mirror of
https://github.com/OpenSpace/OpenSpace.git
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986 lines
48 KiB
C++
986 lines
48 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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// open space includes
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#include <modules/atmosphere/rendering/renderableplanetatmosphere.h>
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#include <modules/atmosphere/rendering/atmospheredeferredcaster.h>
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#include <openspace/engine/configurationmanager.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/rendering/deferredcastermanager.h>
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#include <modules/space/rendering/planetgeometry.h>
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#include <openspace/util/time.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/misc/assert.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <glm/gtx/string_cast.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/transform.hpp>
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#include <memory>
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#include <fstream>
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#include <ostream>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#define _ATMOSPHERE_DEBUG
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//#define _SAVE_ATMOSPHERE_TEXTURES
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namespace {
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const std::string _loggerCat = "RenderablePlanetAtmosphere";
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const std::string keyFrame = "Frame";
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const std::string keyGeometry = "Geometry";
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const std::string keyDebug = "Debug";
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const std::string keyRadius = "Radius";
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const std::string keyShading = "PerformShading";
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const std::string keyShadowGroup = "Shadow_Group";
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const std::string keyShadowSource = "Source";
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const std::string keyShadowCaster = "Caster";
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const std::string keyAtmosphere = "Atmosphere";
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const std::string keyAtmosphereRadius = "AtmoshereRadius";
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const std::string keyPlanetRadius = "PlanetRadius";
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const std::string keyAverageGroundReflectance = "PlanetAverageGroundReflectance";
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const std::string keyRayleigh = "Rayleigh";
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const std::string keyRayleighHeightScale = "H_R";
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const std::string keyMie = "Mie";
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const std::string keyMieHeightScale = "H_M";
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const std::string keyMiePhaseConstant = "G";
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const std::string keyBody = "Body";
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const std::string keyTextureScale = "PreCalculatedTextureScale";
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const std::string keySaveTextures = "SaveCalculatedTextures";
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}
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namespace openspace {
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RenderablePlanetAtmosphere::RenderablePlanetAtmosphere(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _colorTexturePath("colorTexture", "Color Texture")
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, _nightTexturePath("nightTexture", "Night Texture")
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, _heightMapTexturePath("heightMap", "Heightmap Texture")
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, _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 10.f)
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, _programObject(nullptr)
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, _texture(nullptr)
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, _nightTexture(nullptr)
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, _heightMapTexture(nullptr)
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, _geometry(nullptr)
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, _performShading("performShading", "Perform Shading", true)
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, _rotation("rotation", "Rotation", 0, 0, 360)
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, _alpha(1.f)
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, _planetRadius(0.f)
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, _atmosphereRadius(0.f)
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, _atmospherePlanetRadius(0.f)
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, _planetAverageGroundReflectance(0.f)
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, _rayleighHeightScale(0.f)
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, _mieHeightScale(0.f)
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, _miePhaseConstant(0.f)
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, _mieExtinctionCoeff(glm::vec3(0.f))
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, _rayleighScatteringCoeff(glm::vec3(0.f))
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, _mieScatteringCoeff(glm::vec3(0.f))
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, _sunRadianceIntensity(50.0f)
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, _hdrConstant(0.4f)
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, _atmosphereEnabled(false)
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, _hasNightTexture(false)
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, _hasHeightTexture(false)
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, _shadowEnabled(false)
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, _atmosphereHeightP("atmmosphereHeight", "Atmosphere Height (KM)", 60.0f, 0.1f, 1000.0f)
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, _groundAverageReflectanceP("averageGroundReflectance", "Average Ground Reflectance (%)", 0.1f, 0.0f, 1.0f)
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, _rayleighHeightScaleP("rayleighHeightScale", "Rayleigh Height Scale (KM)", 8.0f, 0.1f, 20.0f)
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, _rayleighScatteringCoeffXP("rayleighScatteringCoeffX", "Rayleigh Scattering Coeff X (x10e-3)", 1.0f, 0.01f, 100.0f)
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, _rayleighScatteringCoeffYP("rayleighScatteringCoeffY", "Rayleigh Scattering Coeff Y (x10e-3)", 1.0f, 0.01f, 100.0f)
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, _rayleighScatteringCoeffZP("rayleighScatteringCoeffZ", "Rayleigh Scattering Coeff Z (x10e-3)", 1.0f, 0.01f, 100.0f)
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, _mieHeightScaleP("mieHeightScale", "Mie Height Scale (KM)", 1.2f, 0.1f, 20.0f)
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, _mieScatteringCoefficientP("mieScatteringCoefficient", "Mie Scattering Coefficient (x10e-3)", 4.0f, 0.01f, 1000.0f)
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, _mieScatteringExtinctionPropCoefficientP("mieScatteringExtinctionPropCoefficient",
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"Mie Scattering/Extinction Proportion Coefficient (%)", 0.9f, 0.01f, 1.0f)
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, _mieAsymmetricFactorGP("mieAsymmetricFactorG", "Mie Asymmetric Factor G", 0.85f, -1.0f, 1.0f)
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, _sunIntensityP("sunIntensity", "Sun Intensity", 50.0f, 0.1f, 1000.0f)
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, _hdrExpositionP("hdrExposition", "HDR", 0.4f, 0.01f, 5.0f)
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, _saveCalculationsToTexture(false)
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, _preCalculatedTexturesScale(1.0)
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{
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std::string name;
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bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
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ghoul_assert(
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success,
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std::string("RenderablePlanetAtmosphere need the '") + SceneGraphNode::KeyName +
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"' be specified"
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);
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//=======================================================
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//======== Reads Geometry Entries in mod file =============
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//=======================================================
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ghoul::Dictionary geometryDictionary;
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success = dictionary.getValue(keyGeometry, geometryDictionary);
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glm::dvec3 radius;
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bool accutareRadius = false;
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try {
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SpiceManager::ref().getValue(name, "RADII", radius);
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accutareRadius = true;
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}
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catch (const SpiceManager::SpiceException& e) {
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accutareRadius = false;
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}
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if (accutareRadius) {
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radius *= 1000.0; // Spice gives radii in KM.
