Files
OpenSpace/src/abuffer/abufferfixed.cpp
2014-07-08 13:29:15 -04:00

137 lines
5.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/abuffer/abufferfixed.h>
#include <openspace/engine/openspaceengine.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <iostream>
#include <fstream>
#include <string>
#define MAX_LAYERS 32
namespace {
std::string _loggerCat = "ABufferFixed";
}
namespace openspace {
ABufferFixed::ABufferFixed(): _data(0), _anchorPointerTexture(0),
_anchorPointerTextureInitializer(0), _atomicCounterBuffer(0), _fragmentBuffer(0),
_fragmentTexture(0)
{}
ABufferFixed::~ABufferFixed() {
if(_data != 0)
delete _data;
glDeleteTextures(1,&_anchorPointerTexture);
glDeleteTextures(1,&_fragmentTexture);
// glDeleteTextures(1,&_atomicCounterTexture);
glDeleteBuffers(1,&_anchorPointerTextureInitializer);
// glDeleteBuffers(1,&_atomicCounterBuffer);
glDeleteBuffers(1,&_anchorPointerTextureInitializer);
}
bool ABufferFixed::initialize() {
// ============================
// BUFFERS
// ============================
glGenTextures(1, &_anchorPointerTexture);
glBindTexture(GL_TEXTURE_2D, _anchorPointerTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, _width, _height, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL);
glGenBuffers(1, &_anchorPointerTextureInitializer);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, _anchorPointerTextureInitializer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, _totalPixels * sizeof(GLuint), NULL, GL_STATIC_DRAW);
_data = (GLuint*)glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
memset(_data, 0x00, _totalPixels * sizeof(GLuint));
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
// glGenBuffers(1, &_atomicCounterBuffer);
// glBindBuffer(GL_TEXTURE_BUFFER, _atomicCounterBuffer);
// glBufferData(GL_TEXTURE_BUFFER, _totalPixels*sizeof(GLuint), NULL, GL_DYNAMIC_COPY);
// glGenTextures(1, &_atomicCounterTexture);
// glBindTexture(GL_TEXTURE_2D, _atomicCounterTexture);
// glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, _atomicCounterBuffer);
// glBindTexture(GL_TEXTURE_BUFFER, 0);
glGenBuffers(1, &_fragmentBuffer);
glBindBuffer(GL_TEXTURE_BUFFER, _fragmentBuffer);
glBufferData(GL_TEXTURE_BUFFER, MAX_LAYERS*_totalPixels*sizeof(GLfloat)*4, NULL, GL_DYNAMIC_COPY);
glGenTextures(1, &_fragmentTexture);
glBindTexture(GL_TEXTURE_BUFFER, _fragmentTexture);
glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, _fragmentBuffer);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glBindImageTexture(1, _fragmentTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI);
return initializeABuffer();
}
void ABufferFixed::clear() {
// Bind texture initializer
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, _anchorPointerTextureInitializer);
// clear _anchorPointerTexture
glBindTexture(GL_TEXTURE_2D, _anchorPointerTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, _width, _height, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL);
// // clear _atomicCounterTexture
// glBindTexture(GL_TEXTURE_2D, _atomicCounterTexture);
// glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, _width, _height, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL);
// reset GL_PIXEL_UNPACK_BUFFER
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
void ABufferFixed::preRender() {
// Bind head-pointer image for read-write
glBindImageTexture(0, _anchorPointerTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
glBindImageTexture(1, _fragmentTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI);
// glBindImageTexture(2, _atomicCounterTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
}
void ABufferFixed::postRender() {
}
std::string ABufferFixed::settings() {
return R"()";
}
} // openspace