mirror of
https://github.com/OpenSpace/OpenSpace.git
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* Rename OnScreenGui module to ImGui * Support multiple external module folders (closes #31) * Cleaning up CMake files * Restructure application specification * Add parameter for library mode to all modules * Add functions to handle global variable state * Misc/remove warnings (#383) * Increase build timeout and do a clean rebuild every commit
346 lines
12 KiB
C++
346 lines
12 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderableplane.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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enum BlendMode {
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BlendModeNormal = 0,
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BlendModeAdditive
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};
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static const openspace::properties::Property::PropertyInfo TextureInfo = {
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"Texture",
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"Texture",
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"This value specifies an image that is loaded from disk and is used as a texture "
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"that is applied to this plane. This image has to be square."
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};
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static const openspace::properties::Property::PropertyInfo BillboardInfo = {
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"Billboard",
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"Billboard mode",
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"This value specifies whether the plane is a billboard, which means that it is "
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"always facing the camera. If this is false, it can be oriented using other "
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"transformations."
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};
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static const openspace::properties::Property::PropertyInfo SizeInfo = {
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"Size",
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"Size (in meters)",
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"This value specifies the size of the plane in meters."
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};
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static const openspace::properties::Property::PropertyInfo BlendModeInfo = {
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"BlendMode",
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"Blending Mode",
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"This determines the blending mode that is applied to this plane."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderablePlane::Documentation() {
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using namespace documentation;
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return {
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"Renderable Plane",
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"base_renderable_plane",
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{
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{
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SizeInfo.identifier,
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new DoubleVerifier,
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Optional::No,
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SizeInfo.description
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},
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{
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BillboardInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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BillboardInfo.description
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},
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{
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BlendModeInfo.identifier,
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new StringInListVerifier({ "Normal", "Additive" }),
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Optional::Yes,
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BlendModeInfo.description, // + " The default value is 'Normal'.",
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},
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{
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TextureInfo.identifier,
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new StringVerifier,
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Optional::No,
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TextureInfo.description,
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}
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}
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};
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}
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RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texturePath(TextureInfo)
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, _billboard(BillboardInfo, false)
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, _size(SizeInfo, 10.f, 0.f, 1e25f)
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, _blendMode(BlendModeInfo, properties::OptionProperty::DisplayType::Dropdown)
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, _shader(nullptr)
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, _texture(nullptr)
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, _quad(0)
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, _vertexPositionBuffer(0)
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, _planeIsDirty(false)
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, _textureIsDirty(false)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderablePlane"
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);
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_size = static_cast<float>(dictionary.value<double>(SizeInfo.identifier));
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if (dictionary.hasKey(BillboardInfo.identifier)) {
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_billboard = dictionary.value<bool>(BillboardInfo.identifier);
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}
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_blendMode.addOptions({
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{ BlendModeNormal, "Normal" },
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{ BlendModeAdditive, "Additive"}
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});
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_blendMode.onChange([&]() {
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switch (_blendMode) {
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case BlendModeNormal:
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setRenderBin(Renderable::RenderBin::Opaque);
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break;
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case BlendModeAdditive:
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setRenderBin(Renderable::RenderBin::Transparent);
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break;
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default:
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throw ghoul::MissingCaseException();
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}
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});
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if (dictionary.hasKey(BlendModeInfo.identifier)) {
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const std::string v = dictionary.value<std::string>(BlendModeInfo.identifier);
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if (v == "Normal") {
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_blendMode = BlendModeNormal;
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}
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else if (v == "Additive") {
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_blendMode = BlendModeAdditive;
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}
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}
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_texturePath = absPath(dictionary.value<std::string>(TextureInfo.identifier));
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_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
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addProperty(_billboard);
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addProperty(_texturePath);
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_texturePath.onChange([this]() {loadTexture(); });
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_textureFile->setCallback(
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[this](const ghoul::filesystem::File&) { _textureIsDirty = true; }
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);
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addProperty(_size);
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_size.onChange([this](){ _planeIsDirty = true; });
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setBoundingSphere(_size);
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}
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bool RenderablePlane::isReady() const {
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return _shader && _texture;
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}
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void RenderablePlane::initialize() {
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glGenVertexArrays(1, &_quad); // generate array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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createPlane();
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_shader = OsEng.renderEngine().buildRenderProgram("PlaneProgram",
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"${MODULE_BASE}/shaders/plane_vs.glsl",
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"${MODULE_BASE}/shaders/plane_fs.glsl"
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);
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loadTexture();
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}
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void RenderablePlane::deinitialize() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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_textureFile = nullptr;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_shader) {
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renderEngine.removeRenderProgram(_shader);
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_shader = nullptr;
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}
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}
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void RenderablePlane::render(const RenderData& data, RendererTasks&) {
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_shader->activate();
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//if (_projectionListener){
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// //get parent node-texture and set with correct dimensions
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// SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
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// if (textureNode != nullptr){
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// RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
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// _texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
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// unsigned int h = _texture->height();
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// unsigned int w = _texture->width();
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// float scale = static_cast<float>(h) / static_cast<float>(w);
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// scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
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// }
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//}
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// Model transform and view transform needs to be in double precision
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const glm::dmat4 rotationTransform = _billboard ?
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glm::inverse(glm::dmat4(data.camera.viewRotationMatrix())) :
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glm::dmat4(data.modelTransform.rotation);
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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rotationTransform *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) *
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glm::dmat4(1.0);
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const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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_shader->setUniform("modelViewProjectionTransform",
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform));
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_shader->setUniform("texture1", unit);
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bool usingFramebufferRenderer =
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OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;
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bool usingABufferRenderer =
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OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer;
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if (usingABufferRenderer) {
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_shader->setUniform("additiveBlending", _blendMode == BlendModeAdditive);
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}
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bool additiveBlending = _blendMode == BlendModeAdditive && usingFramebufferRenderer;
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if (additiveBlending) {
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glDepthMask(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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if (additiveBlending) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(true);
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}
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_shader->deactivate();
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}
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void RenderablePlane::update(const UpdateData&) {
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if (_shader->isDirty())
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_shader->rebuildFromFile();
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if (_planeIsDirty)
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createPlane();
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if (_textureIsDirty) {
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loadTexture();
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_textureIsDirty = false;
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}
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}
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void RenderablePlane::loadTexture() {
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if (_texturePath.value() != "") {
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std::unique_ptr<ghoul::opengl::Texture> texture =
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ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
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if (texture) {
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LDEBUGC(
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"RenderablePlane",
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"Loaded texture from '" << absPath(_texturePath) << "'"
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);
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texture->uploadTexture();
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// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
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texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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_texture = std::move(texture);
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_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
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_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
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}
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}
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}
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void RenderablePlane::createPlane() {
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const GLfloat size = _size;
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const GLfloat vertexData[] = {
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// x y z w s t
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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-size, size, 0.f, 0.f, 0.f, 1.f,
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, -size, 0.f, 0.f, 1.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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};
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glBindVertexArray(_quad);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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0,
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4,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 6,
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nullptr
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);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 6,
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reinterpret_cast<void*>(sizeof(GLfloat) * 4)
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);
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}
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} // namespace openspace
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