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std::swap(radius[1], radius[2]); // z is equivalent to y in our coordinate system
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geometryDictionary.setValue(keyRadius, radius);
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}
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if (success) {
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_geometry = planetgeometry::PlanetGeometry::createFromDictionary(geometryDictionary);
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float planetRadius;
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if (accutareRadius) {
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_planetRadius = (radius[0] + radius[1] + radius[2]) / 3.0;
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}
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else if (geometryDictionary.getValue(keyRadius, planetRadius)) {
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_planetRadius = planetRadius;
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}
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else {
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LWARNING("No Radius value specified for " << name << " planet.");
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}
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}
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//===============================================================
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//======== Reads Body and Frame Entries in mod file =============
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//===============================================================
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dictionary.getValue(keyFrame, _frame);
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dictionary.getValue(keyBody, _target);
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//============================================================
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//======== Reads the Texture Entries in mod file =============
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//============================================================
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// TODO: textures need to be replaced by a good system similar to the geometry as soon
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// as the requirements are fixed (ab)
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std::string texturePath = "";
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success = dictionary.getValue("Textures.Color", texturePath);
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if (success)
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_colorTexturePath = absPath(texturePath);
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std::string nightTexturePath = "";
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dictionary.getValue("Textures.Night", nightTexturePath);
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if (nightTexturePath != "") {
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_hasNightTexture = true;
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_nightTexturePath = absPath(nightTexturePath);
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}
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std::string heightMapTexturePath = "";
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dictionary.getValue("Textures.Height", heightMapTexturePath);
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if (heightMapTexturePath != "") {
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_hasHeightTexture = true;
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_heightMapTexturePath = absPath(heightMapTexturePath);
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}
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//=======================================================
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//=========== Adding Textures as Properties =============
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//=======================================================
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addPropertySubOwner(_geometry.get());
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addProperty(_colorTexturePath);
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_colorTexturePath.onChange(std::bind(&RenderablePlanetAtmosphere::loadTexture, this));
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addProperty(_nightTexturePath);
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_nightTexturePath.onChange(std::bind(&RenderablePlanetAtmosphere::loadTexture, this));
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addProperty(_heightMapTexturePath);
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_heightMapTexturePath.onChange(std::bind(&RenderablePlanetAtmosphere::loadTexture, this));
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addProperty(_heightExaggeration);
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//=========================================================
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//======== Shading and Rotation as Properties =============
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//=========================================================
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if (dictionary.hasKeyAndValue<bool>(keyShading)) {
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bool shading;
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dictionary.getValue(keyShading, shading);
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_performShading = shading;
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}
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addProperty(_performShading);
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// Mainly for debugging purposes @AA
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addProperty(_rotation);
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//================================================================
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//======== Reads Shadow (Eclipses) Entries in mod file ===========
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//================================================================
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ghoul::Dictionary shadowDictionary;
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success = dictionary.getValue(keyShadowGroup, shadowDictionary);
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bool disableShadows = false;
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if (success) {
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std::vector< std::pair<std::string, float > > sourceArray;
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unsigned int sourceCounter = 1;
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while (success) {
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std::string sourceName;
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std::stringstream ss;
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ss << keyShadowSource << sourceCounter << ".Name";
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success = shadowDictionary.getValue(ss.str(), sourceName);
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if (success) {
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float sourceRadius;
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ss.str(std::string());
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ss << keyShadowSource << sourceCounter << ".Radius";
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success = shadowDictionary.getValue(ss.str(), sourceRadius);
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if (success) {
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sourceArray.push_back(std::pair< std::string, float>(
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sourceName, sourceRadius));
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}
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else {
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LWARNING("No Radius value expecified for Shadow Source Name "
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<< sourceName << " from " << name
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<< " planet.\nDisabling shadows for this planet.");
