Files
OpenSpace/modules/base/rendering/renderabletimevaryingsphere.cpp
2023-04-15 09:33:31 +02:00

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19 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2023 *
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#include <modules/base/rendering/renderabletimevaryingsphere.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/sphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/glm.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/crc32.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/programobject.h>
#include <filesystem>
#include <optional>
namespace {
constexpr std::array<const char*, 5> UniformNames = {
"opacity", "modelViewProjection", "modelViewRotation", "colorTexture",
"mirrorTexture"
};
enum class Orientation {
Outside = 0,
Inside,
Both
};
constexpr openspace::properties::Property::PropertyInfo TextureSourceInfo = {
"TextureSource",
"Texture Source",
"This value specifies a directory of images that are loaded from disk and is "
"used as a texture that is applied to this sphere. The images are expected to "
"be an equirectangular projection",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MirrorTextureInfo = {
"MirrorTexture",
"Mirror Texture",
"Mirror the texture along the x-axis",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo OrientationInfo = {
"Orientation",
"Orientation",
"Specifies whether the texture is applied to the inside of the sphere, the "
"outside of the sphere, or both",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"This value specifies the number of segments that the sphere is separated in",
// @VISIBILITY(2.67)
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"This value specifies the radius of the sphere in meters",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FadeOutThresholdInfo = {
"FadeOutThreshold",
"Fade-Out Threshold",
"This value determines percentage of the sphere is visible before starting "
"fading-out it",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FadeInThresholdInfo = {
"FadeInThreshold",
"Fade-In Threshold",
"Distance from center of MilkyWay from where the astronomical object starts to "
"fade in",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DisableFadeInOutInfo = {
"DisableFadeInOut",
"Disable Fade-In/Fade-Out effects",
"Enables/Disables the Fade-In/Out effects",
// @VISIBILITY(2.33)
openspace::properties::Property::Visibility::User
};
struct [[codegen::Dictionary(RenderableTimeVaryingSphere)]] Parameters {
// [[codegen::verbatim(SizeInfo.description)]]
float size;
// [[codegen::verbatim(SegmentsInfo.description)]]
int segments;
// [[codegen::verbatim(TextureSourceInfo.description)]]
std::string textureSource;
enum class [[codegen::map(Orientation)]] Orientation {
Outside,
Inside,
Both
};
// [[codegen::verbatim(OrientationInfo.description)]]
std::optional<Orientation> orientation;
// [[codegen::verbatim(MirrorTextureInfo.description)]]
std::optional<bool> mirrorTexture;
// [[codegen::verbatim(FadeOutThresholdInfo.description)]]
std::optional<float> fadeOutThreshold [[codegen::inrange(0.0, 1.0)]];
// [[codegen::verbatim(FadeInThresholdInfo.description)]]
std::optional<float> fadeInThreshold;
// [[codegen::verbatim(DisableFadeInOutInfo.description)]]
std::optional<bool> disableFadeInOut;
};
#include "renderabletimevaryingsphere_codegen.cpp"
} // namespace
namespace openspace {
double extractTriggerTimeFromFileName(const std::string& filePath);
documentation::Documentation RenderableTimeVaryingSphere::Documentation() {
return codegen::doc<Parameters>("base_renderable_time_varying_sphere");
}
RenderableTimeVaryingSphere::RenderableTimeVaryingSphere(
const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _textureSourcePath(TextureSourceInfo)
, _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown)
, _size(SizeInfo, 1.f, 0.f, 1e35f)
, _segments(SegmentsInfo, 8, 4, 1000)
, _mirrorTexture(MirrorTextureInfo, false)
, _disableFadeInDistance(DisableFadeInOutInfo, true)
, _fadeInThreshold(FadeInThresholdInfo, -1.f, -1.f, 1.f)
, _fadeOutThreshold(FadeOutThresholdInfo, -1.f, -1.f, 1.f)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(Fadeable::_opacity);
