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OpenSpace/modules/base/rendering/renderabletrail.cpp
2025-09-07 15:13:45 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/base/rendering/renderabletrail.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/translation.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <cmath>
#include <optional>
namespace {
#ifdef __APPLE__
constexpr std::array<const char*, 16> UniformNames = {
"opacity", "modelViewTransform", "projectionTransform", "color", "useLineFade",
"lineLength", "lineFadeAmount", "vertexSortingMethod", "idOffset", "nVertices",
"stride", "pointSize", "renderPhase", "useSplitRenderMode", "floatingOffset",
"numberOfUniqueVertices"
};
#else // ^^^^ __APPLE__ // !__APPLE__ vvvv
constexpr std::array<const char*, 18> UniformNames = {
"opacity", "modelViewTransform", "projectionTransform", "color", "useLineFade",
"lineLength", "lineFadeAmount", "vertexSortingMethod", "idOffset", "nVertices",
"stride", "pointSize", "renderPhase", "viewport", "lineWidth", "floatingOffset",
"useSplitRenderMode", "numberOfUniqueVertices"
};
#endif // __APPLE__
// The possible values for the _renderingModes property
enum RenderingMode {
RenderingModeLines = 0,
RenderingModePoints,
RenderingModeLinesPoints
};
// Fragile! Keep in sync with documentation
const std::map<std::string, RenderingMode> RenderingModeConversion = {
{ "Lines", RenderingModeLines },
{ "Points", RenderingModePoints },
{ "Lines+Points", RenderingModeLinesPoints },
{ "Points+Lines", RenderingModeLinesPoints }
};
constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
"Color",
"Color",
"This value determines the RGB main color for the lines and points of the trail.",
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo EnableFadeInfo = {
"EnableFade",
"Enable line fading of old points",
"Toggles whether the trail should fade older points out. If this value is "
"true, the 'Fade' parameter determines the speed of fading. If this value is "
"false, the entire trail is rendered at full opacity and color.",
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo LineLengthInfo = {
"LineLength",
"Line length",
"The extent of the rendered trail. A value of 0 will result in no trail and a "
"value of 1 will result in a trail that covers the entire extent. The setting "
"only applies if 'EnableFade' is true. If it is false, this setting has "
"no effect.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo LineFadeAmountInfo = {
"LineFadeAmount",
"Line fade amount",
"The amount of the trail that should be faded. If the value is 0 then the "
"trail will have no fading applied. A value of 0.6 will result in a trail "
"where 60% of the extent of the trail will have fading applied to it. In other "
"words, the 40% closest to the head of the trail will be solid and the rest "
"will fade until completely transparent at the end of the trail. A value of 1 "
"will result in a trail that starts fading immediately, becoming fully "
"transparent by the end of the trail. This setting only applies if the "
"'EnableFade' value is true. If it is false, this setting has no effect.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line width",
"Specifies the line width of the trail lines, if the selected rendering method "
"includes lines. If the rendering mode is Points, this value is ignored.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo PointSizeInfo = {
"PointSize",
"Point size",
"Specifies the base size of the points along the line, if the selected rendering "
"method includes points. If the rendering mode is Lines, this value is ignored. "
"If a subsampling of the values is performed, the subsampled values are half "
"this size.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo RenderingModeInfo = {
"Rendering",
"Rendering mode",
"Determines how the trail should be rendered. If 'Lines' is selected, only the "
"line part is visible, if 'Points' is selected, only the corresponding points "
"(and subpoints) are shown. 'Lines+Points' shows both parts.",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(RenderableTrail)]] Parameters {
// A translation used to compute locations along the path.
