mirror of
https://github.com/OpenSpace/OpenSpace.git
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1288 lines
47 KiB
C++
1288 lines
47 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/fieldlinessequence/rendering/renderablefieldlinessequence.h>
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#include <modules/fieldlinessequence/fieldlinessequencemodule.h>
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#include <modules/fieldlinessequence/util/kameleonfieldlinehelper.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/wrapper/windowwrapper.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/timemanager.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/textureunit.h>
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#include <fstream>
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#include <sstream>
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namespace {
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constexpr const char* _loggerCat = "RenderableFieldlinesSequence";
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const GLuint VaPosition = 0; // MUST CORRESPOND TO THE SHADER PROGRAM
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const GLuint VaColor = 1; // MUST CORRESPOND TO THE SHADER PROGRAM
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const GLuint VaMasking = 2; // MUST CORRESPOND TO THE SHADER PROGRAM
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// ----- KEYS POSSIBLE IN MODFILE. EXPECTED DATA TYPE OF VALUE IN [BRACKETS] ----- //
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// ---------------------------- MANDATORY MODFILE KEYS ---------------------------- //
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// [STRING] "cdf", "json" or "osfls"
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constexpr const char* KeyInputFileType = "InputFileType";
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// [STRING] should be path to folder containing the input files
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constexpr const char* KeySourceFolder = "SourceFolder";
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// ---------------------- MANDATORY INPUT TYPE SPECIFIC KEYS ---------------------- //
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// [STRING] Path to a .txt file containing seed points
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constexpr const char* KeyCdfSeedPointFile = "SeedPointFile";
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// [STRING] Currently supports: "batsrus", "enlil" & "pfss"
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constexpr const char* KeyJsonSimulationModel = "SimulationModel";
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// ----------------------- OPTIONAL INPUT TYPE SPECIFIC KEYS ---------------------- //
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// [STRING ARRAY]
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constexpr const char* KeyCdfExtraVariables = "ExtraVariables";
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// [STRING]
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constexpr const char* KeyCdfTracingVariable = "TracingVariable";
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// [STRING]
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constexpr const char* KeyJsonScalingFactor = "ScaleToMeters";
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// [BOOLEAN] If value False => Load in initializing step and store in RAM
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constexpr const char* KeyOslfsLoadAtRuntime = "LoadAtRuntime";
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// ---------------------------- OPTIONAL MODFILE KEYS ---------------------------- //
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// [STRING ARRAY] Values should be paths to .txt files
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constexpr const char* KeyColorTablePaths = "ColorTablePaths";
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// [VEC2 ARRAY] Values should be entered as {X, Y}, where X & Y are numbers
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constexpr const char* KeyColorTableRanges = "ColorTableRanges";
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// [VEC2 ARRAY] Values should be entered as {X, Y}, where X & Y are numbers
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constexpr const char* KeyMaskingRanges = "MaskingRanges"
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// [STRING] Value should be path to folder where states are saved (JSON/CDF input
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// => osfls output & oslfs input => JSON output)
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constexpr const char* KeyOutputFolder = "OutputFolder";
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// ------------- POSSIBLE STRING VALUES FOR CORRESPONDING MODFILE KEY ------------- //
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constexpr const char* ValueInputFileTypeCdf = "cdf";
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constexpr const char* ValueInputFileTypeJson = "json";
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constexpr const char* ValueInputFileTypeOsfls = "osfls";
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// --------------------------------- Property Info -------------------------------- //
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static const openspace::properties::Property::PropertyInfo ColorMethodInfo = {
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"colorMethod",
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"Color Method",
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"Color lines uniformly or using color tables based on extra quantities like, for "
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"examples, temperature or particle density."
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};
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static const openspace::properties::Property::PropertyInfo ColorQuantityInfo = {
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"colorQuantity",
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"Quantity to Color By",
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"Quantity used to color lines if the 'By Quantity' color method is selected."
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};
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static const openspace::properties::Property::PropertyInfo ColorQuantityMinInfo = {
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"colorQuantityMin",
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"ColorTable Min Value",
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"Value to map to the lowest end of the color table."
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};
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static const openspace::properties::Property::PropertyInfo ColorQuantityMaxInfo = {
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"colorQuantityMax",
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"ColorTable Max Value",
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"Value to map to the highest end of the color table."
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};
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static const openspace::properties::Property::PropertyInfo ColorTablePathInfo = {
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"colorTablePath",
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"Path to Color Table",
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"Color Table/Transfer Function to use for 'By Quantity' coloring."
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};
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static const openspace::properties::Property::PropertyInfo ColorUniformInfo = {
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"uniform",
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"Uniform Line Color",
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"The uniform color of lines shown when 'Color Method' is set to 'Uniform'."
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};
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static const openspace::properties::Property::PropertyInfo ColorUseABlendingInfo = {
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"aBlendingEnabled",
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"Additive Blending",
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"Activate/deactivate additive blending."
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};
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static const openspace::properties::Property::PropertyInfo DomainEnabledInfo = {
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"domainEnabled",
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"Domain Limits",
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"Enable/Disable domain limits"
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};
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static const openspace::properties::Property::PropertyInfo DomainXInfo = {
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"limitsX",
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"X-limits",
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"Valid range along the X-axis. [Min, Max]"
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};
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static const openspace::properties::Property::PropertyInfo DomainYInfo = {
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"limitsY",
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"Y-limits",
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"Valid range along the Y-axis. [Min, Max]"
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};
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static const openspace::properties::Property::PropertyInfo DomainZInfo = {
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"limitsZ",
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"Z-limits",
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"Valid range along the Z-axis. [Min, Max]"
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};
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static const openspace::properties::Property::PropertyInfo DomainRInfo = {
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"limitsR",
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"Radial limits",
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"Valid radial range. [Min, Max]"
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};
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static const openspace::properties::Property::PropertyInfo FlowColorInfo = {
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"color",
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"Color",
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"Color of particles."
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};
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static const openspace::properties::Property::PropertyInfo FlowEnabledInfo = {
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"flowEnabled",
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"Flow Direction",
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"Toggles the rendering of moving particles along the lines. Can, for example, "
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"illustrate magnetic flow."
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};
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static const openspace::properties::Property::PropertyInfo FlowReversedInfo = {
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"reversed",
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"Reversed Flow",
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"Toggle to make the flow move in the opposite direction."
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};
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static const openspace::properties::Property::PropertyInfo FlowParticleSizeInfo = {
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"particleSize",
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"Particle Size",
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"Size of the particles."
