mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-08 12:39:49 -06:00
1859 lines
62 KiB
C++
1859 lines
62 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/openspace.h>
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#include <openspace/camera/camera.h>
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#include <openspace/documentation/core_registration.h>
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#include <openspace/documentation/documentationengine.h>
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#include <openspace/engine/configuration.h>
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#include <openspace/engine/downloadmanager.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/logfactory.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/engine/syncengine.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/events/event.h>
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#include <openspace/events/eventengine.h>
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#include <openspace/interaction/actionmanager.h>
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#include <openspace/interaction/interactionmonitor.h>
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#include <openspace/interaction/keybindingmanager.h>
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#include <openspace/interaction/sessionrecording.h>
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#include <openspace/navigation/navigationhandler.h>
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#include <openspace/navigation/orbitalnavigator.h>
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#include <openspace/network/parallelpeer.h>
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#include <openspace/rendering/dashboard.h>
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#include <openspace/rendering/helper.h>
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#include <openspace/rendering/loadingscreen.h>
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#include <openspace/rendering/luaconsole.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/asset.h>
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#include <openspace/scene/assetmanager.h>
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#include <openspace/scene/profile.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/scene/sceneinitializer.h>
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#include <openspace/scene/scenelicensewriter.h>
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#include <openspace/scripting/scriptscheduler.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/util/factorymanager.h>
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#include <openspace/util/memorymanager.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/timemanager.h>
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#include <openspace/util/transformationmanager.h>
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#include <ghoul/ghoul.h>
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#include <ghoul/filesystem/cachemanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/font/fontmanager.h>
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#include <ghoul/font/fontrenderer.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/logging/visualstudiooutputlog.h>
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#include <ghoul/misc/exception.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/misc/stacktrace.h>
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#include <ghoul/misc/stringconversion.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/debugcontext.h>
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#include <ghoul/opengl/shaderpreprocessor.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/systemcapabilities/generalcapabilitiescomponent.h>
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#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
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#include <glbinding/glbinding.h>
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#include <glbinding-aux/types_to_string.h>
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#include <filesystem>
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#include <future>
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#include <numeric>
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#include <sstream>
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#ifdef WIN32
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#include <Windows.h>
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#endif // WIN32
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#ifdef __APPLE__
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#include <openspace/interaction/touchbar.h>
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#endif // __APPLE__
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#include "openspaceengine_lua.inl"
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namespace {
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// Helper structs for the visitor pattern of the std::variant
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template <class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
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template <class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
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constexpr std::string_view _loggerCat = "OpenSpaceEngine";
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constexpr std::string_view stringify(openspace::OpenSpaceEngine::Mode m) {
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using Mode = openspace::OpenSpaceEngine::Mode;
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switch (m) {
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case Mode::UserControl: return "UserControl";
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case Mode::CameraPath: return "CameraPath";
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case Mode::SessionRecordingPlayback: return "SessionRecording";
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default: throw ghoul::MissingCaseException();
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}
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}
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constexpr openspace::properties::Property::PropertyInfo PrintEventsInfo = {
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"PrintEvents",
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"Print Events",
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"If this is enabled, all events that are propagated through the system are "
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"printed to the log"
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};
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constexpr openspace::properties::Property::PropertyInfo VisibilityInfo = {
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"PropertyVisibility",
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"Property Visibility",
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"Hides or displays different settings in the GUI depending on how advanced they "
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"are"
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};
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constexpr openspace::properties::Property::PropertyInfo ShowHiddenSceneInfo = {
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"ShowHiddenSceneGraphNodes",
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"Show Hidden Scene Graph Nodes",
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"If checked, hidden scene graph nodes are visible in the UI"
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};
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constexpr openspace::properties::Property::PropertyInfo DisableMouseInputInfo = {
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"DisableMouseInputs",
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"Disable All Mouse Inputs",
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"Disables all mouse inputs. Useful when using touch interaction, to prevent "
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"double inputs on touch (from both touch input and inserted mouse inputs)"
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};
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} // namespace
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namespace openspace {
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class Scene;
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OpenSpaceEngine::OpenSpaceEngine()
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: properties::PropertyOwner({ "OpenSpaceEngine" })
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, _printEvents(PrintEventsInfo, false)
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, _visibility(VisibilityInfo)
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, _showHiddenSceneGraphNodes(ShowHiddenSceneInfo, false)
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, _disableAllMouseInputs(DisableMouseInputInfo, false)
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{
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FactoryManager::initialize();
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SpiceManager::initialize();
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TransformationManager::initialize();
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addProperty(_printEvents);
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addProperty(_visibility);
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addProperty(_showHiddenSceneGraphNodes);
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addProperty(_disableAllMouseInputs);
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using Visibility = openspace::properties::Property::Visibility;
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_visibility.addOptions({
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{ static_cast<int>(Visibility::NoviceUser), "Novice User" },
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{ static_cast<int>(Visibility::User), "User" },
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{ static_cast<int>(Visibility::AdvancedUser), "Advanced User" },
