;
}
else {
// Found on disk, and on the GPU, all we wanted, all week was to swap the texture
_stage = 3;
}
}
}
}
break;
}
case 1: {
//LERROR("in case 1");
if (!_working && !_dldthread.joinable()) {
_dldthread = std::thread([=] { downloadTexture(_next); });
}
if (!_working && _dldthread.joinable()) {
_dldthread.join();
checkFilesInDirectory();
_stage = 2;
}
break;
}
case 2: {
//LERROR("in case 2");
if (!_working && !_dldthread.joinable()) {
_dldthread = std::thread([=] { uploadTextureFromName(_next); });
}
if (!_working && _dldthread.joinable()) {
_dldthread.join();
LERROR(std::to_string(_textureListGPU.size()));
_stage = 3;
}
break;
}
case 3: {
//LERROR("in case 3");
if (_GPUListBlock.try_lock()) {
std::string current = "20" + parseMagnetogramDate(_next).substr(0, 10);
if ((_activeTextureDate != current) && ((_textureListGPU.find(current) != _textureListGPU.end()))) {
_textureListGPU[_activeTextureDate] = std::move(texture);
texture = std::move(_textureListGPU[current]);
_activeTextureDate = current;
LERROR("Tried to swap texture");
}
_stage = 0;
_GPUListBlock.unlock();
}
break;
}
default:
break;
}
if (_working) {
//LERROR("Thread is working");
}
_counter++;
}
// not using this right now
void SunTextureManager::initialDownloadBatch(){
// check what files we have in the sync directory
checkFilesInDirectory();
std::string current = getOpenSpaceDateTime();
//fetch a list of the textures we need, based on openspace time, from our server
//this is a fake list of textures, which is a sub part of the file we have on disk. namely 500 of them
std::vector<std::string> texturesNeeded;
std::copy(_textureListDisk.begin() + 200, _textureListDisk.begin() + 600 + 1, std::back_inserter(texturesNeeded));
//compare this list to the list of files we have.
// we want to download the files that we don't have already
// aka we don't want to download the files we have
std::sort(_textureListDisk.begin(), _textureListDisk.end());
std::sort(texturesNeeded.begin(), texturesNeeded.end());
std::vector<std::string> texturesToDownload;
std::set_difference(texturesNeeded.begin(), texturesNeeded.end(), _textureListDisk.begin(), _textureListDisk.end(),
std::inserter(texturesToDownload, texturesToDownload.begin()));
for(auto textureId : texturesToDownload){
startDownloadTexture(textureId);
}
}
void SunTextureManager::startDownloadTexture(std::string textureId){
std::string url = "http://localhost:3000/get/" + textureId;
//std::string destinationpath = absPath("../../../../../sync/magnetograms/" + textureId); //mac
std::string destinationpath = absPath("../../../sync/magnetograms/" + textureId);
AsyncHttpFileDownload ashd = AsyncHttpFileDownload(url, absPath(destinationpath), HttpFileDownload::Overwrite::Yes);
HttpRequest::RequestOptions opt = {};
opt.requestTimeoutSeconds = 0;
ashd.start(opt);
ashd.wait();
LERROR("Texture " + textureId + " downloaded to disk" );
}
// The same as startDownloadTexture, but uses lock_guard and flags _working
void SunTextureManager::downloadTexture(std::string textureId) {
_working = true;
std::lock_guard<std::mutex> guard(_GPUListBlock);
std::string url = "http://localhost:3000/get/" + textureId;
//std::string destinationpath = absPath("../../../../../sync/magnetograms/" + textureId); //mac
std::string destinationpath = absPath("../../../sync/magnetograms/" + textureId);
AsyncHttpFileDownload ashd = AsyncHttpFileDownload(url, destinationpath, HttpFileDownload::Overwrite::Yes);
HttpRequest::RequestOptions opt = {};
opt.requestTimeoutSeconds = 0;
ashd.start(opt);
ashd.wait();
LERROR("Texture " + textureId + " downloaded to disk");
_working = false;
}
std::string SunTextureManager::checkNextTextureId(std::string current, float dir){
SyncHttpMemoryDownload mmryDld = SyncHttpMemoryDownload("http://localhost:3000/getmenextfitsimage/" + current + "/" + std::to_string(dir));
HttpRequest::RequestOptions opt = {};
opt.requestTimeoutSeconds = 0;
mmryDld.download(opt);
std::string s;
std::transform(mmryDld.downloadedData().begin(), mmryDld.downloadedData().end(), std::back_inserter(s),
[](char c) {
return c;
});
return s;
}
void SunTextureManager::getNextTexture(std::string current, float dir, std::string *toReturn){
_working = true;
std::lock_guard<std::mutex> guard(_GPUListBlock);
std::string url = "http://localhost:3000/getmenextfitsimage/" + current + "/" + std::to_string(dir);
//std::string destinationpath = absPath("../../../../../sync/magnetograms/" + textureId); //mac
//std::string destinationpath = absPath("../../../sync/magnetograms/mrzqs190511t1514c2217_226.fits.gz");
