Files
OpenSpace/modules/debugging/debuggingmodule_lua.inl
2021-08-21 11:42:44 +02:00

358 lines
14 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/engine/globals.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/navigation/path.h>
#include <openspace/navigation/pathnavigator.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/logging/logmanager.h>
namespace {
constexpr const char _loggerCat[] = "Debugging";
constexpr const char RenderedPathIdentifier[] = "CurrentCameraPath";
constexpr const char RenderedPointsIdentifier[] = "CurrentPathControlPoints";
constexpr const char DebuggingGuiPath[] = "/Debugging";
constexpr const glm::vec3 PathColor = { 1.0, 1.0, 0.0 };
constexpr const glm::vec3 OrientationLineColor = { 0.0, 1.0, 1.0 };
// Conver the input string to a format that is valid as an identifier
std::string makeIdentifier(std::string s) {
std::replace(s.begin(), s.end(), ' ', '_');
std::replace(s.begin(), s.end(), '.', '-');
// Remove quotes and apostrophe, since they cause problems
// when a string is translated to a script call
s.erase(remove(s.begin(), s.end(), '\"'), s.end());
s.erase(remove(s.begin(), s.end(), '\''), s.end());
return s;
}
} // namespace
namespace openspace::luascriptfunctions {
/**
* PathNavigation
* Renders the current camera path
*/
int renderCameraPath(lua_State* L) {
int nArguments = ghoul::lua::checkArgumentsAndThrow(
L,
{ 0, 3 },
"lua::renderCameraPath"
);
if (!global::navigationHandler->pathNavigator().hasCurrentPath()) {
LWARNINGC("Debugging: PathNavigation", "There is no current path to render");
}
const interaction::Path* currentPath =
global::navigationHandler->pathNavigator().currentPath();
const int nSteps = (nArguments > 0) ? ghoul::lua::value<int>(L, 1) : 100;
bool renderDirections = (nArguments > 1) ? ghoul::lua::value<bool>(L, 2) : false;
constexpr const double defaultLineLength = 6e7;
const double directionLineLength =
(nArguments > 2) ? ghoul::lua::value<double>(L, 3) : defaultLineLength;
// Parent node. Note that we only render one path at a time, so remove the previously
// rendered one, if any
std::string addParentScript = fmt::format(
"if openspace.hasSceneGraphNode('{0}') then "
"openspace.removeSceneGraphNode('{0}') "
"end "
"openspace.addSceneGraphNode( {{ Identifier = '{0}' }} )",
RenderedPathIdentifier
);
openspace::global::scriptEngine->queueScript(
addParentScript,
scripting::ScriptEngine::RemoteScripting::Yes
);
// Get the poses along the path
std::vector<CameraPose> poses;
const double du = 1.0 / nSteps;
const double length = currentPath->pathLength();
for (double u = 0.0; u < 1.0; u += du) {
const CameraPose p = currentPath->interpolatedPose(u * length);
poses.push_back(p);
}
poses.push_back(currentPath->endPoint().pose());
// Create node lines between the positions
auto pointIdentifier = [](int i) {
return fmt::format("Point_{}", i);
};
auto addPoint = [pointIdentifier] (const std::string& id, glm::dvec3 p) {
const std::string pointNode = "{"
"Identifier = '" + id + "',"
"Parent = '" + RenderedPathIdentifier + "',"
"Transform = { "
"Translation = {"
"Type = 'StaticTranslation',"
"Position = " + ghoul::to_string(p) + ""
"},"
"}"
"}";
openspace::global::scriptEngine->queueScript(
fmt::format("openspace.addSceneGraphNode({})", pointNode),
scripting::ScriptEngine::RemoteScripting::Yes
);
};
auto addLineBetweenPoints = [pointIdentifier] (const std::string& id1,
const std::string& id2,
const glm::vec3& color,
float lineWidth)
{
const std::string lineNode = "{"
"Identifier = '" + fmt::format("Line{}", id1) + "',"
"Parent = '" + RenderedPathIdentifier + "',"
"Renderable = {"
"Enabled = true,"
"Type = 'RenderableNodeLine',"
"StartNode = '" + id1 + "',"
"EndNode = '" + id2 + "',"
"LineWidth = " + std::to_string(lineWidth) + ","
"Color = " + ghoul::to_string(color) + ""
"}"
"}";
openspace::global::scriptEngine->queueScript(
fmt::format("openspace.addSceneGraphNode({})", lineNode),
scripting::ScriptEngine::RemoteScripting::Yes
);
};
auto addDirectionLine = [addPoint, addLineBetweenPoints, directionLineLength]
(const std::string& pointId, const CameraPose& p)
{
const glm::dvec3 dir = glm::normalize(p.rotation * glm::dvec3(0.0, 0.0, -1.0));
const glm::dvec3 pointPosition = p.position + directionLineLength * dir;
const std::string id = fmt::format("{}_orientation", pointId);
addPoint(id, pointPosition);
addLineBetweenPoints(id, pointId, OrientationLineColor, 2.f);
};
// Add first point separately so that we can create first line in for loop
addPoint(pointIdentifier(0), poses.front().position);
if (renderDirections) {
addDirectionLine(pointIdentifier(0), poses.front());
}
for (int i = 1; i < static_cast<int>(poses.size()); i++) {
addPoint(pointIdentifier(i), poses[i].position);
