Files
OpenSpace/modules/globebrowsing/datastructures/chunknode.cpp
2016-04-11 13:41:06 -04:00

230 lines
7.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <ghoul/misc/assert.h>
#include <modules/globebrowsing/datastructures/chunknode.h>
#include <modules/globebrowsing/rendering/chunklodglobe.h>
#include <modules/globebrowsing/util/converter.h>
namespace {
const std::string _loggerCat = "ChunkNode";
}
namespace openspace {
int ChunkNode::instanceCount = 0;
ChunkNode::ChunkNode(ChunkLodGlobe& owner, const LatLonPatch& bounds, ChunkNode* parent)
: _owner(owner)
, bounds(bounds)
, _parent(parent)
{
_children[0] = nullptr;
_children[1] = nullptr;
_children[2] = nullptr;
_children[3] = nullptr;
instanceCount++;
}
ChunkNode::~ChunkNode() {
instanceCount--;
}
bool ChunkNode::isRoot() const {
return _parent == nullptr;
}
bool ChunkNode::isLeaf() const {
return _children[0] == nullptr;
}
bool ChunkNode::initialize() {
if (!isLeaf()) {
for (int i = 0; i < 4; ++i) {
_children[i]->initialize();
}
}
return isReady();
}
bool ChunkNode::deinitialize() {
if (!isLeaf()) {
for (int i = 0; i < 4; ++i) {
_children[i]->deinitialize();
}
}
return true;
}
bool ChunkNode::isReady() const{
bool ready = true;
return ready;
}
void ChunkNode::render(const RenderData& data) {
ghoul_assert(isRoot(), "this method should only be invoked on root");
//LDEBUG("-------------");
internalUpdateChunkTree(data, 0);
internalRender(data, 0);
}
// Returns true or false wether this node can be merge or not
bool ChunkNode::internalUpdateChunkTree(const RenderData& data, int depth) {
if (isLeaf()) {
int desiredDepth = desiredSplitDepth(data);
if (desiredDepth > depth) {
split();
}
else if(desiredDepth < depth){
return true; // request a merge from parent
}
return false;
}
else {
int requestedMergeMask = 0;
for (int i = 0; i < 4; ++i) {
if (_children[i]->internalUpdateChunkTree(data, depth + 1)) {
requestedMergeMask |= (1 << i);
}
}
// check if all children requested merge
if (requestedMergeMask == 0xf) {
merge();
// re-run this method on this, now that this is a leaf node
return internalUpdateChunkTree(data, depth);
}
return false;
}
}
void ChunkNode::internalRender(const RenderData& data, int currLevel) {
if (isLeaf()) {
RenderableLatLonPatch& templatePatch = _owner.getTemplatePatch();
templatePatch.setPatch(bounds);
templatePatch.render(data);
}
else {
for (int i = 0; i < 4; ++i) {
_children[i]->internalRender(data, currLevel+1);
}
}
}
int ChunkNode::desiredSplitDepth(const RenderData& data) {
Vec3 normal = bounds.center.asUnitCartesian();
Vec3 pos = data.position.dvec3() + _owner.globeRadius * normal;
// Temporay ugly fix for Camera::position() is broken.
Vec3 buggedCameraPos = data.camera.position().dvec3();
Vec3 cameraDirection = Vec3(data.camera.viewDirection());
Vec3 cameraPos = buggedCameraPos - _owner.globeRadius * cameraDirection;
Vec3 cameraToChunk = pos - cameraPos;
// if camera points at same direction as latlon patch normal,
// we see the back side and dont have to split it
Scalar cosNormalCameraDirection = glm::dot(normal, cameraDirection);
if (cosNormalCameraDirection > 0.3) {
return _owner.minSplitDepth;
}
Scalar distance = glm::length(cameraToChunk) + _owner.globeRadius;
_owner.minDistToCamera = fmin(_owner.minDistToCamera, distance);
int depthRange = _owner.maxSplitDepth - _owner.minSplitDepth;
Scalar scaleFactor = depthRange * _owner.globeRadius * 25*bounds.unitArea();
int desiredDepth = _owner.minSplitDepth + floor(scaleFactor / distance);
return glm::clamp(desiredDepth, _owner.minSplitDepth, _owner.maxSplitDepth);
}
void ChunkNode::update(const UpdateData& data) {
ghoul_assert(isRoot(), "this method should only be invoked on root");
//internalUpdate(data, 0);
}
void ChunkNode::internalUpdate(const UpdateData& data, int currLevel) {
if (!isLeaf()) {
for (int i = 0; i < 4; ++i) {
_children[i]->internalUpdate(data, currLevel + 1);
}
}
}
void ChunkNode::split(int depth) {
if (depth > 0 && isLeaf()) {
// Defining short handles for center, halfSize and quarterSize
const LatLon& c = bounds.center;
const LatLon& hs = bounds.halfSize;
LatLon qs = LatLon(0.5 * hs.lat, 0.5 * hs.lon);
// Subdivide bounds
LatLonPatch nwBounds = LatLonPatch(LatLon(c.lat + qs.lat, c.lon - qs.lon), qs);
LatLonPatch neBounds = LatLonPatch(LatLon(c.lat - qs.lat, c.lon - qs.lon), qs);
LatLonPatch swBounds = LatLonPatch(LatLon(c.lat + qs.lat, c.lon + qs.lon), qs);
LatLonPatch seBounds = LatLonPatch(LatLon(c.lat - qs.lat, c.lon + qs.lon), qs);
// Create new chunk nodes
_children[Quad::NORTH_WEST] = std::unique_ptr<ChunkNode>(new ChunkNode(_owner, nwBounds, this));
_children[Quad::NORTH_EAST] = std::unique_ptr<ChunkNode>(new ChunkNode(_owner, neBounds, this));
_children[Quad::SOUTH_WEST] = std::unique_ptr<ChunkNode>(new ChunkNode(_owner, swBounds, this));
_children[Quad::SOUTH_EAST] = std::unique_ptr<ChunkNode>(new ChunkNode(_owner, seBounds, this));
}
if (depth - 1 > 0) {
for (int i = 0; i < 4; ++i) {
_children[i]->split(depth - 1);
}
}
}
void ChunkNode::merge() {
for (int i = 0; i < 4; ++i) {
if (_children[i] != nullptr) {
_children[i]->merge();
}
_children[i] = nullptr;
}
}
const ChunkNode& ChunkNode::getChild(Quad quad) const {
return *_children[quad];
}
} // namespace openspace