AsyncHttpMemoryDownload ashd = AsyncHttpMemoryDownload(url);
HttpRequest::RequestOptions opt = {};
opt.requestTimeoutSeconds = 0;
ashd.start(opt);
ashd.wait();
std::string s;
std::transform(ashd.downloadedData().begin(), ashd.downloadedData().end(), std::back_inserter(s),
[](char c) {
return c;
});
*toReturn = std::move(s);
//LERROR("Texture mrzqs190511t1514c2217_226.fits.gz downloaded to disk");
_working = false;
}
void SunTextureManager::startUploadTextures(){
checkFilesInDirectory();
uploadTexturesFromList(_textureListDisk);
}
// Scans directory and append all FILENAMES to the _textureListDisk member vector
void SunTextureManager::checkFilesInDirectory() {
//const std::string fitsDir = "../../../../../sync/magnetograms/"; //Mac
const std::string fitsDir = "../../../sync/magnetograms/"; //PC
// Creating a deep copy of the filevector, so we can do whatever we want with it
std::vector<std::string> temp = ghoul::filesystem::Directory(fitsDir).readFiles();
std::copy(temp.begin(), temp.end(), std::back_inserter(_textureListDisk));
// To match both Mac and PC
std::transform(begin(_textureListDisk), end(_textureListDisk), begin(_textureListDisk), [](std::string s) -> std::string { if (s.rfind("\\")) return s.substr(s.rfind("\\") + 1); else return s.substr(s.rfind("/") + 1); });
//remove annoying mac file. might want to use a different strategy here
_textureListDisk.erase(std::remove(_textureListDisk.begin(), _textureListDisk.end(), ".DS_STORE"), _textureListDisk.end());
}
void SunTextureManager::uploadTextureFromName(std::string filename){
_working = true;
std::lock_guard<std::mutex> guard(_GPUListBlock);
FitsFileReader fitsFileReader(false);
//const auto tempBild = fitsFileReader.readImageFloat("../../../../../sync/magnetograms/" + filename); // mac
const auto tempBild = fitsFileReader.readImageFloat("../../../sync/magnetograms/" + filename);
std::string dateID = parseMagnetogramDate(*fitsFileReader.readHeaderValueString("DATE"));
const float minvalue = *fitsFileReader.readHeaderValueFloat("IMGMIN01");
const float maxvalue = *fitsFileReader.readHeaderValueFloat("IMGMAX01");
const int long0 = *fitsFileReader.readHeaderValueFloat("LONG0");
const float stdvalue = *fitsFileReader.readHeaderValueFloat("IMGRMS01");
std::vector<float> fitsImage;
for(float c : tempBild->contents){
//fitsImage.push_back((c - minvalue) / (maxvalue - minvalue)); // Normalized
fitsImage.push_back((c + stdvalue) / stdvalue); // Standard Deviation
}
for (int i = 0; i < 180; i++) {
std::rotate(fitsImage.begin() + (i * 360), fitsImage.begin() + ((i * 360) + (360 - long0)), fitsImage.begin() + (i * 360) + 359);
}
LERROR("laddar upp texture till GPU med id: " + dateID);
auto textureFits = std::make_unique<ghoul::opengl::Texture>(std::move(fitsImage.data()), glm::vec3(360, 180, 1),ghoul::opengl::Texture::Format::Red, GL_R32F,GL_FLOAT);
textureFits->setDataOwnership(ghoul::opengl::Texture::TakeOwnership::No);
textureFits->uploadTexture();
textureFits->setName(dateID);
_textureQueueGPU.push(dateID);
_textureListGPU[dateID] = std::move(textureFits);
trimGPUList();
_working = false;
}
void SunTextureManager::uploadTexturesFromList(std::vector<std::string>& filelist){
for (const auto & entry : filelist) {
uploadTextureFromName(entry);
}
LERROR("Laddat upp texturerna till GPU:n");
}
std::string SunTextureManager::getOpenSpaceDateTime(){
std:: string datetime = global::timeManager.time().ISO8601();
datetime.erase(4, 1);
datetime.erase(6, 1);
datetime.erase(8, 1);
datetime.erase(10, 1);
datetime.erase(12);
return datetime;
}
std::string SunTextureManager::parseMagnetogramDate(std::string name){
std::string dateID;
int magicalCounter = 0;
for (char c : name) {
if (std::isdigit(c)) {
if (magicalCounter >= 0 && magicalCounter < 12) {
dateID += c;
}
magicalCounter++;
}
}
return dateID;
}
bool SunTextureManager::checkServerAliveness() {
SyncHttpMemoryDownload mmryDld = SyncHttpMemoryDownload("http://localhost:3000/");
HttpRequest::RequestOptions opt = {};
opt.requestTimeoutSeconds = 0;
mmryDld.download(opt);
std::string s;
std::transform(mmryDld.downloadedData().begin(), mmryDld.downloadedData().end(), std::back_inserter(s),
[](char c) {
return c;
});
return s == "You are at ROOT";
}
void SunTextureManager::trimGPUList(){
if(_textureQueueGPU.size() > _maxTexturesOnGPU){
std::string dateId = _textureQueueGPU.front();
_textureQueueGPU.pop();
LERROR("popped dateId : " + dateId);
_textureListGPU.at(dateId).release();
//BaseModule::TextureManager.release(_textureListGPU.at(dateId).get());
_textureListGPU.erase(dateId);
}
}
}