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};
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static const openspace::properties::Property::PropertyInfo FlowParticleSpacingInfo = {
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"particleSpacing",
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"Particle Spacing",
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"Spacing inbetween particles."
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};
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static const openspace::properties::Property::PropertyInfo FlowSpeedInfo = {
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"speed",
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"Speed",
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"Speed of the flow."
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};
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static const openspace::properties::Property::PropertyInfo MaskingEnabledInfo = {
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"maskingEnabled",
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"Masking",
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"Enable/disable masking. Use masking to show lines where a given quantity is "
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"within a given range, for example, if you only want to see where the "
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"temperature is between 10 and 20 degrees. Also used for masking out line "
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"topologies like solar wind & closed lines."
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};
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static const openspace::properties::Property::PropertyInfo MaskingMinInfo = {
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"maskingMinLimit",
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"Lower Limit",
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"Lower limit of the valid masking range"
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};
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static const openspace::properties::Property::PropertyInfo MaskingMaxInfo = {
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"maskingMaxLimit",
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"Upper Limit",
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"Upper limit of the valid masking range"
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};
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static const openspace::properties::Property::PropertyInfo MaskingQuantityInfo = {
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"maskingQuantity",
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"Quantity used for Masking",
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"Quantity used for masking."
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};
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static const openspace::properties::Property::PropertyInfo OriginButtonInfo = {
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"focusCameraOnParent",
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"Focus Camera",
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"Focus camera on parent."
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};
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static const openspace::properties::Property::PropertyInfo TimeJumpButtonInfo = {
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"timeJumpToStart",
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"Jump to Start Of Sequence",
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"Performs a time jump to the start of the sequence."
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};
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enum class SourceFileType : int {
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Cdf = 0,
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Json,
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Osfls,
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Invalid
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};
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float stringToFloat(const std::string input, const float backupValue = 0.f) {
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float tmp;
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try {
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tmp = std::stof(input);
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}
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catch (const std::invalid_argument& ia) {
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LWARNING(fmt::format(
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"Invalid argument: {}. '{}' is NOT a valid number", ia.what(), input
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));
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return backupValue;
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}
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return tmp;
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}
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} // namespace
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namespace openspace {
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using namespace properties;
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RenderableFieldlinesSequence::RenderableFieldlinesSequence(
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const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _pColorGroup({ "Color" })
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, _pColorMethod(ColorMethodInfo, OptionProperty::DisplayType::Radio)
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, _pColorQuantity(ColorQuantityInfo, OptionProperty::DisplayType::Dropdown)
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, _pColorQuantityMin(ColorQuantityMinInfo)
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, _pColorQuantityMax(ColorQuantityMaxInfo)
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, _pColorTablePath(ColorTablePathInfo)
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, _pColorUniform(
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ColorUniformInfo,
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glm::vec4(0.75f, 0.5f, 0.0f, 0.5f),
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glm::vec4(0.f),
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glm::vec4(1.f)
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)
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, _pColorABlendEnabled(ColorUseABlendingInfo, true)
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, _pDomainEnabled(DomainEnabledInfo, true)
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, _pDomainGroup({ "Domain" })
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, _pDomainX(DomainXInfo)
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, _pDomainY(DomainYInfo)
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, _pDomainZ(DomainZInfo)
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, _pDomainR(DomainRInfo)
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, _pFlowColor(
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FlowColorInfo,
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glm::vec4(0.8f, 0.7f, 0.0f, 0.6f),
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glm::vec4(0.f),
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glm::vec4(1.f)
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)
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, _pFlowEnabled(FlowEnabledInfo, true)
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, _pFlowGroup({ "Flow" })
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, _pFlowParticleSize(FlowParticleSizeInfo, 5, 0, 500)
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, _pFlowParticleSpacing(FlowParticleSpacingInfo, 60, 0, 500)
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, _pFlowReversed(FlowReversedInfo, false)
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, _pFlowSpeed(FlowSpeedInfo, 20, 0, 1000)
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, _pMaskingEnabled(MaskingEnabledInfo, false)
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, _pMaskingGroup({ "Masking" })
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, _pMaskingMin(MaskingMinInfo)
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, _pMaskingMax(MaskingMaxInfo)
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, _pMaskingQuantity(MaskingQuantityInfo, OptionProperty::DisplayType::Dropdown)
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, _pFocusOnOriginBtn(OriginButtonInfo)
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, _pJumpToStartBtn(TimeJumpButtonInfo)
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{
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_dictionary = std::make_unique<ghoul::Dictionary>(dictionary);
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}
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void RenderableFieldlinesSequence::initializeGL() {
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// EXTRACT MANDATORY INFORMATION FROM DICTIONARY
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SourceFileType sourceFileType = SourceFileType::Invalid;
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if (!extractMandatoryInfoFromDictionary(sourceFileType)) {
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return;
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}
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// Set a default color table, just in case the (optional) user defined paths are
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// corrupt or not provided!
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_colorTablePaths.push_back(
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FieldlinesSequenceModule::DefaultTransferFunctionFile
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);
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_transferFunction = std::make_unique<TransferFunction>(absPath(_colorTablePaths[0]));
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// EXTRACT OPTIONAL INFORMATION FROM DICTIONARY
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std::string outputFolderPath;
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extractOptionalInfoFromDictionary(outputFolderPath);
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// EXTRACT SOURCE FILE TYPE SPECIFIC INFOMRATION FROM DICTIONARY & GET STATES FROM
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// SOURCE
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switch (sourceFileType) {
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case SourceFileType::Cdf:
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if (!getStatesFromCdfFiles(outputFolderPath)) {
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return;
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}
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break;
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case SourceFileType::Json:
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if (!loadJsonStatesIntoRAM(outputFolderPath)) {
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return;
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}
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break;
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case SourceFileType::Osfls:
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extractOsflsInfoFromDictionary();
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if (_loadingStatesDynamically) {
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if (!prepareForOsflsStreaming()) {
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return;
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}
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}
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else {
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loadOsflsStatesIntoRAM(outputFolderPath);
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}
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break;
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default:
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return;
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}
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// dictionary is no longer needed as everything is extracted
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_dictionary.reset();
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// No need to store source paths in memory if they are already in RAM!
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if (!_loadingStatesDynamically) {
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_sourceFiles.clear();
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}
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// At this point there should be at least one state loaded into memory!
