Files
OpenSpace/src/engine/openspaceengine.cpp

1859 lines
62 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/engine/openspaceengine.h>
#include <openspace/openspace.h>
#include <openspace/camera/camera.h>
#include <openspace/documentation/core_registration.h>
#include <openspace/documentation/documentationengine.h>
#include <openspace/engine/configuration.h>
#include <openspace/engine/downloadmanager.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/logfactory.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/engine/syncengine.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/events/event.h>
#include <openspace/events/eventengine.h>
#include <openspace/interaction/actionmanager.h>
#include <openspace/interaction/interactionmonitor.h>
#include <openspace/interaction/keybindingmanager.h>
#include <openspace/interaction/sessionrecording.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/navigation/orbitalnavigator.h>
#include <openspace/network/parallelpeer.h>
#include <openspace/rendering/dashboard.h>
#include <openspace/rendering/helper.h>
#include <openspace/rendering/loadingscreen.h>
#include <openspace/rendering/luaconsole.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/asset.h>
#include <openspace/scene/assetmanager.h>
#include <openspace/scene/profile.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/sceneinitializer.h>
#include <openspace/scene/scenelicensewriter.h>
#include <openspace/scripting/scriptscheduler.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/memorymanager.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/timemanager.h>
#include <openspace/util/transformationmanager.h>
#include <ghoul/ghoul.h>
#include <ghoul/filesystem/cachemanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/font/fontmanager.h>
#include <ghoul/font/fontrenderer.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/logging/visualstudiooutputlog.h>
#include <ghoul/misc/exception.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/misc/stacktrace.h>
#include <ghoul/misc/stringconversion.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/debugcontext.h>
#include <ghoul/opengl/shaderpreprocessor.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/systemcapabilities/generalcapabilitiescomponent.h>
#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
#include <glbinding/glbinding.h>
#include <glbinding-aux/types_to_string.h>
#include <filesystem>
#include <future>
#include <numeric>
#include <sstream>
#ifdef WIN32
#include <Windows.h>
#endif // WIN32
#ifdef __APPLE__
#include <openspace/interaction/touchbar.h>
#endif // __APPLE__
#include "openspaceengine_lua.inl"
namespace {
// Helper structs for the visitor pattern of the std::variant
template <class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
template <class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
constexpr std::string_view _loggerCat = "OpenSpaceEngine";
constexpr std::string_view stringify(openspace::OpenSpaceEngine::Mode m) {
using Mode = openspace::OpenSpaceEngine::Mode;
switch (m) {
case Mode::UserControl: return "UserControl";
case Mode::CameraPath: return "CameraPath";
case Mode::SessionRecordingPlayback: return "SessionRecording";
default: throw ghoul::MissingCaseException();
}
}
constexpr openspace::properties::Property::PropertyInfo PrintEventsInfo = {
"PrintEvents",
"Print Events",
"If this is enabled, all events that are propagated through the system are "
"printed to the log"
};
constexpr openspace::properties::Property::PropertyInfo VisibilityInfo = {
"PropertyVisibility",
"Property Visibility",
"Hides or displays different settings in the GUI depending on how advanced they "
"are"
};
constexpr openspace::properties::Property::PropertyInfo ShowHiddenSceneInfo = {
"ShowHiddenSceneGraphNodes",
"Show Hidden Scene Graph Nodes",
"If checked, hidden scene graph nodes are visible in the UI"
};
constexpr openspace::properties::Property::PropertyInfo DisableMouseInputInfo = {
"DisableMouseInputs",
"Disable All Mouse Inputs",
"Disables all mouse inputs. Useful when using touch interaction, to prevent "
"double inputs on touch (from both touch input and inserted mouse inputs)"
};
} // namespace
namespace openspace {
class Scene;
OpenSpaceEngine::OpenSpaceEngine()
: properties::PropertyOwner({ "OpenSpaceEngine" })
, _printEvents(PrintEventsInfo, false)
, _visibility(VisibilityInfo)
, _showHiddenSceneGraphNodes(ShowHiddenSceneInfo, false)
, _disableAllMouseInputs(DisableMouseInputInfo, false)
{
FactoryManager::initialize();
SpiceManager::initialize();
TransformationManager::initialize();
addProperty(_printEvents);
addProperty(_visibility);
addProperty(_showHiddenSceneGraphNodes);
addProperty(_disableAllMouseInputs);
using Visibility = openspace::properties::Property::Visibility;
_visibility.addOptions({
{ static_cast<int>(Visibility::NoviceUser), "Novice User" },
{ static_cast<int>(Visibility::User), "User" },
{ static_cast<int>(Visibility::AdvancedUser), "Advanced User" },
{ static_cast<int>(Visibility::Developer), "Developer" },
{ static_cast<int>(Visibility::Hidden), "Everything" },
});
}
OpenSpaceEngine::~OpenSpaceEngine() {}
void OpenSpaceEngine::registerPathTokens() {
LTRACE("OpenSpaceEngine::initialize(begin)");
// Registering Path tokens. If the BASE path is set, it is the only one that will
// overwrite the default path of the cfg directory
using T = std::string;
for (const std::pair<const T, T>& path : global::configuration->pathTokens) {
std::string fullKey = "${" + path.first + "}";
LDEBUG(fmt::format("Registering path '{}': '{}'", fullKey, path.second));
const bool overrideBase = (fullKey == "${BASE}");
if (overrideBase) {
LINFO(fmt::format("Overriding base path with '{}'", path.second));
}
const bool overrideTemporary = (fullKey == "${TEMPORARY}");
using Override = ghoul::filesystem::FileSystem::Override;
FileSys.registerPathToken(
std::move(fullKey),
path.second,
Override(overrideBase || overrideTemporary)
);
}
LTRACE("OpenSpaceEngine::initialize(end)");
}
void OpenSpaceEngine::initialize() {
ZoneScoped
LTRACE("OpenSpaceEngine::initialize(begin)");
global::initialize();
// Initialize the general capabilities component
SysCap.addComponent(
std::make_unique<ghoul::systemcapabilities::GeneralCapabilitiesComponent>()
);
_printEvents = global::configuration->isPrintingEvents;
std::string cacheFolder = absPath("${CACHE}").string();
if (global::configuration->usePerProfileCache) {
