Files
OpenSpace/tests/profile/test_profile.cpp
Alexander Bock 604935b640 Move profile information from ProfileData into Profile class
Temporarily comment out unit tests
2020-06-19 00:09:43 +02:00

353 lines
14 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include "catch2/catch.hpp"
#include "test_common.h"
#include <openspace/engine/configuration.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/scene/assetloader.h>
#include <openspace/scene/asset.h>
#include "openspace/scene/profile.h"
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/sceneinitializer.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/misc/exception.h>
#include <ghoul/lua/lua_helper.h>
#include <iostream>
#include <iomanip>
#include <memory>
using namespace openspace;
//namespace {
// int passTest(lua_State* state) {
// bool* test = reinterpret_cast<bool*>(lua_touserdata(state, lua_upvalueindex(1)));
// *test = true;
// return 0;
// }
//} // namespace
//
//class Profile2 : public Profile {
//public:
// Profile2(AssetLoader& refAssetLoader) : _assLoader(refAssetLoader) {}
// std::string currentTimeUTC() const override {
// return "2020-02-29T01:23:45.00";
// }
// interaction::NavigationHandler::NavigationState currentCameraState() const override {
// interaction::NavigationHandler::NavigationState n;
// n.anchor = "Earth";
// n.aim = "Sun";
// n.referenceFrame = "root";
// n.position = {-1.0, -2.0, -3.0};
// n.up = {0.0, 0.0, 1.0};
// n.pitch = 0.0;
// n.yaw = 0.0;
// return n;
// }
// void addPropertiesMarkedAsChanged(std::string formattedLine) {
// _scenegraphProps.push_back(formattedLine);
// }
// std::vector<std::string> changedPropertiesFormatted() override {
// std::vector<std::string> formattedLines;
// for (std::string s : _scenegraphProps) {
// formattedLines.push_back(s);
// }
// return formattedLines;
// }
// bool usingProfile() const override {
// return true;
// }
// std::string initialProfile() const override {
// return _initProfile;
// }
// void setInitialProfile(std::string file) {
// _initProfile = file;
// }
// std::vector<Profile::AssetEvent> assetEvents() const override {
// return _assLoader.assetEvents();
// }
// void setProfileBaseDirectory(std::string dir) {
// _profileBaseDirectory = dir;
// }
//private:
// std::vector<std::string> _scenegraphProps;
// std::string _initProfile;
// AssetLoader& _assLoader;
//};
//
//static void addLineHeaderForFailureMessage(std::string& s, size_t lineNumber) {
// s = "@line " + std::to_string(lineNumber) + ": '" + s + "'";
//}
//
//TEST_CASE("profile: Convert profileFile to asset", "[profile]") {
// testProfileFormat test = buildTestProfile1();
// std::string testFull_string = stringFromTestProfileFormat(test);
// std::string testFilePath = absPath("${TEMPORARY}/test-profile-convert.profile");
// {
// std::ofstream testFile(testFilePath);
// testFile << testFull_string;
// }
//
// ProfileFile pf(testFilePath);
// Profile p;
// REQUIRE_NOTHROW(
// p.convertToScene(pf)
// );
//}
//
//TEST_CASE("profile: Verify conversion to scene", "[profile]") {
// std::istringstream iss(newHorizonsProfileInput);
// ProfileFile pf(newHorizonsProfileInput);
// Profile p;
// std::string result;
// REQUIRE_NOTHROW(
// result = p.convertToScene(pf)
// );
//
// if (result != newHorizonsExpectedSceneOutput) {
// std::string testing, comparing;
// StringPerLineReader sr_result(result);
// StringPerLineReader sr_standard(newHorizonsExpectedSceneOutput);
//
// size_t lineN = 1;
// while (sr_result.getNextLine(testing)) {
// sr_standard.getNextLine(comparing);
// addLineHeaderForFailureMessage(testing, lineN);
// addLineHeaderForFailureMessage(comparing, lineN);
// REQUIRE(testing == comparing);
// lineN++;
// }