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if (_states.size() == 0) {
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LERROR("Wasn't able to extract any valid states from provided source files!");
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return;
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}
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computeSequenceEndTime();
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setModelDependentConstants();
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setupProperties();
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// Setup shader program
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_shaderProgram = OsEng.renderEngine().buildRenderProgram(
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"FieldlinesSequence",
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absPath("${MODULE_FIELDLINESSEQUENCE}/shaders/fieldlinessequence_vs.glsl"),
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absPath("${MODULE_FIELDLINESSEQUENCE}/shaders/fieldlinessequence_fs.glsl")
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);
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//------------------ Initialize OpenGL VBOs and VAOs-------------------------------//
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glGenVertexArrays(1, &_vertexArrayObject);
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glGenBuffers(1, &_vertexPositionBuffer);
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glGenBuffers(1, &_vertexColorBuffer);
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glGenBuffers(1, &_vertexMaskingBuffer);
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// Needed for additive blending
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setRenderBin(Renderable::RenderBin::Overlay);
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}
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/**
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* Extracts the general information (from the lua modfile) that is mandatory for the class
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* to function; such as the file type and the location of the source files.
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* Returns false if it fails to extract mandatory information!
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*/
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bool RenderableFieldlinesSequence::extractMandatoryInfoFromDictionary(
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SourceFileType& sourceFileType)
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{
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_dictionary->getValue(SceneGraphNode::KeyName, _name);
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// ------------------- EXTRACT MANDATORY VALUES FROM DICTIONARY ------------------- //
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std::string inputFileTypeString;
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if (!_dictionary->getValue(KeyInputFileType, inputFileTypeString)) {
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LERROR(fmt::format(
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"{}: The field {} is missing", _name, KeyInputFileType
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));
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}
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else {
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std::transform(
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inputFileTypeString.begin(),
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inputFileTypeString.end(),
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inputFileTypeString.begin(),
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[](char c) { return static_cast<char>(tolower(c)); }
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);
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// Verify that the input type is correct
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if (inputFileTypeString == ValueInputFileTypeCdf) {
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sourceFileType = SourceFileType::Cdf;
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}
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else if (inputFileTypeString == ValueInputFileTypeJson) {
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sourceFileType = SourceFileType::Json;
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}
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else if (inputFileTypeString == ValueInputFileTypeOsfls) {
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sourceFileType = SourceFileType::Osfls;
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}
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else {
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LERROR(fmt::format(
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"{}: {} is not a recognized {}",
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_name, inputFileTypeString, KeyInputFileType
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));
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sourceFileType = SourceFileType::Invalid;
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return false;
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}
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}
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std::string sourceFolderPath;
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if (!_dictionary->getValue(KeySourceFolder, sourceFolderPath)) {
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LERROR(fmt::format(
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"{}: The field {} is missing", _name, KeySourceFolder
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));
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return false;
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}
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// Ensure that the source folder exists and then extract
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// the files with the same extension as <inputFileTypeString>
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ghoul::filesystem::Directory sourceFolder(sourceFolderPath);
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if (FileSys.directoryExists(sourceFolder)) {
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// Extract all file paths from the provided folder
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_sourceFiles = sourceFolder.readFiles(
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ghoul::filesystem::Directory::Recursive::No,
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ghoul::filesystem::Directory::Sort::Yes
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);
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// Remove all files that don't have <inputFileTypeString> as extension
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_sourceFiles.erase(std::remove_if(_sourceFiles.begin(), _sourceFiles.end(),
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[inputFileTypeString](std::string str) {
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const size_t extLength = inputFileTypeString.length();
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std::string sub = str.substr(str.length() - extLength, extLength);
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std::transform(
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sub.begin(),
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sub.end(),
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sub.begin(),
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[](char c) { return static_cast<char>(::tolower(c)); }
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);
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return sub != inputFileTypeString;
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}), _sourceFiles.end());
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// Ensure that there are available and valid source files left
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if (_sourceFiles.empty()) {
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LERROR(fmt::format(
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"{}: {} contains no {} files",
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_name, sourceFolderPath, inputFileTypeString
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));
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return false;
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}
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}
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else {
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LERROR(fmt::format(
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"{}: FieldlinesSequence {} is not a valid directory", _name, sourceFolderPath
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));
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return false;
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}
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return true;
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}
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void RenderableFieldlinesSequence::extractOptionalInfoFromDictionary(
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std::string& outputFolderPath) {
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// ------------------- EXTRACT OPTIONAL VALUES FROM DICTIONARY ------------------- //
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if (_dictionary->getValue(KeyOutputFolder, outputFolderPath)) {
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ghoul::filesystem::Directory outputFolder(outputFolderPath);
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if (FileSys.directoryExists(outputFolder)) {
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outputFolderPath = absPath(outputFolderPath);
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}
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else {
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LERROR(fmt::format(
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"{}: The specified output path: '{}', does not exist",
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_name, outputFolderPath
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));
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outputFolderPath = "";
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}
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}
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ghoul::Dictionary colorTablesPathsDictionary;
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if (_dictionary->getValue(KeyColorTablePaths, colorTablesPathsDictionary)) {
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const size_t nProvidedPaths = colorTablesPathsDictionary.size();
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if (nProvidedPaths > 0) {
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// Clear the default! It is already specified in the transferFunction
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_colorTablePaths.clear();
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for (size_t i = 1; i <= nProvidedPaths; ++i) {
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_colorTablePaths.push_back(
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colorTablesPathsDictionary.value<std::string>(std::to_string(i)));
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}
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}
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}
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ghoul::Dictionary colorTablesRangesDictionary;
|
|
if (_dictionary->getValue(KeyColorTableRanges, colorTablesRangesDictionary)) {
|
|
const size_t nProvidedRanges = colorTablesRangesDictionary.size();
|
|
for (size_t i = 1; i <= nProvidedRanges; ++i) {
|
|
_colorTableRanges.push_back(
|
|
colorTablesRangesDictionary.value<glm::vec2>(std::to_string(i)));
|
|
}
|
|
}
|
|
else {
|
|
_colorTableRanges.push_back(glm::vec2(0, 1));
|
|
}
|
|
|
|
ghoul::Dictionary maskingRangesDictionary;
|
|
if (_dictionary->getValue(KeyMaskingRanges, maskingRangesDictionary)) {
|
|
const size_t nProvidedRanges = maskingRangesDictionary.size();
|
|
for (size_t i = 1; i <= nProvidedRanges; ++i) {
|
|
_maskingRanges.push_back(
|
|
maskingRangesDictionary.value<glm::vec2>(std::to_string(i)));
|
|
}
|
|
}
|
|
else {
|
|
_maskingRanges.push_back(glm::vec2(-100000, 100000)); // Just some default values!
