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OpenSpace/modules/globebrowsing/chunk/chunk.cpp
Alexander Bock 0e9edaeb12 Fix byte order mark commits
Update Ghoul
2017-07-17 15:54:00 -04:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/chunk/chunk.h>
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/globebrowsing/globes/chunkedlodglobe.h>
#include <modules/globebrowsing/rendering/layer/layermanager.h>
#include <modules/globebrowsing/tile/tileselector.h>
#include <modules/globebrowsing/tile/tilemetadata.h>
#include <modules/globebrowsing/rendering/layer/layergroup.h>
#include <openspace/util/updatestructures.h>
namespace openspace::globebrowsing {
const float Chunk::DEFAULT_HEIGHT = 0.0f;
Chunk::Chunk(const RenderableGlobe& owner, const TileIndex& tileIndex, bool initVisible)
: _owner(owner)
, _tileIndex(tileIndex)
, _isVisible(initVisible)
, _surfacePatch(tileIndex)
{}
const GeodeticPatch& Chunk::surfacePatch() const {
return _surfacePatch;
}
const RenderableGlobe& Chunk::owner() const {
return _owner;
}
const TileIndex Chunk::tileIndex() const {
return _tileIndex;
}
bool Chunk::isVisible() const {
return _isVisible;
}
Chunk::Status Chunk::update(const RenderData& data) {
const auto& savedCamera = _owner.savedCamera();
const Camera& camRef = savedCamera != nullptr ? *savedCamera : data.camera;
RenderData myRenderData = { camRef, data.position, data.time, data.doPerformanceMeasurement, data.renderBinMask, data.modelTransform };
_isVisible = true;
if (_owner.chunkedLodGlobe()->testIfCullable(*this, myRenderData)) {
_isVisible = false;
return Status::WantMerge;
}
int desiredLevel = _owner.chunkedLodGlobe()->getDesiredLevel(*this, myRenderData);
if (desiredLevel < _tileIndex.level) {
return Status::WantMerge;
}
else if (_tileIndex.level < desiredLevel) {
return Status::WantSplit;
}
else {
return Status::DoNothing;
}
}
Chunk::BoundingHeights Chunk::getBoundingHeights() const {
using ChunkTileSettingsPair = std::pair<ChunkTile, const LayerRenderSettings*>;
BoundingHeights boundingHeights {
0.f, 0.f,
false
};
// In the future, this should be abstracted away and more easily queryable.
// One must also handle how to sample pick one out of multiplte heightmaps
std::shared_ptr<LayerManager> layerManager =
owner().chunkedLodGlobe()->layerManager();
// The raster of a height map is the first one. We assume that the height map is
// a single raster image. If it is not we will just use the first raster
// (that is channel 0).
const size_t HeightChannel = 0;
const LayerGroup& heightmaps = layerManager->layerGroup(layergroupid::GroupID::HeightLayers);
std::vector<ChunkTileSettingsPair> chunkTileSettingPairs =
tileselector::getTilesAndSettingsUnsorted(
heightmaps, _tileIndex);
bool lastHadMissingData = true;
for (const ChunkTileSettingsPair& chunkTileSettingsPair : chunkTileSettingPairs) {
ChunkTile chunkTile = chunkTileSettingsPair.first;
const LayerRenderSettings* settings = chunkTileSettingsPair.second;
bool goodTile = (chunkTile.tile.status() == Tile::Status::OK);
bool hasTileMetaData = (chunkTile.tile.metaData() != nullptr);
if (goodTile && hasTileMetaData) {
std::shared_ptr<TileMetaData> tileMetaData = chunkTile.tile.metaData();
float minValue =
settings->performLayerSettings(tileMetaData->minValues[HeightChannel]);
float maxValue =
settings->performLayerSettings(tileMetaData->maxValues[HeightChannel]);
if (!boundingHeights.available) {
if (tileMetaData->hasMissingData[HeightChannel]) {
boundingHeights.min = std::min(
DEFAULT_HEIGHT,
minValue
);
boundingHeights.max = std::max(
DEFAULT_HEIGHT,
maxValue
);
}
else {
boundingHeights.min = minValue;
boundingHeights.max = maxValue;
}
boundingHeights.available = true;
}
else {
boundingHeights.min = std::min(
boundingHeights.min,
minValue
);
boundingHeights.max = std::max(
boundingHeights.max,
maxValue
);
}
lastHadMissingData = tileMetaData->hasMissingData[HeightChannel];
}
// Allow for early termination
if (!lastHadMissingData) {
break;
}
}
return boundingHeights;
}
std::vector<glm::dvec4> Chunk::getBoundingPolyhedronCorners() const {
const Ellipsoid& ellipsoid = owner().ellipsoid();
const GeodeticPatch& patch = surfacePatch();
BoundingHeights boundingHeight = getBoundingHeights();
// assume worst case
double patchCenterRadius = ellipsoid.maximumRadius();
double maxCenterRadius = patchCenterRadius + boundingHeight.max;
Geodetic2 halfSize = patch.halfSize();
// As the patch is curved, the maximum height offsets at the corners must be long
// enough to cover large enough to cover a boundingHeight.max at the center of the
// patch.
// Approximating scaleToCoverCenter by assuming the latitude and longitude angles
// of "halfSize" are equal to the angles they create from the center of the
// globe to the patch corners. This is true for the longitude direction when
// the ellipsoid can be approximated as a sphere and for the latitude for patches
// close to the equator. Close to the pole this will lead to a bigger than needed
// value for scaleToCoverCenter. However, this is a simple calculation and a good
// Approximation.
double y1 = tan(halfSize.lat);
double y2 = tan(halfSize.lon);
double scaleToCoverCenter = sqrt(1 + pow(y1, 2) + pow(y2, 2));
double maxCornerHeight = maxCenterRadius * scaleToCoverCenter - patchCenterRadius;
bool chunkIsNorthOfEquator = patch.isNorthern();
// The minimum height offset, however, we can simply
double minCornerHeight = boundingHeight.min;
std::vector<glm::dvec4> corners(8);
double latCloseToEquator = patch.edgeLatitudeNearestEquator();
Geodetic3 p1Geodetic = { { latCloseToEquator, patch.minLon() }, maxCornerHeight };
Geodetic3 p2Geodetic = { { latCloseToEquator, patch.maxLon() }, maxCornerHeight };
glm::vec3 p1 = ellipsoid.cartesianPosition(p1Geodetic);
glm::vec3 p2 = ellipsoid.cartesianPosition(p2Geodetic);
glm::vec3 p = 0.5f * (p1 + p2);
Geodetic2 pGeodetic = ellipsoid.cartesianToGeodetic2(p);
double latDiff = latCloseToEquator - pGeodetic.lat;
for (size_t i = 0; i < 8; ++i) {
Quad q = static_cast<Quad>(i % 4);
double cornerHeight = i < 4 ? minCornerHeight : maxCornerHeight;
Geodetic3 cornerGeodetic = { patch.getCorner(q), cornerHeight };
bool cornerIsNorthern = !((i / 2) % 2);
bool cornerCloseToEquator = chunkIsNorthOfEquator ^ cornerIsNorthern;
if (cornerCloseToEquator) {
cornerGeodetic.geodetic2.lat += latDiff;
}
corners[i] = glm::dvec4(ellipsoid.cartesianPosition(cornerGeodetic), 1);
}
return corners;
}
} // namespace openspace::globebrowsing