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* Physically-based star rendering. * New Tully Pic Galaxies speck file w/o Milky Way * Removed PSC from stars rendering. * Avoiding extra calculations during shading. * Removed bug in billboard maximum size code. * New method to get the current viewport resolution. Used e.g. when rendering stereo side-by-side configuration. * Same as stereo stars. * Improved configuration. * Stars camera orientation. * Separated changes in billboards. * Adde min size control. * Setting minimum size. * Changed eye position. Changed data array nome inside shaders to a more accurate representation of the data. * Billboards reflecting actual stars sizes. * Scaling stars size based on luminosity, Abs Mag and size. * Rendering to a texture instead of fragment calculation for each star. * Added default parameters, new configurations and updated parameters. * Updated speck file handling to reflect a more general specification. * Added apparent magnitude from the speck files. * Set correct star values values for Apogee and Galah * Changed position from vec4 to vec3 to save GPU memory.
57 KiB
57 KiB