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns false if it fails to extract mandatory information!
|
|
*/
|
|
bool RenderableFieldlinesSequence::extractJsonInfoFromDictionary(fls::Model& model) {
|
|
std::string modelStr;
|
|
if (_dictionary->getValue(KeyJsonSimulationModel, modelStr)) {
|
|
std::transform(
|
|
modelStr.begin(),
|
|
modelStr.end(),
|
|
modelStr.begin(),
|
|
[](char c) { return static_cast<char>(::tolower(c)); }
|
|
);
|
|
model = fls::stringToModel(modelStr);
|
|
}
|
|
else {
|
|
LERROR(fmt::format(
|
|
"{}: Must specify '{}'", _name, KeyJsonSimulationModel
|
|
));
|
|
return false;
|
|
}
|
|
|
|
float scaleFactor;
|
|
if (_dictionary->getValue(KeyJsonScalingFactor, scaleFactor)) {
|
|
_scalingFactor = scaleFactor;
|
|
}
|
|
else {
|
|
LWARNING(fmt::format(
|
|
"{}: Does not provide scalingFactor. Assumes coordinates are in meters",
|
|
_name
|
|
));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool RenderableFieldlinesSequence::loadJsonStatesIntoRAM(const std::string& outputFolder)
|
|
{
|
|
fls::Model model;
|
|
if (!extractJsonInfoFromDictionary(model)) {
|
|
return false;
|
|
}
|
|
// Load states into RAM!
|
|
for (std::string filePath : _sourceFiles) {
|
|
FieldlinesState newState;
|
|
bool loadedSuccessfully = newState.loadStateFromJson(filePath, model,
|
|
_scalingFactor);
|
|
if (loadedSuccessfully) {
|
|
addStateToSequence(newState);
|
|
if (!outputFolder.empty()) {
|
|
newState.saveStateToOsfls(outputFolder);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool RenderableFieldlinesSequence::prepareForOsflsStreaming() {
|
|
extractTriggerTimesFromFileNames();
|
|
FieldlinesState newState;
|
|
if (!newState.loadStateFromOsfls(_sourceFiles[0])) {
|
|
LERROR("The provided .osfls files seem to be corrupt!");
|
|
return false;
|
|
}
|
|
_states.push_back(newState);
|
|
_nStates = _startTimes.size();
|
|
_activeStateIndex = 0;
|
|
return true;
|
|
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::loadOsflsStatesIntoRAM(const std::string& outputFolder)
|
|
{
|
|
// Load states from .osfls files into RAM!
|
|
for (const std::string filePath : _sourceFiles) {
|
|
FieldlinesState newState;
|
|
if (newState.loadStateFromOsfls(filePath)) {
|
|
addStateToSequence(newState);
|
|
if (!outputFolder.empty()) {
|
|
ghoul::filesystem::File tmpFile(filePath);
|
|
newState.saveStateToJson(outputFolder + tmpFile.baseName());
|
|
}
|
|
}
|
|
else {
|
|
LWARNING(fmt::format("Failed to load state from: {}", filePath));
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::extractOsflsInfoFromDictionary() {
|
|
bool shouldLoadInRealtime = false;
|
|
if (_dictionary->getValue(KeyOslfsLoadAtRuntime, shouldLoadInRealtime)) {
|
|
_loadingStatesDynamically = shouldLoadInRealtime;
|
|
}
|
|
else {
|
|
LWARNING(fmt::format(
|
|
"{}: {} is not specified. States will be stored in RAM",
|
|
_name, KeyOslfsLoadAtRuntime
|
|
));
|
|
}
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::setupProperties() {
|
|
bool hasExtras = _states[0].nExtraQuantities() > 0;
|
|
|
|
// -------------- Add non-grouped properties (enablers and buttons) -------------- //
|
|
addProperty(_pColorABlendEnabled);
|
|
addProperty(_pDomainEnabled);
|
|
addProperty(_pFlowEnabled);
|
|
if (hasExtras) {
|
|
addProperty(_pMaskingEnabled);
|
|
}
|
|
addProperty(_pFocusOnOriginBtn);
|
|
addProperty(_pJumpToStartBtn);
|
|
|
|
// ----------------------------- Add Property Groups ----------------------------- //
|
|
addPropertySubOwner(_pColorGroup);
|
|
addPropertySubOwner(_pDomainGroup);
|
|
addPropertySubOwner(_pFlowGroup);
|
|
if (hasExtras) {
|
|
addPropertySubOwner(_pMaskingGroup);
|
|
}
|
|
|
|
// ------------------------- Add Properties to the groups ------------------------- //
|
|
_pColorGroup.addProperty(_pColorUniform);
|
|
_pDomainGroup.addProperty(_pDomainX);
|
|
_pDomainGroup.addProperty(_pDomainY);
|
|
_pDomainGroup.addProperty(_pDomainZ);
|
|
_pDomainGroup.addProperty(_pDomainR);
|
|
_pFlowGroup.addProperty(_pFlowReversed);
|
|
_pFlowGroup.addProperty(_pFlowColor);
|
|
_pFlowGroup.addProperty(_pFlowParticleSize);
|
|
_pFlowGroup.addProperty(_pFlowParticleSpacing);
|
|
_pFlowGroup.addProperty(_pFlowSpeed);
|
|
if (hasExtras) {
|
|
_pColorGroup.addProperty(_pColorMethod);
|
|
_pColorGroup.addProperty(_pColorQuantity);
|
|
_pColorGroup.addProperty(_pColorQuantityMin);
|
|
_pColorGroup.addProperty(_pColorQuantityMax);
|
|
_pColorGroup.addProperty(_pColorTablePath);
|
|
_pMaskingGroup.addProperty(_pMaskingMin);
|
|
_pMaskingGroup.addProperty(_pMaskingMax);
|
|
_pMaskingGroup.addProperty(_pMaskingQuantity);
|
|
|
|
