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OpenSpace/include/openspace/engine/openspaceengine.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___OPENSPACEENGINE___H__
#define __OPENSPACE_CORE___OPENSPACEENGINE___H__
#include <openspace/properties/stringproperty.h>
#include <openspace/util/keys.h>
#include <openspace/util/mouse.h>
#include <openspace/util/touch.h>
#include <openspace/util/versionchecker.h>
#include <ghoul/glm.h>
#include <future>
#include <memory>
#include <string>
#include <vector>
namespace openspace {
class AssetManager;
class LoadingScreen;
class Scene;
namespace scripting { struct LuaLibrary; }
// Structure that is responsible for the delayed shutdown of the application
struct ShutdownInformation {
// Whether the application is currently in shutdown mode (i.e. counting down the
// timer and closing it at '0'
bool inShutdown = false;
// Total amount of time the application will wait before actually shutting down
float waitTime = 0.f;
// Current state of the countdown; if it reaches '0', the application will
// close
float timer = 0.f;
};
struct CommandlineArguments {
std::string configurationName;
std::string configurationOverride;
};
class OpenSpaceEngine {
public:
OpenSpaceEngine();
~OpenSpaceEngine();
void registerPathTokens();
void initialize();
void initializeGL();
void deinitialize();
void deinitializeGL();
void preSynchronization();
void postSynchronizationPreDraw();
void render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
const glm::mat4& projectionMatrix);
void drawOverlays();
void postDraw();
void resetPropertyChangeFlags();
void keyboardCallback(Key key, KeyModifier mod, KeyAction action);
void charCallback(unsigned int codepoint, KeyModifier modifier);
void mouseButtonCallback(MouseButton button, MouseAction action, KeyModifier mods);
void mousePositionCallback(double x, double y);
void mouseScrollWheelCallback(double posX, double posY);
void touchDetectionCallback(TouchInput input);
void touchUpdateCallback(TouchInput input);
void touchExitCallback(TouchInput input);
void handleDragDrop(const std::string& file);
std::vector<std::byte> encode();
void decode(std::vector<std::byte> data);
void scheduleLoadSingleAsset(std::string assetPath);
void toggleShutdownMode();
// Guaranteed to return a valid pointer
AssetManager& assetManager();
LoadingScreen* loadingScreen();
void writeSceneDocumentation();
void writeStaticDocumentation();
void createUserDirectoriesIfNecessary();
/**
* Returns the Lua library that contains all Lua functions available to affect the
* application.
*/
static scripting::LuaLibrary luaLibrary();
private:
void loadSingleAsset(const std::string& assetPath);
void loadFonts();
void runGlobalCustomizationScripts();
void configureLogging();
std::string generateFilePath(std::string openspaceRelativePath);
void resetPropertyChangeFlagsOfSubowners(openspace::properties::PropertyOwner* po);
std::unique_ptr<Scene> _scene;
std::unique_ptr<AssetManager> _assetManager;
bool _shouldAbortLoading = false;
std::unique_ptr<LoadingScreen> _loadingScreen;
std::unique_ptr<VersionChecker> _versionChecker;
bool _hasScheduledAssetLoading = false;
std::string _scheduledAssetPathToLoad;
glm::vec2 _mousePosition = glm::vec2(0.f);
//grabs json from each module to pass to the documentation engine.
std::string _documentationJson;
std::future<void> _writeDocumentationTask;
ShutdownInformation _shutdown;
// The first frame might take some more time in the update loop, so we need to know to
// disable the synchronization; otherwise a hardware sync will kill us after 1 minute
bool _isFirstRenderingFirstFrame = true;
};
} // namespace openspace
// Lua functions - exposed for testing
namespace openspace::luascriptfunctions {
int createSingleColorImage(lua_State* L);
} // openspace::luascriptfunctions
#endif // __OPENSPACE_CORE___OPENSPACEENGINE___H__