ghoul::Dictionary translation
[[codegen::reference("core_transform_translation")]];
// [[codegen::verbatim(LineColorInfo.description)]]
glm::vec3 color [[codegen::color()]];
// [[codegen::verbatim(EnableFadeInfo.description)]]
std::optional<bool> enableFade;
// [[codegen::verbatim(LineLengthInfo.description)]]
std::optional<float> lineLength;
// [[codegen::verbatim(LineFadeAmountInfo.description)]]
std::optional<float> lineFadeAmount;
// [[codegen::verbatim(LineWidthInfo.description)]]
std::optional<float> lineWidth;
// [[codegen::verbatim(PointSizeInfo.description)]]
std::optional<int> pointSize;
enum class RenderingMode {
Lines,
Points,
LinesPoints [[codegen::key("Lines+Points")]],
PointsLines [[codegen::key("Lines+Points")]]
};
// [[codegen::verbatim(RenderingModeInfo.description)]]
std::optional<RenderingMode> renderingMode [[codegen::key("Rendering")]];
};
#include "renderabletrail_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableTrail::Documentation() {
return codegen::doc<Parameters>("base_renderable_renderabletrail");
}
RenderableTrail::Appearance::Appearance()
: properties::PropertyOwner({
"Appearance",
"Appearance",
"The appearance of the trail"
})
, lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, useLineFade(EnableFadeInfo, true)
, lineWidth(LineWidthInfo, 10.f, 1.f, 20.f)
, pointSize(PointSizeInfo, 1, 1, 64)
, renderingModes(RenderingModeInfo)
, lineLength(LineLengthInfo, 1.f, 0.f, 1.f)
, lineFadeAmount(LineFadeAmountInfo, 1.f, 0.f, 1.f)
{
renderingModes.addOptions({
{ RenderingModeLines, "Lines" },
{ RenderingModePoints, "Points" },
{ RenderingModeLinesPoints, "Lines+Points" }
});
lineColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(lineColor);
addProperty(lineWidth);
addProperty(pointSize);
addProperty(renderingModes);
addProperty(useLineFade);
addProperty(lineLength);
addProperty(lineFadeAmount);
}
RenderableTrail::RenderableTrail(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
setRenderBin(RenderBin::Overlay);
addProperty(Fadeable::_opacity);
_translation = Translation::createFromDictionary(p.translation);
addPropertySubOwner(_translation.get());
_appearance.lineColor = p.color;
_appearance.useLineFade = p.enableFade.value_or(_appearance.useLineFade);
_appearance.lineLength = p.lineLength.value_or(_appearance.lineLength);
_appearance.lineWidth = p.lineWidth.value_or(_appearance.lineWidth);
_appearance.pointSize = p.pointSize.value_or(_appearance.pointSize);
if (p.renderingMode.has_value()) {
switch (*p.renderingMode) {
case Parameters::RenderingMode::Lines:
_appearance.renderingModes = RenderingModeLines;
break;
case Parameters::RenderingMode::Points:
_appearance.renderingModes = RenderingModePoints;
break;
case Parameters::RenderingMode::LinesPoints:
case Parameters::RenderingMode::PointsLines:
_appearance.renderingModes = RenderingModeLinesPoints;
break;
}
}
else {
_appearance.renderingModes = RenderingModeLines;
}
addPropertySubOwner(_appearance);
}
void RenderableTrail::initialize() {
Renderable::initialize();
_translation->initialize();
}
void RenderableTrail::initializeGL() {
ZoneScoped;
#ifdef __APPLE__
_programObject = BaseModule::ProgramObjectManager.request(
"EphemerisProgram",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"EphemerisProgram",
absPath("${MODULE_BASE}/shaders/renderabletrail_apple_vs.glsl"),
absPath("${MODULE_BASE}/shaders/renderabletrail_apple_fs.glsl")
);
}
);
#else // ^^^^ __APPLE__ // !__APPLE__ vvvv
_programObject = BaseModule::ProgramObjectManager.request(
"EphemerisProgram",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"EphemerisProgram",
absPath("${MODULE_BASE}/shaders/renderabletrail_vs.glsl"),
absPath("${MODULE_BASE}/shaders/renderabletrail_fs.glsl")
);
}
);
#endif // __APPLE__
ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
}
void RenderableTrail::deinitializeGL() {
BaseModule::ProgramObjectManager.release(
"EphemerisProgram",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_programObject = nullptr;
}
bool RenderableTrail::isReady() const {
return _programObject != nullptr;
}
glm::dvec3 RenderableTrail::translationPosition(Time time) const {