cacheFolder = cacheFolder + "-" + global::configuration->profile;
LINFO(fmt::format("Old cache: {}", absPath("${CACHE}")));
LINFO(fmt::format("New cache: {}", cacheFolder));
FileSys.registerPathToken(
"${CACHE}",
cacheFolder,
ghoul::filesystem::FileSystem::Override::Yes
);
}
// Create directories that doesn't exist
for (const std::string& token : FileSys.tokens()) {
if (!std::filesystem::is_directory(absPath(token))) {
std::filesystem::create_directories(absPath(token));
}
}
try {
FileSys.createCacheManager(cacheFolder);
}
catch (const ghoul::RuntimeError& e) {
LFATAL("Could not create Cache Manager");
LFATALC(e.component, e.message);
}
// Initialize the requested logs from the configuration file
// We previously initialized the LogManager with a console log to provide some logging
// until we know which logs should be added
if (ghoul::logging::LogManager::isInitialized()) {
ghoul::logging::LogManager::deinitialize();
}
ghoul::logging::LogLevel level = ghoul::from_string<ghoul::logging::LogLevel>(
global::configuration->logging.level
);
bool immediateFlush = global::configuration->logging.forceImmediateFlush;
using ImmediateFlush = ghoul::logging::LogManager::ImmediateFlush;
ghoul::logging::LogManager::initialize(level, ImmediateFlush(immediateFlush));
for (const ghoul::Dictionary& log : global::configuration->logging.logs) {
try {
LogMgr.addLog(createLog(log));
}
catch (const documentation::SpecificationError& e) {
LERROR("Failed loading of log");
for (const documentation::TestResult::Offense& o : e.result.offenses) {
LERRORC(o.offender, ghoul::to_string(o.reason));
}
for (const documentation::TestResult::Warning& w : e.result.warnings) {
LWARNINGC(w.offender, ghoul::to_string(w.reason));
}
throw;
}
}
#ifdef WIN32
if (IsDebuggerPresent()) {
LogMgr.addLog(std::make_unique<ghoul::logging::VisualStudioOutputLog>());
}
#endif // WIN32
#ifndef GHOUL_LOGGING_ENABLE_TRACE
if (level == ghoul::logging::LogLevel::Trace) {
LWARNING(
"Desired logging level is set to 'Trace' but application was "
"compiled without Trace support"
);
}
#endif // GHOUL_LOGGING_ENABLE_TRACE
LINFOC("OpenSpace Version", std::string(OPENSPACE_VERSION_STRING_FULL));
LINFOC("Commit", std::string(OPENSPACE_GIT_FULL));
// Register modules
global::moduleEngine->initialize(global::configuration->moduleConfigurations);
// After registering the modules, the documentations for the available classes
// can be added as well
for (OpenSpaceModule* m : global::moduleEngine->modules()) {
for (const documentation::Documentation& doc : m->documentations()) {
DocEng.addDocumentation(doc);
}
}
DocEng.addDocumentation(configuration::Configuration::Documentation);
// Register the provided shader directories
ghoul::opengl::ShaderPreprocessor::addIncludePath(absPath("${SHADERS}"));
// Register Lua script functions
LDEBUG("Registering Lua libraries");
registerCoreClasses(*global::scriptEngine);
// Process profile file
std::filesystem::path profile;
if (!std::filesystem::is_regular_file(global::configuration->profile)) {
std::filesystem::path userCandidate = absPath(fmt::format(
"${{USER_PROFILES}}/{}.profile", global::configuration->profile
));
std::filesystem::path profileCandidate = absPath(fmt::format(
"${{PROFILES}}/{}.profile", global::configuration->profile
));
// Give the user profile priority if there are both
if (std::filesystem::is_regular_file(userCandidate)) {
profile = userCandidate;
}
else if (std::filesystem::is_regular_file(profileCandidate)) {
profile = profileCandidate;
}
else {
throw ghoul::RuntimeError(fmt::format(
"Could not load profile '{}': File does not exist",
global::configuration->profile
));
}
}
else {
profile = global::configuration->profile;
}
// Load the profile
std::ifstream inFile;
try {
inFile.open(profile, std::ifstream::in);
}
catch (const std::ifstream::failure& e) {
throw ghoul::RuntimeError(fmt::format(
"Exception opening profile file for read: {} ({})", profile, e.what()
));
}
std::string content(
(std::istreambuf_iterator<char>(inFile)),
std::istreambuf_iterator<char>()
);
*global::profile = Profile(content);
// Set up asset loader
_assetManager = std::make_unique<AssetManager>(
global::scriptEngine->luaState(),
absPath("${ASSETS}")
);
global::scriptEngine->addLibrary(_assetManager->luaLibrary());
for (OpenSpaceModule* module : global::moduleEngine->modules()) {
global::scriptEngine->addLibrary(module->luaLibrary());
for (scripting::LuaLibrary& l : module->luaLibraries()) {
global::scriptEngine->addLibrary(l);
}
}
global::scriptEngine->initialize();
_shutdown.waitTime = global::configuration->shutdownCountdown;
global::navigationHandler->initialize();
global::renderEngine->initialize();
for (const std::function<void()>& func : *global::callback::initialize) {
ZoneScopedN("[Module] initialize")
func();
}
LTRACE("OpenSpaceEngine::initialize(end)");
}
void OpenSpaceEngine::initializeGL() {
ZoneScoped
LTRACE("OpenSpaceEngine::initializeGL(begin)");
glbinding::Binding::initialize(global::windowDelegate->openGLProcedureAddress);
//glbinding::Binding::useCurrentContext();
LDEBUG("Adding OpenGL capabilities components");
// Detect and log OpenCL and OpenGL versions and available devices
SysCap.addComponent(
std::make_unique<ghoul::systemcapabilities::OpenGLCapabilitiesComponent>()
);
LDEBUG("Detecting capabilities");
SysCap.detectCapabilities();
using Verbosity = ghoul::systemcapabilities::SystemCapabilitiesComponent::Verbosity;
Verbosity verbosity = ghoul::from_string<Verbosity>(
global::configuration->logging.capabilitiesVerbosity
);
SysCap.logCapabilities(verbosity);
const std::string versionCheckUrl = global::configuration->versionCheckUrl;
if (!versionCheckUrl.empty()) {
global::versionChecker->requestLatestVersion(versionCheckUrl);
}
// Check the required OpenGL versions of the registered modules
ghoul::systemcapabilities::Version version =
global::moduleEngine->requiredOpenGLVersion();
LINFO(fmt::format("Required OpenGL version: {}", ghoul::to_string(version)));
if (OpenGLCap.openGLVersion() < version) {
throw ghoul::RuntimeError(
"An included module required a higher OpenGL version than is supported on "
"this system",
"OpenSpaceEngine"
);
}
{
// Check the available OpenGL extensions against the required extensions
using OCC = ghoul::systemcapabilities::OpenGLCapabilitiesComponent;
for (OpenSpaceModule* m : global::moduleEngine->modules()) {
for (const std::string& ext : m->requiredOpenGLExtensions()) {