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{ static_cast<int>(Visibility::Developer), "Developer" },
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{ static_cast<int>(Visibility::Hidden), "Everything" },
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});
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}
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OpenSpaceEngine::~OpenSpaceEngine() {}
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void OpenSpaceEngine::registerPathTokens() {
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LTRACE("OpenSpaceEngine::initialize(begin)");
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// Registering Path tokens. If the BASE path is set, it is the only one that will
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// overwrite the default path of the cfg directory
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using T = std::string;
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for (const std::pair<const T, T>& path : global::configuration->pathTokens) {
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std::string fullKey = "${" + path.first + "}";
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LDEBUG(fmt::format("Registering path '{}': '{}'", fullKey, path.second));
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const bool overrideBase = (fullKey == "${BASE}");
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if (overrideBase) {
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LINFO(fmt::format("Overriding base path with '{}'", path.second));
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}
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const bool overrideTemporary = (fullKey == "${TEMPORARY}");
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using Override = ghoul::filesystem::FileSystem::Override;
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FileSys.registerPathToken(
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std::move(fullKey),
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path.second,
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Override(overrideBase || overrideTemporary)
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);
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}
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LTRACE("OpenSpaceEngine::initialize(end)");
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}
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void OpenSpaceEngine::initialize() {
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ZoneScoped
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LTRACE("OpenSpaceEngine::initialize(begin)");
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global::initialize();
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// Initialize the general capabilities component
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SysCap.addComponent(
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std::make_unique<ghoul::systemcapabilities::GeneralCapabilitiesComponent>()
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);
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_printEvents = global::configuration->isPrintingEvents;
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std::string cacheFolder = absPath("${CACHE}").string();
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if (global::configuration->usePerProfileCache) {
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cacheFolder = cacheFolder + "-" + global::configuration->profile;
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LINFO(fmt::format("Old cache: {}", absPath("${CACHE}")));
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LINFO(fmt::format("New cache: {}", cacheFolder));
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FileSys.registerPathToken(
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"${CACHE}",
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cacheFolder,
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ghoul::filesystem::FileSystem::Override::Yes
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);
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}
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// Create directories that doesn't exist
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for (const std::string& token : FileSys.tokens()) {
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if (!std::filesystem::is_directory(absPath(token))) {
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std::filesystem::create_directories(absPath(token));
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}
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}
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try {
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FileSys.createCacheManager(cacheFolder);
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}
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catch (const ghoul::RuntimeError& e) {
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LFATAL("Could not create Cache Manager");
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LFATALC(e.component, e.message);
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}
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// Initialize the requested logs from the configuration file
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// We previously initialized the LogManager with a console log to provide some logging
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// until we know which logs should be added
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if (ghoul::logging::LogManager::isInitialized()) {
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ghoul::logging::LogManager::deinitialize();
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}
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ghoul::logging::LogLevel level = ghoul::from_string<ghoul::logging::LogLevel>(
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global::configuration->logging.level
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);
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bool immediateFlush = global::configuration->logging.forceImmediateFlush;
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using ImmediateFlush = ghoul::logging::LogManager::ImmediateFlush;
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ghoul::logging::LogManager::initialize(level, ImmediateFlush(immediateFlush));
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for (const ghoul::Dictionary& log : global::configuration->logging.logs) {
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try {
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LogMgr.addLog(createLog(log));
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}
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catch (const documentation::SpecificationError& e) {
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LERROR("Failed loading of log");
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for (const documentation::TestResult::Offense& o : e.result.offenses) {
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LERRORC(o.offender, ghoul::to_string(o.reason));
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}
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for (const documentation::TestResult::Warning& w : e.result.warnings) {
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LWARNINGC(w.offender, ghoul::to_string(w.reason));
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}
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throw;
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}
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}
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#ifdef WIN32
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if (IsDebuggerPresent()) {
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LogMgr.addLog(std::make_unique<ghoul::logging::VisualStudioOutputLog>());
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}
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#endif // WIN32
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#ifndef GHOUL_LOGGING_ENABLE_TRACE
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if (level == ghoul::logging::LogLevel::Trace) {
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LWARNING(
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"Desired logging level is set to 'Trace' but application was "
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"compiled without Trace support"
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);
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}
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#endif // GHOUL_LOGGING_ENABLE_TRACE
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LINFOC("OpenSpace Version", std::string(OPENSPACE_VERSION_STRING_FULL));
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LINFOC("Commit", std::string(OPENSPACE_GIT_FULL));
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// Register modules
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global::moduleEngine->initialize(global::configuration->moduleConfigurations);
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// After registering the modules, the documentations for the available classes
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// can be added as well
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for (OpenSpaceModule* m : global::moduleEngine->modules()) {
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for (const documentation::Documentation& doc : m->documentations()) {
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DocEng.addDocumentation(doc);
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}
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}
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DocEng.addDocumentation(configuration::Configuration::Documentation);
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// Register the provided shader directories
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ghoul::opengl::ShaderPreprocessor::addIncludePath(absPath("${SHADERS}"));
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// Register Lua script functions
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LDEBUG("Registering Lua libraries");
