* Try using angular max size rather than max pixel size
* Update property name and use for shader
* Add docs and remove mention of angle from user's perspective
* People will wonder, so add some details as to what the value represents
* Fix inconsistent punctuation in property texts with multiple sentences
* Slight clarification of transformation matrix usage
* Add values to asset files
* Increase max size of example points a bit
* Remove/Update comment
* Add TODO comment about potential optimization
* Reduce max size of SDSS and quasars a bit
* Address review comment
* Decrease 6df and increase globular clusters size as per review comment
* Remove any mention of pixel size in the example asset
* Remove some more mentions of pixel size
* Write view space position to G-buffer to prevent atm. from shining through points