mirror of
https://github.com/OpenSpace/OpenSpace.git
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222 lines
9.2 KiB
C++
222 lines
9.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/autonavigation/pathcurves.h>
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#include <modules/autonavigation/helperfunctions.h>
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#include <openspace/query/query.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/logging/logmanager.h>
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namespace {
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constexpr const char* _loggerCat = "PathCurve";
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} // namespace
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namespace openspace::autonavigation {
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PathCurve::~PathCurve() {}
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// Approximate the curve length by dividing the curve into smaller linear
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// segments and accumulate their length
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double PathCurve::arcLength(double tLimit) {
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double dt = 0.01; // TODO: choose a good dt
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double sum = 0.0;
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for (double t = 0.0; t <= tLimit - dt; t += dt) {
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double ds = glm::length(valueAt(t + dt) - valueAt(t));
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sum += ds;
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}
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return sum;
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}
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// TODO: remove when not needed
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// Created for debugging
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std::vector<glm::dvec3> PathCurve::getPoints() {
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return _points;
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}
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BezierCurve::BezierCurve(CameraState& start, CameraState& end) {
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 endNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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// vectors pointing away from target nodes
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glm::dvec3 startDirection = start.position - startNodePos;
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glm::dvec3 endDirection = end.position - endNodePos;
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_points.push_back(start.position);
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_points.push_back(start.position + 10.0 * startDirection);
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_points.push_back(end.position + 10.0 * endDirection);
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_points.push_back(end.position);
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}
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glm::dvec3 BezierCurve::valueAt(double t) {
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return interpolation::cubicBezier(t,
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_points[0], _points[1], _points[2], _points[3]);
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}
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Bezier2Curve::Bezier2Curve(CameraState& start, CameraState& end) {
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// START:
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 startDirection = start.position - startNodePos;
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// END:
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glm::dvec3 endNodePos = sceneGraphNode(end.referenceNode)->worldPosition();
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glm::dvec3 endDirection = end.position - endNodePos;
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// MIDDLE: one knot and two control points parallell to target nodes
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glm::dvec3 AB = endNodePos - startNodePos;
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glm::dvec3 C = normalize(startDirection + endDirection);
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glm::dvec3 CparAB = glm::dot(C, normalize(AB))* normalize(AB);
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glm::dvec3 CortAB = normalize(C - CparAB);
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double d = glm::length(AB);
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// TODO: set points that actually look good
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_points.push_back(start.position);
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_points.push_back(start.position + 2.0 * startDirection);
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_points.push_back(start.position + 1.5 * d * CortAB);
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_points.push_back(start.position + 1.5 * d * CortAB + 0.5 * AB);
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_points.push_back(end.position + 1.5 * d * CortAB);
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_points.push_back(end.position + 2.0 * endDirection);
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_points.push_back(end.position);
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}
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glm::dvec3 Bezier2Curve::valueAt(double t) {
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return interpolation::piecewiseCubicBezier(t, _points);
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}
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Bezier3Curve::Bezier3Curve(CameraState& start, CameraState& end) {
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// TODO: CALCULATE AND SET CONDITION BOOLS IN CURVE CONSTRUCTOR
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 startDirection = start.position - startNodePos;
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double startRadius = sceneGraphNode(start.referenceNode)->boundingSphere();
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double endRadius = sceneGraphNode(end.referenceNode)->boundingSphere();
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glm::dvec3 endNodePos = sceneGraphNode(end.referenceNode)->worldPosition();
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glm::dvec3 endDirection = end.position - endNodePos;
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glm::dvec3 nodePosDiff = endNodePos - startNodePos;
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double cosStartAngle = glm::dot(normalize(startDirection), normalize(nodePosDiff));
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double cosEndAngle = glm::dot(normalize(endDirection), normalize(nodePosDiff));
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// TODO: Test with raycaster, test is dependent on start position
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bool TARGET_BEHIND_STARTNODE = cosStartAngle < -0.8;