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registerCoreClasses(*global::scriptEngine);
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// Process profile file
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std::filesystem::path profile;
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if (!std::filesystem::is_regular_file(global::configuration->profile)) {
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std::filesystem::path userCandidate = absPath(fmt::format(
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"${{USER_PROFILES}}/{}.profile", global::configuration->profile
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));
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std::filesystem::path profileCandidate = absPath(fmt::format(
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"${{PROFILES}}/{}.profile", global::configuration->profile
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));
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// Give the user profile priority if there are both
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if (std::filesystem::is_regular_file(userCandidate)) {
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profile = userCandidate;
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}
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else if (std::filesystem::is_regular_file(profileCandidate)) {
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profile = profileCandidate;
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}
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else {
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throw ghoul::RuntimeError(fmt::format(
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"Could not load profile '{}': File does not exist",
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global::configuration->profile
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));
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}
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}
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else {
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profile = global::configuration->profile;
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}
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// Load the profile
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std::ifstream inFile;
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try {
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inFile.open(profile, std::ifstream::in);
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}
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catch (const std::ifstream::failure& e) {
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throw ghoul::RuntimeError(fmt::format(
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"Exception opening profile file for read: {} ({})", profile, e.what()
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));
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}
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std::string content(
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(std::istreambuf_iterator<char>(inFile)),
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std::istreambuf_iterator<char>()
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);
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*global::profile = Profile(content);
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// Set up asset loader
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_assetManager = std::make_unique<AssetManager>(
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global::scriptEngine->luaState(),
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absPath("${ASSETS}")
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);
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global::scriptEngine->addLibrary(_assetManager->luaLibrary());
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for (OpenSpaceModule* module : global::moduleEngine->modules()) {
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global::scriptEngine->addLibrary(module->luaLibrary());
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for (scripting::LuaLibrary& l : module->luaLibraries()) {
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global::scriptEngine->addLibrary(l);
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}
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}
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global::scriptEngine->initialize();
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_shutdown.waitTime = global::configuration->shutdownCountdown;
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global::navigationHandler->initialize();
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global::renderEngine->initialize();
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for (const std::function<void()>& func : *global::callback::initialize) {
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ZoneScopedN("[Module] initialize")
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func();
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}
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LTRACE("OpenSpaceEngine::initialize(end)");
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}
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void OpenSpaceEngine::initializeGL() {
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ZoneScoped
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LTRACE("OpenSpaceEngine::initializeGL(begin)");
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glbinding::Binding::initialize(global::windowDelegate->openGLProcedureAddress);
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//glbinding::Binding::useCurrentContext();
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LDEBUG("Adding OpenGL capabilities components");
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// Detect and log OpenCL and OpenGL versions and available devices
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SysCap.addComponent(
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std::make_unique<ghoul::systemcapabilities::OpenGLCapabilitiesComponent>()
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);
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LDEBUG("Detecting capabilities");
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SysCap.detectCapabilities();
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using Verbosity = ghoul::systemcapabilities::SystemCapabilitiesComponent::Verbosity;
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Verbosity verbosity = ghoul::from_string<Verbosity>(
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global::configuration->logging.capabilitiesVerbosity
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);
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SysCap.logCapabilities(verbosity);
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const std::string versionCheckUrl = global::configuration->versionCheckUrl;
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if (!versionCheckUrl.empty()) {
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global::versionChecker->requestLatestVersion(versionCheckUrl);
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}
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// Check the required OpenGL versions of the registered modules
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ghoul::systemcapabilities::Version version =
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global::moduleEngine->requiredOpenGLVersion();
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LINFO(fmt::format("Required OpenGL version: {}", ghoul::to_string(version)));
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if (OpenGLCap.openGLVersion() < version) {
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throw ghoul::RuntimeError(
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"An included module required a higher OpenGL version than is supported on "
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"this system",
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"OpenSpaceEngine"
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);
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}
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{
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// Check the available OpenGL extensions against the required extensions
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using OCC = ghoul::systemcapabilities::OpenGLCapabilitiesComponent;
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for (OpenSpaceModule* m : global::moduleEngine->modules()) {
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for (const std::string& ext : m->requiredOpenGLExtensions()) {
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if (!SysCap.component<OCC>().isExtensionSupported(ext)) {
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LFATAL(fmt::format(
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"Module {} required OpenGL extension {} which is not available "
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"on this system. Some functionality related to this module will "
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"probably not work",
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m->guiName(), ext
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));
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}
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}
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}
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}
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|
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rendering::helper::initialize();
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loadFonts();
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_loadingScreen = std::make_unique<LoadingScreen>(
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LoadingScreen::ShowMessage(
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global::configuration->loadingScreen.isShowingMessages
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),
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LoadingScreen::ShowNodeNames(