if (!SysCap.component<OCC>().isExtensionSupported(ext)) {
LFATAL(fmt::format(
"Module {} required OpenGL extension {} which is not available "
"on this system. Some functionality related to this module will "
"probably not work",
m->guiName(), ext
));
}
}
}
}
rendering::helper::initialize();
loadFonts();
_loadingScreen = std::make_unique<LoadingScreen>(
LoadingScreen::ShowMessage(
global::configuration->loadingScreen.isShowingMessages
),
LoadingScreen::ShowNodeNames(
global::configuration->loadingScreen.isShowingNodeNames
),
LoadingScreen::ShowProgressbar(
global::configuration->loadingScreen.isShowingProgressbar
)
);
_loadingScreen->render();
LTRACE("OpenSpaceEngine::initializeGL::Console::initialize(begin)");
try {
global::luaConsole->initialize();
}
catch (ghoul::RuntimeError& e) {
LERROR("Error initializing Console with error:");
LERRORC(e.component, e.message);
}
LTRACE("OpenSpaceEngine::initializeGL::Console::initialize(end)");
LTRACE("OpenSpaceEngine::initializeGL::DebugContext(begin)");
bool debugActive = global::configuration->openGLDebugContext.isActive;
// Debug output is not available before 4.3
const ghoul::systemcapabilities::Version minVersion = {
.major = 4,
.minor = 3,
.release = 0
};
if (debugActive && OpenGLCap.openGLVersion() < minVersion) {
LINFO("OpenGL Debug context requested, but insufficient version available");
debugActive = false;
}
if (debugActive) {
using namespace ghoul::opengl::debug;
bool synchronous = global::configuration->openGLDebugContext.isSynchronous;
setDebugOutput(DebugOutput(debugActive), SynchronousOutput(synchronous));
for (const configuration::Configuration::OpenGLDebugContext::IdentifierFilter& f :
global::configuration->openGLDebugContext.identifierFilters)
{
setDebugMessageControl(
ghoul::from_string<Source>(f.source),
ghoul::from_string<Type>(f.type),
{ f.identifier },
Enabled::No
);
}
for (const std::string& sev :
global::configuration->openGLDebugContext.severityFilters)
{
setDebugMessageControl(
Source::DontCare,
Type::DontCare,
ghoul::from_string<Severity>(sev),
Enabled::No
);
}
auto callback = [](Source source, Type type, Severity severity,
unsigned int id, std::string message) -> void
{
const std::string s = ghoul::to_string(source);
const std::string t = ghoul::to_string(type);
const std::string category = fmt::format("OpenGL ({}) [{}] {{{}}}", s, t, id);
switch (severity) {
case Severity::High:
LERRORC(category, message);
break;
case Severity::Medium:
LWARNINGC(category, message);
break;
case Severity::Low:
LINFOC(category, message);
break;
case Severity::Notification:
LDEBUGC(category, message);
break;
default:
throw ghoul::MissingCaseException();
}
if (global::configuration->openGLDebugContext.printStacktrace) {
std::string stackString = "Stacktrace\n";
std::vector<std::string> stack = ghoul::stackTrace();
for (size_t i = 0; i < stack.size(); i++) {
stackString += fmt::format("{}: {}\n", i, stack[i]);
}
LDEBUGC(category, stackString);
}
};
ghoul::opengl::debug::setDebugCallback(callback);
}
LTRACE("OpenSpaceEngine::initializeGL::DebugContext(end)");
// The ordering of the KeyCheckOpenGLState and KeyLogEachOpenGLCall are important as
// the callback mask in glbinding is stateful for each context, and since
// KeyLogEachOpenGLCall is more specific, we want it to be able to overwrite the
// state from KeyCheckOpenGLState
if (global::configuration->isCheckingOpenGLState) {
using namespace glbinding;
// Infinite loop -- welcome to the danger zone
setCallbackMaskExcept(CallbackMask::After, { "glGetError" });
setAfterCallback([](const FunctionCall& f) {
const GLenum error = glGetError();
switch (error) {
case GL_NO_ERROR:
break;
case GL_INVALID_ENUM:
LERRORC(
"OpenGL Invalid State",
fmt::format("Function {}: GL_INVALID_ENUM", f.function->name())
);
break;
case GL_INVALID_VALUE:
LERRORC(
"OpenGL Invalid State",
fmt::format("Function {}: GL_INVALID_VALUE", f.function->name())
);
break;
case GL_INVALID_OPERATION:
LERRORC(
"OpenGL Invalid State",
fmt::format(
"Function {}: GL_INVALID_OPERATION", f.function->name()
));
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
LERRORC(
"OpenGL Invalid State",
fmt::format(
"Function {}: GL_INVALID_FRAMEBUFFER_OPERATION",
f.function->name()
)
);
break;
case GL_OUT_OF_MEMORY:
LERRORC(
"OpenGL Invalid State",
fmt::format("Function {}: GL_OUT_OF_MEMORY", f.function->name())
);
break;
default:
LERRORC(
"OpenGL Invalid State",
fmt::format("Unknown error code: {0:x}", static_cast<int>(error))
);
}
});
}
if (global::configuration->isLoggingOpenGLCalls) {
using namespace ghoul::logging;
LogLevel lvl = ghoul::from_string<LogLevel>(global::configuration->logging.level);
if (lvl > LogLevel::Trace) {
LWARNING(
"Logging OpenGL calls is enabled, but the selected log level does "
"not include TRACE, so no OpenGL logs will be printed"
);
}
else {
using namespace glbinding;
setCallbackMask(CallbackMask::After | CallbackMask::ParametersAndReturnValue);
glbinding::setAfterCallback([](const glbinding::FunctionCall& call) {
std::string arguments = std::accumulate(
call.parameters.begin(),
call.parameters.end(),
std::string("("),
[](const std::string& a, const std::unique_ptr<AbstractValue>& v) {
std::stringstream s;
s << v.get();
return a + s.str() + ", ";
}
);
// Remove the final ", "
arguments = arguments.substr(0, arguments.size() - 2) + ")";
std::string returnValue;
std::stringstream s;
if (call.returnValue) {
s << call.returnValue.get();
returnValue = " -> " + s.str();
}
LTRACEC(
"OpenGL",
call.function->name() + std::move(arguments) + std::move(returnValue)
);
});
}
}
LDEBUG("Initializing Rendering Engine");
global::renderEngine->initializeGL();
global::moduleEngine->initializeGL();
for (const std::function<void()>& func : *global::callback::initializeGL) {
ZoneScopedN("[Module] initializeGL")
func();
}
LINFO("Finished initializing OpenGL");
LTRACE("OpenSpaceEngine::initializeGL(end)");
}
void OpenSpaceEngine::loadAssets() {
ZoneScoped
LTRACE("OpenSpaceEngine::loadAsset(begin)");
global::windowDelegate->setBarrier(false);
global::windowDelegate->setSynchronization(false);
defer {
global::windowDelegate->setSynchronization(true);
global::windowDelegate->setBarrier(true);
};
std::unique_ptr<SceneInitializer> sceneInitializer;
if (global::configuration->useMultithreadedInitialization) {
unsigned int nAvailableThreads = std::min(
std::thread::hardware_concurrency() - 1,
4u
);