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disableShadows = true;
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break;
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}
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}
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sourceCounter++;
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}
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if (!disableShadows && !sourceArray.empty()) {
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success = true;
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std::vector< std::pair<std::string, float > > casterArray;
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unsigned int casterCounter = 1;
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while (success) {
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std::string casterName;
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std::stringstream ss;
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ss << keyShadowCaster << casterCounter << ".Name";
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success = shadowDictionary.getValue(ss.str(), casterName);
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if (success) {
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float casterRadius;
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ss.str(std::string());
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ss << keyShadowCaster << casterCounter << ".Radius";
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success = shadowDictionary.getValue(ss.str(), casterRadius);
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if (success) {
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casterArray.push_back(std::pair< std::string, float>(
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casterName, casterRadius));
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}
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else {
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LWARNING("No Radius value expecified for Shadow Caster Name "
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<< casterName << " from " << name
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<< " planet.\nDisabling shadows for this planet.");
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disableShadows = true;
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break;
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}
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}
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casterCounter++;
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}
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if (!disableShadows && (!sourceArray.empty() && !casterArray.empty())) {
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for (const auto & source : sourceArray)
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for (const auto & caster : casterArray) {
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ShadowConf sc;
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sc.source = source;
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sc.caster = caster;
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_shadowConfArray.push_back(sc);
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}
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_shadowEnabled = true;
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}
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}
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}
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//================================================================
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//========== Reads Atmosphere Entries from mod file ==============
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//================================================================
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bool errorReadingAtmosphereData = false;
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ghoul::Dictionary atmosphereDictionary;
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success = dictionary.getValue(keyAtmosphere, atmosphereDictionary);
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if (success) {
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if (!atmosphereDictionary.getValue(keyAtmosphereRadius, _atmosphereRadius)) {
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errorReadingAtmosphereData = true;
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LWARNING("No Atmosphere Radius value expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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if (!atmosphereDictionary.getValue(keyPlanetRadius, _atmospherePlanetRadius)) {
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errorReadingAtmosphereData = true;
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LWARNING("No Planet Radius value expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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if (!atmosphereDictionary.getValue(keyAverageGroundReflectance, _planetAverageGroundReflectance)) {
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errorReadingAtmosphereData = true;
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LWARNING("No Average Atmosphere Ground Reflectance value expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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ghoul::Dictionary rayleighDictionary;
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success = atmosphereDictionary.getValue(keyRayleigh, rayleighDictionary);
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if (success) {
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// Not using right now.
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glm::vec3 rayleighWavelengths;
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success = rayleighDictionary.getValue("Coefficients.Wavelengths", rayleighWavelengths);
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if (!rayleighDictionary.getValue("Coefficients.Scattering", _rayleighScatteringCoeff)) {
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errorReadingAtmosphereData = true;
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LWARNING("No Rayleigh Scattering parameters expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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if (!rayleighDictionary.getValue(keyRayleighHeightScale, _rayleighHeightScale)) {
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errorReadingAtmosphereData = true;
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LWARNING("No Rayleigh Height Scale value expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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}
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else {
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errorReadingAtmosphereData = true;
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LWARNING("No Rayleigh parameters expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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ghoul::Dictionary mieDictionary;
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success = atmosphereDictionary.getValue(keyMie, mieDictionary);
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if (success) {
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if (!mieDictionary.getValue(keyMieHeightScale, _mieHeightScale)) {
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errorReadingAtmosphereData = true;
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LWARNING("No Mie Height Scale value expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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if (!mieDictionary.getValue("Coefficients.Scattering", _mieScatteringCoeff)) {
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errorReadingAtmosphereData = true;
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LWARNING("No Mie Scattering parameters expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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if (!mieDictionary.getValue("Coefficients.Extinction", _mieExtinctionCoeff)) {
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errorReadingAtmosphereData = true;
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LWARNING("No Mie Extinction parameters expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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if (!mieDictionary.getValue(keyMiePhaseConstant, _miePhaseConstant)) {