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global::configuration->loadingScreen.isShowingNodeNames
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),
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LoadingScreen::ShowProgressbar(
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global::configuration->loadingScreen.isShowingProgressbar
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)
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);
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_loadingScreen->render();
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LTRACE("OpenSpaceEngine::initializeGL::Console::initialize(begin)");
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try {
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global::luaConsole->initialize();
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}
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catch (ghoul::RuntimeError& e) {
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LERROR("Error initializing Console with error:");
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LERRORC(e.component, e.message);
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}
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LTRACE("OpenSpaceEngine::initializeGL::Console::initialize(end)");
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LTRACE("OpenSpaceEngine::initializeGL::DebugContext(begin)");
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bool debugActive = global::configuration->openGLDebugContext.isActive;
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|
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// Debug output is not available before 4.3
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const ghoul::systemcapabilities::Version minVersion = {
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.major = 4,
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.minor = 3,
|
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.release = 0
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};
|
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if (debugActive && OpenGLCap.openGLVersion() < minVersion) {
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LINFO("OpenGL Debug context requested, but insufficient version available");
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debugActive = false;
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}
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|
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if (debugActive) {
|
|
using namespace ghoul::opengl::debug;
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|
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bool synchronous = global::configuration->openGLDebugContext.isSynchronous;
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setDebugOutput(DebugOutput(debugActive), SynchronousOutput(synchronous));
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|
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for (const configuration::Configuration::OpenGLDebugContext::IdentifierFilter& f :
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global::configuration->openGLDebugContext.identifierFilters)
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|
{
|
|
setDebugMessageControl(
|
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ghoul::from_string<Source>(f.source),
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|
ghoul::from_string<Type>(f.type),
|
|
{ f.identifier },
|
|
Enabled::No
|
|
);
|
|
|
|
}
|
|
|
|
for (const std::string& sev :
|
|
global::configuration->openGLDebugContext.severityFilters)
|
|
{
|
|
setDebugMessageControl(
|
|
Source::DontCare,
|
|
Type::DontCare,
|
|
ghoul::from_string<Severity>(sev),
|
|
Enabled::No
|
|
);
|
|
}
|
|
|
|
auto callback = [](Source source, Type type, Severity severity,
|
|
unsigned int id, std::string message) -> void
|
|
{
|
|
const std::string s = ghoul::to_string(source);
|
|
const std::string t = ghoul::to_string(type);
|
|
|
|
const std::string category = fmt::format("OpenGL ({}) [{}] {{{}}}", s, t, id);
|
|
switch (severity) {
|
|
case Severity::High:
|
|
LERRORC(category, message);
|
|
break;
|
|
case Severity::Medium:
|
|
LWARNINGC(category, message);
|
|
break;
|
|
case Severity::Low:
|
|
LINFOC(category, message);
|
|
break;
|
|
case Severity::Notification:
|
|
LDEBUGC(category, message);
|
|
break;
|
|
default:
|
|
throw ghoul::MissingCaseException();
|
|
}
|
|
|
|
if (global::configuration->openGLDebugContext.printStacktrace) {
|
|
std::string stackString = "Stacktrace\n";
|
|
std::vector<std::string> stack = ghoul::stackTrace();
|
|
for (size_t i = 0; i < stack.size(); i++) {
|
|
stackString += fmt::format("{}: {}\n", i, stack[i]);
|
|
}
|
|
LDEBUGC(category, stackString);
|
|
}
|
|
};
|
|
ghoul::opengl::debug::setDebugCallback(callback);
|
|
}
|
|
LTRACE("OpenSpaceEngine::initializeGL::DebugContext(end)");
|
|
|
|
// The ordering of the KeyCheckOpenGLState and KeyLogEachOpenGLCall are important as
|
|
// the callback mask in glbinding is stateful for each context, and since
|
|
// KeyLogEachOpenGLCall is more specific, we want it to be able to overwrite the
|
|
// state from KeyCheckOpenGLState
|
|
if (global::configuration->isCheckingOpenGLState) {
|
|
using namespace glbinding;
|
|
|
|
// Infinite loop -- welcome to the danger zone
|
|
setCallbackMaskExcept(CallbackMask::After, { "glGetError" });
|
|
setAfterCallback([](const FunctionCall& f) {
|
|
const GLenum error = glGetError();
|
|
switch (error) {
|
|
case GL_NO_ERROR:
|
|
break;
|
|
case GL_INVALID_ENUM:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format("Function {}: GL_INVALID_ENUM", f.function->name())
|
|
);
|
|
break;
|
|
case GL_INVALID_VALUE:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format("Function {}: GL_INVALID_VALUE", f.function->name())
|
|
);
|
|
break;
|
|
case GL_INVALID_OPERATION:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format(
|
|
"Function {}: GL_INVALID_OPERATION", f.function->name()
|
|
));
|
|
break;
|
|
case GL_INVALID_FRAMEBUFFER_OPERATION:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format(
|
|
"Function {}: GL_INVALID_FRAMEBUFFER_OPERATION",
|
|
f.function->name()
|
|
)
|
|
);
|
|
break;
|
|
case GL_OUT_OF_MEMORY:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format("Function {}: GL_OUT_OF_MEMORY", f.function->name())
|
|
);
|
|
break;
|
|
default:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format("Unknown error code: {0:x}", static_cast<int>(error))
|
|
);
|
|
}
|
|
});
|
|
}
|
|
|
|
if (global::configuration->isLoggingOpenGLCalls) {
|
|
using namespace ghoul::logging;
|
|
LogLevel lvl = ghoul::from_string<LogLevel>(global::configuration->logging.level);
|
|
if (lvl > LogLevel::Trace) {
|
|
LWARNING(
|
|
"Logging OpenGL calls is enabled, but the selected log level does "
|
|
"not include TRACE, so no OpenGL logs will be printed"
|
|
);
|
|
}
|
|
else {
|
|
using namespace glbinding;
|
|
|
|
setCallbackMask(CallbackMask::After | CallbackMask::ParametersAndReturnValue);
|
|
glbinding::setAfterCallback([](const glbinding::FunctionCall& call) {
|
|
std::string arguments = std::accumulate(
|
|
call.parameters.begin(),
|
|
call.parameters.end(),
|
|
std::string("("),
|
|
[](const std::string& a, const std::unique_ptr<AbstractValue>& v) {
|
|
std::stringstream s;
|
|
s << v.get();
|
|
return a + s.str() + ", ";
|
|
}
|
|
);
|
|
// Remove the final ", "
|
|
arguments = arguments.substr(0, arguments.size() - 2) + ")";
|
|
|
|
std::string returnValue;
|
|
std::stringstream s;
|
|
if (call.returnValue) {
|
|
s << call.returnValue.get();
|
|
returnValue = " -> " + s.str();
|
|
}
|
|
|
|
LTRACEC(
|
|
"OpenGL",
|
|
call.function->name() + std::move(arguments) + std::move(returnValue)
|
|
);
|
|
});
|
|
}
|
|
}
|
|
|
|
LDEBUG("Initializing Rendering Engine");
|
|
global::renderEngine->initializeGL();
|
|
|
|
global::moduleEngine->initializeGL();
|
|
|
|
|
|
for (const std::function<void()>& func : *global::callback::initializeGL) {
|
|
ZoneScopedN("[Module] initializeGL")
|
|
func();
|
|
}
|
|
|
|
LINFO("Finished initializing OpenGL");
|
|
|
|
LTRACE("OpenSpaceEngine::initializeGL(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::loadAssets() {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::loadAsset(begin)");
|
|
|
|
global::windowDelegate->setBarrier(false);
|
|
global::windowDelegate->setSynchronization(false);
|
|
defer {
|
|
global::windowDelegate->setSynchronization(true);
|
|
global::windowDelegate->setBarrier(true);
|
|
};
|
|
|
|
std::unique_ptr<SceneInitializer> sceneInitializer;
|
|
if (global::configuration->useMultithreadedInitialization) {
|
|
unsigned int nAvailableThreads = std::min(
|
|
std::thread::hardware_concurrency() - 1,
|
|
4u
|
|
);
|
|
unsigned int nThreads = nAvailableThreads == 0 ? 2 : nAvailableThreads;
|
|
sceneInitializer = std::make_unique<MultiThreadedSceneInitializer>(nThreads);
|
|
}
|
|
else {
|
|
sceneInitializer = std::make_unique<SingleThreadedSceneInitializer>();
|
|
}
|
|
|
|
_scene = std::make_unique<Scene>(std::move(sceneInitializer));
|
|
global::renderEngine->setScene(_scene.get());
|
|
global::rootPropertyOwner->addPropertySubOwner(_scene.get());
|
|
|
|
Camera* camera = _scene->camera();
|
|
global::renderEngine->setCamera(camera);
|
|
global::navigationHandler->setCamera(camera);
|
|
const SceneGraphNode* parent = camera->parent();
|
|
if (parent) {
|
|
global::navigationHandler->orbitalNavigator().setFocusNode(parent->identifier());
|
|
}
|
|
else {
|
|
global::navigationHandler->orbitalNavigator().setFocusNode(
|
|
_scene->root()->identifier()
|
|
);
|
|
}
|
|
|
|
for (const std::string& a : global::profile->assets) {
|
|
_assetManager->add(a);
|
|
}
|
|
|
|
_loadingScreen->setPhase(LoadingScreen::Phase::Construction);
|
|
_loadingScreen->postMessage("Loading assets");
|
|
|
|
while (true) {
|
|
_loadingScreen->render();
|
|
_assetManager->update();
|
|
|
|
std::vector<const Asset*> allAssets = _assetManager->allAssets();
|
|
|
|
std::vector<const ResourceSynchronization*> allSyncs =
|
|
_assetManager->allSynchronizations();
|
|
|
|
for (const ResourceSynchronization* sync : allSyncs) {
|
|
ZoneScopedN("Update resource synchronization")
|
|
|
|
if (sync->isSyncing()) {
|
|
LoadingScreen::ProgressInfo progressInfo;
|
|
|
|
progressInfo.progress = [](const ResourceSynchronization* s) {
|
|