unsigned int nThreads = nAvailableThreads == 0 ? 2 : nAvailableThreads;
sceneInitializer = std::make_unique<MultiThreadedSceneInitializer>(nThreads);
}
else {
sceneInitializer = std::make_unique<SingleThreadedSceneInitializer>();
}
_scene = std::make_unique<Scene>(std::move(sceneInitializer));
global::renderEngine->setScene(_scene.get());
global::rootPropertyOwner->addPropertySubOwner(_scene.get());
Camera* camera = _scene->camera();
global::renderEngine->setCamera(camera);
global::navigationHandler->setCamera(camera);
const SceneGraphNode* parent = camera->parent();
if (parent) {
global::navigationHandler->orbitalNavigator().setFocusNode(parent->identifier());
}
else {
global::navigationHandler->orbitalNavigator().setFocusNode(
_scene->root()->identifier()
);
}
for (const std::string& a : global::profile->assets) {
_assetManager->add(a);
}
_loadingScreen->setPhase(LoadingScreen::Phase::Construction);
_loadingScreen->postMessage("Loading assets");
while (true) {
_loadingScreen->render();
_assetManager->update();
std::vector<const Asset*> allAssets = _assetManager->allAssets();
std::vector<const ResourceSynchronization*> allSyncs =
_assetManager->allSynchronizations();
for (const ResourceSynchronization* sync : allSyncs) {
ZoneScopedN("Update resource synchronization")
if (sync->isSyncing()) {
LoadingScreen::ProgressInfo progressInfo;
progressInfo.progress = [](const ResourceSynchronization* s) {
if (!s->nTotalBytesIsKnown()) {
return 0.f;
}
if (s->nTotalBytes() == 0) {
return 1.f;
}
return
static_cast<float>(s->nSynchronizedBytes()) /
static_cast<float>(s->nTotalBytes());
}(sync);
_loadingScreen->updateItem(
sync->identifier(),
sync->name(),
LoadingScreen::ItemStatus::Started,
progressInfo
);
}
if (sync->isRejected()) {
_loadingScreen->updateItem(
sync->identifier(), sync->name(), LoadingScreen::ItemStatus::Failed,
LoadingScreen::ProgressInfo()
);
}
}
_loadingScreen->setItemNumber(static_cast<int>(allSyncs.size()));
if (_shouldAbortLoading) {
global::windowDelegate->terminate();
break;
}
bool finishedLoading = std::all_of(
allAssets.begin(),
allAssets.end(),
[](const Asset* asset) { return asset->isInitialized() || asset->isFailed(); }
);
if (finishedLoading) {
break;
}
auto it = allSyncs.begin();
while (it != allSyncs.end()) {
if ((*it)->isSyncing()) {
LoadingScreen::ProgressInfo progressInfo;
progressInfo.progress = [](const ResourceSynchronization* sync) {
if (!sync->nTotalBytesIsKnown()) {
return 0.f;
}
if (sync->nTotalBytes() == 0) {
return 1.f;
}
return
static_cast<float>(sync->nSynchronizedBytes()) /
static_cast<float>(sync->nTotalBytes());
}(*it);
if ((*it)->nTotalBytesIsKnown()) {
progressInfo.currentSize = (*it)->nSynchronizedBytes();
progressInfo.totalSize = (*it)->nTotalBytes();
}
_loadingScreen->updateItem(
(*it)->identifier(),
(*it)->name(),
LoadingScreen::ItemStatus::Started,
progressInfo
);
++it;
}
else if ((*it)->isRejected()) {
_loadingScreen->updateItem(
(*it)->identifier(), (*it)->name(), LoadingScreen::ItemStatus::Failed,
LoadingScreen::ProgressInfo()
);
++it;
}
else {
LoadingScreen::ProgressInfo progressInfo;
progressInfo.progress = 1.f;
_loadingScreen->tickItem();
_loadingScreen->updateItem(
(*it)->identifier(),
(*it)->name(),
LoadingScreen::ItemStatus::Finished,
progressInfo
);
it = allSyncs.erase(it);
}
}
}
if (_shouldAbortLoading) {
_loadingScreen = nullptr;
return;
}
_loadingScreen->setPhase(LoadingScreen::Phase::Initialization);
_loadingScreen->postMessage("Initializing scene");
while (_scene->isInitializing()) {
_loadingScreen->render();
}
_loadingScreen->postMessage("Initializing OpenGL");
_loadingScreen->finalize();
_loadingScreen = nullptr;
global::renderEngine->updateScene();
global::syncEngine->addSyncables(global::timeManager->syncables());
if (_scene && _scene->camera()) {
global::syncEngine->addSyncables(_scene->camera()->syncables());
}
#ifdef __APPLE__
showTouchbar();
#endif // APPLE
runGlobalCustomizationScripts();
_writeDocumentationTask = std::async(&OpenSpaceEngine::writeDocumentation, this);
LTRACE("OpenSpaceEngine::loadAsset(end)");
}
void OpenSpaceEngine::deinitialize() {
ZoneScoped
LTRACE("OpenSpaceEngine::deinitialize(begin)");
for (const std::function<void()>& func : *global::callback::deinitialize) {
func();
}
global::navigationHandler->deinitialize();
LTRACE("deinitialize(begin)");
if (global::parallelPeer->status() != ParallelConnection::Status::Disconnected) {
global::parallelPeer->disconnect();
}
if (global::renderEngine->scene() && global::renderEngine->scene()->camera()) {
global::syncEngine->removeSyncables(
global::renderEngine->scene()->camera()->syncables()
);
}
global::sessionRecording->deinitialize();
global::versionChecker->cancel();
_assetManager = nullptr;
global::deinitialize();
FactoryManager::deinitialize();
TransformationManager::deinitialize();
SpiceManager::deinitialize();
if (_printEvents) {
events::Event* e = global::eventEngine->firstEvent();
events::logAllEvents(e);
}
ghoul::fontrendering::FontRenderer::deinitialize();
ghoul::logging::LogManager::deinitialize();
LTRACE("deinitialize(end)");
LTRACE("OpenSpaceEngine::deinitialize(end)");
}
void OpenSpaceEngine::deinitializeGL() {
ZoneScoped
LTRACE("OpenSpaceEngine::deinitializeGL(begin)");
// We want to render an image informing the user that we are shutting down
global::renderEngine->renderEndscreen();
global::windowDelegate->swapBuffer();
global::openSpaceEngine->assetManager().deinitialize();
global::openSpaceEngine->_scene = nullptr;
global::renderEngine->setScene(nullptr);
for (const std::function<void()>& func : *global::callback::deinitializeGL) {
func();
}
_loadingScreen = nullptr;
global::deinitializeGL();
rendering::helper::deinitialize();
LTRACE("OpenSpaceEngine::deinitializeGL(end)");
}
void OpenSpaceEngine::createUserDirectoriesIfNecessary() {
LTRACE(absPath("${USER}").string());
if (!std::filesystem::exists(absPath("${USER_ASSETS}"))) {
std::filesystem::create_directories(absPath("${USER_ASSETS}"));
}
if (!std::filesystem::exists(absPath("${USER_PROFILES}"))) {
std::filesystem::create_directories(absPath("${USER_PROFILES}"));
}
if (!std::filesystem::exists(absPath("${USER_CONFIG}"))) {
std::filesystem::create_directories(absPath("${USER_CONFIG}"));
}
}
void OpenSpaceEngine::runGlobalCustomizationScripts() {
ZoneScoped
LINFO("Running Global initialization scripts");
ghoul::lua::LuaState state;
global::scriptEngine->initializeLuaState(state);
