mirror of
https://github.com/OpenSpace/OpenSpace.git
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137 lines
5.6 KiB
C++
137 lines
5.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__
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#define __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/matrix/dmat4property.h>
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#include <openspace/properties/matrix/mat3property.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <ghoul/misc/managedmemoryuniqueptr.h>
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#include <ghoul/io/model/modelreader.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <memory>
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace ghoul::modelgeometry { class ModelGeometry; }
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namespace openspace {
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struct RenderData;
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struct UpdateData;
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class LightSource;
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namespace documentation { struct Documentation; }
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class RenderableModel : public Renderable {
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public:
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RenderableModel(const ghoul::Dictionary& dictionary);
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~RenderableModel() override = default;
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void initialize() override;
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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enum class AnimationMode {
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Once = 0,
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LoopFromStart,
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LoopInfinitely,
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BounceFromStart,
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BounceInfinitely
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};
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std::unique_ptr<ghoul::modelgeometry::ModelGeometry> _geometry;
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double _modelScale = 1.0;
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bool _invertModelScale = false;
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bool _forceRenderInvisible = false;
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bool _notifyInvisibleDropped = true;
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std::string _animationStart;
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AnimationMode _animationMode = AnimationMode::Once;
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properties::BoolProperty _enableAnimation;
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properties::FloatProperty _ambientIntensity;
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properties::FloatProperty _diffuseIntensity;
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properties::FloatProperty _specularIntensity;
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properties::BoolProperty _performShading;
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properties::BoolProperty _enableFaceCulling;
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properties::DMat4Property _modelTransform;
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properties::Vec3Property _rotationVec;
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properties::BoolProperty _enableDepthTest;
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properties::OptionProperty _blendingFuncOption;
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std::string _vertexShaderPath;
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std::string _fragmentShaderPath;
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ghoul::opengl::ProgramObject* _program = nullptr;
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UniformCache(nLightSources, lightDirectionsViewSpace, lightIntensities,
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modelViewTransform, normalTransform, projectionTransform,
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performShading, ambientIntensity, diffuseIntensity,
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specularIntensity, performManualDepthTest, gBufferDepthTexture,
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resolution, opacity) _uniformCache;
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std::vector<std::unique_ptr<LightSource>> _lightSources;
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// Buffers for uniform uploading
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std::vector<float> _lightIntensitiesBuffer;
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std::vector<glm::vec3> _lightDirectionsViewSpaceBuffer;
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properties::PropertyOwner _lightSourcePropertyOwner;
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// Framebuffer and screen space quad
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GLuint _framebuffer = 0;
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GLuint _quadVao = 0;
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GLuint _quadVbo = 0;
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bool _shouldRenderTwice = false;
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// Opacity program
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ghoul::opengl::ProgramObject* _quadProgram = nullptr;
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UniformCache(opacity, colorTexture, depthTexture, viewport,
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resolution) _uniformOpacityCache;
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// Store the original RenderBin
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Renderable::RenderBin _originalRenderBin;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__
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