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* Try using angular max size rather than max pixel size * Update property name and use for shader * Add docs and remove mention of angle from user's perspective * People will wonder, so add some details as to what the value represents * Fix inconsistent punctuation in property texts with multiple sentences * Slight clarification of transformation matrix usage * Add values to asset files * Increase max size of example points a bit * Remove/Update comment * Add TODO comment about potential optimization * Reduce max size of SDSS and quasars a bit * Address review comment * Decrease 6df and increase globular clusters size as per review comment * Remove any mention of pixel size in the example asset * Remove some more mentions of pixel size * Write view space position to G-buffer to prevent atm. from shining through points