// --------------------- Add Options to OptionProperties --------------------- //
|
|
_pColorMethod.addOption(static_cast<int>(ColorMethod::Uniform), "Uniform");
|
|
_pColorMethod.addOption(static_cast<int>(ColorMethod::ByQuantity), "By Quantity");
|
|
// Add option for each extra quantity. Assumes there are just as many names to
|
|
// extra quantities as there are extra quantities. Also assume that all states in
|
|
// the given sequence have the same extra quantities! */
|
|
const size_t nExtraQuantities = _states[0].nExtraQuantities();
|
|
const std::vector<std::string>& extraNamesVec = _states[0].extraQuantityNames();
|
|
for (int i = 0; i < nExtraQuantities; ++i) {
|
|
_pColorQuantity.addOption(i, extraNamesVec[i]);
|
|
_pMaskingQuantity.addOption(i, extraNamesVec[i]);
|
|
}
|
|
// Each quantity should have its own color table and color table range
|
|
// no more, no less
|
|
_colorTablePaths.resize(nExtraQuantities, _colorTablePaths.back());
|
|
_colorTableRanges.resize(nExtraQuantities, _colorTableRanges.back());
|
|
_maskingRanges.resize(nExtraQuantities, _maskingRanges.back());
|
|
}
|
|
|
|
definePropertyCallbackFunctions();
|
|
|
|
if (hasExtras) {
|
|
// Set defaults
|
|
_pColorQuantity = 0;
|
|
_pColorQuantityMin = std::to_string(_colorTableRanges[0].x);
|
|
_pColorQuantityMax = std::to_string(_colorTableRanges[0].y);
|
|
_pColorTablePath = _colorTablePaths[0];
|
|
|
|
_pMaskingQuantity = 0;
|
|
_pMaskingMin = std::to_string(_maskingRanges[0].x);
|
|
_pMaskingMax = std::to_string(_maskingRanges[0].y);
|
|
}
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::definePropertyCallbackFunctions() {
|
|
// Add Property Callback Functions
|
|
bool hasExtras = _states[0].nExtraQuantities() > 0;
|
|
if (hasExtras) {
|
|
_pColorQuantity.onChange([this] {
|
|
_shouldUpdateColorBuffer = true;
|
|
_pColorQuantityMin = std::to_string(_colorTableRanges[_pColorQuantity].x);
|
|
_pColorQuantityMax = std::to_string(_colorTableRanges[_pColorQuantity].y);
|
|
_pColorTablePath = _colorTablePaths[_pColorQuantity];
|
|
});
|
|
|
|
_pColorTablePath.onChange([this] {
|
|
_transferFunction->setPath(_pColorTablePath);
|
|
_colorTablePaths[_pColorQuantity] = _pColorTablePath;
|
|
});
|
|
|
|
_pColorQuantityMin.onChange([this] {
|
|
float f = stringToFloat(
|
|
_pColorQuantityMin,
|
|
_colorTableRanges[_pColorQuantity].x
|
|
);
|
|
_pColorQuantityMin = std::to_string(f);
|
|
_colorTableRanges[_pColorQuantity].x = f;
|
|
});
|
|
|
|
_pColorQuantityMax.onChange([this] {
|
|
float f = stringToFloat(
|
|
_pColorQuantityMax,
|
|
_colorTableRanges[_pColorQuantity].y
|
|
);
|
|
_pColorQuantityMax = std::to_string(f);
|
|
_colorTableRanges[_pColorQuantity].y = f;
|
|
});
|
|
|
|
_pMaskingQuantity.onChange([this] {
|
|
_shouldUpdateMaskingBuffer = true;
|
|
_pMaskingMin = std::to_string(_maskingRanges[_pMaskingQuantity].x);
|
|
_pMaskingMax = std::to_string(_maskingRanges[_pMaskingQuantity].y);
|
|
});
|
|
|
|
_pMaskingMin.onChange([this] {
|
|
float f = stringToFloat(_pMaskingMin, _maskingRanges[_pMaskingQuantity].x);
|
|
_pMaskingMin = std::to_string(f);
|
|
_maskingRanges[_pMaskingQuantity].x = f;
|
|
});
|
|
|
|
_pMaskingMax.onChange([this] {
|
|
float f = stringToFloat(_pMaskingMax, _maskingRanges[_pMaskingQuantity].y);
|
|
_pMaskingMax = std::to_string(f);
|
|
_maskingRanges[_pMaskingQuantity].y = f;
|
|
});
|
|
}
|
|
|
|
_pFocusOnOriginBtn.onChange([this] {
|
|
SceneGraphNode* node = OsEng.renderEngine().scene()->sceneGraphNode(_name);
|
|
if (!node) {
|
|
LWARNING(fmt::format(
|
|
"Could not find a node in scenegraph called '{}'", _name
|
|
));
|
|
return;
|
|
}
|
|
OsEng.navigationHandler().setFocusNode(node->parent());
|
|
OsEng.navigationHandler().resetCameraDirection();
|
|
});
|
|
|
|
_pJumpToStartBtn.onChange([this] {
|
|
OsEng.timeManager().time().setTime(_startTimes[0]);
|
|
});
|
|
}
|
|
|
|
// Calculate expected end time.
|
|
void RenderableFieldlinesSequence::computeSequenceEndTime() {
|
|
if (_nStates > 1) {
|
|
const double lastTriggerTime = _startTimes[_nStates - 1];
|
|
const double sequenceDuration = lastTriggerTime - _startTimes[0];
|
|
const double averageStateDuration = sequenceDuration /
|
|
(static_cast<double>(_nStates) - 1.0);
|
|
_sequenceEndTime = lastTriggerTime + averageStateDuration;
|
|
}
|
|
else {
|
|
// If there's just one state it should never disappear!
|
|
_sequenceEndTime = DBL_MAX;
|
|
}
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::setModelDependentConstants() {
|
|
const fls::Model simulationModel = _states[0].model();
|
|
float limit = 100.f; // Just used as a default value.