_size = p.size;
_segments = p.segments;
_textureSourcePath = p.textureSource;
_orientation.addOptions({
{ static_cast<int>(Orientation::Outside), "Outside" },
{ static_cast<int>(Orientation::Inside), "Inside" },
{ static_cast<int>(Orientation::Both), "Both" }
});
if (p.orientation.has_value()) {
_orientation = static_cast<int>(codegen::map<Orientation>(*p.orientation));
}
else {
_orientation = static_cast<int>(Orientation::Outside);
}
addProperty(_orientation);
_size.setExponent(20.f);
_size.onChange([this]() {
setBoundingSphere(_size);
_sphereIsDirty = true;
});
addProperty(_size);
addProperty(_segments);
_segments.onChange([this]() { _sphereIsDirty = true; });
addProperty(_mirrorTexture);
addProperty(_fadeOutThreshold);
addProperty(_fadeInThreshold);
_mirrorTexture = p.mirrorTexture.value_or(_mirrorTexture);
_fadeOutThreshold = p.fadeOutThreshold.value_or(_fadeOutThreshold);
_fadeInThreshold = p.fadeInThreshold.value_or(_fadeInThreshold);
if (_fadeOutThreshold || _fadeInThreshold) {
_disableFadeInDistance = false;
addProperty(_disableFadeInDistance);
}
setBoundingSphere(_size);
}
bool RenderableTimeVaryingSphere::isReady() const {
return _shader && _texture;
}
void RenderableTimeVaryingSphere::initializeGL() {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_shader = BaseModule::ProgramObjectManager.request(
"Timevarying Sphere",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"Timevarying Sphere",
absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
);
}
);
_shader->setIgnoreUniformLocationError(
ghoul::opengl::ProgramObject::IgnoreError::Yes
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
extractMandatoryInfoFromSourceFolder();
computeSequenceEndTime();
loadTexture();
}
void RenderableTimeVaryingSphere::deinitializeGL() {
_texture = nullptr;
BaseModule::ProgramObjectManager.release(
"Timevarying Sphere",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_files.clear();
_shader = nullptr;
}
void RenderableTimeVaryingSphere::render(const RenderData& data, RendererTasks&) {
Orientation orientation = static_cast<Orientation>(_orientation.value());
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::dmat3 modelRotation = data.modelTransform.rotation;
_shader->activate();
glm::mat4 modelViewProjection = data.camera.projectionMatrix() *
glm::mat4(data.camera.combinedViewMatrix() * modelTransform);
_shader->setUniform(_uniformCache.modelViewProjection, modelViewProjection);
glm::mat3 modelViewRotation = glm::mat3(
glm::dmat3(data.camera.viewRotationMatrix()) * modelRotation
);
_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
float adjustedOpacity = opacity();
if (!_disableFadeInDistance) {
if (_fadeInThreshold > -1.0) {
const float logDistCamera = glm::log(static_cast<float>(
glm::distance(data.camera.positionVec3(), data.modelTransform.translation)
));
const float startLogFadeDistance = glm::log(_size * _fadeInThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDistCamera > startLogFadeDistance &&
logDistCamera < stopLogFadeDistance)
{
const float fadeFactor = glm::clamp(
(logDistCamera - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= fadeFactor;
}
else if (logDistCamera <= startLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
if (_fadeOutThreshold > -1.0) {
const float logDistCamera = glm::log(static_cast<float>(
glm::distance(data.camera.positionVec3(), data.modelTransform.translation)
));
const float startLogFadeDistance = glm::log(_size * _fadeOutThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDistCamera > startLogFadeDistance &&
logDistCamera < stopLogFadeDistance)
{
const float fadeFactor = glm::clamp(
(logDistCamera - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= (1.f - fadeFactor);
}
else if (logDistCamera >= stopLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
}
// Performance wise
if (adjustedOpacity < 0.01f) {
return;
}
_shader->setUniform(_uniformCache.opacity, adjustedOpacity);
_shader->setUniform(_uniformCache._mirrorTexture, _mirrorTexture);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform(_uniformCache.colorTexture, unit);
// Setting these states should not be necessary,
// since they are the default state in OpenSpace.
