Files
OpenSpace/modules/base/rendering/renderabletrail.cpp
Malin E dccd439dde Merge branch 'master' into feature/model-opacity
* Solve conflicts in renderablemodel.cpp and renderabletrail.cpp
2023-04-12 17:03:40 +02:00

482 lines
18 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2023 *
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#include <modules/base/rendering/renderabletrail.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/translation.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <cmath>
#include <optional>
namespace {
#ifdef __APPLE__
constexpr std::array<const char*, 12> UniformNames = {
"opacity", "modelViewTransform", "projectionTransform", "color", "useLineFade",
"lineFade", "vertexSortingMethod", "idOffset", "nVertices", "stride", "pointSize",
"renderPhase"
};
#else
constexpr std::array<const char*, 14> UniformNames = {
"opacity", "modelViewTransform", "projectionTransform", "color", "useLineFade",
"lineFade", "vertexSortingMethod", "idOffset", "nVertices", "stride", "pointSize",
"renderPhase", "viewport", "lineWidth"
};
#endif
// The possible values for the _renderingModes property
enum RenderingMode {
RenderingModeLines = 0,
RenderingModePoints,
RenderingModeLinesPoints
};
// Fragile! Keep in sync with documentation
const std::map<std::string, RenderingMode> RenderingModeConversion = {
{ "Lines", RenderingModeLines },
{ "Points", RenderingModePoints },
{ "Lines+Points", RenderingModeLinesPoints },
{ "Points+Lines", RenderingModeLinesPoints }
};
constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
"Color",
"Color",
"This value determines the RGB main color for the lines and points of the trail"
};
constexpr openspace::properties::Property::PropertyInfo EnableFadeInfo = {
"EnableFade",
"Enable line fading of old points",
"Toggles whether the trail should fade older points out. If this value is "
"'true', the 'Fade' parameter determines the speed of fading. If this value is "
"'false', the entire trail is rendered at full opacity and color"
};
constexpr openspace::properties::Property::PropertyInfo FadeInfo = {
"Fade",
"Line fade",
"The fading factor that is applied to the trail if the 'EnableFade' value is "
"'true'. If it is 'false', this setting has no effect. The higher the number, "
"the less fading is applied"
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line Width",
"This value specifies the line width of the trail if the selected rendering "
"method includes lines. If the rendering mode is set to Points, this value is "
"ignored"
};
constexpr openspace::properties::Property::PropertyInfo PointSizeInfo = {
"PointSize",
"Point Size",
"This value specifies the base size of the points along the line if the selected "
"rendering method includes points. If the rendering mode is set the Lines, this "
"value is ignored. If a subsampling of the values is performed, the subsampled "
"values are half this size"
};
constexpr openspace::properties::Property::PropertyInfo RenderingModeInfo = {
"Rendering",
"Rendering Mode",
"Determines how the trail should be rendered to the screen. If 'Lines' is "
"selected, only the line part is visible, if 'Points' is selected, only the "
"corresponding points (and subpoints) are shown. 'Lines+Points' shows both parts"
};
struct [[codegen::Dictionary(RenderableTrail)]] Parameters {
// This object is used to compute locations along the path. Any Translation object
// can be used here
ghoul::Dictionary translation
[[codegen::reference("core_transform_translation")]];
// [[codegen::verbatim(LineColorInfo.description)]]
glm::vec3 color [[codegen::color()]];
// [[codegen::verbatim(EnableFadeInfo.description)]]
std::optional<bool> enableFade;
// [[codegen::verbatim(FadeInfo.description)]]
std::optional<float> fade;
// [[codegen::verbatim(LineWidthInfo.description)]]
std::optional<float> lineWidth;
// [[codegen::verbatim(PointSizeInfo.description)]]
std::optional<int> pointSize;
enum class RenderingMode {
Lines,
Points,
LinesPoints [[codegen::key("Lines+Points")]],
PointsLines [[codegen::key("Lines+Points")]]