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errorReadingAtmosphereData = true;
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LWARNING("No Mie Phase Constant value expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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}
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else {
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errorReadingAtmosphereData = true;
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LWARNING("No Mie parameters expecified for Atmosphere Effects of "
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<< name << " planet.\nDisabling atmosphere effects for this planet.");
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}
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ghoul::Dictionary debugDictionary;
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success = atmosphereDictionary.getValue(keyDebug, debugDictionary);
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if (success) {
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if (debugDictionary.getValue(keyTextureScale, _preCalculatedTexturesScale)) {
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LDEBUG("Atmosphere Texture Scaled to " << _preCalculatedTexturesScale);
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}
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if (debugDictionary.getValue(keySaveTextures, _saveCalculationsToTexture)) {
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LDEBUG("Saving Precalculated Atmosphere Textures.");
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}
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}
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if (!errorReadingAtmosphereData) {
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_atmosphereEnabled = true;
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//========================================================
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//============== Atmosphere Properties ===================
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//========================================================
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_atmosphereHeightP.set(_atmosphereRadius - _atmospherePlanetRadius);
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_atmosphereHeightP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
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addProperty(_atmosphereHeightP);
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_groundAverageReflectanceP.set(_planetAverageGroundReflectance);
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_groundAverageReflectanceP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
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addProperty(_groundAverageReflectanceP);
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_rayleighHeightScaleP.set(_rayleighHeightScale);
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_rayleighHeightScaleP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
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addProperty(_rayleighHeightScaleP);
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_rayleighScatteringCoeffXP.set(_rayleighScatteringCoeff.x * 1000.0f);
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_rayleighScatteringCoeffXP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
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addProperty(_rayleighScatteringCoeffXP);
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_rayleighScatteringCoeffYP.set(_rayleighScatteringCoeff.y * 1000.0f);
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_rayleighScatteringCoeffYP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
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addProperty(_rayleighScatteringCoeffYP);
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_rayleighScatteringCoeffZP.set(_rayleighScatteringCoeff.z * 1000.0f);
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_rayleighScatteringCoeffZP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
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addProperty(_rayleighScatteringCoeffZP);
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_mieHeightScaleP.set(_mieHeightScale);
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_mieHeightScaleP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
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addProperty(_mieHeightScaleP);
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_mieScatteringCoefficientP.set(_mieScatteringCoeff.r * 1000.0f);
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_mieScatteringCoefficientP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
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addProperty(_mieScatteringCoefficientP);
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_mieScatteringExtinctionPropCoefficientP.set(_mieScatteringCoeff.r / _mieExtinctionCoeff.r);
|
|
_mieScatteringExtinctionPropCoefficientP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
|
|
addProperty(_mieScatteringExtinctionPropCoefficientP);
|
|
|
|
_mieAsymmetricFactorGP.set(_miePhaseConstant);
|
|
_mieAsymmetricFactorGP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
|
|
addProperty(_mieAsymmetricFactorGP);
|
|
|
|
_sunIntensityP.set(_sunRadianceIntensity);
|
|
_sunIntensityP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
|
|
addProperty(_sunIntensityP);
|
|
|
|
_hdrExpositionP.set(_hdrConstant);
|
|
_hdrExpositionP.onChange(std::bind(&RenderablePlanetAtmosphere::updateAtmosphereParameters, this));
|
|
addProperty(_hdrExpositionP);
|
|
}
|
|
}
|
|
}
|
|
|
|
RenderablePlanetAtmosphere::~RenderablePlanetAtmosphere() {
|
|
}
|
|
|
|
bool RenderablePlanetAtmosphere::initialize() {
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
|
|
GLenum err;
|
|
while ((err = glGetError()) != GL_NO_ERROR) {
|
|
const GLubyte * errString = gluErrorString(err);
|
|
LERROR("Checking System State before initialization. OpenGL error: " << errString);
|
|
}
|
|
|
|
//===================================================================
|
|
//=========== Defines the shading program to be executed ============
|
|
//===================================================================
|
|
if (_programObject == nullptr && _shadowEnabled && _hasNightTexture) {
|
|
// shadow program
|
|
_programObject = renderEngine.buildRenderProgram(
|
|
"shadowNightProgram",
|
|
"${MODULE_ATMOSPHERE}/shaders/shadow_nighttexture_vs.glsl",
|
|
"${MODULE_ATMOSPHERE}/shaders/shadow_nighttexture_fs.glsl");
|
|
if (!_programObject)
|
|
return false;
|
|
std::cout << "-- Running ShadowNightProgram --" << std::endl;
|
|
}
|
|
else if (_programObject == nullptr && _shadowEnabled) {
|
|
// shadow program
|
|
_programObject = renderEngine.buildRenderProgram(
|
|
"shadowProgram",
|
|
"${MODULE_ATMOSPHERE}/shaders/shadow_vs.glsl",
|
|
"${MODULE_ATMOSPHERE}/shaders/shadow_fs.glsl");
|
|
if (!_programObject)
|
|
return false;
|
|
std::cout << "-- Running ShadowProgram --" << std::endl;
|
|
}
|
|
else if (_programObject == nullptr && _hasNightTexture) {
|
|
// Night texture program
|
|
_programObject = renderEngine.buildRenderProgram(
|
|
"nightTextureProgram",
|
|
"${MODULE_ATMOSPHERE}/shaders/nighttexture_vs.glsl",
|
|
"${MODULE_ATMOSPHERE}/shaders/nighttexture_fs.glsl");
|
|
if (!_programObject)
|
|
return false;
|
|
std::cout << "-- Running NightTextureProgram --" << std::endl;
|
|
}
|
|
else if (_programObject == nullptr) {
|
|
// pscstandard
|
|
_programObject = renderEngine.buildRenderProgram(
|
|
"pscstandard",
|
|
"${MODULE_ATMOSPHERE}/shaders/renderableplanet_vs.glsl",
|
|
"${MODULE_ATMOSPHERE}/shaders/renderableplanet_fs.glsl");
|
|
if (!_programObject)
|
|
return false;
|
|
std::cout << "-- Running PSCStandard --" << std::endl;
|
|
}
|
|
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
|
|
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
|
|
_programObject->setIgnoreUniformLocationError(IgnoreError::Yes);
|
|
|
|
while ((err = glGetError()) != GL_NO_ERROR) {
|
|
const GLubyte * errString = gluErrorString(err);
|
|
LERROR("Error after loading shading programs. OpenGL error: " << errString);
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
//======== Initialize the current geometry (SimpleSphereGeometry) ========
|
|
//========================================================================
|
|
_geometry->initialize(this);
|
|
|
|
// Deactivate any previously activated shader program.
