mirror of
https://github.com/OpenSpace/OpenSpace.git
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217 lines
7.2 KiB
C++
217 lines
7.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___PROFILE___H__
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#define __OPENSPACE_CORE___PROFILE___H__
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/misc/easing.h>
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#include <ghoul/misc/exception.h>
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#include <mutex>
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#include <optional>
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#include <set>
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#include <unordered_map>
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#include <variant>
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#include <vector>
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namespace ghoul { class Dictionary; }
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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namespace documentation { struct Documentation; }
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namespace scripting { struct LuaLibrary; }
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struct ProfileData {
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// Version
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struct Version {
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int major = 0;
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int minor = 0;
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int patch = 0;
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};
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Version version = { 1, 0, 0 };
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struct Module {
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std::string name;
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std::string loadedInstruction;
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std::string notLoadedInstruction;
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};
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std::vector<Module> modules;
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struct Asset {
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enum class Type {
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Require,
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Request
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};
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std::string path;
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Type type;
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std::string name;
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};
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std::vector<Asset> assets;
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struct Property {
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enum class SetType {
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SetPropertyValue,
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SetPropertyValueSingle
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};
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SetType setType;
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std::string name;
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std::string value;
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};
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std::vector<Property> properties;
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struct Keybinding {
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std::string key; // @TODO (abock, 2020-06-16) change to key+action
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std::string documentation;
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std::string name;
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std::string guiPath;
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bool isLocal;
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std::string script;
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};
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std::vector<Keybinding> keybindings;
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struct Time {
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enum class Type {
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Absolute,
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Relative
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};
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Type type;
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std::string time;
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};
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Time time;
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struct CameraNavState {
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static constexpr const char* Type = "setNavigationState";
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std::string anchor;
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std::string aim;
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std::string referenceFrame;
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std::string position; // @TODO (abock, 2020-06-17) change to vec3
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std::string up;// @TODO (abock, 2020-06-17) change to vec3
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std::string yaw;
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std::string pitch;
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};
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struct CameraGoToGeo {
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static constexpr const char* Type = "goToGeo";
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std::string anchor;
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double latitude;
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double longitude;
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std::optional<double> altitude;
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};
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using CameraType = std::variant<CameraNavState, CameraGoToGeo>;
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CameraType camera;
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std::vector<std::string> markNodes;
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};
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class Profile {
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public:
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enum class AssetEventType {
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Add,
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Require,
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Request,
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Remove,
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Ignore
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};
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struct AssetEvent {
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std::string name;
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AssetEventType eventType;
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};
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Profile() = default;
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explicit Profile(const std::string& filename);
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virtual ~Profile() {};
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/**
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* Saves all current settings, starting from the profile that was loaded at startup,
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* and all of the property & asset changes that were made since startup.
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* \param filename The filename of the new profile to be saved
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*/
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void saveCurrentSettingsToProfile(const std::string& filename);
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/**
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* Saves all current settings, similar to saveCurrentSettingsToProfile() except the
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* output is a string without writing to a file.
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*/
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//std::string saveCurrentSettingsToProfile_string();
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/**
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* Returns the Lua library that contains all Lua functions available to provide
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* profile functionality.
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* \return The Lua library that contains all Lua functions available for profiles
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*/
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static scripting::LuaLibrary luaLibrary();
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ProfileData profile;
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protected:
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std::string _profileBaseDirectory = "${ASSETS}";
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private:
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struct AllAssetDetails {
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std::vector<AssetEvent> base;
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std::vector<AssetEvent> changed;
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};
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virtual std::string initialProfile() const;
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virtual std::string profileBaseDirectory() const;
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virtual std::vector<AssetEvent> assetEvents() const;
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std::vector<AssetEvent> modifyAssetsToReflectChanges(ProfileData& ps);
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void parseAssetFileLines(std::vector<AssetEvent>& results, ProfileData& ps);
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void modifyPropertiesToReflectChanges(ProfileData& ps);
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virtual std::vector<openspace::properties::Property*> changedProperties();
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std::string getFullPropertyPath(openspace::properties::Property* prop);
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virtual std::string currentTimeUTC() const;
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virtual interaction::NavigationHandler::NavigationState currentCameraState() const;
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};
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std::string serialize(const ProfileData& ps);
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ProfileData deserialize(const std::vector<std::string>& content);
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std::string convertToSceneFile(const ProfileData& ps);
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/**
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* Reads in a .profile file, converts it to scene/asset equivalent syntax, and
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* writes the result to the specified output path.
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* \param inProfilePath The .profile file to be converted
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* \param outFilePath The output file path that will be written with the converted
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* contents (in an .asset file)
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*/
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void convertProfileToScene(const std::string& inProfilePath,
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const std::string& outFilePath);
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} // namespace openspace
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#endif // __OPENSPACE_CORE___PROFILE___H__
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