};
// [[codegen::verbatim(RenderingModeInfo.description)]]
std::optional<RenderingMode> renderingMode [[codegen::key("Rendering")]];
};
#include "renderabletrail_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableTrail::Documentation() {
return codegen::doc<Parameters>("base_renderable_renderabletrail");
}
RenderableTrail::Appearance::Appearance()
: properties::PropertyOwner({
"Appearance",
"Appearance",
"The appearance of the trail"
})
, lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, useLineFade(EnableFadeInfo, true)
, lineFade(FadeInfo, 1.f, 0.f, 30.f)
, lineWidth(LineWidthInfo, 10.f, 1.f, 20.f)
, pointSize(PointSizeInfo, 1, 1, 64)
, renderingModes(
RenderingModeInfo,
properties::OptionProperty::DisplayType::Dropdown
)
{
renderingModes.addOptions({
{ RenderingModeLines, "Lines" },
{ RenderingModePoints, "Points" },
{ RenderingModeLinesPoints, "Lines+Points" }
});
lineColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(lineColor);
addProperty(useLineFade);
addProperty(lineFade);
addProperty(lineWidth);
addProperty(pointSize);
addProperty(renderingModes);
}
RenderableTrail::RenderableTrail(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
setRenderBin(RenderBin::Overlay);
addProperty(_opacity);
_translation = Translation::createFromDictionary(
dictionary.value<ghoul::Dictionary>("Translation")
);
addPropertySubOwner(_translation.get());
_appearance.lineColor = p.color;
_appearance.useLineFade = p.enableFade.value_or(_appearance.useLineFade);
_appearance.lineFade = p.fade.value_or(_appearance.lineFade);
_appearance.lineWidth = p.lineWidth.value_or(_appearance.lineWidth);
_appearance.pointSize = p.pointSize.value_or(_appearance.pointSize);
if (p.renderingMode.has_value()) {
switch (*p.renderingMode) {
case Parameters::RenderingMode::Lines:
_appearance.renderingModes = RenderingModeLines;
break;
case Parameters::RenderingMode::Points:
_appearance.renderingModes = RenderingModePoints;
break;
case Parameters::RenderingMode::LinesPoints:
case Parameters::RenderingMode::PointsLines:
_appearance.renderingModes = RenderingModeLinesPoints;
break;
}
}
else {
_appearance.renderingModes = RenderingModeLines;
}
addPropertySubOwner(_appearance);
}
void RenderableTrail::initializeGL() {
ZoneScoped;
#ifdef __APPLE__
_programObject = BaseModule::ProgramObjectManager.request(
ProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
ProgramName,
absPath("${MODULE_BASE}/shaders/renderabletrail_apple_vs.glsl"),
absPath("${MODULE_BASE}/shaders/renderabletrail_apple_fs.glsl")
);
}
);
#else
_programObject = BaseModule::ProgramObjectManager.request(
"EphemerisProgram",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"EphemerisProgram",
absPath("${MODULE_BASE}/shaders/renderabletrail_vs.glsl"),
absPath("${MODULE_BASE}/shaders/renderabletrail_fs.glsl")
);
}
);
#endif
ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
}
void RenderableTrail::deinitializeGL() {
BaseModule::ProgramObjectManager.release(
"EphemerisProgram",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_programObject = nullptr;
}
bool RenderableTrail::isReady() const {
return _programObject != nullptr;
}
void RenderableTrail::internalRender(bool renderLines, bool renderPoints,
const RenderData& data,
const glm::dmat4& modelTransform,
RenderInformation& info, int nVertices, int offset)
{
ZoneScoped;
// We pass in the model view transformation matrix as double in order to maintain
// high precision for vertices; especially for the trails, a high vertex precision
// is necessary as they are usually far away from their reference
_programObject->setUniform(
_uniformCache.modelView,
data.camera.combinedViewMatrix() * modelTransform * info._localTransform
);
const int sorting = [](RenderInformation::VertexSorting s) {
switch (s) {
case RenderInformation::VertexSorting::NewestFirst: return 0;
case RenderInformation::VertexSorting::OldestFirst: return 1;
case RenderInformation::VertexSorting::NoSorting: return 2;
default: throw ghoul::MissingCaseException();
}
}(info.sorting);
