Files
OpenSpace/modules/datasurface/rendering/renderabledataplane.cpp
2016-03-22 09:31:17 -04:00

203 lines
7.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/datasurface/rendering/renderabledataplane.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <modules/kameleon/include/kameleonwrapper.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
namespace openspace {
RenderableDataPlane::RenderableDataPlane(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
,_texturePath("texture", "Texture", "${OPENSPACE_DATA}/test.png")
,_roatation("rotation", "Roatation", glm::vec3(0), glm::vec3(0), glm::vec3(2*M_PI))
, _shader(nullptr)
, _texture(nullptr)
, _quad(0)
, _vertexPositionBuffer(0)
{
addProperty(_texturePath);
addProperty(_roatation);
_texturePath.onChange(std::bind(&RenderableDataPlane::loadTexture, this));
}
RenderableDataPlane::~RenderableDataPlane(){
}
bool RenderableDataPlane::initialize() {
KameleonWrapper kw(absPath("${OPENSPACE_DATA}/OpenGGCM.cdf"));
_modelScale = kw.getModelScaleScaled();
_pscOffset = kw.getModelBarycenterOffsetScaled();
std::cout << "Scale: " << _modelScale.x << ", " << _modelScale.y << ", " << _modelScale.z << ", " << _modelScale.w << std::endl;
std::cout << "Offset: " << _pscOffset.x << ", " << _pscOffset.y << ", " << _pscOffset.z << ", " << _pscOffset.w << std::endl;
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
if (_shader == nullptr) {
// Plane Program
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("PlaneProgram",
"${MODULE_DATASURFACE}/shaders/dataplane_vs.glsl",
"${MODULE_DATASURFACE}/shaders/dataplane_fs.glsl"
);
if (!_shader)
return false;
}
loadTexture();
return isReady();
};
bool RenderableDataPlane::deinitialize() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
};
bool RenderableDataPlane::isReady() const {
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
};
void RenderableDataPlane::render(const RenderData& data)
{
auto parent = OsEng.renderEngine().scene()->sceneGraphNode("Earth");
psc _parentPos = parent->worldPosition();
glm::dvec4 pos = _parentPos.dvec4();
// std::cout << pos.x << ", " << pos.y << ", " << pos.z << ", " << pos.w << std::endl;
// std::cout << parent->name() << std::endl;
float w = (float)_texture->width();
float h = (float)_texture->height();
float textureRatio = h/w;
glm::mat4 transform = glm::mat4(1.0);
transform = glm::rotate(transform, _roatation.value()[0], glm::vec3(1,0,0));
transform = glm::rotate(transform, _roatation.value()[1], glm::vec3(0,1,0));
transform = glm::rotate(transform, _roatation.value()[2], glm::vec3(0,0,1));
// Activate shader
_shader->activate();
auto psc = _parentPos;
glm::dvec4 dpc = psc.dvec4();
psc += glm::vec4(_pscOffset);
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(_shader.get(), &data.camera, psc);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_shader->deactivate();
};
void RenderableDataPlane::update(const UpdateData& data){
if (_planeIsDirty)
createPlane();
};
void RenderableDataPlane::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
std::cout << "texture path: " << absPath(_texturePath) << std::endl;
// LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
}
}
}
void RenderableDataPlane::createPlane() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat x = _modelScale.x;
const GLfloat y = _modelScale.y;
const GLfloat w = _modelScale.w;
const GLfloat vertex_data[] = { // square of two triangles (sigh)
// x y z w s t
-x, -y, 0.0f, w, 0, 1,
x, y, 0.0f, w, 1, 0,
-x, y, 0.0f, w, 0, 0,
-x, -y, 0.0f, w, 0, 1,
x, -y, 0.0f, w, 1, 1,
x, y, 0.0f, w, 1, 0,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
_planeIsDirty = false;
}
}// namespace openspace