for (const std::string& script : global::configuration->globalCustomizationScripts) {
std::filesystem::path s = absPath(script);
if (std::filesystem::is_regular_file(s)) {
try {
LINFO(fmt::format("Running global customization script: {}", s));
ghoul::lua::runScriptFile(state, s.string());
}
catch (const ghoul::RuntimeError& e) {
LERRORC(e.component, e.message);
}
}
else {
LDEBUG(fmt::format("Ignoring non-existing script file: {}", s));
}
}
}
void OpenSpaceEngine::loadFonts() {
global::fontManager->initialize();
using T = std::string;
for (const std::pair<const T, T>& font : global::configuration->fonts) {
std::string key = font.first;
std::filesystem::path fontName = absPath(font.second);
if (!std::filesystem::is_regular_file(fontName)) {
LERROR(fmt::format("Could not find font {} for key '{}'", fontName, key));
continue;
}
LDEBUG(fmt::format("Registering font {} with key '{}'", fontName, key));
bool success = global::fontManager->registerFontPath(key, fontName);
if (!success) {
LERROR(fmt::format("Error registering font {} with key '{}'", fontName, key));
}
}
try {
ghoul::fontrendering::FontRenderer::initialize();
}
catch (const ghoul::RuntimeError& err) {
LERRORC(err.component, err.message);
}
}
void OpenSpaceEngine::writeDocumentation() {
ZoneScoped
// Write documentation to json files if config file supplies path for doc files
std::string path = global::configuration->documentation.path;
if (path.empty()) {
// if path was empty, that means that no documentation is requested
return;
}
path = absPath(path).string() + '/';
// Start the async requests as soon as possible so they are finished when we need them
std::future<std::string> root = std::async(
&properties::PropertyOwner::generateJson,
global::rootPropertyOwner
);
std::future<std::string> scene = std::async(
&properties::PropertyOwner::generateJson,
_scene.get()
);
DocEng.addHandlebarTemplates(global::scriptEngine->templatesToRegister());
DocEng.addHandlebarTemplates(FactoryManager::ref().templatesToRegister());
DocEng.addHandlebarTemplates(DocEng.templatesToRegister());
std::string json = "{\"documentation\":[";
json += fmt::format(
R"({{"name":"{}","identifier":"{}","data":{}}},)",
"Scripting",
global::scriptEngine->jsonName(),
global::scriptEngine->generateJson()
);
json += fmt::format(
R"({{"name":"{}","identifier":"{}","data":{}}},)",
"Top Level", DocEng.jsonName(), DocEng.generateJson()
);
json += fmt::format(
R"({{"name":"{}","identifier":"{}","data":{}}},)",
"Factory", FactoryManager::ref().jsonName(), FactoryManager::ref().generateJson()
);
json += fmt::format(
R"({{"name":"{}","identifier":"{}","data":{}}},)",
"Keybindings",
global::keybindingManager->jsonName(),
global::keybindingManager->generateJson()
);
SceneLicenseWriter writer;
json += fmt::format(
R"({{"name":"{}","identifier":"{}","data":{}}},)",
"Scene License Information", writer.jsonName(), writer.generateJson()
);
json += fmt::format(
R"({{"name":"{}","identifier":"{}","data":{}}},)",
"Scene Properties", "propertylist", root.get()
);
json += fmt::format(
R"({{"name":"{}","identifier":"{}","data":{}}})",
"Scene Graph Information", "propertylist", scene.get()
);
json += "]}";
// Add templates for the JSONs we just registered
DocEng.addHandlebarTemplates(global::keybindingManager->templatesToRegister());
DocEng.addHandlebarTemplates(writer.templatesToRegister());
DocEng.addHandlebarTemplates(global::rootPropertyOwner->templatesToRegister());
DocEng.writeDocumentationHtml(path, json);
}
void OpenSpaceEngine::preSynchronization() {
ZoneScoped
TracyGpuZone("preSynchronization")
LTRACE("OpenSpaceEngine::preSynchronization(begin)");
FileSys.triggerFilesystemEvents();
// Reset the temporary, frame-based storage
global::memoryManager->TemporaryMemory.reset();
if (_isRenderingFirstFrame) {
global::profile->ignoreUpdates = true;
loadAssets();
global::renderEngine->scene()->setPropertiesFromProfile(*global::profile);
global::timeManager->setTimeFromProfile(*global::profile);
global::timeManager->setDeltaTimeSteps(global::profile->deltaTimes);
setActionsFromProfile(*global::profile);
setKeybindingsFromProfile(*global::profile);
setModulesFromProfile(*global::profile);
setMarkInterestingNodesFromProfile(*global::profile);
global::profile->ignoreUpdates = false;
resetPropertyChangeFlagsOfSubowners(global::rootPropertyOwner);
global::windowDelegate->setSynchronization(false);
}
bool master = global::windowDelegate->isMaster();
global::syncEngine->preSynchronization(SyncEngine::IsMaster(master));
if (master) {
double dt = global::windowDelegate->deltaTime();
if (global::sessionRecording->isSavingFramesDuringPlayback()) {
dt = global::sessionRecording->fixedDeltaTimeDuringFrameOutput();
}
global::timeManager->preSynchronization(dt);
std::vector<std::string> scheduledScripts = global::scriptScheduler->progressTo(
global::timeManager->time().j2000Seconds()
);
for (const std::string& script : scheduledScripts) {
global::scriptEngine->queueScript(
script,
scripting::ScriptEngine::RemoteScripting::Yes
);
}
global::renderEngine->updateScene();
if (_scene) {
Camera* camera = _scene->camera();
if (camera) {
global::navigationHandler->updateCamera(dt);
camera->invalidateCache();
}
}
global::sessionRecording->preSynchronization();
global::parallelPeer->preSynchronization();
global::interactionMonitor->updateActivityState();
}
for (const std::function<void()>& func : *global::callback::preSync) {
ZoneScopedN("[Module] preSync")
func();
}
if (_isRenderingFirstFrame) {
setCameraFromProfile(*global::profile);
setAdditionalScriptsFromProfile(*global::profile);
global::scriptEngine->runScriptFile(absPath("${SCRIPTS}/developer_settings.lua"));
}
// Handle callback(s) for change in engine mode
if (_modeLastFrame != _currentMode) {
using K = CallbackHandle;
using V = ModeChangeCallback;
for (const std::pair<K, V>& it : _modeChangeCallbacks) {
it.second();
}
}
_modeLastFrame = _currentMode;
LTRACE("OpenSpaceEngine::preSynchronization(end)");
}
void OpenSpaceEngine::postSynchronizationPreDraw() {
ZoneScoped
TracyGpuZone("postSynchronizationPreDraw")
LTRACE("OpenSpaceEngine::postSynchronizationPreDraw(begin)");
bool master = global::windowDelegate->isMaster();
global::syncEngine->postSynchronization(SyncEngine::IsMaster(master));
// This probably doesn't have to be done here every frame, but doing it earlier gives
// weird results when using side_by_side stereo --- abock
using FR = ghoul::fontrendering::FontRenderer;
