Files
OpenSpace/modules/iswa/rendering/textureplane.cpp
2018-03-08 20:18:18 +01:00

119 lines
4.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/iswa/rendering/textureplane.h>
#include <openspace/engine/openspaceengine.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/programobject.h>
namespace openspace {
TexturePlane::TexturePlane(const ghoul::Dictionary& dictionary)
: TextureCygnet(dictionary)
, _quad(0)
, _vertexPositionBuffer(0)
{
_programName = "PlaneProgram";
_vsPath = "${MODULE_ISWA}/shaders/textureplane_vs.glsl";
_fsPath = "${MODULE_ISWA}/shaders/textureplane_fs.glsl";
}
TexturePlane::~TexturePlane(){}
void TexturePlane::setUniforms(){
ghoul::opengl::TextureUnit unit;
unit.activate();
_textures[0]->bind();
_shader->setUniform("texture1", unit);
_shader->setUniform("transparency", _alpha.value());
}
bool TexturePlane::createGeometry() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
// ============================
// GEOMETRY (quad)
// ============================
float s = _data->spatialScale.x;
const GLfloat x = s*_data->scale.x/2.f;
const GLfloat y = s*_data->scale.y/2.f;
const GLfloat z = s*_data->scale.z/2.f;
const GLfloat w = _data->spatialScale.w;
const GLfloat vertex_data[] = { // square of two triangles (sigh)
// x y z w s t
-x, -y, -z, w, 0, 1,
x, y, z, w, 1, 0,
-x, ((x>0)?y:-y), z, w, 0, 0,
-x, -y, -z, w, 0, 1,
x, ((x>0)?-y:y), -z, w, 1, 1,
x, y, z, w, 1, 0,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
4,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(0)
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
return true;
}
bool TexturePlane::destroyGeometry(){
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
return true;
}
void TexturePlane::renderGeometry() const {
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
}
} // namespace openspace