// Use empty modelTransform (local coordinates) and time 0; previous frame time
// doesn't matter
const UpdateData data = { {}, time, Time(0.0) };
// (2025-06-09, emmbr) No need to call update here, since it's only for caching
// the position and kills the trail performance. If behavior changes or we add
// a translation type that needs pre-update, we need add the update and address
// performance
//_translation->update(data);
return _translation->position(data);
}
void RenderableTrail::internalRender(bool renderLines, bool renderPoints,
const RenderData& data,
const glm::dmat4& modelTransform,
RenderInformation& info, int nVertices,
int ringOffset, bool useSplitRenderMode,
int numberOfUniqueVertices, int floatingOffset)
{
ZoneScoped;
// We pass in the model view transformation matrix as double in order to maintain
// high precision for vertices; especially for the trails, a high vertex precision
// is necessary as they are usually far away from their reference
const glm::dmat4 modelViewTransform = calcModelViewTransform(data, modelTransform);
_programObject->setUniform(
_uniformCache.modelViewTransform,
modelViewTransform * info._localTransform
);
const int sorting = [](RenderInformation::VertexSorting s) {
switch (s) {
case RenderInformation::VertexSorting::NewestFirst: return 0;
case RenderInformation::VertexSorting::OldestFirst: return 1;
case RenderInformation::VertexSorting::NoSorting: return 2;
default: throw ghoul::MissingCaseException();
}
}(info.sorting);
// The vertex sorting method is used to tweak the fading along the trajectory
_programObject->setUniform(_uniformCache.vertexSortingMethod, sorting);
// This value is subtracted from the vertex id in the case of a potential ring
// buffer (as used in RenderableTrailOrbit) to keep the first vertex at its
// brightest
_programObject->setUniform(_uniformCache.idOffset, ringOffset);
_programObject->setUniform(_uniformCache.nVertices, nVertices);
_programObject->setUniform(_uniformCache.floatingOffset, floatingOffset);
_programObject->setUniform(_uniformCache.useSplitRenderMode, useSplitRenderMode);
_programObject->setUniform(_uniformCache.numberOfUniqueVertices,
numberOfUniqueVertices);
#ifndef __APPLE__
std::array<GLint, 4> viewport;
global::renderEngine->openglStateCache().viewport(viewport.data());
_programObject->setUniform(
_uniformCache.viewport,
static_cast<float>(viewport[0]),
static_cast<float>(viewport[1]),
static_cast<float>(viewport[2]),
static_cast<float>(viewport[3])
);
_programObject->setUniform(
_uniformCache.lineWidth,
std::ceil((2.f * 1.f + _appearance.lineWidth) * std::sqrt(2.f))
);
#endif // __APPLE__
if (renderPoints) {
// The stride parameter determines the distance between larger points and
// smaller ones
_programObject->setUniform(_uniformCache.stride, info.stride);
_programObject->setUniform(_uniformCache.pointSize, _appearance.pointSize);
}
// Fragile! Keep in sync with fragment shader
enum RenderPhase {
RenderPhaseLines = 0,
RenderPhasePoints
};
glBindVertexArray(info._vaoID);
if (renderLines) {
_programObject->setUniform(_uniformCache.renderPhase, RenderPhaseLines);
// Subclasses of this renderer might be using the index array or might now be
// so we check if there is data available and if there isn't, we use the
// glDrawArrays draw call; otherwise the glDrawElements
if (info._iBufferID == 0) {
glDrawArrays(
GL_LINE_STRIP,
info.first,
info.count
);
}
else {
glDrawElements(
GL_LINE_STRIP,
info.count,
GL_UNSIGNED_INT,
reinterpret_cast<void*>(info.first * sizeof(unsigned int))
);
}
}
if (renderPoints) {
// Subclasses of this renderer might be using the index array or might now be
// so we check if there is data available and if there isn't, we use the
// glDrawArrays draw call; otherwise the glDrawElements
_programObject->setUniform(_uniformCache.renderPhase, RenderPhasePoints);
if (info._iBufferID == 0) {
glDrawArrays(GL_POINTS, info.first, info.count);
}
else {
glDrawElements(
GL_POINTS,
info.count,
GL_UNSIGNED_INT,
reinterpret_cast<void*>(info.first * sizeof(unsigned int))
);
}
}
}