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
if (orientation == Orientation::Inside) {
glCullFace(GL_FRONT);
}
else if (orientation == Orientation::Both) {
glDisable(GL_CULL_FACE);
}
if (_renderBin == Renderable::RenderBin::PreDeferredTransparent) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
}
_sphere->render();
if (_renderBin == Renderable::RenderBin::PreDeferredTransparent) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(true);
}
_shader->setIgnoreUniformLocationError(ghoul::opengl::ProgramObject::IgnoreError::No);
_shader->deactivate();
if (orientation == Orientation::Inside) {
glCullFace(GL_BACK);
}
else if (orientation == Orientation::Both) {
glEnable(GL_CULL_FACE);
}
glDisable(GL_CULL_FACE);
}
void RenderableTimeVaryingSphere::extractMandatoryInfoFromSourceFolder() {
// Ensure that the source folder exists and then extract
// the files with the same extension as <inputFileTypeString>
namespace fs = std::filesystem;
fs::path sourceFolder = absPath(_textureSourcePath);
if (!std::filesystem::is_directory(sourceFolder)) {
throw ghoul::RuntimeError(
"Source folder for timevaryingsphere is not a valid directory"
);
}
// Extract all file paths from the provided folder
_files.clear();
namespace fs = std::filesystem;
for (const fs::directory_entry& e : fs::directory_iterator(sourceFolder)) {
if (!e.is_regular_file()) {
continue;
}
std::string filePath = e.path().string();
double time = extractTriggerTimeFromFileName(filePath);
std::unique_ptr<ghoul::opengl::Texture> t =
ghoul::io::TextureReader::ref().loadTexture(filePath, 2);
t->setInternalFormat(GL_COMPRESSED_RGBA);
t->uploadTexture();
t->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
t->purgeFromRAM();
_files.push_back({ filePath, time, std::move(t) });
}
std::sort(
_files.begin(), _files.end(),
[](const FileData& a, const FileData& b) {
return a.time < b.time;
}
);
// Ensure that there are available and valid source files left
if (_files.empty()) {
throw ghoul::RuntimeError(
"Source folder for timevaryingsphere contains no files"
);
}
}
void RenderableTimeVaryingSphere::update(const UpdateData& data) {
if (!_enabled) {
return;
}
if (_shader->isDirty()) {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
const double currentTime = data.time.j2000Seconds();
const bool isInInterval = (currentTime >= _files[0].time) &&
(currentTime < _sequenceEndTime);
if (isInInterval) {
const size_t nextIdx = _activeTriggerTimeIndex + 1;
if (
// true => We stepped back to a time represented by another state
currentTime < _files[_activeTriggerTimeIndex].time ||
// true => We stepped forward to a time represented by another state
(nextIdx < _files.size() && currentTime >= _files[nextIdx].time))
{
updateActiveTriggerTimeIndex(currentTime);
_sphereIsDirty = true;
} // else {we're still in same state as previous frame (no changes needed)}
}
else {
// not in interval => set everything to false
_activeTriggerTimeIndex = 0;
}
if (_sphereIsDirty) {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
loadTexture();
_sphereIsDirty = false;
}
}
// Extract J2000 time from file names
// Requires files to be named as such: 'YYYY-MM-DDTHH-MM-SS-XXX.png'
double extractTriggerTimeFromFileName(const std::string& filePath) {
// Extract the filename from the path (without extension)
std::string timeString = std::filesystem::path(filePath).stem().string();
// Ensure the separators are correct
timeString.replace(4, 1, "-");
timeString.replace(7, 1, "-");
timeString.replace(13, 1, ":");
timeString.replace(16, 1, ":");
timeString.replace(19, 1, ".");
return Time::convertTime(timeString);
}
void RenderableTimeVaryingSphere::updateActiveTriggerTimeIndex(double currentTime) {
auto iter = std::upper_bound(
_files.begin(), _files.end(), currentTime,
[](double value, const FileData& f) {
return value < f.time;
}
);
if (iter != _files.end()) {
if (iter != _files.begin()) {
ptrdiff_t idx = std::distance(_files.begin(), iter);
_activeTriggerTimeIndex = static_cast<int>(idx - 1);
}
else {
_activeTriggerTimeIndex = 0;
}
}
else {
_activeTriggerTimeIndex = static_cast<int>(_files.size()) - 1;
}
}
void RenderableTimeVaryingSphere::computeSequenceEndTime() {
if (_files.size() > 1) {
const double lastTriggerTime = _files[_files.size() - 1].time;
const double sequenceDuration = lastTriggerTime - _files[0].time;
const double averageStateDuration = sequenceDuration /
(static_cast<double>(_files.size()) - 1.0);
_sequenceEndTime = lastTriggerTime + averageStateDuration;
}
}
void RenderableTimeVaryingSphere::loadTexture() {
if (_activeTriggerTimeIndex != -1) {
_texture = _files[_activeTriggerTimeIndex].texture.get();
}
}
} // namespace openspace