// //If this fails there are extra lines in the comparison string that weren't in result
// REQUIRE(sr_standard.getNextLine(comparing) == false);
// }
// //REQUIRE(result == newHorizonsExpectedSceneOutput);
//}
//
//TEST_CASE("profile: Detect new properties", "[profile]") {
// openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
// ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
// openspace::SynchronizationWatcher syncWatcher;
// AssetLoader assetLoader(
// state,
// &syncWatcher,
// FileSys.absolutePath("${TESTDIR}/profile/")
// );
//
// bool passed;
// lua_pushlightuserdata(*state, &passed);
// lua_pushcclosure(*state, &passTest, 1);
// lua_setglobal(*state, "passTest");
//
// Profile2 p(assetLoader);
// p.setProfileBaseDirectory("${TESTDIR}/profile");
// p.setInitialProfile("test2");
// p.addPropertiesMarkedAsChanged("initialized 1st\t123");
// p.addPropertiesMarkedAsChanged("initialized 2nd\t3.14159");
// p.addPropertiesMarkedAsChanged("initialized 3rd\ttested.");
// p.addPropertiesMarkedAsChanged("initialized fourth\tfalse.");
// std::string output = p.saveCurrentSettingsToProfile_string();
// REQUIRE(output == detectChangedPropsResult_1);
//}
//
//TEST_CASE("profile: Detect new added assets", "[profile]") {
// openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
// ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
// openspace::SynchronizationWatcher syncWatcher;
// AssetLoader assetLoader(
// state,
// &syncWatcher,
// FileSys.absolutePath("${TESTDIR}/profile/")
// );
//
// bool passed;
// lua_pushlightuserdata(*state, &passed);
// lua_pushcclosure(*state, &passTest, 1);
// lua_setglobal(*state, "passTest");
//
// std::shared_ptr<openspace::Asset> asset = assetLoader.add("initialization");
// asset->initialize();
// std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test2");
// asset2->initialize();
// std::shared_ptr<openspace::Asset> asset3 = assetLoader.add("test3");
// asset3->initialize();
//
// Profile2 p(assetLoader);
// p.setProfileBaseDirectory("${TESTDIR}/profile");
// p.setInitialProfile("test2");
// std::string output = p.saveCurrentSettingsToProfile_string();
// REQUIRE(output == detectChangedAssetsResult_1);
//}
//
//TEST_CASE("profile: Detect new added assets after reset", "[profile]") {
// openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
// ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
// openspace::SynchronizationWatcher syncWatcher;
// AssetLoader assetLoader(
// state,
// &syncWatcher,
// FileSys.absolutePath("${TESTDIR}/profile/")
// );
//
// bool passed;
// lua_pushlightuserdata(*state, &passed);
// lua_pushcclosure(*state, &passTest, 1);
// lua_setglobal(*state, "passTest");
//
// std::shared_ptr<openspace::Asset> asset = assetLoader.add("initialization");
// asset->initialize();
// std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test2");
// asset2->initialize();
// assetLoader.resetAssetEvents();
// std::shared_ptr<openspace::Asset> asset3 = assetLoader.add("test3");
// asset3->initialize();
// std::shared_ptr<openspace::Asset> asset4 = assetLoader.add("test4");
// asset4->initialize();
//
// Profile2 p(assetLoader);
// p.setProfileBaseDirectory("${TESTDIR}/profile");
// p.setInitialProfile("test2");
// std::string output = p.saveCurrentSettingsToProfile_string();
// REQUIRE(output == detectChangedAssetsResult_2);
//}
//
//TEST_CASE("profile: Detect repeat added assets from new", "[profile]") {
// openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
// ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
// openspace::SynchronizationWatcher syncWatcher;
// AssetLoader assetLoader(
// state,
// &syncWatcher,
// FileSys.absolutePath("${TESTDIR}/profile/")
// );
//
// bool passed;
