mirror of
https://github.com/OpenSpace/OpenSpace.git
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* Add action manager to handle actions in replacement of keyboard shortcuts * Implement new Action concept * Remove the shortcutscomponent as it is no longer needed * Update profile version from 1.0 to 1.1 * Add action dialog * Restructure of key specification in keys.h * Remove solid field-of-view keybind from the newhorizons profile as the setting no longer exists
188 lines
6.6 KiB
C++
188 lines
6.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_IMGUI___GUI___H__
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#define __OPENSPACE_MODULE_IMGUI___GUI___H__
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#include <modules/imgui/include/guicomponent.h>
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#include <modules/imgui/include/guiactioncomponent.h>
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#include <modules/imgui/include/guiassetcomponent.h>
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#include <modules/imgui/include/guifilepathcomponent.h>
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#include <modules/imgui/include/guigibscomponent.h>
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#include <modules/imgui/include/guiglobebrowsingcomponent.h>
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#include <modules/imgui/include/guihelpcomponent.h>
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#include <modules/imgui/include/guiiswacomponent.h>
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#include <modules/imgui/include/guijoystickcomponent.h>
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#include <modules/imgui/include/guimemorycomponent.h>
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#include <modules/imgui/include/guimissioncomponent.h>
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#include <modules/imgui/include/guiparallelcomponent.h>
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#include <modules/imgui/include/guipropertycomponent.h>
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#include <modules/imgui/include/guispacetimecomponent.h>
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#include <openspace/properties/property.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/util/keys.h>
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#include <openspace/util/mouse.h>
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#include <openspace/util/touch.h>
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#include <ghoul/glm.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <array>
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//#define SHOW_IMGUI_HELPERS
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struct ImGuiContext;
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace::gui {
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namespace detail {
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constexpr int nComponents() {
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const int nRegularComponents = 17;
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int totalComponents = nRegularComponents;
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#ifdef OPENSPACE_MODULE_ISWA_ENABLED
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++totalComponents;
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#endif
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return totalComponents;
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}
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} // namespace detail
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class GUI : public GuiComponent {
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public:
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GUI();
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~GUI();
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void initialize() override;
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void deinitialize() override;
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void initializeGL() override;
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void deinitializeGL() override;
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bool mouseButtonCallback(MouseButton button, MouseAction action);
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bool mouseWheelCallback(double position);
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bool keyCallback(Key key, KeyModifier modifier, KeyAction action);
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bool charCallback(unsigned int character, KeyModifier modifier);
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bool touchDetectedCallback(TouchInput input);
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bool touchUpdatedCallback(TouchInput input);
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void touchExitCallback(TouchInput input);
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void startFrame(float deltaTime, const glm::vec2& windowSize,
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const glm::vec2& dpiScaling, const glm::vec2& mousePos,
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uint32_t mouseButtonsPressed);
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void endFrame();
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void render() override;
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//protected:
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GuiHelpComponent _help;
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GuiFilePathComponent _filePath;
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GuiAssetComponent _asset;
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GuiGIBSComponent _gibs;
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GuiGlobeBrowsingComponent _globeBrowsing;
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GuiPropertyComponent _globalProperty;
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GuiPropertyComponent _sceneProperty;
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GuiPropertyComponent _screenSpaceProperty;
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GuiPropertyComponent _moduleProperty;
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GuiMemoryComponent _memoryComponent;
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GuiPropertyComponent _virtualProperty;
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GuiSpaceTimeComponent _spaceTime;
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GuiMissionComponent _mission;
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#ifdef OPENSPACE_MODULE_ISWA_ENABLED
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GuiIswaComponent _iswa;
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#endif // OPENSPACE_MODULE_ISWA_ENABLED
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GuiActionComponent _actions;
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GuiJoystickComponent _joystick;
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GuiParallelComponent _parallel;
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GuiPropertyComponent _featuredProperties;
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properties::BoolProperty _showHelpText;
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properties::FloatProperty _helpTextDelay;
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private:
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void renderAndUpdatePropertyVisibility();
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// The ordering of this array determines the order of components in the in-game menu
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std::array<GuiComponent*, detail::nComponents()> _components = {
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&_sceneProperty,
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&_screenSpaceProperty,
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&_featuredProperties,
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&_virtualProperty,
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&_globalProperty,
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&_moduleProperty,
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&_memoryComponent,
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&_spaceTime,
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&_mission,
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&_parallel,
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&_gibs,
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&_globeBrowsing,
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#ifdef OPENSPACE_MODULE_ISWA_ENABLED
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&_iswa,
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#endif
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&_asset,
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&_actions,
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&_joystick,
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&_filePath,
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&_help
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};
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GLuint vao = 0;
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GLuint vbo = 0;
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GLuint vboElements = 0;
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std::unique_ptr<ghoul::opengl::ProgramObject> _program;
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UniformCache(tex, ortho) _uniformCache;
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std::unique_ptr<ghoul::opengl::Texture> _fontTexture;
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#ifdef SHOW_IMGUI_HELPERS
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bool _showInternals = false;
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#endif // SHOW_IMGUI_HELPERS
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properties::Property::Visibility _currentVisibility =
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properties::Property::Visibility::Developer;
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std::vector<ImGuiContext*> _contexts;
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std::vector<TouchInput> _validTouchStates;
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};
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void CaptionText(const char* text);
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} // namespace openspace::gui
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#endif // __OPENSPACE_MODULE_IMGUI___GUI___H__
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