|
|
switch (simulationModel) {
|
|
case fls::Model::Batsrus:
|
|
_scalingFactor = fls::ReToMeter;
|
|
limit = 300; // Should include a long magnetotail
|
|
break;
|
|
case fls::Model::Enlil:
|
|
_pFlowReversed = true;
|
|
_scalingFactor = fls::AuToMeter;
|
|
limit = 50; // Should include Plutos furthest distance from the Sun
|
|
break;
|
|
case fls::Model::Pfss:
|
|
_scalingFactor = fls::RsToMeter;
|
|
limit = 100; // Just a default value far away from the solar surface
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
_pDomainX.setMinValue(glm::vec2(-limit));
|
|
_pDomainX.setMaxValue(glm::vec2(limit));
|
|
|
|
_pDomainY.setMinValue(glm::vec2(-limit));
|
|
_pDomainY.setMaxValue(glm::vec2(limit));
|
|
|
|
_pDomainZ.setMinValue(glm::vec2(-limit));
|
|
_pDomainZ.setMaxValue(glm::vec2(limit));
|
|
|
|
// Radial should range from 0 out to a corner of the cartesian box:
|
|
// sqrt(3) = 1.732..., 1.75 is a nice and round number
|
|
_pDomainR.setMinValue(glm::vec2(0));
|
|
_pDomainR.setMaxValue(glm::vec2(limit * 1.75f));
|
|
|
|
_pDomainX = glm::vec2(-limit, limit);
|
|
_pDomainY = glm::vec2(-limit, limit);
|
|
_pDomainZ = glm::vec2(-limit, limit);
|
|
_pDomainR = glm::vec2(0, limit * 1.5f);
|
|
}
|
|
|
|
// Extract J2000 time from file names
|
|
// Requires files to be named as such: 'YYYY-MM-DDTHH-MM-SS-XXX.osfls'
|
|
void RenderableFieldlinesSequence::extractTriggerTimesFromFileNames() {
|
|
// number of characters in filename (excluding '.osfls')
|
|
const size_t filenameSize = 23;
|
|
// size(".osfls")
|
|
const size_t extSize = 6;
|
|
|
|
for (const std::string& filePath : _sourceFiles) {
|
|
const size_t strLength = filePath.size();
|
|
// Extract the filename from the path (without extension)
|
|
std::string timeString = filePath.substr(
|
|
strLength - filenameSize - extSize,
|
|
filenameSize - 1
|
|
);
|
|
// Ensure the separators are correct
|
|
timeString.replace(4, 1, "-");
|
|
timeString.replace(7, 1, "-");
|
|
timeString.replace(13, 1, ":");
|
|
timeString.replace(16, 1, ":");
|
|
timeString.replace(19, 1, ".");
|
|
const double triggerTime = Time::convertTime(timeString);
|
|
_startTimes.push_back(triggerTime);
|
|
}
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::addStateToSequence(FieldlinesState& state) {
|
|
_states.push_back(state);
|
|
_startTimes.push_back(state.triggerTime());
|
|
_nStates++;
|
|
}
|
|
|
|
bool RenderableFieldlinesSequence::getStatesFromCdfFiles(const std::string& outputFolder)
|
|
{
|
|
std::string seedFilePath;
|
|
std::string tracingVar;
|
|
std::vector<std::string> extraVars;
|
|
if (!extractCdfInfoFromDictionary(seedFilePath, tracingVar, extraVars)) {
|
|
return false;
|
|
}
|
|
|
|
std::vector<glm::vec3> seedPoints;
|
|
if (!extractSeedPointsFromFile(seedFilePath, seedPoints)) {
|
|
return false;
|
|
}
|
|
|
|
std::vector<std::string> extraMagVars;
|
|
extractMagnitudeVarsFromStrings(extraVars, extraMagVars);
|
|
|
|
// Load states into RAM!
|
|
for (const std::string& cdfPath : _sourceFiles) {
|
|
|
|
FieldlinesState newState;
|
|
bool isSuccessful = fls::convertCdfToFieldlinesState(newState, cdfPath,
|
|
seedPoints, tracingVar, extraVars, extraMagVars);
|
|
|
|
if (isSuccessful) {
|
|
addStateToSequence(newState);
|
|
if (!outputFolder.empty()) {
|
|
newState.saveStateToOsfls(outputFolder);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
* Returns false if it fails to extract mandatory information!
|
|
*/
|
|
bool RenderableFieldlinesSequence::extractCdfInfoFromDictionary(std::string& seedFilePath,
|
|
std::string& tracingVar,
|
|
std::vector<std::string>& extraVars)
|
|
{
|
|
|
|
if (_dictionary->getValue(KeyCdfSeedPointFile, seedFilePath)) {
|
|
ghoul::filesystem::File seedPointFile(seedFilePath);
|
|
if (FileSys.fileExists(seedPointFile)) {
|
|
seedFilePath = absPath(seedFilePath);
|
|
}
|
|
else {
|
|
LERROR(fmt::format(
|
|
"{}: The specified seed poitn file: '{}' does not exist",
|
|
_name, seedFilePath
|
|
));
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
LERROR(fmt::format("{}: Must specify '{}'", _name, KeyCdfSeedPointFile));
|
|
return false;
|
|
}
|
|
|
|
if (!_dictionary->getValue(KeyCdfTracingVariable, tracingVar)) {
|
|
tracingVar = "b"; // Magnetic field variable as default
|
|
LWARNING(fmt::format("{}: No '{}', using default '{}'",
|
|
_name, KeyCdfTracingVariable, tracingVar
|
|
));
|
|
}
|
|
|
|
ghoul::Dictionary extraQuantityNamesDictionary;
|
|
if (_dictionary->getValue(KeyCdfExtraVariables, extraQuantityNamesDictionary)) {
|
|
const size_t nProvidedExtras = extraQuantityNamesDictionary.size();
|
|
for (size_t i = 1; i <= nProvidedExtras; ++i) {
|
|
extraVars.push_back(
|
|
extraQuantityNamesDictionary.value<std::string>(std::to_string(i)));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderableFieldlinesSequence::extractSeedPointsFromFile(const std::string& path,
|
|
std::vector<glm::vec3>& outVec)
|
|
{
|
|
|
|
std::ifstream seedFile(FileSys.relativePath(path));
|
|
if (!seedFile.good()) {
|
|
LERROR(fmt::format("Could not open seed points file '{}'", path));
|
|
return false;
|
|
}
|
|
|
|
LDEBUG(fmt::format("Reading seed points from file '{}'", path));
|
|
std::string line;
|
|
while (std::getline(seedFile, line)) {
|
|
glm::vec3 point;
|
|
std::stringstream ss(line);
|
|
ss >> point.x;
|
|
ss >> point.y;
|
|
ss >> point.z;
|
|
outVec.push_back(std::move(point));
|
|
}
|
|
|
|
if (outVec.size() == 0) {
|
|
LERROR(fmt::format("Found no seed points in: {}", path));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::extractMagnitudeVarsFromStrings(
|
|
std::vector<std::string>& extraVars,
|
|
std::vector<std::string>& extraMagVars)
|
|
{
|
|
|
|
for (int i = 0; i < extraVars.size(); i++) {
|
|
const std::string str = extraVars[i];
|
|
// Check if string is in the format specified for magnitude variables
|
|
if (str.substr(0, 2) == "|(" && str.substr(str.size() - 2, 2) == ")|") {
|
|
std::istringstream ss(str.substr(2, str.size() - 4));
|
|
std::string magVar;
|
|
size_t counter = 0;
|
|
while (std::getline(ss, magVar, ',')) {
|
|
magVar.erase(std::remove_if(magVar.begin(), magVar.end(), ::isspace),
|
|
magVar.end());
|
|
extraMagVars.push_back(magVar);
|
|
counter++;
|
|
if (counter == 3) {
|
|
break;
|
|
}
|
|
}
|
|
if (counter != 3 && counter > 0) {
|
|
extraMagVars.erase(extraMagVars.end() - counter, extraMagVars.end());
|
|
}
|
|
extraVars.erase(extraVars.begin() + i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void RenderableFieldlinesSequence::deinitializeGL() {
|
|
glDeleteVertexArrays(1, &_vertexArrayObject);
|
|
_vertexArrayObject = 0;
|
|
|
|
glDeleteBuffers(1, &_vertexPositionBuffer);
|
|
_vertexPositionBuffer = 0;
|
|
|
|
glDeleteBuffers(1, &_vertexColorBuffer);
|
|
_vertexColorBuffer = 0;
|
|
|
|
glDeleteBuffers(1, &_vertexMaskingBuffer);
|
|
_vertexMaskingBuffer = 0;
|
|
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
if (_shaderProgram) {
|
|
renderEngine.removeRenderProgram(_shaderProgram);
|
|
_shaderProgram = nullptr;
|
|
}
|
|
|
|
// Stall main thread until thread that's loading states is done!
