Files
OpenSpace/include/openspace/rendering/renderablevolumegl.h
Jonas Strandstedt d378428dc4 Crude PowerScale implementations
- Added PowerScaling to RenderableVolumeGL and RenderableFieldlines
- Removed the use of volumeraycasterbox since it used FBO and textures
which was not used anymore.
- Added a simple box implementation to RenderableVolumeGL that can have
PowerScaled vertex positions

TODO: The #include command needs to be extended in some way since the
FieldLines passthrough shader can't access the PowerScaled includes in a
good way.
2014-06-26 15:25:49 -04:00

81 lines
3.3 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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#ifndef __RENDERABLEVOLUMEGL_H__
#define __RENDERABLEVOLUMEGL_H__
// open space includes
#include <openspace/rendering/renderablevolume.h>
// ghoul includes
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/io/rawvolumereader.h>
#include <ghoul/filesystem/file.h>
namespace sgct_utils {
class SGCTBox;
}
namespace openspace {
class RenderableVolumeGL: public RenderableVolume {
public:
// constructors & destructor
RenderableVolumeGL(const ghoul::Dictionary& dictionary);
~RenderableVolumeGL();
bool initialize();
bool deinitialize();
virtual void render(const Camera *camera, const psc& thisPosition);
virtual void update();
private:
ghoul::Dictionary _hintsDictionary;
std::string _filename;
std::string _transferFunctionPath;
std::string _samplerFilename;
ghoul::filesystem::File* _transferFunctionFile;
ghoul::opengl::Texture* _volume;
ghoul::opengl::Texture* _transferFunction;
GLuint _boxArray;
ghoul::opengl::ProgramObject *_boxProgram;
sgct_utils::SGCTBox* _box;
glm::vec3 _boxScaling;
GLint _MVPLocation, _modelTransformLocation, _typeLocation;
bool _updateTransferfunction;
int _id;
};
} // namespace openspace
#endif