FR::defaultRenderer().setFramebufferSize(global::renderEngine->fontResolution());
FR::defaultProjectionRenderer().setFramebufferSize(
global::renderEngine->renderingResolution()
);
if (_shutdown.inShutdown) {
if (_shutdown.timer <= 0.f) {
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Finished
);
global::windowDelegate->terminate();
return;
}
_shutdown.timer -= static_cast<float>(global::windowDelegate->averageDeltaTime());
}
_assetManager->update();
global::renderEngine->updateScene();
global::renderEngine->updateRenderer();
global::renderEngine->updateScreenSpaceRenderables();
global::renderEngine->updateShaderPrograms();
global::luaConsole->update();
if (!master) {
_scene->camera()->invalidateCache();
}
for (const std::function<void()>& func : *global::callback::postSyncPreDraw) {
ZoneScopedN("[Module] postSyncPreDraw")
func();
}
// Testing this every frame has minimal impact on the performance --- abock
// Debug build: 1-2 us ; Release build: <= 1 us
using ghoul::logging::LogManager;
int warningCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Warning);
int errorCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Error);
int fatalCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Fatal);
if (warningCounter > 0) {
LWARNINGC("Logging", fmt::format("Number of Warnings: {}", warningCounter));
}
if (errorCounter > 0) {
LWARNINGC("Logging", fmt::format("Number of Errors: {}", errorCounter));
}
if (fatalCounter > 0) {
LWARNINGC("Logging", fmt::format("Number of Fatals: {}", fatalCounter));
}
LogMgr.resetMessageCounters();
LTRACE("OpenSpaceEngine::postSynchronizationPreDraw(end)");
}
void OpenSpaceEngine::render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
const glm::mat4& projectionMatrix)
{
ZoneScoped
TracyGpuZone("Render")
LTRACE("OpenSpaceEngine::render(begin)");
global::renderEngine->render(sceneMatrix, viewMatrix, projectionMatrix);
for (const std::function<void()>& func : *global::callback::render) {
ZoneScopedN("[Module] render")
func();
}
LTRACE("OpenSpaceEngine::render(end)");
}
void OpenSpaceEngine::drawOverlays() {
ZoneScoped
TracyGpuZone("Draw2D")
LTRACE("OpenSpaceEngine::drawOverlays(begin)");
const bool isGuiWindow =
global::windowDelegate->hasGuiWindow() ?
global::windowDelegate->isGuiWindow() :
true;
if (isGuiWindow) {
global::renderEngine->renderOverlays(_shutdown);
global::luaConsole->render();
global::sessionRecording->render();
}
for (const std::function<void()>& func : *global::callback::draw2D) {
ZoneScopedN("[Module] draw2D")
func();
}
LTRACE("OpenSpaceEngine::drawOverlays(end)");
}
void OpenSpaceEngine::postDraw() {
ZoneScoped
TracyGpuZone("postDraw")
LTRACE("OpenSpaceEngine::postDraw(begin)");
global::renderEngine->postDraw();
for (const std::function<void()>& func : *global::callback::postDraw) {
ZoneScopedN("[Module] postDraw")
func();
}
if (_isRenderingFirstFrame) {
global::windowDelegate->setSynchronization(true);
resetPropertyChangeFlags();
_isRenderingFirstFrame = false;
}
//
// Handle events
//
const events::Event* e = global::eventEngine->firstEvent();
if (_printEvents) {
events::logAllEvents(e);
}
global::eventEngine->triggerActions();
while (e) {
// @TODO (abock, 2021-08-25) Need to send all events to a topic to be sent out to
// others
e = e->next;
}
global::eventEngine->postFrameCleanup();
global::memoryManager->PersistentMemory.housekeeping();
LTRACE("OpenSpaceEngine::postDraw(end)");
}
void OpenSpaceEngine::resetPropertyChangeFlags() {
ZoneScoped
std::vector<SceneGraphNode*> nodes =
global::renderEngine->scene()->allSceneGraphNodes();
for (SceneGraphNode* n : nodes) {
resetPropertyChangeFlagsOfSubowners(n);
}
}
void OpenSpaceEngine::resetPropertyChangeFlagsOfSubowners(properties::PropertyOwner* po) {
for (properties::PropertyOwner* subOwner : po->propertySubOwners()) {
resetPropertyChangeFlagsOfSubowners(subOwner);
}
for (properties::Property* p : po->properties()) {
p->resetToUnchanged();
}
}
void OpenSpaceEngine::keyboardCallback(Key key, KeyModifier mod, KeyAction action,
IsGuiWindow isGuiWindow)
{
ZoneScoped
if (_loadingScreen) {
// If the loading screen object exists, we are currently loading and want key
// presses to behave differently
if (key == Key::Escape) {
_shouldAbortLoading = true;
}
return;
}
// We need to do this check before the callback functions as we would otherwise
// immediately cancel a shutdown if someone pressed the ESC key. Similar argument for
// only checking for the Press action. Since the 'Press' of ESC will trigger the
// shutdown, the 'Release' in some frame later would cancel it immediately again
if (action == KeyAction::Press && _shutdown.inShutdown) {
_shutdown.inShutdown = false;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Aborted
);
}
using F = global::callback::KeyboardCallback;
for (const F& func : *global::callback::keyboard) {
const bool isConsumed = func(key, mod, action, isGuiWindow);
if (isConsumed) {
return;
}
}
if (!global::configuration->isConsoleDisabled) {
bool isConsoleConsumed = global::luaConsole->keyboardCallback(key, mod, action);
if (isConsoleConsumed) {
return;
}
}
global::navigationHandler->keyboardCallback(key, mod, action);
if (!global::navigationHandler->disabledKeybindings()) {
global::keybindingManager->keyboardCallback(key, mod, action);
}
global::interactionMonitor->markInteraction();
}
void OpenSpaceEngine::charCallback(unsigned int codepoint, KeyModifier modifier,
IsGuiWindow isGuiWindow)
{
ZoneScoped
using F = global::callback::CharacterCallback;
for (const F& func : *global::callback::character) {
bool isConsumed = func(codepoint, modifier, isGuiWindow);
if (isConsumed) {
return;
}
}
global::luaConsole->charCallback(codepoint, modifier);
global::interactionMonitor->markInteraction();
if (_shutdown.inShutdown) {
_shutdown.inShutdown = false;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Aborted
);
}
}
void OpenSpaceEngine::mouseButtonCallback(MouseButton button, MouseAction action,
KeyModifier mods, IsGuiWindow isGuiWindow)
{
ZoneScoped
if (_disableAllMouseInputs) {
return;
}
using F = global::callback::MouseButtonCallback;
for (const F& func : *global::callback::mouseButton) {
bool isConsumed = func(button, action, mods, isGuiWindow);
if (isConsumed) {
// If the mouse was released, we still want to forward it to the navigation
// handler in order to reliably terminate a rotation or zoom, or to the other
// callbacks to for example release a drag and drop of a UI window.