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bool TARGET_ON_BACKSIDE = cosEndAngle > 0.8;
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bool TARGET_IN_OPPOSITE_DIRECTION = cosStartAngle > 0.7;
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// SET CONTROL POINTS
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_points.push_back(start.position);
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_points.push_back(start.position + 2.0 * startRadius * normalize(startDirection));
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if ( TARGET_BEHIND_STARTNODE )
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{
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glm::dvec3 parallell = normalize(nodePosDiff) * glm::dot(startDirection, normalize(nodePosDiff));
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glm::dvec3 orthogonal = normalize(startDirection - parallell);
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//Point on the side of start node
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double dist = 5.0 * startRadius;
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glm::dvec3 extraKnot = startNodePos + dist * orthogonal;
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_points.push_back(extraKnot - parallell);
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_points.push_back(extraKnot);
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_points.push_back(extraKnot + parallell);
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}
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if (TARGET_IN_OPPOSITE_DIRECTION && ! TARGET_ON_BACKSIDE) {
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glm::dvec3 parallell = normalize(nodePosDiff * glm::dot(startDirection, normalize(nodePosDiff)));
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glm::dvec3 orthogonal = normalize(normalize(startDirection) - parallell);
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// Distant middle point
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double dist = 0.5 * length(nodePosDiff);
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glm::dvec3 extraKnot = startNodePos - dist * parallell + 3.0 * dist * orthogonal;
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_points.push_back(extraKnot - 0.5 * dist * parallell);
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_points.push_back(extraKnot);
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_points.push_back(extraKnot + 0.5 * dist * parallell);
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}
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if (TARGET_ON_BACKSIDE)
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{
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glm::dvec3 parallell = normalize(nodePosDiff) * glm::dot(endDirection, normalize(nodePosDiff));
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glm::dvec3 orthogonal = normalize(endDirection - parallell);
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//Point on the side of start node
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double dist = 5.0 * endRadius;
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glm::dvec3 extraKnot = endNodePos + dist * orthogonal;
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_points.push_back(extraKnot - parallell);
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_points.push_back(extraKnot);
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_points.push_back(extraKnot + parallell);
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}
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_points.push_back(end.position + 2.0 * endRadius * normalize(endDirection));
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_points.push_back(end.position);
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}
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glm::dvec3 Bezier3Curve::valueAt(double t) {
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return interpolation::piecewiseCubicBezier(t, _points);
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}
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LinearCurve::LinearCurve(CameraState& start, CameraState& end) {
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_points.push_back(start.position);
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_points.push_back(end.position);
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}
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glm::dvec3 LinearCurve::valueAt(double t) {
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return interpolation::linear(t, _points[0], _points[1]);
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}
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Linear2Curve::Linear2Curve(CameraState& start, CameraState& end) {
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// START:
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glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
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glm::dvec3 startDirection = start.position - startNodePos;
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// END:
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glm::dvec3 endNodePos = sceneGraphNode(end.referenceNode)->worldPosition();
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glm::dvec3 endDirection = end.position - endNodePos;
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// MIDDLE:
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glm::dvec3 AB = endNodePos - startNodePos;
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glm::dvec3 C = normalize(startDirection + endDirection);
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glm::dvec3 CparAB = glm::dot(C, normalize(AB))* normalize(AB);
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glm::dvec3 CortAB = normalize(C - CparAB);
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double d = glm::length(AB);
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_points.push_back(start.position);
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_points.push_back(start.position + 2.0 * d * CortAB + 0.5 * AB); //TODO: use scale instead of 2.0
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_points.push_back(end.position);
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}
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glm::dvec3 Linear2Curve::valueAt(double t) {
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return interpolation::piecewiseLinear(t, _points);
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}
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// TODO: Iprove handling of pauses
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PauseCurve::PauseCurve(CameraState& state) {
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_points.push_back(state.position);
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}
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glm::dvec3 PauseCurve::valueAt(double t) {
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return _points[0];
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}
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} // namespace openspace::autonavigation
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