mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2025-12-31 16:30:07 -06:00
* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties * Add MinMaxRange ViewOption for Vec2 properties * Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**) * Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**) * Add comments for some assets that have labels that are not working correctly Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
302 lines
10 KiB
C++
302 lines
10 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/space/rendering/renderablerings.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <optional>
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namespace {
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constexpr const std::array<const char*, 6> UniformNames = {
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"modelViewProjectionTransform", "textureOffset", "colorFilterValue",
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"_nightFactor", "sunPosition", "texture1"
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};
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constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
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"Texture",
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"Texture",
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"This value is the path to a texture on disk that contains a one-dimensional "
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"texture which is used for these rings."
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};
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constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
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"Size",
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"Size",
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"This value specifies the radius of the rings in meter."
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};
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constexpr openspace::properties::Property::PropertyInfo OffsetInfo = {
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"Offset",
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"Offset",
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"This value is used to limit the width of the rings. Each of the two values is "
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"a value between 0 and 1, where 0 is the center of the ring and 1 is the "
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"maximum extent at the radius. For example, if the value is {0.5, 1.0}, the "
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"ring is only shown between radius/2 and radius. It defaults to {0.0, 1.0}."
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};
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constexpr openspace::properties::Property::PropertyInfo NightFactorInfo = {
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"NightFactor",
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"Night Factor",
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"This value is a multiplicative factor that is applied to the side of the rings "
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"that is facing away from the Sun. If this value is equal to '1', no darkening "
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"of the night side occurs."
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};
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constexpr openspace::properties::Property::PropertyInfo ColorFilterInfo = {
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"ColorFilter",
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"Color Filter",
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"This value affects the filtering out of part of the rings depending on the "
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"color values of the texture. The higher value, the more rings are filtered out."
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};
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struct [[codegen::Dictionary(RenderableRings)]] Parameters {
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// [[codegen::verbatim(TextureInfo.description)]]
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std::string texture;
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// [[codegen::verbatim(SizeInfo.description)]]
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float size;
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// [[codegen::verbatim(OffsetInfo.description)]]
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std::optional<glm::vec2> offset;
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// [[codegen::verbatim(NightFactorInfo.description)]]
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std::optional<float> nightFactor;
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// [[codegen::verbatim(ColorFilterInfo.description)]]
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std::optional<float> colorFilter;
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};
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#include "renderablerings_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableRings::Documentation() {
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return codegen::doc<Parameters>("space_renderable_rings");
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}
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RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texturePath(TextureInfo)
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, _size(SizeInfo, 1.f, 0.f, 1e25f)
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, _offset(OffsetInfo, glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
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, _nightFactor(NightFactorInfo, 0.33f, 0.f, 1.f)
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, _colorFilter(ColorFilterInfo, 0.15f, 0.f, 1.f)
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{
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using ghoul::filesystem::File;
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_size = p.size;
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setBoundingSphere(_size);
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_size.onChange([&]() { _planeIsDirty = true; });
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addProperty(_size);
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_texturePath = absPath(p.texture).string();
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_textureFile = std::make_unique<File>(_texturePath.value());
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_offset = p.offset.value_or(_offset);
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_offset.setViewOption(properties::Property::ViewOptions::MinMaxRange);
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addProperty(_offset);
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_texturePath.onChange([&]() { loadTexture(); });
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addProperty(_texturePath);
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_textureFile->setCallback([this]() { _textureIsDirty = true; });
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_nightFactor = p.nightFactor.value_or(_nightFactor);
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addProperty(_nightFactor);
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_colorFilter = p.colorFilter.value_or(_colorFilter);
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addProperty(_colorFilter);
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}
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bool RenderableRings::isReady() const {
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return _shader && _texture;
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}
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void RenderableRings::initializeGL() {
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_shader = global::renderEngine->buildRenderProgram(
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"RingProgram",
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absPath("${MODULE_SPACE}/shaders/rings_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/rings_fs.glsl")
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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glGenVertexArrays(1, &_quad);
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glGenBuffers(1, &_vertexPositionBuffer);
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createPlane();
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loadTexture();
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}
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void RenderableRings::deinitializeGL() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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_textureFile = nullptr;
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_texture = nullptr;
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global::renderEngine->removeRenderProgram(_shader.get());
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_shader = nullptr;
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}
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void RenderableRings::render(const RenderData& data, RendererTasks&) {
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_shader->activate();
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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_shader->setUniform(
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_uniformCache.modelViewProjection,
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_shader->setUniform(_uniformCache.textureOffset, _offset);
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_shader->setUniform(_uniformCache.colorFilterValue, _colorFilter);
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_shader->setUniform(_uniformCache.nightFactor, _nightFactor);
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_shader->setUniform(_uniformCache.sunPosition, _sunPosition);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_shader->setUniform(_uniformCache.texture, unit);
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glDisable(GL_CULL_FACE);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glEnable(GL_CULL_FACE);
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_shader->deactivate();
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}
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void RenderableRings::update(const UpdateData& data) {
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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if (_planeIsDirty) {
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createPlane();
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_planeIsDirty = false;
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}
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if (_textureIsDirty) {
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loadTexture();
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_textureIsDirty = false;
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}
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_sunPosition = global::renderEngine->scene()->sceneGraphNode("Sun")->worldPosition() -
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data.modelTransform.translation;
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}
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void RenderableRings::loadTexture() {
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if (!_texturePath.value().empty()) {
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using namespace ghoul::io;
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using namespace ghoul::opengl;
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std::unique_ptr<Texture> texture = TextureReader::ref().loadTexture(
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absPath(_texturePath).string()
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);
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if (texture) {
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LDEBUGC(
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"RenderableRings",
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fmt::format("Loaded texture from {}", absPath(_texturePath))
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);
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_texture = std::move(texture);
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_texture->uploadTexture();
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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_textureFile = std::make_unique<ghoul::filesystem::File>(
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_texturePath.value()
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);
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_textureFile->setCallback([this]() { _textureIsDirty = true; });
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}
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}
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}
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void RenderableRings::createPlane() {
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const GLfloat size = _size;
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struct VertexData {
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GLfloat x;
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GLfloat y;
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GLfloat s;
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GLfloat t;
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};
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VertexData data[] = {
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{ -size, -size, 0.f, 0.f },
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{ size, size, 1.f, 1.f },
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{ -size, size, 0.f, 1.f },
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{ -size, -size, 0.f, 0.f },
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{ size, -size, 1.f, 0.f },
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{ size, size, 1.f, 1.f },
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};
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glBindVertexArray(_quad);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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0,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(VertexData),
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nullptr
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);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(VertexData),
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reinterpret_cast<void*>(offsetof(VertexData, s)) // NOLINT
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);
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}
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} // namespace openspace
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