Files
OpenSpace/modules/globebrowsing/rendering/layershadermanager.cpp
Alexander Bock 0d03177d43 Feature/globebrowsingcleanup (#230)
* Initial restructuring of the Globebrowsing branch

* Update Ghoul repository
Fix include guards

* More cleanup

* Split texttileprovider subclasses into separate files

* Move TileProviders into namespace

* Convert static class methods into free functions

* Splitting tile subclasses into their own files
Remove `using namespace` from header file

* Split TileDataSet subclass into separate file
Update SGCT reference

* Move shader preprocessing data into internal class

* More Globebrowsing cleanup

* More cleanup
Remove unused Convexhull class
2017-02-15 21:20:05 +01:00

141 lines
6.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/rendering/layershadermanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/opengl/programobject.h>
namespace openspace {
namespace globebrowsing {
bool LayerShaderManager::LayerShaderPreprocessingData::LayerGroupPreprocessingData::operator==(
const LayerGroupPreprocessingData& other) const {
return lastLayerIdx == other.lastLayerIdx &&
layerBlendingEnabled == other.layerBlendingEnabled;
}
bool LayerShaderManager::LayerShaderPreprocessingData::operator==(
const LayerShaderPreprocessingData& other) const {
if (layeredTextureInfo.size() != other.layeredTextureInfo.size() ||
keyValuePairs.size() != other.keyValuePairs.size()) {
return false;
}
else {
bool equal = true;
for (size_t i = 0; i < layeredTextureInfo.size(); i++) {
equal &= (layeredTextureInfo[i] == other.layeredTextureInfo[i]);
}
for (size_t i = 0; i < keyValuePairs.size(); i++) {
equal &= (keyValuePairs[i] == other.keyValuePairs[i]);
}
return equal;
}
}
LayerShaderManager::LayerShaderManager(const std::string& shaderName,
const std::string& vsPath,
const std::string& fsPath)
: _shaderName(shaderName)
, _vsPath(vsPath)
, _fsPath(fsPath)
, _updatedOnLastCall(false)
{}
LayerShaderManager::~LayerShaderManager() {
if (_programObject) {
RenderEngine& renderEngine = OsEng.renderEngine();
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
}
ghoul::opengl::ProgramObject* LayerShaderManager::programObject(
LayerShaderPreprocessingData preprocessingData)
{
_updatedOnLastCall = false;
if (!(preprocessingData == _preprocessingData) || _programObject == nullptr) {
recompileShaderProgram(preprocessingData);
_updatedOnLastCall = true;
}
return _programObject.get();
}
void LayerShaderManager::recompileShaderProgram(
LayerShaderPreprocessingData preprocessingData)
{
_preprocessingData = preprocessingData;
ghoul::Dictionary shaderDictionary;
// Different layer types can be height layers or color layers for example.
// These are used differently within the shaders.
auto textureTypes = _preprocessingData.layeredTextureInfo;
for (size_t i = 0; i < textureTypes.size(); i++) {
// lastLayerIndex must be at least 0 for the shader to compile,
// the layer type is inactivated by setting use to false
std::string groupName = LayerManager::LAYER_GROUP_NAMES[i];
shaderDictionary.setValue(
"lastLayerIndex" + groupName,
glm::max(textureTypes[i].lastLayerIdx, 0)
);
shaderDictionary.setValue(
"use" + groupName,
textureTypes[i].lastLayerIdx >= 0
);
shaderDictionary.setValue(
"blend" + groupName,
textureTypes[i].layerBlendingEnabled
);
}
// Other settings such as "useAtmosphere"
auto keyValuePairs = _preprocessingData.keyValuePairs;
for (size_t i = 0; i < keyValuePairs.size(); i++) {
shaderDictionary.setValue(keyValuePairs[i].first, keyValuePairs[i].second);
}
// Remove old program
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = OsEng.renderEngine().buildRenderProgram(
_shaderName,
_vsPath,
_fsPath,
shaderDictionary
);
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
using IgnoreError = ghoul::opengl::ProgramObject::ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
bool LayerShaderManager::updatedOnLastCall() {
return _updatedOnLastCall;
}
} // namespace globebrowsing
} // namespace openspace