|
|
_programObject->deactivate();
|
|
|
|
//===================================================================
|
|
//=========== Load textures defined in mod file to GPU ==============
|
|
//===================================================================
|
|
loadTexture();
|
|
|
|
while ((err = glGetError()) != GL_NO_ERROR) {
|
|
const GLubyte * errString = gluErrorString(err);
|
|
LERROR("Error loading textures. OpenGL error: " << errString);
|
|
}
|
|
|
|
// Testing Deferredcaster
|
|
_deferredcaster = std::make_unique<AtmosphereDeferredcaster>();
|
|
if (_deferredcaster) {
|
|
_deferredcaster->setAtmosphereRadius(_atmosphereRadius);
|
|
_deferredcaster->setPlanetRadius(_atmospherePlanetRadius);
|
|
_deferredcaster->setPlanetAverageGroundReflectance(_planetAverageGroundReflectance);
|
|
_deferredcaster->setRayleighHeightScale(_rayleighHeightScale);
|
|
_deferredcaster->setMieHeightScale(_mieHeightScale);
|
|
_deferredcaster->setMiePhaseConstant(_miePhaseConstant);
|
|
_deferredcaster->setSunRadianceIntensity(_sunRadianceIntensity);
|
|
_deferredcaster->setHDRConstant(_hdrConstant);
|
|
_deferredcaster->setRayleighScatteringCoefficients(_rayleighScatteringCoeff);
|
|
_deferredcaster->setMieScatteringCoefficients(_mieScatteringCoeff);
|
|
_deferredcaster->setMieExtinctionCoefficients(_mieExtinctionCoeff);
|
|
_deferredcaster->setRenderableClass(AtmosphereDeferredcaster::RenderablePlanet);
|
|
|
|
_deferredcaster->setPrecalculationTextureScale(_preCalculatedTexturesScale);
|
|
if (_saveCalculationsToTexture)
|
|
_deferredcaster->enablePrecalculationTexturesSaving();
|
|
|
|
_deferredcaster->initialize();
|
|
}
|
|
|
|
OsEng.renderEngine().deferredcasterManager().attachDeferredcaster(*_deferredcaster.get());
|
|
|
|
std::function<void(bool)> onChange = [&](bool enabled) {
|
|
if (enabled) {
|
|
OsEng.renderEngine().deferredcasterManager().attachDeferredcaster(*_deferredcaster.get());
|
|
}
|
|
else {
|
|
OsEng.renderEngine().deferredcasterManager().detachDeferredcaster(*_deferredcaster.get());
|
|
}
|
|
};
|
|
|
|
onEnabledChange(onChange);
|
|
|
|
return isReady();
|
|
}
|
|
|
|
bool RenderablePlanetAtmosphere::deinitialize() {
|
|
if (_geometry) {
|
|
_geometry->deinitialize();
|
|
_geometry = nullptr;
|
|
}
|
|
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
if (_programObject) {
|
|
renderEngine.removeRenderProgram(_programObject);
|
|
_programObject = nullptr;
|
|
}
|
|
|
|
_geometry = nullptr;
|
|
_texture = nullptr;
|
|
_nightTexture = nullptr;
|
|
|
|
// Testing Deferredcaster
|
|
if (_deferredcaster) {
|
|
OsEng.renderEngine().deferredcasterManager().detachDeferredcaster(*_deferredcaster.get());
|
|
_deferredcaster = nullptr;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderablePlanetAtmosphere::isReady() const {
|
|
bool ready = true;
|
|
ready &= (_programObject != nullptr);
|
|
ready &= (_texture != nullptr);
|
|
ready &= (_geometry != nullptr);
|
|
return ready;
|
|
}
|
|
|
|
void RenderablePlanetAtmosphere::computeModelTransformMatrix(glm::mat4 * modelTransform) {
|
|
// scale the planet to appropriate size since the planet is a unit sphere
|
|
*modelTransform = glm::mat4(1);
|
|
|
|
//earth needs to be rotated for that to work.
|
|
glm::mat4 rot = glm::rotate(*modelTransform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
|
|
glm::mat4 roty = glm::rotate(*modelTransform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
|
|
glm::mat4 rotProp = glm::rotate(*modelTransform, glm::radians(static_cast<float>(_rotation)), glm::vec3(0, 1, 0));
|
|
|
|
// _stateMatrix is the Matrix transformation from _frame coordinate system (Earth in this case)
|
|
// to "GALATIC" coordinate system.
|
|
for (int i = 0; i < 3; i++) {
|
|
for (int j = 0; j < 3; j++) {
|
|
(*modelTransform)[i][j] = static_cast<float>(_stateMatrix[i][j]);
|
|
}
|
|
}
|
|
*modelTransform = *modelTransform * rot * roty * rotProp;
|
|
}
|
|
|
|
void RenderablePlanetAtmosphere::computeModelTransformMatrix(glm::dmat4 * modelTransform) {
|
|
// scale the planet to appropriate size since the planet is a unit sphere
|
|
*modelTransform = glm::dmat4(1);
|
|
|
|
//earth needs to be rotated for that to work.
|
|
glm::dmat4 rot = glm::rotate(*modelTransform, static_cast<double>(M_PI_2), glm::dvec3(1, 0, 0));
|
|
glm::dmat4 roty = glm::rotate(*modelTransform, static_cast<double>(M_PI_2), glm::dvec3(0, -1, 0));
|
|
glm::dmat4 rotProp = glm::rotate(*modelTransform, glm::radians(static_cast<double>(_rotation)), glm::dvec3(0, 1, 0));
|
|
|
|
// _stateMatrix is the Matrix transformation from _frame coordinate system (Earth in this case)
|
|
// to "GALATIC" coordinate system.
|
|
for (int i = 0; i < 3; i++) {
|
|
for (int j = 0; j < 3; j++) {
|
|
(*modelTransform)[i][j] = _stateMatrix[i][j];
|
|
}
|
|
}
|
|
*modelTransform = *modelTransform * rot * roty * rotProp;
|
|
}
|
|
|
|
void RenderablePlanetAtmosphere::render(const RenderData& data, RendererTasks& tasks) {
|
|
// activate shader
|
|
_programObject->activate();
|
|
|
|
// scale the planet to appropriate size since the planet is a unit sphere
|
|
glm::mat4 transform = glm::mat4(1);
|
|
|
|
//earth needs to be rotated for that to work.