// Accidentally moving the cursor over a UI window is easy to miss and leads
// to weird continuing movement
if (action == MouseAction::Release) {
continue;
}
else {
return;
}
}
}
// Check if the user clicked on one of the 'buttons' the RenderEngine is drawing.
// Only handle the clicks if we are in a GUI window
if (action == MouseAction::Press && isGuiWindow) {
bool isConsumed = global::renderEngine->mouseActivationCallback(_mousePosition);
if (isConsumed) {
return;
}
}
global::navigationHandler->mouseButtonCallback(button, action);
global::interactionMonitor->markInteraction();
if (_shutdown.inShutdown) {
_shutdown.inShutdown = false;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Aborted
);
}
}
void OpenSpaceEngine::mousePositionCallback(double x, double y, IsGuiWindow isGuiWindow) {
ZoneScoped
if (_disableAllMouseInputs) {
return;
}
using F = global::callback::MousePositionCallback;
for (const F& func : *global::callback::mousePosition) {
func(x, y, isGuiWindow);
}
global::navigationHandler->mousePositionCallback(x, y);
global::interactionMonitor->markInteraction();
_mousePosition = glm::vec2(static_cast<float>(x), static_cast<float>(y));
}
void OpenSpaceEngine::mouseScrollWheelCallback(double posX, double posY,
IsGuiWindow isGuiWindow)
{
ZoneScoped
if (_disableAllMouseInputs) {
return;
}
using F = global::callback::MouseScrollWheelCallback;
for (const F& func : *global::callback::mouseScrollWheel) {
bool isConsumed = func(posX, posY, isGuiWindow);
if (isConsumed) {
return;
}
}
global::navigationHandler->mouseScrollWheelCallback(posY);
global::interactionMonitor->markInteraction();
}
void OpenSpaceEngine::touchDetectionCallback(TouchInput input) {
ZoneScoped
using F = std::function<bool (TouchInput)>;
for (const F& func : *global::callback::touchDetected) {
bool isConsumed = func(input);
if (isConsumed) {
return;
}
}
}
void OpenSpaceEngine::touchUpdateCallback(TouchInput input) {
ZoneScoped
using F = std::function<bool(TouchInput)>;
for (const F& func : *global::callback::touchUpdated) {
bool isConsumed = func(input);
if (isConsumed) {
return;
}
}
}
void OpenSpaceEngine::touchExitCallback(TouchInput input) {
ZoneScoped
using F = std::function<void(TouchInput)>;
for (const F& func : *global::callback::touchExit) {
func(input);
}
}
void OpenSpaceEngine::handleDragDrop(std::filesystem::path file) {
ghoul::lua::LuaState s(ghoul::lua::LuaState::IncludeStandardLibrary::Yes);
std::filesystem::path absolutePath = absPath("${SCRIPTS}/drag_drop_handler.lua");
int status = luaL_loadfile(s, absolutePath.string().c_str());
if (status != LUA_OK) {
std::string error = lua_tostring(s, -1);
LERROR(error);
return;
}
ghoul::lua::push(s, file);
lua_setglobal(s, "filename");
std::string basename = file.filename().string();
ghoul::lua::push(s, basename);
lua_setglobal(s, "basename");
std::string extension = file.extension().string();
std::transform(
extension.begin(), extension.end(),
extension.begin(),
[](char c) { return static_cast<char>(::tolower(c)); }
);
ghoul::lua::push(s, extension);
lua_setglobal(s, "extension");
status = lua_pcall(s, 0, 1, 0);
if (status != LUA_OK) {
std::string error = lua_tostring(s, -1);
LERROR(error);
return;
}
if (lua_isnil(s, -1)) {
LWARNING(fmt::format("Unhandled file dropped: {}", file));
return;
}
std::string script = ghoul::lua::value<std::string>(s);
global::scriptEngine->queueScript(
script,
scripting::ScriptEngine::RemoteScripting::Yes
);
}
std::vector<std::byte> OpenSpaceEngine::encode() {
ZoneScoped
return global::syncEngine->encodeSyncables();
}
void OpenSpaceEngine::decode(std::vector<std::byte> data) {
ZoneScoped
global::syncEngine->decodeSyncables(std::move(data));
}
properties::Property::Visibility openspace::OpenSpaceEngine::visibility() const {
return static_cast<properties::Property::Visibility>(_visibility.value());
}
bool openspace::OpenSpaceEngine::showHiddenSceneGraphNodes() const {
return _showHiddenSceneGraphNodes;
}
void OpenSpaceEngine::toggleShutdownMode() {
if (_shutdown.inShutdown) {
// If we are already in shutdown mode, we want to disable it
_shutdown.inShutdown = false;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Aborted
);
}
else {
// Else, we have to enable it
_shutdown.timer = _shutdown.waitTime;
_shutdown.inShutdown = true;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Started
);
}
}
OpenSpaceEngine::Mode OpenSpaceEngine::currentMode() const {
return _currentMode;
}
bool OpenSpaceEngine::setMode(Mode newMode) {
if (_currentMode == Mode::CameraPath && newMode == Mode::CameraPath) {
// Special case: It is okay to trigger another camera path while one is
// already playing. So just return that we were successful
return true;
}
else if (newMode == _currentMode) {
LERROR("Cannot switch to the currectly active mode");
return false;
}
else if (_currentMode != Mode::UserControl && newMode != Mode::UserControl) {
LERROR(fmt::format(
"Cannot switch to mode '{}' when in '{}' mode",
stringify(newMode), stringify(_currentMode)
));
return false;
}
LDEBUG(fmt::format("Mode: {}", stringify(newMode)));
_currentMode = newMode;
return true;
}
void OpenSpaceEngine::resetMode() {
_currentMode = Mode::UserControl;
LDEBUG(fmt::format("Reset engine mode to {}", stringify(_currentMode)));
}
