Files
OpenSpace/modules/base/basemodule.cpp
Emma Broman f36868d1c4 Feature/textured points (#3068)
* WIP: Start usign texture arrays instead of just a single texture

Now the texture array is sucessfully created, sent over and sampled on the GPU

* Include information about the texture format alpha channel and do a conversion

* Make one draw wcall per texture array

* Add scale to size mapping and move to a separate component

* WIP: Make single textures work again, with texture array

Although this breaks the polygon cloud..

* Also make the polygon cloud work again

* Refactor rendering code

* handle array layer seprately from texture coordinates

* Make sure use size mapping uniform is always set

Fixes point cloud disappearing when multi-textures points are enabled

* Add has value check to size mapping

* Fix indentation

* Make sure points are rendered even when no texture is used

* Clean up texture handling a bit and add comment about storage creation

* Add comment and temporary asset changes

* Clean up handling of color mode (number of colro channels)

* Make interpolated points work with new rendering code

* Refactor

* Bring back check for valid index for color and size data

* Make sure to check if the provided data file exists

* Fix full path ont showing in error message

* Refactor rendering code a bit

* Change how the multitexture setup is configured in the asset and add documentation

Separating made documentation a lot easier..

* Add a todo comment for future discussion

* Add settings for texture compression

* Preserve aspects ratio of rendered textures

* Restructure input parameters for texture details

* Simplify color mode - we decided to not support grayscale

* Add option to set "useAlpha" from asset

* Enable texture per default and fix aspect ratio problem when no texture is used

* tiny refactor

* Fix polygon rendering that broke when adding texture compression

* Remove color in polygon shader

The color would be applied twice in rendering

* Restructure textures code and prevent loading the same texture twice

* Better handling of extra texture parameter in speck files

That does not lead to limitations in using dashes in texture names

* Add some docs and communicate texture mode to the user

* Fix so that single texture can be changed during runtime

* Allow changing compression and usealpha during runtime

* Update texture storage allocation to something that works in older OpenGL versions

* Add a check that checks if we use more texture layers than allowed

* Even more robust check of texture line in speck file (allow extra whitespaces)

* Update data mapping to include texture information and clean up code a bit

* Error handling and prevent loading non-used textures in texture map

* Update some docs

* Small cleanup

* Add one more error message for fault texture map file format

* Remove test version of tully images dataset

* Small refactor

* Add example asset

* Update Ghoul - for larger uniform cache

* Purge texture from ram when we're done with it

* Cleanup (comments, ugly png check, etc)

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Apply suggestions from code review

* Adress some more review comments and fix broken asset

* More code review fixes

* Read provided sizemapping parameter from asset

* Fix warnings from trying to shift 16 bit int 32 bits :)

* simplify datamapping hash string

* Update comment that was not 100% correct. The file names may be specified as relative paths to a folder

* Small update based on previous code review comments

* Fix multi textured points gui path not same as other points

* Update Folder description to reduce some confusion

* Apply suggestions from code review

Co-authored-by: Ylva Selling <ylva.selling@gmail.com>

* Prevent updates to polygon cloud texture during runtime

This lead to rendering problems.

