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138 lines
5.6 KiB
C++
138 lines
5.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2022 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLECONSTELLATIONLINES___H__
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#define __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLECONSTELLATIONLINES___H__
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#include <modules/space/rendering/renderableconstellation.h>
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#include <modules/space/speckloader.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/selectionproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/ivec2property.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/util/distanceconversion.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <unordered_map>
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namespace ghoul::filesystem { class File; }
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namespace ghoul::fontrendering { class Font; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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namespace documentation { struct Documentation; }
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class RenderableConstellationLines : public RenderableConstellation {
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public:
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explicit RenderableConstellationLines(const ghoul::Dictionary& dictionary);
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~RenderableConstellationLines() override = default;
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void initialize() override;
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void initializeGL() override;
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void deinitialize() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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enum MeshType {
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Solid = 0,
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Wire = 1,
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Point = 2,
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INVALID = 9
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};
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struct RenderingMesh {
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int meshIndex;
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int colorIndex;
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int textureIndex;
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// From: Partiview User's Guide
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// Brian Abbott
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// Hayden Planetarium American Museum of Natural History New York, USA
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// "Specifies the dimensions of the mesh"
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// "If you wish to draw a line between points, then numU will be 1 while
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// numV will equal the number of points to connect.
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// If you want a square, 4000×4000 grid with lines every 200 units,
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// then numU numV will both equal 21
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int numU;
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int numV;
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MeshType style;
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std::vector<GLuint> vaoArray;
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std::vector<GLuint> vboArray;
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std::vector<GLfloat> vertices;
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bool isEnabled = true;
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std::string identifier;
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};
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void createMeshes();
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void renderMeshes(const RenderData& data, const glm::dmat4& modelViewMatrix,
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const glm::dmat4& projectionMatrix);
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bool loadData();
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bool readSpeckFile();
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/**
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* Callback method that gets triggered when <code>_selectedMeshes</code>
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* changes.
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*/
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void selectionPropertyHasChanged();
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bool _hasSpeckFile = false;
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bool _dataIsDirty = true;
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bool _textColorIsDirty = true;
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std::vector<std::string> _assetSelectedMeshes;
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properties::BoolProperty _drawElements;
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ghoul::opengl::ProgramObject* _program = nullptr;
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UniformCache(modelViewTransform, projectionTransform, alphaValue,
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color) _uniformCache;
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std::shared_ptr<ghoul::fontrendering::Font> _font = nullptr;
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std::string _speckFile;
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DistanceUnit _unit = DistanceUnit::Parsec;
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std::vector<float> _fullData;
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std::unordered_map<int, glm::vec3> _meshColorMap;
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std::unordered_map<int, RenderingMesh> _renderingMeshesMap;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLECONSTELLATIONLINES___H__
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