Files
OpenSpace/modules/imgui/imguimodule.cpp
Alexander Bock 3810209365 Issue/451 (#595)
* Add ability for Joystick input
* Change location of LuaConsole files
2018-04-20 16:12:18 -04:00

259 lines
9.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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****************************************************************************************/
#include <modules/imgui/imguimodule.h>
#include <modules/imgui/include/gui.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/virtualpropertymanager.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/network/parallelconnection.h>
#include <openspace/rendering/dashboard.h>
#include <openspace/rendering/luaconsole.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/asset.h>
#include <openspace/scene/assetloader.h>
#include <ghoul/logging/logmanager.h>
namespace openspace {
ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
addPropertySubOwner(gui);
// TODO: Remove dependency on OsEng.
// Instead, make this class implement an interface that OsEng depends on.
// Do not try to register module callbacks if OsEng does not exist,
// for example in the TaskRunner.
if (!OpenSpaceEngine::isCreated()) {
return;
}
OsEng.registerModuleCallback(
OpenSpaceEngine::CallbackOption::Initialize,
[&](){
LDEBUGC("ImGUIModule", "Initializing GUI");
gui.initialize();
gui._globalProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> res = {
&(OsEng.windowWrapper()),
&(OsEng.navigationHandler()),
&(OsEng.renderEngine()),
&(OsEng.parallelPeer()),
&(OsEng.console()),
&(OsEng.dashboard())
};
return res;
}
);
gui._screenSpaceProperty.setSource(
[]() {
return OsEng.renderEngine().screenSpaceOwner().propertySubOwners();
}
);
gui._moduleProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> v;
v.push_back(&(OsEng.moduleEngine()));
return v;
}
);
gui._sceneProperty.setSource(
[]() {
const Scene* scene = OsEng.renderEngine().scene();
const std::vector<SceneGraphNode*>& nodes = scene ?
scene->allSceneGraphNodes() :
std::vector<SceneGraphNode*>();
return std::vector<properties::PropertyOwner*>(
nodes.begin(),
nodes.end()
);
}
);
gui._virtualProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> res = {
&(OsEng.virtualPropertyManager())
};
return res;
}
);
gui._featuredProperties.setSource(
[](){
std::vector<SceneGraphNode*> nodes =
OsEng.renderEngine().scene()->allSceneGraphNodes();
nodes.erase(
std::remove_if(
nodes.begin(),
nodes.end(),
[](SceneGraphNode* n) {
const std::vector<std::string>& tags = n->tags();
auto it = std::find(
tags.begin(),
tags.end(),
"GUI.Interesting"
);
return it == tags.end();
}
),
nodes.end()
);
return std::vector<properties::PropertyOwner*>(
nodes.begin(),
nodes.end()
);
}
);
}
);
OsEng.registerModuleCallback(
OpenSpaceEngine::CallbackOption::Deinitialize,
[&](){
LDEBUGC("ImGui", "Deinitialize GUI");
gui.deinitialize();
}
);
OsEng.registerModuleCallback(
OpenSpaceEngine::CallbackOption::InitializeGL,
[&](){
LDEBUGC("ImGui", "Initializing GUI OpenGL");
gui.initializeGL();
}
);
OsEng.registerModuleCallback(
OpenSpaceEngine::CallbackOption::DeinitializeGL,
[&](){
LDEBUGC("ImGui", "Deinitialize GUI OpenGL");
gui.deinitializeGL();
}
);
OsEng.registerModuleCallback(
OpenSpaceEngine::CallbackOption::Draw2D,
[&]() {
WindowWrapper& wrapper = OsEng.windowWrapper();
bool showGui = wrapper.hasGuiWindow() ? wrapper.isGuiWindow() : true;
if (wrapper.isMaster() && showGui) {
glm::vec2 mousePosition = wrapper.mousePosition();
glm::ivec2 windowSize = wrapper.currentWindowSize();
uint32_t mouseButtons = wrapper.mouseButtons(2);
double dt = std::max(wrapper.averageDeltaTime(), 0.0);
if (touchInput.active && mouseButtons == 0) {
mouseButtons = touchInput.action;
mousePosition = touchInput.pos;
}
// We don't do any collection of immediate mode user interface, so it
// is fine to open and close a frame immediately
gui.startFrame(
static_cast<float>(dt),
glm::vec2(windowSize),
wrapper.dpiScaling(),
mousePosition,
mouseButtons
);
gui.endFrame();
}
}
);
OsEng.registerModuleKeyboardCallback(
[&](Key key, KeyModifier mod, KeyAction action) -> bool {
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._performance.isEnabled() ||
gui._sceneProperty.isEnabled())
{
return gui.keyCallback(key, mod, action);
}
else {
return false;
}
}
);
OsEng.registerModuleCharCallback(
[&](unsigned int codepoint, KeyModifier modifier) -> bool {
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._performance.isEnabled() ||
gui._sceneProperty.isEnabled())
{
return gui.charCallback(codepoint, modifier);
}
else {
return false;
}
}
);
OsEng.registerModuleMouseButtonCallback(
[&](MouseButton button, MouseAction action) -> bool {
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._performance.isEnabled() ||
gui._sceneProperty.isEnabled())
{
return gui.mouseButtonCallback(button, action);
}
else {
return false;
}
}
);
OsEng.registerModuleMouseScrollWheelCallback(
[&](double, double posY) -> bool {
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._performance.isEnabled() ||
gui._sceneProperty.isEnabled())
{
return gui.mouseWheelCallback(posY);
}
else {
return false;
}
}
);
}
} // namespace openspace