OpenSpaceEngine::CallbackHandle OpenSpaceEngine::addModeChangeCallback(
ModeChangeCallback cb)
{
CallbackHandle handle = _nextCallbackHandle++;
_modeChangeCallbacks.emplace_back(handle, std::move(cb));
return handle;
}
void OpenSpaceEngine::removeModeChangeCallback(CallbackHandle handle) {
const auto it = std::find_if(
_modeChangeCallbacks.begin(),
_modeChangeCallbacks.end(),
[handle](const std::pair<CallbackHandle, ModeChangeCallback>& cb) {
return cb.first == handle;
}
);
ghoul_assert(
it != _modeChangeCallbacks.end(),
"handle must be a valid callback handle"
);
_modeChangeCallbacks.erase(it);
}
scripting::LuaLibrary OpenSpaceEngine::luaLibrary() {
return {
"",
{
codegen::lua::ToggleShutdown,
codegen::lua::WriteDocumentation,
codegen::lua::SetScreenshotFolder,
codegen::lua::AddTag,
codegen::lua::RemoveTag,
codegen::lua::DownloadFile,
codegen::lua::CreateSingleColorImage,
codegen::lua::IsMaster,
codegen::lua::Version
},
{
absPath("${SCRIPTS}/core_scripts.lua")
}
};
}
LoadingScreen* OpenSpaceEngine::loadingScreen() {
return _loadingScreen.get();
}
AssetManager& OpenSpaceEngine::assetManager() {
ghoul_assert(_assetManager, "Asset Manager must not be nullptr");
return *_assetManager;
}
void setCameraFromProfile(const Profile& p) {
if (!p.camera.has_value()) {
// If the camera is not specified, we want to set it to a sensible default value
interaction::NavigationState nav;
nav.anchor = "Root";
nav.referenceFrame = "Root";
global::navigationHandler->setNavigationStateNextFrame(nav);
return;
}
std::visit(
overloaded{
[](const Profile::CameraNavState& navStateProfile) {
interaction::NavigationState nav;
nav.anchor = navStateProfile.anchor;
if (navStateProfile.aim.has_value()) {
nav.aim = navStateProfile.aim.value();
}
if (navStateProfile.referenceFrame.empty()) {
nav.referenceFrame = nav.anchor;
}
else {
nav.referenceFrame = navStateProfile.referenceFrame;
}
nav.position = navStateProfile.position;
if (navStateProfile.up.has_value()) {
nav.up = navStateProfile.up;
}
if (navStateProfile.yaw.has_value()) {
nav.yaw = navStateProfile.yaw.value();
}
if (navStateProfile.pitch.has_value()) {
nav.pitch = navStateProfile.pitch.value();
}
global::navigationHandler->setNavigationStateNextFrame(nav);
},
[](const Profile::CameraGoToGeo& geo) {
// Instead of direct calls to navigation state code, lua commands with
// globebrowsing goToGeo are used because this prevents a module
// dependency in this core code. Eventually, goToGeo will be incorporated
// in the OpenSpace core and this code will change.
std::string geoScript = fmt::format("openspace.globebrowsing.goToGeo"
"([[{}]], {}, {}", geo.anchor, geo.latitude, geo.longitude);
if (geo.altitude.has_value()) {
geoScript += fmt::format(", {}", geo.altitude.value());
}
geoScript += ")";
global::scriptEngine->queueScript(
geoScript,
scripting::ScriptEngine::RemoteScripting::Yes
);
}
},
p.camera.value()
);
}
void setModulesFromProfile(const Profile& p) {
for (Profile::Module mod : p.modules) {
const std::vector<OpenSpaceModule*>& m = global::moduleEngine->modules();
const auto it = std::find_if(m.begin(), m.end(),
[&mod](const OpenSpaceModule* moduleSearch) {
return (moduleSearch->identifier() == mod.name);
});
if (it != m.end()) {
if (mod.loadedInstruction.has_value()) {
global::scriptEngine->queueScript(
mod.loadedInstruction.value(),
scripting::ScriptEngine::RemoteScripting::Yes
);
}
}
else {
if (mod.notLoadedInstruction.has_value()) {
global::scriptEngine->queueScript(
mod.notLoadedInstruction.value(),
scripting::ScriptEngine::RemoteScripting::Yes
);
}
}
}
}
void setActionsFromProfile(const Profile& p) {
for (Profile::Action a : p.actions) {
if (a.identifier.empty()) {
LERROR("Identifier must to provided to register action");
}
if (global::actionManager->hasAction(a.identifier)) {
LERROR(fmt::format(
"Action for identifier '{}' already existed & registered", a.identifier
));
}
if (a.script.empty()) {
LERROR(fmt::format(
"Identifier '{}' doesn't provide a Lua command to execute", a.identifier
));
}
interaction::Action action;
action.identifier = a.identifier;
action.command = a.script;
action.name = a.name;
action.documentation = a.documentation;
action.guiPath = a.guiPath;
action.synchronization = interaction::Action::IsSynchronized(a.isLocal);
global::actionManager->registerAction(std::move(action));
}
}
void setKeybindingsFromProfile(const Profile& p) {
for (Profile::Keybinding k : p.keybindings) {
if (k.action.empty()) {
LERROR("Action must not be empty");
}
if (!global::actionManager->hasAction(k.action)) {
LERROR(fmt::format("Action '{}' does not exist", k.action));
}
if (k.key.key == openspace::Key::Unknown) {
LERROR(fmt::format(
"Could not find key '{}'",
std::to_string(static_cast<uint16_t>(k.key.key))
));
}
global::keybindingManager->bindKey(k.key.key, k.key.modifier, k.action);
}
}
void setMarkInterestingNodesFromProfile(const Profile& p) {
for (const std::string& nodeName : p.markNodes) {
SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(nodeName);
if (node) {
node->addTag("GUI.Interesting");
}
}
}
void setAdditionalScriptsFromProfile(const Profile& p) {
for (const std::string& a : p.additionalScripts) {
global::scriptEngine->queueScript(
a,
scripting::ScriptEngine::RemoteScripting::Yes
);
}
}
} // namespace openspace