|
|
computeModelTransformMatrix(&transform);
|
|
|
|
// setup the data to the shader
|
|
// double lt;
|
|
// glm::dvec3 sunPosFromPlanet =
|
|
// SpiceManager::ref().targetPosition("SUN", _target, "GALACTIC", {}, _time, lt);
|
|
// sunPosFromPlanet *= 1000.0; // from Km to m
|
|
// psc sunPosFromPlanetPSC = PowerScaledCoordinate::CreatePowerScaledCoordinate(
|
|
// sunPosFromPlanet.x, sunPosFromPlanet.y, sunPosFromPlanet.z);
|
|
|
|
// glm::dvec3 planetPosFromSun =
|
|
// SpiceManager::ref().targetPosition(_target, "SUN", "GALACTIC", {}, _time, lt);
|
|
// psc planetPosFronSunPSC = PowerScaledCoordinate::CreatePowerScaledCoordinate(
|
|
// planetPosFromSun.x, planetPosFromSun.y, planetPosFromSun.z);
|
|
|
|
// // Camera direction (vector)
|
|
// glm::vec3 cam_dir = glm::normalize(data.camera.position().vec3() - planetPosFronSunPSC.vec3());
|
|
|
|
_programObject->setUniform("transparency", _alpha);
|
|
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
|
|
_programObject->setUniform("ModelTransform", transform);
|
|
|
|
// Normal Transformation
|
|
glm::mat4 translateObjTransf = glm::translate(glm::mat4(1.0), data.position.vec3());
|
|
glm::mat4 translateCamTransf = glm::translate(glm::mat4(1.0), -data.camera.position().vec3());
|
|
// The following scale comes from PSC transformations.
|
|
float scaleFactor = data.camera.scaling().x * powf(10.0, data.camera.scaling().y);
|
|
glm::mat4 scaleCamTransf = glm::scale(glm::mat4(1.0), glm::vec3(scaleFactor));
|
|
|
|
glm::mat4 ModelViewTransf = data.camera.viewMatrix() * scaleCamTransf *
|
|
translateCamTransf * translateObjTransf * transform;
|
|
|
|
if (_atmosphereEnabled)
|
|
_programObject->setUniform("NormalTransform",
|
|
glm::transpose(glm::inverse(ModelViewTransf)));
|
|
|
|
//=== Sets campos, objpos, camrot and scaling in PSC coords for PSC calc in shader file ===
|
|
setPscUniforms(*_programObject.get(), data.camera, data.position);
|
|
|
|
_programObject->setUniform("_performShading", _performShading);
|
|
_programObject->setUniform("_hasHeightMap", _hasHeightTexture);
|
|
_programObject->setUniform("_heightExaggeration", _heightExaggeration);
|
|
|
|
// Bind texture
|
|
ghoul::opengl::TextureUnit dayUnit;
|
|
|
|
dayUnit.activate();
|
|
_texture->bind();
|
|
_programObject->setUniform("texture1", dayUnit);
|
|
|
|
// Bind possible night texture
|
|
if (_hasNightTexture) {
|
|
ghoul::opengl::TextureUnit nightUnit;
|
|
nightUnit.activate();
|
|
_nightTexture->bind();
|
|
_programObject->setUniform("nightTex", nightUnit);
|
|
}
|
|
|
|
if (_hasHeightTexture) {
|
|
ghoul::opengl::TextureUnit heightUnit;
|
|
heightUnit.activate();
|
|
_heightMapTexture->bind();
|
|
_programObject->setUniform("heightTex", heightUnit);
|
|
}
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
glCullFace(GL_BACK);
|
|
|
|
//=============================================================================
|
|
//============= Eclipse Shadow Calculations and Uniforms Loading ==============
|
|
//=============================================================================
|
|
// TODO: Move Calculations to VIEW SPACE (let's avoid precision problems...)
|
|
double lt;
|
|
if (!_shadowConfArray.empty()) {
|
|
std::vector<ShadowRenderingStruct> shadowDataArray;
|
|
shadowDataArray.reserve(_shadowConfArray.size());
|
|
|
|
for (const auto & shadowConf : _shadowConfArray) {
|
|
// TO REMEMBER: all distances and lengths in world coordinates are in meters!!! We need to move this to view space...
