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105 lines
4.4 KiB
C++
105 lines
4.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/scene/lightsource.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/util/factorymanager.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/dictionary.h>
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#include <ghoul/misc/templatefactory.h>
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#include <optional>
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namespace {
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constexpr openspace::properties::Property::PropertyInfo EnabledInfo = {
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"Enabled",
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"Enabled",
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"Whether the light source is enabled or not"
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};
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struct [[codegen::Dictionary(LightSource)]] Parameters {
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// The type of the light source that is described in this element. The available
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// types of light sources depend on the configuration of the application and can
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// be written to disk on application startup into the FactoryDocumentation
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std::string type [[codegen::annotation("Must name a valid LightSource type")]];
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// The identifier of the light source
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std::string identifier;
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// [[codegen::verbatim(EnabledInfo.description)]]
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std::optional<bool> enabled;
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};
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#include "lightsource_codegen.cpp"
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} // namespace
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namespace openspace {
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bool LightSource::isEnabled() const {
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return _enabled;
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}
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documentation::Documentation LightSource::Documentation() {
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documentation::Documentation doc = codegen::doc<Parameters>();
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doc.id = "core_light_source";
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return doc;
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}
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std::unique_ptr<LightSource> LightSource::createFromDictionary(
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const ghoul::Dictionary& dictionary)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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auto factory = FactoryManager::ref().factory<LightSource>();
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LightSource* source = factory->create(p.type, dictionary);
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source->setIdentifier(p.identifier);
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return std::unique_ptr<LightSource>(source);
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}
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LightSource::LightSource()
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: properties::PropertyOwner({ "LightSource" })
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, _enabled(EnabledInfo, true)
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{
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addProperty(_enabled);
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}
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LightSource::LightSource(const ghoul::Dictionary& dictionary)
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: properties::PropertyOwner({ "LightSource" })
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, _enabled(EnabledInfo, true)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_enabled = p.enabled.value_or(_enabled);
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addProperty(_enabled);
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}
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bool LightSource::initialize() {
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return true;
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}
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} // namespace openspace
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