// lua_pushlightuserdata(*state, &passed);
// lua_pushcclosure(*state, &passTest, 1);
// lua_setglobal(*state, "passTest");
//
// std::shared_ptr<openspace::Asset> asset = assetLoader.add("test2");
// asset->initialize();
// std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test4");
// asset2->initialize();
// std::shared_ptr<openspace::Asset> asset3 = assetLoader.add("test2");
// asset3->initialize();
//
// Profile2 p(assetLoader);
// p.setProfileBaseDirectory("${TESTDIR}/profile");
// p.setInitialProfile("test2");
// std::string output = p.saveCurrentSettingsToProfile_string();
// REQUIRE(output == detectChangedAssetsResult_3);
//}
//
//TEST_CASE("profile: Detect repeat added assets from base", "[profile]") {
// openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
// ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
// openspace::SynchronizationWatcher syncWatcher;
// AssetLoader assetLoader(
// state,
// &syncWatcher,
// FileSys.absolutePath("${TESTDIR}/profile/")
// );
//
// bool passed;
// lua_pushlightuserdata(*state, &passed);
// lua_pushcclosure(*state, &passTest, 1);
// lua_setglobal(*state, "passTest");
//
// std::shared_ptr<openspace::Asset> asset = assetLoader.add("test2");
// asset->initialize();
// std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test4");
// asset2->initialize();
// std::shared_ptr<openspace::Asset> asset3 = assetLoader.add("scene/solarsystem/planets/earth/earth");
// asset3->initialize();
//
// Profile2 p(assetLoader);
// p.setProfileBaseDirectory("${TESTDIR}/profile");
// p.setInitialProfile("test2");
// std::string output = p.saveCurrentSettingsToProfile_string();
// REQUIRE(output == detectChangedAssetsResult_4);
//}
//
//TEST_CASE("profile: Detect removed assets not already loaded", "[profile]") {
// openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
// ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
// openspace::SynchronizationWatcher syncWatcher;
// AssetLoader assetLoader(
// state,
// &syncWatcher,
// FileSys.absolutePath("${TESTDIR}/profile/")
// );
//
// bool passed;
// lua_pushlightuserdata(*state, &passed);
// lua_pushcclosure(*state, &passTest, 1);
// lua_setglobal(*state, "passTest");
//
// std::shared_ptr<openspace::Asset> asset = assetLoader.add("test2");
// asset->initialize();
// std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test4");
// asset2->initialize();
// assetLoader.remove("test5");
//
// Profile2 p(assetLoader);
// p.setProfileBaseDirectory("${TESTDIR}/profile");
// p.setInitialProfile("test2");
// std::string output = p.saveCurrentSettingsToProfile_string();
// REQUIRE(output == detectChangedAssetsResult_5);
//}
//
//TEST_CASE("profile: Detect removed assets from already loaded", "[profile]") {
// openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
// ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
// openspace::SynchronizationWatcher syncWatcher;
// AssetLoader assetLoader(
// state,
// &syncWatcher,
// FileSys.absolutePath("${TESTDIR}/profile/")
// );
//
// bool passed;
// lua_pushlightuserdata(*state, &passed);
// lua_pushcclosure(*state, &passTest, 1);
// lua_setglobal(*state, "passTest");
//
// std::shared_ptr<openspace::Asset> asset = assetLoader.add("test2");
// asset->initialize();
// std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test4");
// asset2->initialize();
// assetLoader.remove("scene/solarsystem/planets/earth/earth");
// assetLoader.remove("scene/solarsystem/planets/earth/satellites/satellites");
//
// Profile2 p(assetLoader);
// p.setProfileBaseDirectory("${TESTDIR}/profile");
// p.setInitialProfile("test2");
// std::string output = p.saveCurrentSettingsToProfile_string();
// REQUIRE(output == detectChangedAssetsResult_6);
//}