|
|
// Getting source and caster:
|
|
glm::dvec3 sourcePos = SpiceManager::ref().targetPosition(shadowConf.source.first, "SUN", "GALACTIC", {}, _time, lt);
|
|
sourcePos *= 1000.0; // converting to meters
|
|
glm::dvec3 casterPos = SpiceManager::ref().targetPosition(shadowConf.caster.first, "SUN", "GALACTIC", {}, _time, lt);
|
|
casterPos *= 1000.0; // converting to meters
|
|
psc caster_pos = PowerScaledCoordinate::CreatePowerScaledCoordinate(casterPos.x, casterPos.y, casterPos.z);
|
|
|
|
// First we determine if the caster is shadowing the current planet (all calculations in World Coordinates):
|
|
glm::vec3 planetCasterVec = (caster_pos - data.position).vec3();
|
|
glm::vec3 sourceCasterVec = glm::vec3(casterPos - sourcePos);
|
|
float sc_length = glm::length(sourceCasterVec);
|
|
glm::vec3 planetCaster_proj = (glm::dot(planetCasterVec, sourceCasterVec) / (sc_length*sc_length)) * sourceCasterVec;
|
|
float d_test = glm::length(planetCasterVec - planetCaster_proj);
|
|
float xp_test = shadowConf.caster.second * sc_length / (shadowConf.source.second + shadowConf.caster.second);
|
|
float rp_test = shadowConf.caster.second * (glm::length(planetCaster_proj) + xp_test) / xp_test;
|
|
|
|
float casterDistSun = glm::length(casterPos);
|
|
float planetDistSun = glm::length(data.position.vec3());
|
|
|
|
ShadowRenderingStruct shadowData;
|
|
shadowData.isShadowing = false;
|
|
|
|
if (((d_test - rp_test) < _planetRadius) &&
|
|
(casterDistSun < planetDistSun)) {
|
|
// The current caster is shadowing the current planet
|
|
shadowData.isShadowing = true;
|
|
shadowData.rs = shadowConf.source.second;
|
|
shadowData.rc = shadowConf.caster.second;
|
|
shadowData.sourceCasterVec = sourceCasterVec;
|
|
shadowData.xp = xp_test;
|
|
shadowData.xu = shadowData.rc * sc_length / (shadowData.rs - shadowData.rc);
|
|
shadowData.casterPositionVec = glm::vec3(casterPos);
|
|
}
|
|
shadowDataArray.push_back(shadowData);
|
|
}
|
|
|
|
const std::string uniformVarName("shadowDataArray[");
|
|
unsigned int counter = 0;
|
|
for (const auto & sd : shadowDataArray) {
|
|
std::stringstream ss;
|
|
ss << uniformVarName << counter << "].isShadowing";
|
|
_programObject->setUniform(ss.str(), sd.isShadowing);
|
|
if (sd.isShadowing) {
|
|
ss.str(std::string());
|
|
ss << uniformVarName << counter << "].xp";
|
|
_programObject->setUniform(ss.str(), sd.xp);
|
|
ss.str(std::string());
|
|
ss << uniformVarName << counter << "].xu";
|
|
_programObject->setUniform(ss.str(), sd.xu);
|
|
/*ss.str(std::string());
|
|
ss << uniformVarName << counter << "].rs";
|
|
_programObject->setUniform(ss.str(), sd.rs);*/
|
|
ss.str(std::string());
|
|
ss << uniformVarName << counter << "].rc";
|
|
_programObject->setUniform(ss.str(), sd.rc);
|
|
ss.str(std::string());
|
|
ss << uniformVarName << counter << "].sourceCasterVec";
|
|
_programObject->setUniform(ss.str(), sd.sourceCasterVec);
|
|
ss.str(std::string());
|
|
ss << uniformVarName << counter << "].casterPositionVec";
|
|
_programObject->setUniform(ss.str(), sd.casterPositionVec);
|
|
}
|
|
counter++;
|
|
}
|
|
}
|
|
|
|
// render
|
|
_geometry->render();
|
|
|
|
// disable shader
|
|
_programObject->deactivate();
|
|
|
|
// Testing Deferredcaster
|
|
DeferredcasterTask task{ _deferredcaster.get(), data };
|
|
tasks.deferredcasterTasks.push_back(task);
|
|
}
|
|
|
|
|
|
void RenderablePlanetAtmosphere::update(const UpdateData& data) {
|
|
// set spice-orientation in accordance to timestamp
|
|
//_stateMatrix = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
|
|
_stateMatrix = data.modelTransform.rotation;
|
|
_time = data.time.j2000Seconds();
|
|
|
|
if (_programObject && _programObject->isDirty())
|
|
_programObject->rebuildFromFile();
|
|
|
|
if (_deferredcaster) {
|
|
_deferredcaster->setTime(data.time.j2000Seconds());
|
|
glm::dmat4 modelTransform;
|
|
computeModelTransformMatrix(&modelTransform);
|
|
_deferredcaster->setModelTransform(modelTransform);
|
|
}
|
|
}
|
|
|
|
void RenderablePlanetAtmosphere::loadTexture() {
|
|
_texture = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_texture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath)));
|
|
if (_texture) {
|
|
LDEBUG("Loaded texture from '" << _colorTexturePath << "'");
|
|
_texture->uploadTexture();
|
|
|
|
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
|
|
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
|
|
//_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
}
|
|
}
|
|
|
|
GLenum err;
|
|
while ((err = glGetError()) != GL_NO_ERROR) {
|
|
const GLubyte * errString = gluErrorString(err);
|
|
LERROR("Error after loading color texture. OpenGL error: " << errString);
|
|
}
|
|
|
|
if (_hasNightTexture) {
|
|
_nightTexture = nullptr;
|
|
if (_nightTexturePath.value() != "") {
|
|
_nightTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_nightTexturePath)));
|
|
if (_nightTexture) {
|
|
LDEBUG("Loaded texture from '" << _nightTexturePath << "'");
|
|
_nightTexture->uploadTexture();
|
|
_nightTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
//_nightTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
}
|
|
}
|
|
