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73 lines
3.3 KiB
C++
73 lines
3.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/tile/tile.h>
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#include <ghoul/logging/logmanager.h>
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namespace {
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const std::string _loggerCat = "Tile";
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}
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namespace openspace {
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const Tile Tile::TileUnavailable = {nullptr, nullptr, Tile::Status::Unavailable };
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Tile Tile::createPlainTile(const glm::uvec2& size, const glm::uvec4& color) {
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using namespace ghoul::opengl;
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// Create pixel data
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int numBytes = size.x * size.y * 4 * 1;
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char* pixels = new char[numBytes];
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size_t numPixels = size.x * size.y;
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size_t i = 0;
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for (size_t p = 0; p < numPixels; p++){
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pixels[i++] = color.r;
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pixels[i++] = color.g;
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pixels[i++] = color.b;
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pixels[i++] = color.a;
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}
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// Create ghoul texture
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auto texture = std::make_shared<Texture>(glm::uvec3(size, 1));
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texture->setDataOwnership(Texture::TakeOwnership::Yes);
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texture->setPixelData(pixels);
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texture->uploadTexture();
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texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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// Create tile
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Tile tile;
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tile.status = Tile::Status::OK;
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tile.preprocessData = nullptr;
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tile.texture = texture;
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return tile;
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}
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} // namespace openspace
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