if (!s->nTotalBytesIsKnown()) {
|
|
return 0.f;
|
|
}
|
|
if (s->nTotalBytes() == 0) {
|
|
return 1.f;
|
|
}
|
|
return
|
|
static_cast<float>(s->nSynchronizedBytes()) /
|
|
static_cast<float>(s->nTotalBytes());
|
|
}(sync);
|
|
|
|
_loadingScreen->updateItem(
|
|
sync->identifier(),
|
|
sync->name(),
|
|
LoadingScreen::ItemStatus::Started,
|
|
progressInfo
|
|
);
|
|
}
|
|
|
|
if (sync->isRejected()) {
|
|
_loadingScreen->updateItem(
|
|
sync->identifier(), sync->name(), LoadingScreen::ItemStatus::Failed,
|
|
LoadingScreen::ProgressInfo()
|
|
);
|
|
}
|
|
}
|
|
|
|
_loadingScreen->setItemNumber(static_cast<int>(allSyncs.size()));
|
|
|
|
if (_shouldAbortLoading) {
|
|
global::windowDelegate->terminate();
|
|
break;
|
|
}
|
|
|
|
bool finishedLoading = std::all_of(
|
|
allAssets.begin(),
|
|
allAssets.end(),
|
|
[](const Asset* asset) { return asset->isInitialized() || asset->isFailed(); }
|
|
);
|
|
|
|
if (finishedLoading) {
|
|
break;
|
|
}
|
|
|
|
auto it = allSyncs.begin();
|
|
while (it != allSyncs.end()) {
|
|
if ((*it)->isSyncing()) {
|
|
LoadingScreen::ProgressInfo progressInfo;
|
|
|
|
progressInfo.progress = [](const ResourceSynchronization* sync) {
|
|
if (!sync->nTotalBytesIsKnown()) {
|
|
return 0.f;
|
|
}
|
|
if (sync->nTotalBytes() == 0) {
|
|
return 1.f;
|
|
}
|
|
return
|
|
static_cast<float>(sync->nSynchronizedBytes()) /
|
|
static_cast<float>(sync->nTotalBytes());
|
|
}(*it);
|
|
|
|
if ((*it)->nTotalBytesIsKnown()) {
|
|
progressInfo.currentSize = (*it)->nSynchronizedBytes();
|
|
progressInfo.totalSize = (*it)->nTotalBytes();
|
|
}
|
|
|
|
_loadingScreen->updateItem(
|
|
(*it)->identifier(),
|
|
(*it)->name(),
|
|
LoadingScreen::ItemStatus::Started,
|
|
progressInfo
|
|
);
|
|
++it;
|
|
}
|
|
else if ((*it)->isRejected()) {
|
|
_loadingScreen->updateItem(
|
|
(*it)->identifier(), (*it)->name(), LoadingScreen::ItemStatus::Failed,
|
|
LoadingScreen::ProgressInfo()
|
|
);
|
|
++it;
|
|
}
|
|
else {
|
|
LoadingScreen::ProgressInfo progressInfo;
|
|
progressInfo.progress = 1.f;
|
|
|
|
_loadingScreen->tickItem();
|
|
_loadingScreen->updateItem(
|
|
(*it)->identifier(),
|
|
(*it)->name(),
|
|
LoadingScreen::ItemStatus::Finished,
|
|
progressInfo
|
|
);
|
|
it = allSyncs.erase(it);
|
|
}
|
|
}
|
|
}
|
|
if (_shouldAbortLoading) {
|
|
_loadingScreen = nullptr;
|
|
return;
|
|
}
|
|
|
|
_loadingScreen->setPhase(LoadingScreen::Phase::Initialization);
|
|
|
|
_loadingScreen->postMessage("Initializing scene");
|
|
while (_scene->isInitializing()) {
|
|
_loadingScreen->render();
|
|
}
|
|
|
|
_loadingScreen->postMessage("Initializing OpenGL");
|
|
_loadingScreen->finalize();
|
|
|
|
_loadingScreen = nullptr;
|
|
|
|
global::renderEngine->updateScene();
|
|
|
|
global::syncEngine->addSyncables(global::timeManager->syncables());
|
|
if (_scene && _scene->camera()) {
|
|
global::syncEngine->addSyncables(_scene->camera()->syncables());
|
|
}
|
|
|
|
#ifdef __APPLE__
|
|
showTouchbar();
|
|
#endif // APPLE
|
|
|
|
runGlobalCustomizationScripts();
|
|
|
|
_writeDocumentationTask = std::async(&OpenSpaceEngine::writeDocumentation, this);
|
|
|
|
LTRACE("OpenSpaceEngine::loadAsset(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::deinitialize() {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::deinitialize(begin)");
|
|
|
|
for (const std::function<void()>& func : *global::callback::deinitialize) {
|
|
func();
|
|
}
|
|
|
|
global::navigationHandler->deinitialize();
|
|
|
|
LTRACE("deinitialize(begin)");
|
|
if (global::parallelPeer->status() != ParallelConnection::Status::Disconnected) {
|
|
global::parallelPeer->disconnect();
|
|
}
|
|
if (global::renderEngine->scene() && global::renderEngine->scene()->camera()) {
|
|
global::syncEngine->removeSyncables(
|
|
global::renderEngine->scene()->camera()->syncables()
|
|
);
|
|
}
|
|
global::sessionRecording->deinitialize();
|
|
global::versionChecker->cancel();
|
|
|
|
_assetManager = nullptr;
|
|
|
|
global::deinitialize();
|
|
|
|
FactoryManager::deinitialize();
|
|
TransformationManager::deinitialize();
|
|
SpiceManager::deinitialize();
|
|
|
|
if (_printEvents) {
|
|
events::Event* e = global::eventEngine->firstEvent();
|
|
events::logAllEvents(e);
|
|
}
|
|
|
|
ghoul::fontrendering::FontRenderer::deinitialize();
|
|
|
|
ghoul::logging::LogManager::deinitialize();
|
|
|
|
LTRACE("deinitialize(end)");
|
|
LTRACE("OpenSpaceEngine::deinitialize(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::deinitializeGL() {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::deinitializeGL(begin)");
|
|
|
|
// We want to render an image informing the user that we are shutting down
|
|
global::renderEngine->renderEndscreen();
|
|
global::windowDelegate->swapBuffer();
|
|
|
|
global::openSpaceEngine->assetManager().deinitialize();
|
|
global::openSpaceEngine->_scene = nullptr;
|
|
global::renderEngine->setScene(nullptr);
|
|
|
|
for (const std::function<void()>& func : *global::callback::deinitializeGL) {
|
|
func();
|
|
}
|
|
|
|
_loadingScreen = nullptr;
|
|
|
|
global::deinitializeGL();
|
|
|
|
rendering::helper::deinitialize();
|
|
|
|
LTRACE("OpenSpaceEngine::deinitializeGL(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::createUserDirectoriesIfNecessary() {
|
|
LTRACE(absPath("${USER}").string());
|
|
|
|
if (!std::filesystem::exists(absPath("${USER_ASSETS}"))) {
|
|
std::filesystem::create_directories(absPath("${USER_ASSETS}"));
|
|
}
|
|
if (!std::filesystem::exists(absPath("${USER_PROFILES}"))) {
|
|
std::filesystem::create_directories(absPath("${USER_PROFILES}"));
|
|
}
|
|
if (!std::filesystem::exists(absPath("${USER_CONFIG}"))) {
|
|
std::filesystem::create_directories(absPath("${USER_CONFIG}"));
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::runGlobalCustomizationScripts() {
|
|
ZoneScoped
|
|
|
|
LINFO("Running Global initialization scripts");
|
|
ghoul::lua::LuaState state;
|
|
global::scriptEngine->initializeLuaState(state);
|
|
|
|
for (const std::string& script : global::configuration->globalCustomizationScripts) {
|
|
std::filesystem::path s = absPath(script);
|
|
if (std::filesystem::is_regular_file(s)) {
|
|
try {
|
|
LINFO(fmt::format("Running global customization script: {}", s));
|
|
ghoul::lua::runScriptFile(state, s.string());
|
|
}
|
|
catch (const ghoul::RuntimeError& e) {
|
|
LERRORC(e.component, e.message);
|
|
}
|
|
}
|
|
else {
|
|
LDEBUG(fmt::format("Ignoring non-existing script file: {}", s));
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::loadFonts() {
|
|
global::fontManager->initialize();
|
|
|
|
using T = std::string;
|
|
for (const std::pair<const T, T>& font : global::configuration->fonts) {
|
|
std::string key = font.first;
|
|
std::filesystem::path fontName = absPath(font.second);
|
|
|
|
if (!std::filesystem::is_regular_file(fontName)) {
|
|
LERROR(fmt::format("Could not find font {} for key '{}'", fontName, key));
|
|
continue;
|
|
}
|
|
|
|
LDEBUG(fmt::format("Registering font {} with key '{}'", fontName, key));
|
|
bool success = global::fontManager->registerFontPath(key, fontName);
|
|
|
|
if (!success) {
|
|
LERROR(fmt::format("Error registering font {} with key '{}'", fontName, key));
|
|
}
|
|
}
|
|
|
|
try {
|
|
ghoul::fontrendering::FontRenderer::initialize();
|
|
}
|
|
catch (const ghoul::RuntimeError& err) {
|
|
LERRORC(err.component, err.message);
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::writeDocumentation() {
|
|
ZoneScoped
|
|
|
|
// Write documentation to json files if config file supplies path for doc files
|
|
std::string path = global::configuration->documentation.path;
|
|
if (path.empty()) {
|
|
// if path was empty, that means that no documentation is requested
|
|
return;
|
|
}
|
|
path = absPath(path).string() + '/';
|
|
|
|
// Start the async requests as soon as possible so they are finished when we need them
|
|
std::future<std::string> root = std::async(
|
|
&properties::PropertyOwner::generateJson,
|
|
global::rootPropertyOwner
|
|
);
|
|
|
|
std::future<std::string> scene = std::async(
|
|
&properties::PropertyOwner::generateJson,
|
|
_scene.get()
|
|
);
|
|
|
|
|
|
DocEng.addHandlebarTemplates(global::scriptEngine->templatesToRegister());
|
|
DocEng.addHandlebarTemplates(FactoryManager::ref().templatesToRegister());
|
|
DocEng.addHandlebarTemplates(DocEng.templatesToRegister());
|
|
|
|
std::string json = "{\"documentation\":[";
|
|
|
|
json += fmt::format(
|
|
R"({{"name":"{}","identifier":"{}","data":{}}},)",
|
|
"Scripting",
|
|
global::scriptEngine->jsonName(),
|
|
global::scriptEngine->generateJson()
|
|
);
|
|
|
|
json += fmt::format(
|
|
R"({{"name":"{}","identifier":"{}","data":{}}},)",
|
|
"Top Level", DocEng.jsonName(), DocEng.generateJson()
|
|
);
|
|
|
|
json += fmt::format(
|
|
R"({{"name":"{}","identifier":"{}","data":{}}},)",
|
|
"Factory", FactoryManager::ref().jsonName(), FactoryManager::ref().generateJson()
|
|
);
|
|
|
|
json += fmt::format(
|
|
R"({{"name":"{}","identifier":"{}","data":{}}},)",
|
|
"Keybindings",
|
|
global::keybindingManager->jsonName(),
|
|
global::keybindingManager->generateJson()
|
|
);
|
|
|
|
SceneLicenseWriter writer;
|
|
json += fmt::format(
|
|
R"({{"name":"{}","identifier":"{}","data":{}}},)",
|
|
"Scene License Information", writer.jsonName(), writer.generateJson()
|
|
);
|
|
|
|
json += fmt::format(
|
|
R"({{"name":"{}","identifier":"{}","data":{}}},)",
|
|
"Scene Properties", "propertylist", root.get()
|
|
);
|
|
|
|
json += fmt::format(
|
|
R"({{"name":"{}","identifier":"{}","data":{}}})",
|
|
"Scene Graph Information", "propertylist", scene.get()
|
|
);
|
|
|
|
json += "]}";
|
|
|
|
// Add templates for the JSONs we just registered
|
|
DocEng.addHandlebarTemplates(global::keybindingManager->templatesToRegister());
|
|
DocEng.addHandlebarTemplates(writer.templatesToRegister());
|
|
DocEng.addHandlebarTemplates(global::rootPropertyOwner->templatesToRegister());
|
|
|
|
DocEng.writeDocumentationHtml(path, json);
|
|
}
|
|
|
|
void OpenSpaceEngine::preSynchronization() {
|
|
ZoneScoped
|
|
TracyGpuZone("preSynchronization")
|
|
|
|
LTRACE("OpenSpaceEngine::preSynchronization(begin)");
|
|
|
|
FileSys.triggerFilesystemEvents();
|
|
|
|
// Reset the temporary, frame-based storage
|
|
global::memoryManager->TemporaryMemory.reset();
|
|
|
|
if (_isRenderingFirstFrame) {
|
|
global::profile->ignoreUpdates = true;
|
|
loadAssets();
|
|
global::renderEngine->scene()->setPropertiesFromProfile(*global::profile);
|
|
global::timeManager->setTimeFromProfile(*global::profile);
