Files
OpenSpace/modules/globebrowsing/rendering/texturetileset.cpp
2016-04-19 15:20:18 -04:00

146 lines
5.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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****************************************************************************************/
#include <modules/globebrowsing/rendering/texturetileset.h>
#include <ghoul/opengl/texturemanager.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <glm/glm.hpp>
namespace {
const std::string _loggerCat = "TextureTileSet";
}
namespace openspace {
TextureTileSet::TextureTileSet(LatLon sizeLevel0, LatLon offsetLevel0, int depth)
: _sizeLevel0(sizeLevel0)
, _offsetLevel0(offsetLevel0)
, _depth(depth)
{
// Set e texture to test
_testTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath("textures/earth_bluemarble.jpg")));
if (_testTexture) {
LDEBUG("Loaded texture from '" << "textures/earth_bluemarble.jpg" << "'");
_testTexture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//_testTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_testTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
}
}
TextureTileSet::~TextureTileSet(){
}
TileIndex TextureTileSet::getTileIndex(LatLonPatch patch) {
// Calculate the level of the index depanding on the size of the incoming patch.
// The level is as big as possible (as far down as possible) but it can't be
// too big since at maximum four tiles should be used to cover a patch
int level = log2(static_cast<int>(glm::max(
_sizeLevel0.lat / (patch.size().lat),
_sizeLevel0.lon / (patch.size().lon))));
// If the depth is not big enough, the level must be clamped.
level = glm::min(level, _depth);
// Calculate the index in x y where the tile should be positioned
Vec2 tileSize = _sizeLevel0.toLonLatVec2() / pow(2, level);
Vec2 nw = patch.northWestCorner().toLonLatVec2();
Vec2 offset = _offsetLevel0.toLonLatVec2();
glm::ivec2 tileIndexXY = (nw - offset) / tileSize;
// Flip y since indices increase from top to bottom
tileIndexXY.y *= -1;
// Create the tileindex
TileIndex tileIndex = { tileIndexXY.x, tileIndexXY.y, level };
return tileIndex;
}
std::shared_ptr<Texture> TextureTileSet::getTile(LatLonPatch patch) {
return getTile(getTileIndex(patch));
}
std::shared_ptr<Texture> TextureTileSet::getTile(const TileIndex& tileIndex) {
return _testTexture;
}
LatLonPatch TextureTileSet::getTilePositionAndScale(const TileIndex& tileIndex) {
LatLon tileSize = LatLon(
_sizeLevel0.lat / pow(2, tileIndex.level),
_sizeLevel0.lon / pow(2, tileIndex.level));
LatLon northWest = LatLon(
_offsetLevel0.lat + tileIndex.y * tileSize.lat,
_offsetLevel0.lon + tileIndex.x * tileSize.lon);
return LatLonPatch(
LatLon(northWest.lat - tileSize.lat / 2, northWest.lon + tileSize.lon / 2),
LatLon(tileSize.lat / 2, tileSize.lon / 2));
}
glm::mat3 TextureTileSet::getUvTransformationPatchToTile(
LatLonPatch patch,
const TileIndex& tileIndex)
{
LatLonPatch tile = getTilePositionAndScale(tileIndex);
return getUvTransformationPatchToTile(patch, tile);
}
glm::mat3 TextureTileSet::getUvTransformationPatchToTile(
LatLonPatch patch,
LatLonPatch tile)
{
Vec2 posDiff =
patch.southWestCorner().toLonLatVec2() -
tile.southWestCorner().toLonLatVec2();
glm::mat3 invTileScale = glm::mat3(
{ 1 / (tile.halfSize().lon * 2), 0, 0,
0, 1 / (tile.halfSize().lat * 2), 0,
0, 0, 1 });
glm::mat3 globalTranslation = glm::mat3(
{ 1, 0, 0,
0, 1, 0,
posDiff.x, posDiff.y, 1 });
glm::mat3 patchScale = glm::mat3(
{ (patch.halfSize().lon * 2), 0, 0,
0, (patch.halfSize().lat * 2), 0,
0, 0, 1 });
return invTileScale * globalTranslation * patchScale;
}
} // namespace openspace