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OpenSpace/include/openspace/rendering/framebufferrenderer.h
Jonathas Costa 929bd9ae05 Merged.
2017-11-09 15:46:46 -05:00

137 lines
5.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___FRAMEBUFFERRENDERER___H__
#define __OPENSPACE_CORE___FRAMEBUFFERRENDERER___H__
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/glm.h>
#include <string>
#include <vector>
#include <map>
#include <openspace/rendering/deferredcasterlistener.h>
#include <openspace/rendering/raycasterlistener.h>
#include <openspace/rendering/renderer.h>
#include <openspace/util/updatestructures.h>
namespace ghoul { class Dictionary; }
namespace ghoul::filesystem { class File; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
}
namespace openspace {
class Camera;
class Scene;
class FramebufferRenderer : public Renderer, public RaycasterListener, public DeferredcasterListener {
public:
FramebufferRenderer();
virtual ~FramebufferRenderer();
void initialize() override;
void deinitialize() override;
void updateResolution();
void updateRaycastData();
void updateDeferredcastData();
void updateHDRData();
void updateMSAASamplingPattern();
void setCamera(Camera* camera) override;
void setScene(Scene* scene) override;
void setResolution(glm::ivec2 res) override;
void setNAaSamples(const int nAaSamples) override;
void setHDRExposure(const float hdrExposure) override;
void setHDRBackground(const float hdrBackground) override;
void setGamma(const float gamma) override;
float hdrBackground() const override;
const int nAaSamples() const override;
const double * mSSAPattern() const override;
void update() override;
void render(float blackoutFactor, bool doPerformanceMeasurements) override;
/**
* Update render data
* Responsible for calling renderEngine::setRenderData
*/
virtual void updateRendererData() override;
virtual void raycastersChanged(VolumeRaycaster& raycaster, bool attached) override;
virtual void deferredcastersChanged(Deferredcaster& deferredcaster, ghoul::Boolean isAttached) override;
private:
std::map<VolumeRaycaster*, RaycastData> _raycastData;
std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _exitPrograms;
std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _raycastPrograms;
std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _insideRaycastPrograms;
std::map<Deferredcaster*, DeferredcastData> _deferredcastData;
std::map<Deferredcaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _deferredcastPrograms;
std::unique_ptr<ghoul::opengl::ProgramObject> _hdrBackGroundProgram;
std::unique_ptr<ghoul::opengl::ProgramObject> _resolveProgram;
GLuint _screenQuad;
GLuint _vertexPositionBuffer;
GLuint _mainColorTexture;
GLuint _mainOtherDataTexture;
GLuint _mainPositionTexture;
GLuint _mainNormalTexture;
GLuint _mainDepthTexture;
GLuint _exitColorTexture;
GLuint _mainFramebuffer;
GLuint _exitDepthTexture;
GLuint _exitFramebuffer;
GLuint _deferredFramebuffer;
GLuint _deferredColorTexture;
bool _dirtyDeferredcastData;
bool _dirtyRaycastData;
bool _dirtyResolution;
Camera* _camera;
Scene* _scene;
glm::vec2 _resolution;
int _nAaSamples;
float _hdrExposure;
float _hdrBackground;
float _gamma;
double * _mSAAPattern;
ghoul::Dictionary _rendererData;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___FRAMEBUFFERRENDERER___H__