void RenderableTrail::render(const RenderData& data, RendererTasks&) {
ZoneScoped;
_programObject->activate();
_programObject->setUniform(_uniformCache.opacity, opacity());
const glm::dmat4 modelTransform = calcModelTransform(data);
_programObject->setUniform(
_uniformCache.projectionTransform,
data.camera.projectionMatrix()
);
_programObject->setUniform(_uniformCache.color, _appearance.lineColor);
_programObject->setUniform(_uniformCache.useLineFade, _appearance.useLineFade);
if (_appearance.useLineFade) {
const float startPoint = 1.f - _appearance.lineLength;
const float remainingRange = 1.f - startPoint;
const float delta = remainingRange * _appearance.lineFadeAmount;
const float endPoint = std::min(startPoint + delta, 1.f);
_programObject->setUniform(_uniformCache.lineLength, startPoint);
_programObject->setUniform(_uniformCache.lineFadeAmount, endPoint);
}
/*glm::ivec2 resolution = global::renderEngine.renderingResolution();
_programObject->setUniform(_uniformCache.resolution, resolution);*/
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
const bool renderLines = (_appearance.renderingModes == RenderingModeLines) ||
(_appearance.renderingModes == RenderingModeLinesPoints);
const bool renderPoints = (_appearance.renderingModes == RenderingModePoints) ||
(_appearance.renderingModes == RenderingModeLinesPoints);
if (renderLines) {
#ifdef __APPLE__
glLineWidth(1);
#else // ^^^^ __APPLE__ // !__APPLE__ vvvv
glLineWidth(std::ceil((2.f * 1.f + _appearance.lineWidth) * std::sqrt(2.f)));
#endif // __APPLE__
}
if (renderPoints) {
glEnable(GL_PROGRAM_POINT_SIZE);
}
// The combined size of vertices; -1 because we duplicate the penultimate point
const int totalNumber = _primaryRenderInformation.count +
_floatingRenderInformation.count - 1;
// The primary information might use an index buffer, so we might need to start at an
// offset
const int primaryOffset = (_primaryRenderInformation._iBufferID == 0) ?
0 :
_primaryRenderInformation.first;
// Culling
//const glm::dvec3 trailPosWorld = glm::dvec3(
// modelTransform * _primaryRenderInformation._localTransform *
// glm::dvec4(0.0, 0.0, 0.0, 1.0)
//);
//const double distance = glm::distance(trailPosWorld, data.camera.eyePositionVec3());
//if (distance > boundingSphere() * DISTANCE_CULLING_RADII) {
// // Reset
// global::renderEngine->openglStateCache().resetBlendState();
// global::renderEngine->openglStateCache().resetDepthState();
// return;
//}
if (_useSplitRenderMode) {
// Splits the trail up into three parts for more accurate rendering
// of renderableTrailTrajectory trails
internalRender(
renderLines,
renderPoints,
data,
modelTransform,
_primaryRenderInformation,
_primaryRenderInformation.count,
_primaryRenderInformation.first,
_useSplitRenderMode,
_nUniqueVertices
);
const int floatingOffset = std::max(0, _primaryRenderInformation.count - 1);
internalRender(
renderLines,
renderPoints,
data,
modelTransform,
_floatingRenderInformation,
_floatingRenderInformation.count,
_floatingRenderInformation.first,
_useSplitRenderMode,
_nUniqueVertices,
floatingOffset
);
const int offset = (_floatingRenderInformation.count > 0) ? 1 : 0;
internalRender(
renderLines,
renderPoints,
data,
modelTransform,
_secondaryRenderInformation,
_secondaryRenderInformation.count,
_secondaryRenderInformation.first,
_useSplitRenderMode,
_nUniqueVertices,
offset
);
}
else {
// Render the primary batch of vertices
internalRender(
renderLines,
renderPoints,
data,
modelTransform,
_primaryRenderInformation,
totalNumber,
primaryOffset
);
// The secondary batch is optional. We need to check whether we have any data
if (_floatingRenderInformation._vaoID != 0 &&
_floatingRenderInformation.count != 0) {
internalRender(
renderLines,
renderPoints,
data,
modelTransform,
_floatingRenderInformation,
totalNumber,
// -1 because we duplicate the penultimate point between the vertices
-(primaryOffset + _primaryRenderInformation.count - 1)
);
}
}
if (renderPoints) {
glDisable(GL_PROGRAM_POINT_SIZE);
}
glBindVertexArray(0);
// Reset
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
_programObject->deactivate();
}
} // namespace openspace