* Add describing comments to data files

* Clarify why speck version is disabled per default

* Update and clarify confusing size mapping parameters

* Apply suggestions from code review

Co-authored-by: Ylva Selling <ylva.selling@gmail.com>

* Apply suggestions from code review

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
2024-03-19 13:17:25 +01:00

292 lines
15 KiB
C++

/*****************************************************************************************
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/base/basemodule.h>
#include <modules/base/dashboard/dashboarditemangle.h>
#include <modules/base/dashboard/dashboarditemdate.h>
#include <modules/base/dashboard/dashboarditemdistance.h>
#include <modules/base/dashboard/dashboarditemelapsedtime.h>
#include <modules/base/dashboard/dashboarditemframerate.h>
#include <modules/base/dashboard/dashboarditeminputstate.h>
#include <modules/base/dashboard/dashboarditemmission.h>
#include <modules/base/dashboard/dashboarditemparallelconnection.h>
#include <modules/base/dashboard/dashboarditempropertyvalue.h>
#include <modules/base/dashboard/dashboarditemsimulationincrement.h>
#include <modules/base/dashboard/dashboarditemspacing.h>
#include <modules/base/dashboard/dashboarditemtext.h>
#include <modules/base/dashboard/dashboarditemvelocity.h>
#include <modules/base/lightsource/cameralightsource.h>
#include <modules/base/lightsource/scenegraphlightsource.h>
#include <modules/base/rendering/grids/renderableboxgrid.h>
#include <modules/base/rendering/grids/renderablegrid.h>
#include <modules/base/rendering/grids/renderableradialgrid.h>
#include <modules/base/rendering/grids/renderablesphericalgrid.h>
#include <modules/base/rendering/pointcloud/renderableinterpolatedpoints.h>
#include <modules/base/rendering/pointcloud/renderablepointcloud.h>
#include <modules/base/rendering/pointcloud/renderablepolygoncloud.h>
#include <modules/base/rendering/pointcloud/sizemappingcomponent.h>
#include <modules/base/rendering/renderablecartesianaxes.h>
#include <modules/base/rendering/renderabledisc.h>
#include <modules/base/rendering/renderablelabel.h>
#include <modules/base/rendering/renderablemodel.h>
#include <modules/base/rendering/renderablenodearrow.h>
#include <modules/base/rendering/renderablenodeline.h>
#include <modules/base/rendering/renderablesphereimagelocal.h>
#include <modules/base/rendering/renderablesphereimageonline.h>
#include <modules/base/rendering/renderabletrailorbit.h>
#include <modules/base/rendering/renderabletrailtrajectory.h>
#include <modules/base/rendering/renderableplaneimagelocal.h>
#include <modules/base/rendering/renderableplaneimageonline.h>
#include <modules/base/rendering/renderableplanetimevaryingimage.h>
#include <modules/base/rendering/renderableprism.h>
#include <modules/base/rendering/renderabletimevaryingsphere.h>
#include <modules/base/rendering/screenspacedashboard.h>
#include <modules/base/rendering/screenspaceimagelocal.h>
#include <modules/base/rendering/screenspaceimageonline.h>
#include <modules/base/rendering/screenspaceframebuffer.h>
#include <modules/base/rotation/constantrotation.h>
#include <modules/base/rotation/fixedrotation.h>
#include <modules/base/rotation/luarotation.h>
#include <modules/base/rotation/staticrotation.h>
#include <modules/base/rotation/timelinerotation.h>
#include <modules/base/scale/luascale.h>
#include <modules/base/scale/nonuniformstaticscale.h>
#include <modules/base/scale/staticscale.h>
#include <modules/base/scale/timedependentscale.h>
#include <modules/base/translation/timelinetranslation.h>
#include <modules/base/translation/luatranslation.h>
#include <modules/base/translation/statictranslation.h>
#include <modules/base/timeframe/timeframeinterval.h>
#include <modules/base/timeframe/timeframeunion.h>
#include <openspace/documentation/documentation.h>
#include <openspace/rendering/renderable.h>
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/scripting/lualibrary.h>
#include <openspace/util/factorymanager.h>
#include <ghoul/misc/assert.h>
#include <ghoul/misc/templatefactory.h>
namespace openspace {
