Jonas Strandstedt d378428dc4 Crude PowerScale implementations
- Added PowerScaling to RenderableVolumeGL and RenderableFieldlines
- Removed the use of volumeraycasterbox since it used FBO and textures
which was not used anymore.
- Added a simple box implementation to RenderableVolumeGL that can have
PowerScaled vertex positions

TODO: The #include command needs to be extended in some way since the
FieldLines passthrough shader can't access the PowerScaled includes in a
good way.
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Description
This is the official GitHub repository for OpenSpace: an open source astrovisualization project. For instructions on how to build and run OpenSpace, see the Getting Started Guides on the wiki page at http://docs.openspaceproject.com.
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