Files
OpenSpace/scripts/core_scripts.lua

336 lines
12 KiB
Lua

openspace.documentation = {
{
Name = "markInterestingNodes",
Arguments = { sceneGraphNodes = "String[]" },
Documentation = "This function marks the scene graph nodes identified by name " ..
"as interesting, which will provide shortcut access to focus buttons and " ..
"featured properties"
},
{
Name = "markInterestingTimes",
Arguments = { times = "Table[]" },
Documentation = "This function marks interesting times for the current scene, " ..
"which will create shortcuts for a quick access"
},
{
Name = "removeInterestingNodes",
Arguments = { sceneGraphNodes = "String[]" },
Documentation = "This function removes unmarks the scene graph nodes " ..
"identified by name as interesting, thus removing the shortcuts from the " ..
"features properties list"
},
{
Name = "setDefaultGuiSorting",
Arguments = {},
Documentation = "This function sets the default GUI sorting for the space " ..
"environment to increasing size, from solar system, through Milky Way, " ..
"Universe and finishing with other elements"
},
{
Name = "setDefaultDashboard",
Arguments = {},
Documentation = "This function sets the default values for the dashboard " ..
"consisting of 'DashboardItemDate', 'DashboardItemSimulationIncrement', " ..
"'DashboardItemDistance', 'DashboardItemFramerate', and " ..
"'DashboardItemParallelConnection'"
},
{
Name = "rebindKey",
Arguments = { oldKey = "String", newKey = "String" },
Documentation = "Rebinds all scripts from the old key (first argument) to the " ..
"new key (second argument)"
},
{
Name = "appendToListProperty",
Arguments = { identifier = "String", value = "any" },
Documentation = "Add a value to the list property with the given identifier. " ..
"The value can be any type, as long as it is the correct type for the given " ..
"property. Note that a number will be converted to a string automatically."
},
{
Name = "addToPropertyValue",
Arguments = { identifier = "String", value = "String | Number" },
Documentation = "Add a value to the property with the given identifier. " ..
"Works on both numerical and string properties, where adding to a string " ..
"property means appending the given string value to the existing string value."
},
{
Name = "invertBooleanProperty",
Arguments = { identifier = "String" },
Documentation = "Inverts the value of a boolean property with the given "..
"identifier"
},
{
Name = "fadeIn",
Arguments = {
identifier = "String",
fadeTime = "Number?",
endScript = "String?"
},
Documentation = "Fades in the node(s) with the given identifier over the given " ..
"time in seconds. The identifier can contain a tag and/or a wildcard to target " ..
"several nodes. If the fade time is not provided then the " ..
"'OpenSpaceEngine.FadeDuration' property will be used instead. If the third " ..
"argument (endScript) is provided then that script will be run after the fade " ..
"is finished."
},
{
Name = "fadeOut",
Arguments = {
identifier = "String",
fadeTime = "Number?",
endScript = "String?"
},
Documentation = "Fades out the node(s) with the given identifier over the given " ..
"time in seconds. The identifier can contain a tag and/or a wildcard to target " ..
"several nodes. If the fade time is not provided then the " ..
"'OpenSpaceEngine.FadeDuration' property will be used instead. If the third " ..
"argument (endScript) is provided then that script will be run after the fade " ..
"is finished."
},
{
Name = "toggleFade",
Arguments = {
identifier = "String",
fadeTime = "Number?",
endScript = "String?"
},
Documentation = [[Toggles the fade state of the node(s) with the given identifier over the given
time in seconds. The identifier can contain a tag and/or a wildcard to target
several nodes. If the fade time is not provided then the
"OpenSpaceEngine.FadeDuration" property will be used instead. If the third
argument (endScript) is provided then that script will be run after the fade
is finished.]]
}
}
openspace.markInterestingNodes = function(nodes)
for _, n in pairs(nodes) do
if openspace.hasSceneGraphNode(n) then
openspace.addTag(n, "GUI.Interesting")
end
end
end
openspace.markInterestingTimes = function(times)
for _, n in pairs(times) do
local name = n["Name"] or n[1]
local time = n["Time"] or n[2]
openspace.addInterestingTime(name, time)
end
end
openspace.removeInterestingNodes = function(nodes)
for _, n in pairs(nodes) do
if openspace.hasSceneGraphNode(n) then
openspace.removeTag(n, "GUI.Interesting")
end
end
end
openspace.setDefaultGuiSorting = function()
openspace.setPropertyValueSingle(
'Modules.ImGUI.Scene.Ordering',
{
"Solar System", "Milky Way", "Universe", "Other"
}
)
end
openspace.rebindKey = function(oldKey, newKey)
local t = openspace.keyBindings(oldKey)
openspace.clearKey(oldKey)
for _, v in pairs(t) do
openspace.bindKey(newKey, v)
end
end
openspace.appendToListProperty = function(propertyIdentifier, newItem)
local list = openspace.propertyValue(propertyIdentifier)
if type(list) ~= 'table' then
openspace.printError(
"Error when calling script 'openspace.appendToListProperty': " ..
