mirror of
https://github.com/OpenSpace/OpenSpace.git
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152 lines
6.0 KiB
C++
152 lines
6.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___OPENSPACEENGINE___H__
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#define __OPENSPACE_CORE___OPENSPACEENGINE___H__
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#include <openspace/properties/stringproperty.h>
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#include <openspace/util/keys.h>
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#include <openspace/util/mouse.h>
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#include <openspace/util/touch.h>
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#include <openspace/util/versionchecker.h>
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#include <ghoul/glm.h>
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#include <future>
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#include <memory>
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#include <string>
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#include <vector>
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namespace openspace {
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class AssetManager;
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class LoadingScreen;
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class Scene;
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namespace scripting { struct LuaLibrary; }
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// Structure that is responsible for the delayed shutdown of the application
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struct ShutdownInformation {
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// Whether the application is currently in shutdown mode (i.e. counting down the
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// timer and closing it at '0'
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bool inShutdown = false;
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// Total amount of time the application will wait before actually shutting down
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float waitTime = 0.f;
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// Current state of the countdown; if it reaches '0', the application will
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// close
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float timer = 0.f;
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};
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struct CommandlineArguments {
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std::string configurationName;
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std::string configurationOverride;
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};
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class OpenSpaceEngine {
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public:
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OpenSpaceEngine();
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~OpenSpaceEngine();
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void registerPathTokens();
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void initialize();
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void initializeGL();
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void deinitialize();
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void deinitializeGL();
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void preSynchronization();
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void postSynchronizationPreDraw();
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void render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
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const glm::mat4& projectionMatrix);
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void drawOverlays();
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void postDraw();
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void resetPropertyChangeFlags();
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void keyboardCallback(Key key, KeyModifier mod, KeyAction action);
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void charCallback(unsigned int codepoint, KeyModifier modifier);
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void mouseButtonCallback(MouseButton button, MouseAction action, KeyModifier mods);
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void mousePositionCallback(double x, double y);
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void mouseScrollWheelCallback(double posX, double posY);
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void touchDetectionCallback(TouchInput input);
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void touchUpdateCallback(TouchInput input);
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void touchExitCallback(TouchInput input);
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void handleDragDrop(const std::string& file);
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std::vector<std::byte> encode();
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void decode(std::vector<std::byte> data);
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void scheduleLoadSingleAsset(std::string assetPath);
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void toggleShutdownMode();
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// Guaranteed to return a valid pointer
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AssetManager& assetManager();
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LoadingScreen* loadingScreen();
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void writeSceneDocumentation();
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void writeStaticDocumentation();
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void createUserDirectoriesIfNecessary();
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* application.
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*/
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static scripting::LuaLibrary luaLibrary();
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private:
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void loadSingleAsset(const std::string& assetPath);
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void loadFonts();
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void runGlobalCustomizationScripts();
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void configureLogging();
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std::string generateFilePath(std::string openspaceRelativePath);
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void resetPropertyChangeFlagsOfSubowners(openspace::properties::PropertyOwner* po);
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std::unique_ptr<Scene> _scene;
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std::unique_ptr<AssetManager> _assetManager;
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bool _shouldAbortLoading = false;
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std::unique_ptr<LoadingScreen> _loadingScreen;
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std::unique_ptr<VersionChecker> _versionChecker;
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bool _hasScheduledAssetLoading = false;
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std::string _scheduledAssetPathToLoad;
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glm::vec2 _mousePosition = glm::vec2(0.f);
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//grabs json from each module to pass to the documentation engine.
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std::string _documentationJson;
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std::future<void> _writeDocumentationTask;
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ShutdownInformation _shutdown;
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// The first frame might take some more time in the update loop, so we need to know to
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// disable the synchronization; otherwise a hardware sync will kill us after 1 minute
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bool _isFirstRenderingFirstFrame = true;
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};
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} // namespace openspace
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// Lua functions - exposed for testing
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namespace openspace::luascriptfunctions {
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int createSingleColorImage(lua_State* L);
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} // openspace::luascriptfunctions
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#endif // __OPENSPACE_CORE___OPENSPACEENGINE___H__
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