|
|
bool printedWarning = false;
|
|
while (_isLoadingStateFromDisk) {
|
|
if (!printedWarning) {
|
|
LWARNING("Trying to destroy class when an active thread is still using it");
|
|
printedWarning = true;
|
|
}
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(5));
|
|
}
|
|
}
|
|
|
|
bool RenderableFieldlinesSequence::isReady() const {
|
|
return _shaderProgram != nullptr;
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&) {
|
|
if (_activeTriggerTimeIndex != -1) {
|
|
_shaderProgram->activate();
|
|
|
|
// Calculate Model View MatrixProjection
|
|
const glm::dmat4 rotMat = glm::dmat4(data.modelTransform.rotation);
|
|
const glm::dmat4 modelMat =
|
|
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
|
|
rotMat *
|
|
glm::dmat4(glm::scale(glm::dmat4(1), glm::dvec3(data.modelTransform.scale)));
|
|
const glm::dmat4 modelViewMat = data.camera.combinedViewMatrix() * modelMat;
|
|
|
|
_shaderProgram->setUniform("modelViewProjection",
|
|
data.camera.sgctInternal.projectionMatrix() * glm::mat4(modelViewMat));
|
|
|
|
_shaderProgram->setUniform("colorMethod", _pColorMethod);
|
|
_shaderProgram->setUniform("lineColor", _pColorUniform);
|
|
_shaderProgram->setUniform("usingDomain", _pDomainEnabled);
|
|
_shaderProgram->setUniform("usingMasking", _pMaskingEnabled);
|
|
|
|
if (_pColorMethod == static_cast<int>(ColorMethod::ByQuantity)) {
|
|
ghoul::opengl::TextureUnit textureUnit;
|
|
textureUnit.activate();
|
|
_transferFunction->bind(); // Calls update internally
|
|
_shaderProgram->setUniform("colorTable", textureUnit);
|
|
_shaderProgram->setUniform("colorTableRange",
|
|
_colorTableRanges[_pColorQuantity]);
|
|
}
|
|
|
|
if (_pMaskingEnabled) {
|
|
_shaderProgram->setUniform("maskingRange", _maskingRanges[_pMaskingQuantity]);
|
|
}
|
|
|
|
_shaderProgram->setUniform("domainLimR", _pDomainR.value() * _scalingFactor);
|
|
_shaderProgram->setUniform("domainLimX", _pDomainX.value() * _scalingFactor);
|
|
_shaderProgram->setUniform("domainLimY", _pDomainY.value() * _scalingFactor);
|
|
_shaderProgram->setUniform("domainLimZ", _pDomainZ.value() * _scalingFactor);
|
|
|
|
// Flow/Particles
|
|
_shaderProgram->setUniform("flowColor", _pFlowColor);
|
|
_shaderProgram->setUniform("usingParticles", _pFlowEnabled);
|
|
_shaderProgram->setUniform("particleSize", _pFlowParticleSize);
|
|
_shaderProgram->setUniform("particleSpacing", _pFlowParticleSpacing);
|
|
_shaderProgram->setUniform("particleSpeed", _pFlowSpeed);
|
|
_shaderProgram->setUniform(
|
|
"time",
|
|
OsEng.windowWrapper().applicationTime() * (_pFlowReversed ? -1 : 1)
|
|
);
|
|
|
|
bool additiveBlending = false;
|
|
if (_pColorABlendEnabled) {
|
|
const auto renderer = OsEng.renderEngine().rendererImplementation();
|
|
bool usingFBufferRenderer = renderer ==
|
|
RenderEngine::RendererImplementation::Framebuffer;
|
|
|
|
bool usingABufferRenderer = renderer ==
|
|
RenderEngine::RendererImplementation::ABuffer;
|
|
|
|
if (usingABufferRenderer) {
|
|
_shaderProgram->setUniform("usingAdditiveBlending", _pColorABlendEnabled);
|
|
}
|
|
|
|
additiveBlending = usingFBufferRenderer;
|
|
if (additiveBlending) {
|
|
glDepthMask(false);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
}
|
|
}
|
|
|
|
glBindVertexArray(_vertexArrayObject);
|
|
glMultiDrawArrays(
|
|
GL_LINE_STRIP, //_drawingOutputType,
|
|
_states[_activeStateIndex].lineStart().data(),
|
|
_states[_activeStateIndex].lineCount().data(),
|
|
static_cast<GLsizei>(_states[_activeStateIndex].lineStart().size())
|
|
);
|
|
|
|
glBindVertexArray(0);
|
|
_shaderProgram->deactivate();
|
|
|
|
if (additiveBlending) {
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDepthMask(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::update(const UpdateData& data) {
|
|
if (_shaderProgram->isDirty()) {
|
|
_shaderProgram->rebuildFromFile();
|
|
}
|
|
|
|
const double currentTime = data.time.j2000Seconds();
|
|
bool isInInterval = (currentTime >= _startTimes[0]) &&
|
|
(currentTime < _sequenceEndTime);
|
|
|
|
// Check if current time in OpenSpace is within sequence interval
|
|
if (isInInterval) {
|
|
const int nextIdx = _activeTriggerTimeIndex + 1;
|
|
if (
|
|
// true => Previous frame was not within the sequence interval
|
|
_activeTriggerTimeIndex < 0
|
|
// true => We stepped back to a time represented by another state
|
|
|| currentTime < _startTimes[_activeTriggerTimeIndex]
|
|
// true => We stepped forward to a time represented by another state
|
|
