mirror of
https://github.com/OpenSpace/OpenSpace.git
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- Added PowerScaling to RenderableVolumeGL and RenderableFieldlines - Removed the use of volumeraycasterbox since it used FBO and textures which was not used anymore. - Added a simple box implementation to RenderableVolumeGL that can have PowerScaled vertex positions TODO: The #include command needs to be extended in some way since the FieldLines passthrough shader can't access the PowerScaled includes in a good way.
81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLEVOLUMEGL_H__
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#define __RENDERABLEVOLUMEGL_H__
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// open space includes
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#include <openspace/rendering/renderablevolume.h>
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// ghoul includes
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/framebufferobject.h>
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#include <ghoul/io/rawvolumereader.h>
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#include <ghoul/filesystem/file.h>
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namespace sgct_utils {
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class SGCTBox;
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}
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namespace openspace {
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class RenderableVolumeGL: public RenderableVolume {
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public:
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// constructors & destructor
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RenderableVolumeGL(const ghoul::Dictionary& dictionary);
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~RenderableVolumeGL();
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bool initialize();
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bool deinitialize();
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virtual void render(const Camera *camera, const psc& thisPosition);
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virtual void update();
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private:
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ghoul::Dictionary _hintsDictionary;
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std::string _filename;
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std::string _transferFunctionPath;
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std::string _samplerFilename;
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ghoul::filesystem::File* _transferFunctionFile;
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ghoul::opengl::Texture* _volume;
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ghoul::opengl::Texture* _transferFunction;
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GLuint _boxArray;
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ghoul::opengl::ProgramObject *_boxProgram;
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sgct_utils::SGCTBox* _box;
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glm::vec3 _boxScaling;
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GLint _MVPLocation, _modelTransformLocation, _typeLocation;
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bool _updateTransferfunction;
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int _id;
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};
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} // namespace openspace
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#endif
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