"Could not append to non-list property '" .. propertyIdentifier .. "'"
)
return;
end
table.insert(list, newItem)
openspace.setPropertyValueSingle(propertyIdentifier, list)
end
openspace.addToPropertyValue = function(propertyIdentifier, valueToAdd)
local value = openspace.propertyValue(propertyIdentifier)
if type(value) == 'string' then
value = value .. valueToAdd;
else
value = value + valueToAdd;
end
openspace.setPropertyValueSingle(propertyIdentifier, value)
end
openspace.invertBooleanProperty = function(propertyIdentifier)
local value = openspace.propertyValue(propertyIdentifier)
if type(value) ~= 'boolean' then
openspace.printError(
"Error when calling script 'openspace.invertBooleanProperty': " ..
"Could not invert non-boolean property '" .. propertyIdentifier .. "'"
)
return;
end
openspace.setPropertyValueSingle(propertyIdentifier, not value)
end
openspace.fadeIn = function(identifier, fadeTime, endScript)
-- Set default values for optional arguments
endScript = endScript or ""
fadeTime = fadeTime or openspace.propertyValue("OpenSpaceEngine.FadeDuration")
local enabledProperty = identifier .. ".Enabled"
local fadeProperty = identifier .. ".Fade"
-- Assume that we need to enable the node(s) as we fade it/them in
local isEnabled = false
-- Check if the identifier is a single node or a regex for several nodes
local hasTag, _ = identifier:find('{')
local hasWild, _ = identifier:find('*')
if hasTag ~= nil or hasWild ~= nil then
-- Regex, several nodes
local enabledPropertyList = openspace.property(enabledProperty)
if next(enabledPropertyList) == nil then
-- List is empty, no matches found
openspace.printError(
"Error when calling script 'openspace.fadeIn': " ..
"Could not find any property matching '" .. enabledProperty .. "'"
)
return
end
local fadePropertyList = openspace.property(fadeProperty)
if next(fadePropertyList) == nil then
-- List is empty, no matches found
openspace.printError(
"Error when calling script 'openspace.fadeIn': " ..
"Could not find any property matching '" .. fadeProperty .. "'"
)
return
end
else
-- Literal, single node
local hasEnabled = openspace.hasProperty(enabledProperty)
local hasFade = openspace.hasProperty(fadeProperty)
if not hasEnabled then
openspace.printError(
"Error when calling script 'openspace.fadeIn': " ..
"Could not find property '" .. enabledProperty .. "'"
)
return
elseif not hasFade then
openspace.printError(
"Error when calling script 'openspace.fadeIn': " ..
"Could not find property '" .. fadeProperty .. "'"
)
return
else
isEnabled = openspace.propertyValue(enabledProperty)
end
end
-- If node is already enabled we only have to fade it
if not isEnabled then
openspace.setPropertyValue(fadeProperty, 0.0)
openspace.setPropertyValue(enabledProperty, true)
end
openspace.setPropertyValue(fadeProperty, 1.0, fadeTime, "Linear", endScript)
end
openspace.fadeOut = function(identifier, fadeTime, endScript)
-- Set default values for optional arguments
endScript = endScript or ""
fadeTime = fadeTime or openspace.propertyValue("OpenSpaceEngine.FadeDuration")
local enabledProperty = identifier .. ".Enabled"
local fadeProperty = identifier .. ".Fade"
-- Assume that the node(s) are enabled and that we need to fade it/them out
local isEnabled = true
-- Is the identifier a single node or a regex for several nodes
local hasTag, _ = identifier:find('{')
local hasWild, _ = identifier:find('*')
if hasTag ~= nil or hasWild ~= nil then
-- Regex, several nodes
local enabledPropertyList = openspace.property(enabledProperty)
if next(enabledPropertyList) == nil then
-- List is empty, no matches found
openspace.printError(
"Error when calling script 'openspace.fadeIn': " ..
"Could not find any property matching '" .. enabledProperty .. "'"
)
return
end
local fadePropertyList = openspace.property(fadeProperty)
if next(fadePropertyList) == nil then
-- List is empty, no matches found
openspace.printError(
"Error when calling script 'openspace.fadeIn': " ..
"Could not find any property matching '" .. fadeProperty .. "'"
)
return
end
else
-- Literal, single node
local hasEnabled = openspace.hasProperty(enabledProperty)
local hasFade = openspace.hasProperty(fadeProperty)
if not hasEnabled then
openspace.printError(
"Error when calling script 'openspace.fadeIn': " ..
"Could not find property '" .. enabledProperty .. "'"
)
return
elseif not hasFade then
openspace.printError(
"Error when calling script 'openspace.fadeIn': " ..
"Could not find property '" .. fadeProperty .. "'"
)
return
else
isEnabled = openspace.propertyValue(enabledProperty)
end
end
-- If node is already disabled we don't have to do anything
if isEnabled then
openspace.setPropertyValue(
fadeProperty,
0.0,
fadeTime,
"Linear",
endScript
)
end
end
openspace.toggleFade = function(renderable, fadeTime, endScript)
if (fadeTime == nil) then
fadeTime = openspace.propertyValue("OpenSpaceEngine.FadeDuration")
end
local enabled = openspace.propertyValue(renderable .. ".Enabled")
local fadeState = openspace.propertyValue(renderable .. ".Fade")
if (enabled) then
if (fadeState < 0.5) then
openspace.fadeIn(renderable, fadeTime-(fadeTime*fadeState), endScript)
else
openspace.fadeOut(renderable, fadeTime*fadeState, endScript)
end
else
openspace.fadeIn(renderable, fadeTime, endScript)
end
end