|
|
global::timeManager->setDeltaTimeSteps(global::profile->deltaTimes);
|
|
setActionsFromProfile(*global::profile);
|
|
setKeybindingsFromProfile(*global::profile);
|
|
setModulesFromProfile(*global::profile);
|
|
setMarkInterestingNodesFromProfile(*global::profile);
|
|
global::profile->ignoreUpdates = false;
|
|
resetPropertyChangeFlagsOfSubowners(global::rootPropertyOwner);
|
|
global::windowDelegate->setSynchronization(false);
|
|
}
|
|
|
|
bool master = global::windowDelegate->isMaster();
|
|
|
|
global::syncEngine->preSynchronization(SyncEngine::IsMaster(master));
|
|
if (master) {
|
|
double dt = global::windowDelegate->deltaTime();
|
|
|
|
if (global::sessionRecording->isSavingFramesDuringPlayback()) {
|
|
dt = global::sessionRecording->fixedDeltaTimeDuringFrameOutput();
|
|
}
|
|
|
|
global::timeManager->preSynchronization(dt);
|
|
|
|
std::vector<std::string> scheduledScripts = global::scriptScheduler->progressTo(
|
|
global::timeManager->time().j2000Seconds()
|
|
);
|
|
for (const std::string& script : scheduledScripts) {
|
|
global::scriptEngine->queueScript(
|
|
script,
|
|
scripting::ScriptEngine::RemoteScripting::Yes
|
|
);
|
|
}
|
|
|
|
global::renderEngine->updateScene();
|
|
|
|
if (_scene) {
|
|
Camera* camera = _scene->camera();
|
|
if (camera) {
|
|
global::navigationHandler->updateCamera(dt);
|
|
camera->invalidateCache();
|
|
}
|
|
}
|
|
global::sessionRecording->preSynchronization();
|
|
global::parallelPeer->preSynchronization();
|
|
global::interactionMonitor->updateActivityState();
|
|
}
|
|
|
|
for (const std::function<void()>& func : *global::callback::preSync) {
|
|
ZoneScopedN("[Module] preSync")
|
|
|
|
func();
|
|
}
|
|
|
|
if (_isRenderingFirstFrame) {
|
|
setCameraFromProfile(*global::profile);
|
|
setAdditionalScriptsFromProfile(*global::profile);
|
|
|
|
global::scriptEngine->runScriptFile(absPath("${SCRIPTS}/developer_settings.lua"));
|
|
}
|
|
|
|
// Handle callback(s) for change in engine mode
|
|
if (_modeLastFrame != _currentMode) {
|
|
using K = CallbackHandle;
|
|
using V = ModeChangeCallback;
|
|
for (const std::pair<K, V>& it : _modeChangeCallbacks) {
|
|
it.second();
|
|
}
|
|
}
|
|
_modeLastFrame = _currentMode;
|
|
|
|
LTRACE("OpenSpaceEngine::preSynchronization(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::postSynchronizationPreDraw() {
|
|
ZoneScoped
|
|
TracyGpuZone("postSynchronizationPreDraw")
|
|
LTRACE("OpenSpaceEngine::postSynchronizationPreDraw(begin)");
|
|
|
|
bool master = global::windowDelegate->isMaster();
|
|
global::syncEngine->postSynchronization(SyncEngine::IsMaster(master));
|
|
|
|
// This probably doesn't have to be done here every frame, but doing it earlier gives
|
|
// weird results when using side_by_side stereo --- abock
|
|
using FR = ghoul::fontrendering::FontRenderer;
|
|
FR::defaultRenderer().setFramebufferSize(global::renderEngine->fontResolution());
|
|
|
|
FR::defaultProjectionRenderer().setFramebufferSize(
|
|
global::renderEngine->renderingResolution()
|
|
);
|
|
|
|
if (_shutdown.inShutdown) {
|
|
if (_shutdown.timer <= 0.f) {
|
|
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
|
|
events::EventApplicationShutdown::State::Finished
|
|
);
|
|
global::windowDelegate->terminate();
|
|
return;
|
|
}
|
|
_shutdown.timer -= static_cast<float>(global::windowDelegate->averageDeltaTime());
|
|
}
|
|
|
|
_assetManager->update();
|
|
|
|
global::renderEngine->updateScene();
|
|
global::renderEngine->updateRenderer();
|
|
global::renderEngine->updateScreenSpaceRenderables();
|
|
global::renderEngine->updateShaderPrograms();
|
|
global::luaConsole->update();
|
|
|
|
if (!master) {
|
|
_scene->camera()->invalidateCache();
|
|
}
|
|
|
|
for (const std::function<void()>& func : *global::callback::postSyncPreDraw) {
|
|
ZoneScopedN("[Module] postSyncPreDraw")
|
|
|
|
func();
|
|
}
|
|
|
|
// Testing this every frame has minimal impact on the performance --- abock
|
|
// Debug build: 1-2 us ; Release build: <= 1 us
|
|
using ghoul::logging::LogManager;
|
|
int warningCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Warning);
|
|
int errorCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Error);
|
|
int fatalCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Fatal);
|
|
|
|
if (warningCounter > 0) {
|
|
LWARNINGC("Logging", fmt::format("Number of Warnings: {}", warningCounter));
|
|
}
|
|
if (errorCounter > 0) {
|
|
LWARNINGC("Logging", fmt::format("Number of Errors: {}", errorCounter));
|
|
}
|
|
if (fatalCounter > 0) {
|
|
LWARNINGC("Logging", fmt::format("Number of Fatals: {}", fatalCounter));
|
|
}
|
|
|
|
LogMgr.resetMessageCounters();
|
|
|
|
LTRACE("OpenSpaceEngine::postSynchronizationPreDraw(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
|
|
const glm::mat4& projectionMatrix)
|
|
{
|
|
ZoneScoped
|
|
TracyGpuZone("Render")
|
|
LTRACE("OpenSpaceEngine::render(begin)");
|
|
|
|
global::renderEngine->render(sceneMatrix, viewMatrix, projectionMatrix);
|
|
|
|
for (const std::function<void()>& func : *global::callback::render) {
|
|
ZoneScopedN("[Module] render")
|
|
|
|
func();
|
|
}
|
|
|
|
LTRACE("OpenSpaceEngine::render(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::drawOverlays() {
|
|
ZoneScoped
|
|
TracyGpuZone("Draw2D")
|
|
LTRACE("OpenSpaceEngine::drawOverlays(begin)");
|
|
|
|
const bool isGuiWindow =
|
|
global::windowDelegate->hasGuiWindow() ?
|
|
global::windowDelegate->isGuiWindow() :
|
|
true;
|
|
|
|
if (isGuiWindow) {
|
|
global::renderEngine->renderOverlays(_shutdown);
|
|
global::luaConsole->render();
|
|
global::sessionRecording->render();
|
|
}
|
|
|
|
for (const std::function<void()>& func : *global::callback::draw2D) {
|
|
ZoneScopedN("[Module] draw2D")
|
|
func();
|
|
}
|
|
|
|
LTRACE("OpenSpaceEngine::drawOverlays(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::postDraw() {
|
|
ZoneScoped
|
|
TracyGpuZone("postDraw")
|
|
LTRACE("OpenSpaceEngine::postDraw(begin)");
|
|
|
|
global::renderEngine->postDraw();
|
|
|
|
for (const std::function<void()>& func : *global::callback::postDraw) {
|
|
ZoneScopedN("[Module] postDraw")
|
|
|
|
func();
|
|
}
|
|
|
|
if (_isRenderingFirstFrame) {
|
|
global::windowDelegate->setSynchronization(true);
|
|
resetPropertyChangeFlags();
|
|
_isRenderingFirstFrame = false;
|
|
}
|
|
|
|
//
|
|
// Handle events
|
|
//
|
|
const events::Event* e = global::eventEngine->firstEvent();
|
|
if (_printEvents) {
|
|
events::logAllEvents(e);
|
|
}
|
|
global::eventEngine->triggerActions();
|
|
while (e) {
|
|
// @TODO (abock, 2021-08-25) Need to send all events to a topic to be sent out to
|
|
// others
|
|
|
|
e = e->next;
|
|
}
|
|
|
|
|
|
global::eventEngine->postFrameCleanup();
|
|
global::memoryManager->PersistentMemory.housekeeping();
|
|
|
|
LTRACE("OpenSpaceEngine::postDraw(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::resetPropertyChangeFlags() {
|
|
ZoneScoped
|
|
|
|
std::vector<SceneGraphNode*> nodes =
|
|
global::renderEngine->scene()->allSceneGraphNodes();
|
|
for (SceneGraphNode* n : nodes) {
|
|
resetPropertyChangeFlagsOfSubowners(n);
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::resetPropertyChangeFlagsOfSubowners(properties::PropertyOwner* po) {
|
|
for (properties::PropertyOwner* subOwner : po->propertySubOwners()) {
|
|
resetPropertyChangeFlagsOfSubowners(subOwner);
|
|
}
|
|
for (properties::Property* p : po->properties()) {
|
|
p->resetToUnchanged();
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::keyboardCallback(Key key, KeyModifier mod, KeyAction action,
|
|
IsGuiWindow isGuiWindow)
|
|
{
|
|
ZoneScoped
|
|
|
|
if (_loadingScreen) {
|
|
// If the loading screen object exists, we are currently loading and want key
|
|
// presses to behave differently
|
|
if (key == Key::Escape) {
|
|
_shouldAbortLoading = true;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// We need to do this check before the callback functions as we would otherwise
|
|
// immediately cancel a shutdown if someone pressed the ESC key. Similar argument for
|
|
// only checking for the Press action. Since the 'Press' of ESC will trigger the
|
|
// shutdown, the 'Release' in some frame later would cancel it immediately again
|
|
if (action == KeyAction::Press && _shutdown.inShutdown) {
|
|
_shutdown.inShutdown = false;
|
|
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
|
|
events::EventApplicationShutdown::State::Aborted
|
|
);
|
|
}
|
|
|
|
using F = global::callback::KeyboardCallback;
|
|
for (const F& func : *global::callback::keyboard) {
|
|
const bool isConsumed = func(key, mod, action, isGuiWindow);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!global::configuration->isConsoleDisabled) {
|
|
bool isConsoleConsumed = global::luaConsole->keyboardCallback(key, mod, action);
|
|
if (isConsoleConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
global::navigationHandler->keyboardCallback(key, mod, action);
|
|
|
|
if (!global::navigationHandler->disabledKeybindings()) {
|
|
global::keybindingManager->keyboardCallback(key, mod, action);
|
|
}
|
|
|
|
global::interactionMonitor->markInteraction();
|
|
}
|
|
|
|
void OpenSpaceEngine::charCallback(unsigned int codepoint, KeyModifier modifier,
|
|
IsGuiWindow isGuiWindow)
|
|
{
|
|
ZoneScoped
|
|
|
|
using F = global::callback::CharacterCallback;
|
|
for (const F& func : *global::callback::character) {
|
|
bool isConsumed = func(codepoint, modifier, isGuiWindow);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
global::luaConsole->charCallback(codepoint, modifier);
|
|
global::interactionMonitor->markInteraction();
|
|
|
|
if (_shutdown.inShutdown) {
|
|
_shutdown.inShutdown = false;
|
|
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
|
|
events::EventApplicationShutdown::State::Aborted
|
|
);
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::mouseButtonCallback(MouseButton button, MouseAction action,
|
|
KeyModifier mods, IsGuiWindow isGuiWindow)
|
|
{
|
|
ZoneScoped
|
|
|
|
if (_disableAllMouseInputs) {
|
|
return;
|
|
}
|
|
|
|
using F = global::callback::MouseButtonCallback;
|
|
for (const F& func : *global::callback::mouseButton) {
|
|
bool isConsumed = func(button, action, mods, isGuiWindow);
|
|
if (isConsumed) {
|
|
// If the mouse was released, we still want to forward it to the navigation
|
|
// handler in order to reliably terminate a rotation or zoom, or to the other
|
|
// callbacks to for example release a drag and drop of a UI window.