ghoul::opengl::ProgramObjectManager BaseModule::ProgramObjectManager;
ghoul::opengl::TextureManager BaseModule::TextureManager;
BaseModule::BaseModule() : OpenSpaceModule(BaseModule::Name) {}
void BaseModule::internalInitialize(const ghoul::Dictionary&) {
FactoryManager::ref().addFactory<ScreenSpaceRenderable>("ScreenSpaceRenderable");
ghoul::TemplateFactory<ScreenSpaceRenderable>* fSsRenderable =
FactoryManager::ref().factory<ScreenSpaceRenderable>();
ghoul_assert(fSsRenderable, "ScreenSpaceRenderable factory was not created");
fSsRenderable->registerClass<ScreenSpaceDashboard>("ScreenSpaceDashboard");
fSsRenderable->registerClass<ScreenSpaceImageLocal>("ScreenSpaceImageLocal");
fSsRenderable->registerClass<ScreenSpaceImageOnline>("ScreenSpaceImageOnline");
fSsRenderable->registerClass<ScreenSpaceFramebuffer>("ScreenSpaceFramebuffer");
ghoul::TemplateFactory<DashboardItem>* fDashboard =
FactoryManager::ref().factory<DashboardItem>();
ghoul_assert(fDashboard, "Dashboard factory was not created");
fDashboard->registerClass<DashboardItemAngle>("DashboardItemAngle");
fDashboard->registerClass<DashboardItemDate>("DashboardItemDate");
fDashboard->registerClass<DashboardItemDistance>("DashboardItemDistance");
fDashboard->registerClass<DashboardItemElapsedTime>("DashboardItemElapsedTime");
fDashboard->registerClass<DashboardItemFramerate>("DashboardItemFramerate");
fDashboard->registerClass<DashboardItemInputState>("DashboardItemInputState");
fDashboard->registerClass<DashboardItemMission>("DashboardItemMission");
fDashboard->registerClass<DashboardItemParallelConnection>(
"DashboardItemParallelConnection"
);
fDashboard->registerClass<DashboardItemPropertyValue>(
"DashboardItemPropertyValue"
);
fDashboard->registerClass<DashboardItemSimulationIncrement>(
"DashboardItemSimulationIncrement"
);
fDashboard->registerClass<DashboardItemSpacing>("DashboardItemSpacing");
fDashboard->registerClass<DashboardItemText>("DashboardItemText");
fDashboard->registerClass<DashboardItemVelocity>("DashboardItemVelocity");
ghoul::TemplateFactory<Renderable>* fRenderable =
FactoryManager::ref().factory<Renderable>();
ghoul_assert(fRenderable, "Renderable factory was not created");
fRenderable->registerClass<RenderableBoxGrid>("RenderableBoxGrid");
fRenderable->registerClass<RenderableCartesianAxes>("RenderableCartesianAxes");
fRenderable->registerClass<RenderableDisc>("RenderableDisc");
fRenderable->registerClass<RenderableGrid>("RenderableGrid");
fRenderable->registerClass<RenderableLabel>("RenderableLabel");
fRenderable->registerClass<RenderableModel>("RenderableModel");
fRenderable->registerClass<RenderableNodeArrow>("RenderableNodeArrow");
fRenderable->registerClass<RenderableNodeLine>("RenderableNodeLine");
fRenderable->registerClass<RenderablePlaneImageLocal>("RenderablePlaneImageLocal");
fRenderable->registerClass<RenderablePlaneImageOnline>("RenderablePlaneImageOnline");
fRenderable->registerClass<RenderablePlaneTimeVaryingImage>(
"RenderablePlaneTimeVaryingImage"
);
fRenderable->registerClass<RenderableInterpolatedPoints>(
"RenderableInterpolatedPoints"
);
fRenderable->registerClass<RenderablePointCloud>("RenderablePointCloud");
fRenderable->registerClass<RenderablePolygonCloud>("RenderablePolygonCloud");
fRenderable->registerClass<RenderablePrism>("RenderablePrism");
fRenderable->registerClass<RenderableTimeVaryingSphere>(
"RenderableTimeVaryingSphere"
);
fRenderable->registerClass<RenderableRadialGrid>("RenderableRadialGrid");
fRenderable->registerClass<RenderableSphereImageLocal>("RenderableSphereImageLocal");
fRenderable->registerClass<RenderableSphereImageOnline>(
"RenderableSphereImageOnline"
);
fRenderable->registerClass<RenderableSphericalGrid>("RenderableSphericalGrid");
fRenderable->registerClass<RenderableTrailOrbit>("RenderableTrailOrbit");
fRenderable->registerClass<RenderableTrailTrajectory>("RenderableTrailTrajectory");
ghoul::TemplateFactory<Translation>* fTranslation =
FactoryManager::ref().factory<Translation>();
ghoul_assert(fTranslation, "Ephemeris factory was not created");
fTranslation->registerClass<TimelineTranslation>("TimelineTranslation");