|| (nextIdx < _nStates && currentTime >= _startTimes[nextIdx]))
|
|
{
|
|
updateActiveTriggerTimeIndex(currentTime);
|
|
|
|
if (_loadingStatesDynamically) {
|
|
_mustLoadNewStateFromDisk = true;
|
|
} else {
|
|
_needsUpdate = true;
|
|
_activeStateIndex = _activeTriggerTimeIndex;
|
|
}
|
|
} // else {we're still in same state as previous frame (no changes needed)}
|
|
} else {
|
|
// Not in interval => set everything to false
|
|
_activeTriggerTimeIndex = -1;
|
|
_mustLoadNewStateFromDisk = false;
|
|
_needsUpdate = false;
|
|
}
|
|
|
|
if (_mustLoadNewStateFromDisk) {
|
|
if (!_isLoadingStateFromDisk && !_newStateIsReady) {
|
|
_isLoadingStateFromDisk = true;
|
|
_mustLoadNewStateFromDisk = false;
|
|
std::string filePath = _sourceFiles[_activeTriggerTimeIndex];
|
|
std::thread readBinaryThread([this, f = std::move(filePath)] {
|
|
readNewState(f);
|
|
});
|
|
readBinaryThread.detach();
|
|
}
|
|
}
|
|
|
|
if (_needsUpdate || _newStateIsReady) {
|
|
if (_loadingStatesDynamically) {
|
|
_states[0] = std::move(*_newState);
|
|
}
|
|
|
|
updateVertexPositionBuffer();
|
|
|
|
if (_states[_activeStateIndex].nExtraQuantities() > 0) {
|
|
_shouldUpdateColorBuffer = true;
|
|
_shouldUpdateMaskingBuffer = true;
|
|
}
|
|
|
|
// Everything is set and ready for rendering!
|
|
_needsUpdate = false;
|
|
_newStateIsReady = false;
|
|
}
|
|
|
|
if (_shouldUpdateColorBuffer) {
|
|
updateVertexColorBuffer();
|
|
_shouldUpdateColorBuffer = false;
|
|
}
|
|
|
|
if (_shouldUpdateMaskingBuffer) {
|
|
updateVertexMaskingBuffer();
|
|
_shouldUpdateMaskingBuffer = false;
|
|
}
|
|
}
|
|
|
|
// Assumes we already know that currentTime is within the sequence interval
|
|
void RenderableFieldlinesSequence::updateActiveTriggerTimeIndex(double currentTime) {
|
|
auto iter = std::upper_bound(_startTimes.begin(), _startTimes.end(), currentTime);
|
|
if (iter != _startTimes.end()) {
|
|
if (iter != _startTimes.begin()) {
|
|
_activeTriggerTimeIndex = static_cast<int>(
|
|
std::distance(_startTimes.begin(), iter)
|
|
) - 1;
|
|
}
|
|
else {
|
|
_activeTriggerTimeIndex = 0;
|
|
}
|
|
} else {
|
|
_activeTriggerTimeIndex = static_cast<int>(_nStates) - 1;
|
|
}
|
|
}
|
|
|
|
// Reading state from disk. Must be thread safe!
|
|
void RenderableFieldlinesSequence::readNewState(const std::string& filePath) {
|
|
_newState = std::make_unique<FieldlinesState>();
|
|
if (_newState->loadStateFromOsfls(filePath)) {
|
|
_newStateIsReady = true;
|
|
}
|
|
_isLoadingStateFromDisk = false;
|
|
}
|
|
|
|
// Unbind buffers and arrays
|
|
inline void unbindGL() {
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::updateVertexPositionBuffer() {
|
|
glBindVertexArray(_vertexArrayObject);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
|
|
|
|
const std::vector<glm::vec3>& vertPos = _states[_activeStateIndex].vertexPositions();
|
|
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
vertPos.size() * sizeof(glm::vec3),
|
|
vertPos.data(),
|
|
GL_STATIC_DRAW
|
|
);
|
|
|
|
glEnableVertexAttribArray(VaPosition);
|
|
glVertexAttribPointer(VaPosition, 3, GL_FLOAT, GL_FALSE, 0, 0);
|
|
|
|
unbindGL();
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::updateVertexColorBuffer() {
|
|
glBindVertexArray(_vertexArrayObject);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _vertexColorBuffer);
|
|
|
|
bool isSuccessful;
|
|
const std::vector<float>& quantities = _states[_activeStateIndex].extraQuantity(
|
|
_pColorQuantity, isSuccessful
|
|
);
|
|
|
|
if (isSuccessful) {
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
quantities.size() * sizeof(float),
|
|
quantities.data(),
|
|
GL_STATIC_DRAW
|
|
);
|
|
|
|
glEnableVertexAttribArray(VaColor);
|
|
glVertexAttribPointer(VaColor, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
|
|
|
unbindGL();
|
|
}
|
|
}
|
|
|
|
void RenderableFieldlinesSequence::updateVertexMaskingBuffer() {
|
|
glBindVertexArray(_vertexArrayObject);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _vertexMaskingBuffer);
|
|
|
|
bool isSuccessful;
|
|
const std::vector<float>& maskings = _states[_activeStateIndex].extraQuantity(
|
|
_pMaskingQuantity, isSuccessful
|
|
);
|
|
|
|
if (isSuccessful) {
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
maskings.size() * sizeof(float),
|
|
maskings.data(),
|
|
GL_STATIC_DRAW
|
|
);
|
|
|
|
glEnableVertexAttribArray(VaMasking);
|
|
glVertexAttribPointer(VaMasking, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
|
|
|
unbindGL();
|
|
}
|
|
}
|
|
|
|
} // namespace openspace
|