mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-13 08:58:54 -05:00
91 lines
4.4 KiB
GLSL
91 lines
4.4 KiB
GLSL
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#version __CONTEXT__
|
|
|
|
uniform sampler2D texture1;
|
|
uniform vec3 Color;
|
|
|
|
in vec4 vs_position;
|
|
in vec2 texCoord;
|
|
|
|
layout(location = 2) in vec3 ge_brightness;
|
|
|
|
|
|
#include "ABuffer/abufferStruct.hglsl"
|
|
#include "ABuffer/abufferAddToBuffer.hglsl"
|
|
#include "PowerScaling/powerScaling_fs.hglsl"
|
|
|
|
//---------------------------------------------------------------------------
|
|
vec4 bv2rgb(float bv) // RGB <0,1> <- BV <-0.4,+2.0> [-]
|
|
{
|
|
float t;
|
|
vec4 c;
|
|
|
|
// TODO CHECK: Isn't t uninitialized here?
|
|
if (t<-0.4) t=-0.4; if (t> 2.0) t= 2.0;
|
|
if ((bv>=-0.40)&&(bv<0.00)) { t=(bv+0.40)/(0.00+0.40); c.r=0.61+(0.11*t)+(0.1*t*t); }
|
|
else if ((bv>= 0.00)&&(bv<0.40)) { t=(bv-0.00)/(0.40-0.00); c.r=0.83+(0.17*t) ; }
|
|
else if ((bv>= 0.40)&&(bv<2.10)) { t=(bv-0.40)/(2.10-0.40); c.r=1.00 ; }
|
|
if ((bv>=-0.40)&&(bv<0.00)) { t=(bv+0.40)/(0.00+0.40); c.g=0.70+(0.07*t)+(0.1*t*t); }
|
|
else if ((bv>= 0.00)&&(bv<0.40)) { t=(bv-0.00)/(0.40-0.00); c.g=0.87+(0.11*t) ; }
|
|
else if ((bv>= 0.40)&&(bv<1.60)) { t=(bv-0.40)/(1.60-0.40); c.g=0.98-(0.16*t) ; }
|
|
else if ((bv>= 1.60)&&(bv<2.00)) { t=(bv-1.60)/(2.00-1.60); c.g=0.82 -(0.5*t*t); }
|
|
if ((bv>=-0.40)&&(bv<0.40)) { t=(bv+0.40)/(0.40+0.40); c.b=1.00 ; }
|
|
else if ((bv>= 0.40)&&(bv<1.50)) { t=(bv-0.40)/(1.50-0.40); c.b=1.00-(0.47*t)+(0.1*t*t); }
|
|
else if ((bv>= 1.50)&&(bv<1.94)) { t=(bv-1.50)/(1.94-1.50); c.b=0.63 -(0.6*t*t); }
|
|
|
|
return c;
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
void main(void)
|
|
{
|
|
|
|
// Something in the color calculations need to be changed because before it was dependent
|
|
// on the gl blend functions since the abuffer was not involved
|
|
//glDisable(GL_DEPTH_TEST);
|
|
//glEnable(GL_BLEND);
|
|
//glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE);
|
|
vec4 color = bv2rgb(ge_brightness[0])/1.1;
|
|
// color.rgb = 1/ color.rgb;
|
|
// color.a = 1-color.a;
|
|
framebuffer_output_color = texture(texture1, texCoord)*color;
|
|
|
|
//diffuse = vec4(1,1,0,1);
|
|
///diffuse = vec4(Color, 1.0);
|
|
|
|
vec4 position = vs_position;
|
|
float depth = pscDepth(position);
|
|
gl_FragDepth = depth;
|
|
//gl_FragDepth = 10.0;
|
|
|
|
//ABufferStruct_t frag = createGeometryFragment(vec4(1,0,0,1), position, depth);
|
|
//ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);
|
|
//addToBuffer(frag);
|
|
|
|
//discard;
|
|
|
|
} |