fTranslation->registerClass<LuaTranslation>("LuaTranslation");
fTranslation->registerClass<StaticTranslation>("StaticTranslation");
ghoul::TemplateFactory<Rotation>* fRotation =
FactoryManager::ref().factory<Rotation>();
ghoul_assert(fRotation, "Rotation factory was not created");
fRotation->registerClass<ConstantRotation>("ConstantRotation");
fRotation->registerClass<FixedRotation>("FixedRotation");
fRotation->registerClass<LuaRotation>("LuaRotation");
fRotation->registerClass<StaticRotation>("StaticRotation");
fRotation->registerClass<TimelineRotation>("TimelineRotation");
ghoul::TemplateFactory<Scale>* fScale = FactoryManager::ref().factory<Scale>();
ghoul_assert(fScale, "Scale factory was not created");
fScale->registerClass<LuaScale>("LuaScale");
fScale->registerClass<NonUniformStaticScale>("NonUniformStaticScale");
fScale->registerClass<StaticScale>("StaticScale");
fScale->registerClass<TimeDependentScale>("TimeDependentScale");
ghoul::TemplateFactory<TimeFrame>* fTimeFrame =
FactoryManager::ref().factory<TimeFrame>();
ghoul_assert(fTimeFrame, "Scale factory was not created");
fTimeFrame->registerClass<TimeFrameInterval>("TimeFrameInterval");
fTimeFrame->registerClass<TimeFrameUnion>("TimeFrameUnion");
ghoul::TemplateFactory<LightSource>* fLightSource =
FactoryManager::ref().factory<LightSource>();
ghoul_assert(fLightSource, "Light Source factory was not created");
fLightSource->registerClass<CameraLightSource>("CameraLightSource");
fLightSource->registerClass<SceneGraphLightSource>("SceneGraphLightSource");
}
void BaseModule::internalDeinitializeGL() {
ProgramObjectManager.releaseAll(ghoul::opengl::ProgramObjectManager::Warnings::Yes);
TextureManager.releaseAll(ghoul::opengl::TextureManager::Warnings::Yes);
}
std::vector<documentation::Documentation> BaseModule::documentations() const {
return {
DashboardItemAngle::Documentation(),
DashboardItemDate::Documentation(),
DashboardItemDistance::Documentation(),
DashboardItemFramerate::Documentation(),
DashboardItemMission::Documentation(),
DashboardItemParallelConnection::Documentation(),
DashboardItemPropertyValue::Documentation(),
DashboardItemSimulationIncrement::Documentation(),
DashboardItemSpacing::Documentation(),
DashboardItemText::Documentation(),
DashboardItemVelocity::Documentation(),
RenderableBoxGrid::Documentation(),
RenderableCartesianAxes::Documentation(),
RenderableDisc::Documentation(),
RenderableGrid::Documentation(),
RenderableInterpolatedPoints::Documentation(),
RenderableLabel::Documentation(),
RenderableModel::Documentation(),
RenderableNodeArrow::Documentation(),
RenderableNodeLine::Documentation(),
RenderablePlane::Documentation(),
RenderablePlaneImageLocal::Documentation(),
RenderablePlaneImageOnline::Documentation(),
RenderablePlaneTimeVaryingImage::Documentation(),
RenderablePointCloud::Documentation(),
RenderablePolygonCloud::Documentation(),
RenderablePrism::Documentation(),
RenderableRadialGrid::Documentation(),
RenderableSphere::Documentation(),
RenderableSphereImageLocal::Documentation(),
RenderableSphereImageOnline::Documentation(),
RenderableSphericalGrid::Documentation(),
RenderableTimeVaryingSphere::Documentation(),
RenderableTrailOrbit::Documentation(),
RenderableTrailTrajectory::Documentation(),
SizeMappingComponent::Documentation(),
ScreenSpaceDashboard::Documentation(),
ScreenSpaceFramebuffer::Documentation(),
ScreenSpaceImageLocal::Documentation(),
ScreenSpaceImageOnline::Documentation(),
ConstantRotation::Documentation(),
FixedRotation::Documentation(),
LuaRotation::Documentation(),
StaticRotation::Documentation(),
TimelineRotation::Documentation(),
LuaScale::Documentation(),
NonUniformStaticScale::Documentation(),
StaticScale::Documentation(),
TimeDependentScale::Documentation(),
LuaTranslation::Documentation(),
StaticTranslation::Documentation(),
TimelineTranslation::Documentation(),
TimeFrameInterval::Documentation(),
TimeFrameUnion::Documentation(),
CameraLightSource::Documentation(),
SceneGraphLightSource::Documentation()
};
}
std::vector<scripting::LuaLibrary> BaseModule::luaLibraries() const {
return {
ScreenSpaceDashboard::luaLibrary()
};
}
} // namespace openspace