|
|
// Accidentally moving the cursor over a UI window is easy to miss and leads
|
|
// to weird continuing movement
|
|
if (action == MouseAction::Release) {
|
|
continue;
|
|
}
|
|
else {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if the user clicked on one of the 'buttons' the RenderEngine is drawing.
|
|
// Only handle the clicks if we are in a GUI window
|
|
if (action == MouseAction::Press && isGuiWindow) {
|
|
bool isConsumed = global::renderEngine->mouseActivationCallback(_mousePosition);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
global::navigationHandler->mouseButtonCallback(button, action);
|
|
global::interactionMonitor->markInteraction();
|
|
|
|
if (_shutdown.inShutdown) {
|
|
_shutdown.inShutdown = false;
|
|
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
|
|
events::EventApplicationShutdown::State::Aborted
|
|
);
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::mousePositionCallback(double x, double y, IsGuiWindow isGuiWindow) {
|
|
ZoneScoped
|
|
|
|
if (_disableAllMouseInputs) {
|
|
return;
|
|
}
|
|
|
|
using F = global::callback::MousePositionCallback;
|
|
for (const F& func : *global::callback::mousePosition) {
|
|
func(x, y, isGuiWindow);
|
|
}
|
|
|
|
global::navigationHandler->mousePositionCallback(x, y);
|
|
global::interactionMonitor->markInteraction();
|
|
|
|
_mousePosition = glm::vec2(static_cast<float>(x), static_cast<float>(y));
|
|
}
|
|
|
|
void OpenSpaceEngine::mouseScrollWheelCallback(double posX, double posY,
|
|
IsGuiWindow isGuiWindow)
|
|
{
|
|
ZoneScoped
|
|
|
|
if (_disableAllMouseInputs) {
|
|
return;
|
|
}
|
|
|
|
using F = global::callback::MouseScrollWheelCallback;
|
|
for (const F& func : *global::callback::mouseScrollWheel) {
|
|
bool isConsumed = func(posX, posY, isGuiWindow);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
global::navigationHandler->mouseScrollWheelCallback(posY);
|
|
global::interactionMonitor->markInteraction();
|
|
}
|
|
|
|
void OpenSpaceEngine::touchDetectionCallback(TouchInput input) {
|
|
ZoneScoped
|
|
|
|
using F = std::function<bool (TouchInput)>;
|
|
for (const F& func : *global::callback::touchDetected) {
|
|
bool isConsumed = func(input);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::touchUpdateCallback(TouchInput input) {
|
|
ZoneScoped
|
|
|
|
using F = std::function<bool(TouchInput)>;
|
|
for (const F& func : *global::callback::touchUpdated) {
|
|
bool isConsumed = func(input);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::touchExitCallback(TouchInput input) {
|
|
ZoneScoped
|
|
|
|
using F = std::function<void(TouchInput)>;
|
|
for (const F& func : *global::callback::touchExit) {
|
|
func(input);
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::handleDragDrop(std::filesystem::path file) {
|
|
ghoul::lua::LuaState s(ghoul::lua::LuaState::IncludeStandardLibrary::Yes);
|
|
std::filesystem::path absolutePath = absPath("${SCRIPTS}/drag_drop_handler.lua");
|
|
int status = luaL_loadfile(s, absolutePath.string().c_str());
|
|
if (status != LUA_OK) {
|
|
std::string error = lua_tostring(s, -1);
|
|
LERROR(error);
|
|
return;
|
|
}
|
|
|
|
ghoul::lua::push(s, file);
|
|
lua_setglobal(s, "filename");
|
|
|
|
std::string basename = file.filename().string();
|
|
ghoul::lua::push(s, basename);
|
|
lua_setglobal(s, "basename");
|
|
|
|
std::string extension = file.extension().string();
|
|
std::transform(
|
|
extension.begin(), extension.end(),
|
|
extension.begin(),
|
|
[](char c) { return static_cast<char>(::tolower(c)); }
|
|
);
|
|
ghoul::lua::push(s, extension);
|
|
lua_setglobal(s, "extension");
|
|
|
|
status = lua_pcall(s, 0, 1, 0);
|
|
if (status != LUA_OK) {
|
|
std::string error = lua_tostring(s, -1);
|
|
LERROR(error);
|
|
return;
|
|
}
|
|
|
|
if (lua_isnil(s, -1)) {
|
|
LWARNING(fmt::format("Unhandled file dropped: {}", file));
|
|
return;
|
|
}
|
|
|
|
std::string script = ghoul::lua::value<std::string>(s);
|
|
global::scriptEngine->queueScript(
|
|
script,
|
|
scripting::ScriptEngine::RemoteScripting::Yes
|
|
);
|
|
}
|
|
|
|
std::vector<std::byte> OpenSpaceEngine::encode() {
|
|
ZoneScoped
|
|
|
|
return global::syncEngine->encodeSyncables();
|
|
}
|
|
|
|
void OpenSpaceEngine::decode(std::vector<std::byte> data) {
|
|
ZoneScoped
|
|
|
|
global::syncEngine->decodeSyncables(std::move(data));
|
|
}
|
|
|
|
properties::Property::Visibility openspace::OpenSpaceEngine::visibility() const {
|
|
return static_cast<properties::Property::Visibility>(_visibility.value());
|
|
}
|
|
|
|
bool openspace::OpenSpaceEngine::showHiddenSceneGraphNodes() const {
|
|
return _showHiddenSceneGraphNodes;
|
|
}
|
|
|
|
void OpenSpaceEngine::toggleShutdownMode() {
|
|
if (_shutdown.inShutdown) {
|
|
// If we are already in shutdown mode, we want to disable it
|
|
_shutdown.inShutdown = false;
|
|
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
|
|
events::EventApplicationShutdown::State::Aborted
|
|
);
|
|
}
|
|
else {
|
|
// Else, we have to enable it
|
|
_shutdown.timer = _shutdown.waitTime;
|
|
_shutdown.inShutdown = true;
|
|
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
|
|
events::EventApplicationShutdown::State::Started
|
|
);
|
|
}
|
|
}
|
|
|
|
OpenSpaceEngine::Mode OpenSpaceEngine::currentMode() const {
|
|
return _currentMode;
|
|
}
|
|
|
|
bool OpenSpaceEngine::setMode(Mode newMode) {
|
|
if (_currentMode == Mode::CameraPath && newMode == Mode::CameraPath) {
|
|
// Special case: It is okay to trigger another camera path while one is
|
|
// already playing. So just return that we were successful
|
|
return true;
|
|
}
|
|
else if (newMode == _currentMode) {
|
|
LERROR("Cannot switch to the currectly active mode");
|
|
return false;
|
|
}
|
|
else if (_currentMode != Mode::UserControl && newMode != Mode::UserControl) {
|
|
LERROR(fmt::format(
|
|
"Cannot switch to mode '{}' when in '{}' mode",
|
|
stringify(newMode), stringify(_currentMode)
|
|
));
|
|
return false;
|
|
}
|
|
|
|
LDEBUG(fmt::format("Mode: {}", stringify(newMode)));
|
|
|
|
_currentMode = newMode;
|
|
return true;
|
|
}
|
|
|
|
void OpenSpaceEngine::resetMode() {
|
|
_currentMode = Mode::UserControl;
|
|