addLineBetweenPoints(pointIdentifier(i), pointIdentifier(i - 1), PathColor, 4.f);
if (renderDirections) {
addDirectionLine(pointIdentifier(i), poses[i]);
}
}
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
/**
* PathNavigation
* Removes the currently rendered camera path if there is one
*/
int removeRenderedCameraPath(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 0, "lua::removeRenderedCameraPath");
openspace::global::scriptEngine->queueScript(
fmt::format("openspace.removeSceneGraphNode('{}') ", RenderedPathIdentifier),
scripting::ScriptEngine::RemoteScripting::Yes
);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
/**
* PathNavigation
* Renders the control points of the current camera path
*/
int renderPathControlPoints(lua_State* L) {
int nArguments = ghoul::lua::checkArgumentsAndThrow(
L,
{ 0, 1 },
"lua::renderPathControlPoints"
);
if (!global::navigationHandler->pathNavigator().hasCurrentPath()) {
LWARNINGC(
"Debugging: PathNavigation", "There is no current path to sample points from"
);
}
const interaction::Path* currentPath =
global::navigationHandler->pathNavigator().currentPath();
const double radius = (nArguments > 0) ? ghoul::lua::value<int>(L, 1) : 2000000;
// Parent node. Note that we only render one set of points at a time,
// so remove any previously rendered ones
std::string addParentScript = fmt::format(
"if openspace.hasSceneGraphNode('{0}') then "
"openspace.removeSceneGraphNode('{0}') "
"end "
"openspace.addSceneGraphNode( {{ Identifier = '{0}' }} )",
RenderedPointsIdentifier
);
openspace::global::scriptEngine->queueScript(
addParentScript,
scripting::ScriptEngine::RemoteScripting::Yes
);
const std::vector<glm::dvec3> points = currentPath->controlPoints();
const std::string guiPath =
fmt::format("{}/Camera Path Control Points", DebuggingGuiPath);
const char* colorTexturePath = "openspace.absPath("
"openspace.createSingleColorImage('point_color', { 0.0, 1.0, 0.0 })"
")";
for (size_t i = 0; i < points.size(); i++) {
const std::string& node = "{"
"Identifier = 'ControlPoint_" + std::to_string(i) + "',"
"Parent = '" + RenderedPointsIdentifier + "',"
"Transform = { "
"Translation = {"
"Type = 'StaticTranslation',"
"Position = " + ghoul::to_string(points[i]) + ""
"},"
"},"
"Renderable = {"
"Type = 'RenderableSphere',"
"Enabled = true,"
"Segments = 30,"
"Size = " + std::to_string(radius) + ","
"Texture = " + colorTexturePath + ""
"},"
"GUI = {"
"Name = 'Control Point " + std::to_string(i) + "',"
"Path = '" + guiPath + "'"
"}"
"}";
openspace::global::scriptEngine->queueScript(
fmt::format("openspace.addSceneGraphNode({})", node),
scripting::ScriptEngine::RemoteScripting::Yes
);
}
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
/**
* PathNavigation
* Removes the rendered control points
*/
int removePathControlPoints(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 0, "lua::removePathControlPoints");
openspace::global::scriptEngine->queueScript(
fmt::format("openspace.removeSceneGraphNode('{}') ", RenderedPointsIdentifier),
scripting::ScriptEngine::RemoteScripting::Yes
);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
/**
* Add a set of cartesian axes to the specified scene graph node
*/
int addCartesianAxes(lua_State* L) {
int nArgs = ghoul::lua::checkArgumentsAndThrow(L, { 2, 3 }, "lua::addCartesianAxes");
const std::string& nodeName = ghoul::lua::value<std::string>(L, 1);
const std::string& axesIdentifier = ghoul::lua::value<std::string>(L, 2);
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(nodeName);
if (!n) {
return ghoul::lua::luaError(L, "Unknown scene graph node: " + nodeName);
}
double scale;
if (nArgs > 2) {
scale = ghoul::lua::value<double>(L, 3);
}
else {
scale = 2.0 * n->boundingSphere();
if (n->boundingSphere() < 1E-3) {
LWARNING("Using zero bounding sphere for scale of created axes. You might "
"have to set the scale manually for them to be visible");
scale += 1.0;
}
}
const std::string identifier = makeIdentifier(axesIdentifier);
const std::string& axes = "{"
"Identifier = '" + identifier + "',"
"Parent = '" + nodeName + "',"
"Transform = { "
"Scale = {"
"Type = 'StaticScale',"
"Scale = " + std::to_string(scale) + ""
"}"
"},"
"Renderable = {"
"Type = 'RenderableCartesianAxes',"
"Enabled = true,"
"XColor = { 1.0, 0.0, 0.0 },"
"YColor = { 0.0, 1.0, 0.0 },"
"ZColor = { 0.0, 0.0, 1.0 }"
"},"
"GUI = {"
"Name = '" + identifier + "',"
"Path = '" + DebuggingGuiPath + "/Coordiante Systems'"
"}"
"}";
openspace::global::scriptEngine->queueScript(
fmt::format("openspace.addSceneGraphNode({})", axes),
scripting::ScriptEngine::RemoteScripting::Yes
);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
} // namespace openspace::luascriptfunctions