Files
OpenSpace/include/openspace/interaction/actionmanager.h
Malin E 4447de87f5 Issue/2768 (#2872)
* Rename remote scripting property to reflect better what it does

* Change the remote scripting name in all modules

* Update all scripts and action calls to use the new property for sync

* Simplify code that decides whether to send actions to nodes and peers

* Move Lua console hint text to be right top aligned

* Update Lua script topic

* Added new JSON key whether or not the script should be synced to other
  nodes and peers

* Per default all scripts sync to everyone
  In the next full release, we should have two separate keys that
  decides whether to sync and send to nodes and peers separately

* Add some comments that explain why there is no sync for some scripts

* Make sync argument in trigger action function BooleanType
2023-09-07 13:21:29 +02:00

57 lines
3.0 KiB
C++

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#ifndef __OPENSPACE_CORE___ACTIONMANAGER___H__
#define __OPENSPACE_CORE___ACTIONMANAGER___H__
#include <openspace/interaction/action.h>
#include <unordered_map>
namespace ghoul { class Dictionary; }
namespace openspace::scripting { struct LuaLibrary; }
namespace openspace::interaction {
class ActionManager {
public:
BooleanType(ShouldBeSynchronized);
bool hasAction(const std::string& identifier) const;
void registerAction(Action action);
void removeAction(const std::string& identifier);
const Action& action(const std::string& identifier) const;
std::vector<Action> actions() const;
void triggerAction(const std::string& identifier, const ghoul::Dictionary& arguments,
ShouldBeSynchronized shouldBeSynchronized) const;
static scripting::LuaLibrary luaLibrary();
private:
std::unordered_map<unsigned int, Action> _actions;
};
} // namespace openspace::interaction
#endif // __OPENSPACE_CORE___ACTIONMANAGER___H__