}
|
|
|
|
while ((err = glGetError()) != GL_NO_ERROR) {
|
|
const GLubyte * errString = gluErrorString(err);
|
|
LERROR("Error after loading night texture. OpenGL error: " << errString);
|
|
}
|
|
|
|
if (_hasHeightTexture) {
|
|
_heightMapTexture = nullptr;
|
|
if (_heightMapTexturePath.value() != "") {
|
|
_heightMapTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_heightMapTexturePath)));
|
|
if (_heightMapTexture) {
|
|
LDEBUG("Loaded texture from '" << _heightMapTexturePath << "'");
|
|
_heightMapTexture->uploadTexture();
|
|
_heightMapTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
//_nightTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
}
|
|
}
|
|
}
|
|
|
|
while ((err = glGetError()) != GL_NO_ERROR) {
|
|
const GLubyte * errString = gluErrorString(err);
|
|
LERROR("Error after loading height texture. OpenGL error: " << errString);
|
|
}
|
|
}
|
|
|
|
void RenderablePlanetAtmosphere::updateAtmosphereParameters() {
|
|
bool executeComputation = true;
|
|
if (_sunRadianceIntensity != _sunIntensityP ||
|
|
_hdrConstant != _hdrExpositionP)
|
|
executeComputation = false;
|
|
_atmosphereRadius = _atmospherePlanetRadius + _atmosphereHeightP;
|
|
_planetAverageGroundReflectance = _groundAverageReflectanceP;
|
|
_rayleighHeightScale = _rayleighHeightScaleP;
|
|
_rayleighScatteringCoeff = glm::vec3(_rayleighScatteringCoeffXP * 0.001f, _rayleighScatteringCoeffYP * 0.001f,
|
|
_rayleighScatteringCoeffZP * 0.001f);
|
|
_mieHeightScale = _mieHeightScaleP;
|
|
_mieScatteringCoeff = glm::vec3(_mieScatteringCoefficientP * 0.001f);
|
|
_mieExtinctionCoeff = _mieScatteringCoeff * (1.0f / static_cast<float>(_mieScatteringExtinctionPropCoefficientP));
|
|
_miePhaseConstant = _mieAsymmetricFactorGP;
|
|
_sunRadianceIntensity = _sunIntensityP;
|
|
_hdrConstant = _hdrExpositionP;
|
|
|
|
if (_deferredcaster) {
|
|
_deferredcaster->setAtmosphereRadius(_atmosphereRadius);
|
|
_deferredcaster->setPlanetRadius(_atmospherePlanetRadius);
|
|
_deferredcaster->setPlanetAverageGroundReflectance(_planetAverageGroundReflectance);
|
|
_deferredcaster->setRayleighHeightScale(_rayleighHeightScale);
|
|
_deferredcaster->setMieHeightScale(_mieHeightScale);
|
|
_deferredcaster->setMiePhaseConstant(_miePhaseConstant);
|
|
_deferredcaster->setSunRadianceIntensity(_sunRadianceIntensity);
|
|
_deferredcaster->setHDRConstant(_hdrConstant);
|
|
_deferredcaster->setRayleighScatteringCoefficients(_rayleighScatteringCoeff);
|
|
_deferredcaster->setMieScatteringCoefficients(_mieScatteringCoeff);
|
|
_deferredcaster->setMieExtinctionCoefficients(_mieExtinctionCoeff);
|
|
_deferredcaster->setRenderableClass(AtmosphereDeferredcaster::RenderablePlanet);
|
|
|
|
if (executeComputation)
|
|
_deferredcaster->preCalculateAtmosphereParam();
|
|
}
|
|
}
|
|
|
|
void RenderablePlanetAtmosphere::checkFrameBufferState(const std::string & codePosition) const {
|
|
if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Framework not built. " + codePosition);
|
|
GLenum fbErr = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
switch (fbErr) {
|
|
case GL_FRAMEBUFFER_UNDEFINED:
|
|
LERROR("Indefined framebuffer.");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
LERROR("Incomplete, missing attachement.");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
LERROR("Framebuffer doesn't have at least one image attached to it.");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
|
|
LERROR("Returned if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE \
|
|
for any color attachment point(s) named by GL_DRAW_BUFFERi.");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
|
|
LERROR("Returned if GL_READ_BUFFER is not GL_NONE and the value of \
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE for the color attachment point \
|
|
named by GL_READ_BUFFER.");
|
|
break;
|
|
case GL_FRAMEBUFFER_UNSUPPORTED:
|
|
LERROR("Returned if the combination of internal formats of the attached images \
|
|
violates an implementation - dependent set of restrictions.");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
|
LERROR("Returned if the value of GL_RENDERBUFFER_SAMPLES is not the same for all \
|
|
attached renderbuffers; if the value of GL_TEXTURE_SAMPLES is the not same for all \
|
|
attached textures; or , if the attached images are a mix of renderbuffers and textures, \
|
|
the value of GL_RENDERBUFFER_SAMPLES does not match the value of GL_TEXTURE_SAMPLES.");
|
|
LERROR("Returned if the value of GL_TEXTURE_FIXED_SAMPLE_LOCATIONS is not the same \
|
|
for all attached textures; or , if the attached images are a mix of renderbuffers and \
|
|
textures, the value of GL_TEXTURE_FIXED_SAMPLE_LOCATIONS is not GL_TRUE for all attached textures.");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
|
|
LERROR("Returned if any framebuffer attachment is layered, and any populated attachment \
|
|
is not layered, or if all populated color attachments are not from textures of the same target.");
|
|
break;
|
|
default:
|
|
LDEBUG("No error found checking framebuffer: " + codePosition);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace openspace
|