LDEBUG(fmt::format("Reset engine mode to {}", stringify(_currentMode)));
|
|
}
|
|
|
|
OpenSpaceEngine::CallbackHandle OpenSpaceEngine::addModeChangeCallback(
|
|
ModeChangeCallback cb)
|
|
{
|
|
CallbackHandle handle = _nextCallbackHandle++;
|
|
_modeChangeCallbacks.emplace_back(handle, std::move(cb));
|
|
return handle;
|
|
}
|
|
|
|
void OpenSpaceEngine::removeModeChangeCallback(CallbackHandle handle) {
|
|
const auto it = std::find_if(
|
|
_modeChangeCallbacks.begin(),
|
|
_modeChangeCallbacks.end(),
|
|
[handle](const std::pair<CallbackHandle, ModeChangeCallback>& cb) {
|
|
return cb.first == handle;
|
|
}
|
|
);
|
|
|
|
ghoul_assert(
|
|
it != _modeChangeCallbacks.end(),
|
|
"handle must be a valid callback handle"
|
|
);
|
|
|
|
_modeChangeCallbacks.erase(it);
|
|
}
|
|
|
|
scripting::LuaLibrary OpenSpaceEngine::luaLibrary() {
|
|
return {
|
|
"",
|
|
{
|
|
codegen::lua::ToggleShutdown,
|
|
codegen::lua::WriteDocumentation,
|
|
codegen::lua::SetScreenshotFolder,
|
|
codegen::lua::AddTag,
|
|
codegen::lua::RemoveTag,
|
|
codegen::lua::DownloadFile,
|
|
codegen::lua::CreateSingleColorImage,
|
|
codegen::lua::IsMaster,
|
|
codegen::lua::Version
|
|
},
|
|
{
|
|
absPath("${SCRIPTS}/core_scripts.lua")
|
|
}
|
|
};
|
|
}
|
|
|
|
LoadingScreen* OpenSpaceEngine::loadingScreen() {
|
|
return _loadingScreen.get();
|
|
}
|
|
|
|
AssetManager& OpenSpaceEngine::assetManager() {
|
|
ghoul_assert(_assetManager, "Asset Manager must not be nullptr");
|
|
return *_assetManager;
|
|
}
|
|
|
|
void setCameraFromProfile(const Profile& p) {
|
|
if (!p.camera.has_value()) {
|
|
// If the camera is not specified, we want to set it to a sensible default value
|
|
interaction::NavigationState nav;
|
|
nav.anchor = "Root";
|
|
nav.referenceFrame = "Root";
|
|
global::navigationHandler->setNavigationStateNextFrame(nav);
|
|
return;
|
|
}
|
|
|
|
std::visit(
|
|
overloaded{
|
|
[](const Profile::CameraNavState& navStateProfile) {
|
|
interaction::NavigationState nav;
|
|
nav.anchor = navStateProfile.anchor;
|
|
if (navStateProfile.aim.has_value()) {
|
|
nav.aim = navStateProfile.aim.value();
|
|
}
|
|
if (navStateProfile.referenceFrame.empty()) {
|
|
nav.referenceFrame = nav.anchor;
|
|
}
|
|
else {
|
|
nav.referenceFrame = navStateProfile.referenceFrame;
|
|
}
|
|
nav.position = navStateProfile.position;
|
|
if (navStateProfile.up.has_value()) {
|
|
nav.up = navStateProfile.up;
|
|
}
|
|
if (navStateProfile.yaw.has_value()) {
|
|
nav.yaw = navStateProfile.yaw.value();
|
|
}
|
|
if (navStateProfile.pitch.has_value()) {
|
|
nav.pitch = navStateProfile.pitch.value();
|
|
}
|
|
global::navigationHandler->setNavigationStateNextFrame(nav);
|
|
},
|
|
[](const Profile::CameraGoToGeo& geo) {
|
|
// Instead of direct calls to navigation state code, lua commands with
|
|
// globebrowsing goToGeo are used because this prevents a module
|
|
// dependency in this core code. Eventually, goToGeo will be incorporated
|
|
// in the OpenSpace core and this code will change.
|
|
std::string geoScript = fmt::format("openspace.globebrowsing.goToGeo"
|
|
"([[{}]], {}, {}", geo.anchor, geo.latitude, geo.longitude);
|
|
if (geo.altitude.has_value()) {
|
|
geoScript += fmt::format(", {}", geo.altitude.value());
|
|
}
|
|
geoScript += ")";
|
|
global::scriptEngine->queueScript(
|
|
geoScript,
|
|
scripting::ScriptEngine::RemoteScripting::Yes
|
|
);
|
|
}
|
|
},
|
|
p.camera.value()
|
|
);
|
|
}
|
|
|
|
void setModulesFromProfile(const Profile& p) {
|
|
for (Profile::Module mod : p.modules) {
|
|
const std::vector<OpenSpaceModule*>& m = global::moduleEngine->modules();
|
|
const auto it = std::find_if(m.begin(), m.end(),
|
|
[&mod](const OpenSpaceModule* moduleSearch) {
|
|
return (moduleSearch->identifier() == mod.name);
|
|
});
|
|
if (it != m.end()) {
|
|
if (mod.loadedInstruction.has_value()) {
|
|
global::scriptEngine->queueScript(
|
|
mod.loadedInstruction.value(),
|
|
scripting::ScriptEngine::RemoteScripting::Yes
|
|
);
|
|
}
|
|
}
|
|
else {
|
|
if (mod.notLoadedInstruction.has_value()) {
|
|
global::scriptEngine->queueScript(
|
|
mod.notLoadedInstruction.value(),
|
|
scripting::ScriptEngine::RemoteScripting::Yes
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void setActionsFromProfile(const Profile& p) {
|
|
for (Profile::Action a : p.actions) {
|
|
if (a.identifier.empty()) {
|
|
LERROR("Identifier must to provided to register action");
|
|
}
|
|
if (global::actionManager->hasAction(a.identifier)) {
|
|
LERROR(fmt::format(
|
|
"Action for identifier '{}' already existed & registered", a.identifier
|
|
));
|
|
}
|
|
if (a.script.empty()) {
|
|
LERROR(fmt::format(
|
|
"Identifier '{}' doesn't provide a Lua command to execute", a.identifier
|
|
));
|
|
}
|
|
interaction::Action action;
|
|
action.identifier = a.identifier;
|
|
action.command = a.script;
|
|
action.name = a.name;
|
|
action.documentation = a.documentation;
|
|
action.guiPath = a.guiPath;
|
|
action.synchronization = interaction::Action::IsSynchronized(a.isLocal);
|
|
global::actionManager->registerAction(std::move(action));
|
|
}
|
|
}
|
|
|
|
void setKeybindingsFromProfile(const Profile& p) {
|
|
for (Profile::Keybinding k : p.keybindings) {
|
|
if (k.action.empty()) {
|
|
LERROR("Action must not be empty");
|
|
}
|
|
if (!global::actionManager->hasAction(k.action)) {
|
|
LERROR(fmt::format("Action '{}' does not exist", k.action));
|
|
}
|
|
if (k.key.key == openspace::Key::Unknown) {
|
|
LERROR(fmt::format(
|
|
"Could not find key '{}'",
|
|
std::to_string(static_cast<uint16_t>(k.key.key))
|
|
));
|
|
}
|
|
global::keybindingManager->bindKey(k.key.key, k.key.modifier, k.action);
|
|
}
|
|
}
|
|
|
|
void setMarkInterestingNodesFromProfile(const Profile& p) {
|
|
for (const std::string& nodeName : p.markNodes) {
|
|
SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(nodeName);
|
|
if (node) {
|
|
node->addTag("GUI.Interesting");
|
|
}
|
|
}
|
|
}
|
|
|
|
void setAdditionalScriptsFromProfile(const Profile& p) {
|
|
for (const std::string& a : p.additionalScripts) {
|
|
global::scriptEngine->queueScript(
|
|
a,
|
|
scripting::ScriptEngine::RemoteScripting::Yes
|
|
);
|
|
}
|
|
}
|
|
|
|
} // namespace openspace
|