// The vertex sorting method is used to tweak the fading along the trajectory
_programObject->setUniform(_uniformCache.vertexSorting, sorting);
// This value is subtracted from the vertex id in the case of a potential ring
// buffer (as used in RenderableTrailOrbit) to keep the first vertex at its
// brightest
_programObject->setUniform(_uniformCache.idOffset, offset);
_programObject->setUniform(_uniformCache.nVertices, nVertices);
#if !defined(__APPLE__)
GLint viewport[4];
global::renderEngine->openglStateCache().viewport(viewport);
_programObject->setUniform(
_uniformCache.viewport,
static_cast<float>(viewport[0]),
static_cast<float>(viewport[1]),
static_cast<float>(viewport[2]),
static_cast<float>(viewport[3])
);
_programObject->setUniform(
_uniformCache.lineWidth,
std::ceil((2.f * 1.f + _appearance.lineWidth) * std::sqrt(2.f))
);
#endif // !defined(__APPLE__)
if (renderPoints) {
// The stride parameter determines the distance between larger points and
// smaller ones
_programObject->setUniform(_uniformCache.stride, info.stride);
_programObject->setUniform(_uniformCache.pointSize, _appearance.pointSize);
}
// Fragile! Keep in sync with fragment shader
enum RenderPhase {
RenderPhaseLines = 0,
RenderPhasePoints
};
glBindVertexArray(info._vaoID);
if (renderLines) {
_programObject->setUniform(_uniformCache.renderPhase, RenderPhaseLines);
// Subclasses of this renderer might be using the index array or might now be
// so we check if there is data available and if there isn't, we use the
// glDrawArrays draw call; otherwise the glDrawElements
if (info._iBufferID == 0) {
glDrawArrays(
GL_LINE_STRIP,
info.first,
info.count
);
}
else {
glDrawElements(
GL_LINE_STRIP,
info.count,
GL_UNSIGNED_INT,
reinterpret_cast<void*>(info.first * sizeof(unsigned int))
);
}
}
if (renderPoints) {
// Subclasses of this renderer might be using the index array or might now be
// so we check if there is data available and if there isn't, we use the
// glDrawArrays draw call; otherwise the glDrawElements
_programObject->setUniform(_uniformCache.renderPhase, RenderPhasePoints);
if (info._iBufferID == 0) {
glDrawArrays(GL_POINTS, info.first, info.count);
}
else {
glDrawElements(
GL_POINTS,
info.count,
GL_UNSIGNED_INT,
reinterpret_cast<void*>(info.first * sizeof(unsigned int))
);
}
}
}
void RenderableTrail::render(const RenderData& data, RendererTasks&) {
ZoneScoped;
_programObject->activate();
_programObject->setUniform(_uniformCache.opacity, opacity());
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
_programObject->setUniform(_uniformCache.projection, data.camera.projectionMatrix());
_programObject->setUniform(_uniformCache.color, _appearance.lineColor);
_programObject->setUniform(_uniformCache.useLineFade, _appearance.useLineFade);
if (_appearance.useLineFade) {
_programObject->setUniform(_uniformCache.lineFade, _appearance.lineFade);
}
/*glm::ivec2 resolution = global::renderEngine.renderingResolution();
_programObject->setUniform(_uniformCache.resolution, resolution);*/
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
const bool renderLines = (_appearance.renderingModes == RenderingModeLines) ||
(_appearance.renderingModes == RenderingModeLinesPoints);
const bool renderPoints = (_appearance.renderingModes == RenderingModePoints) ||
(_appearance.renderingModes == RenderingModeLinesPoints);
if (renderLines) {
#ifdef __APPLE__
glLineWidth(1);
#else
glLineWidth(ceil((2.f * 1.f + _appearance.lineWidth) * std::sqrt(2.f)));
#endif
}
if (renderPoints) {
glEnable(GL_PROGRAM_POINT_SIZE);
}
// The combined size of vertices; -1 because we duplicate the penultimate point
const int totalNumber = _primaryRenderInformation.count +
_floatingRenderInformation.count - 1;
// The primary information might use an index buffer, so we might need to start at an
// offset
const int primaryOffset = (_primaryRenderInformation._iBufferID == 0) ?
0 :
_primaryRenderInformation.first;
// Culling
const glm::dvec3 trailPosWorld = glm::dvec3(
modelTransform * _primaryRenderInformation._localTransform *
glm::dvec4(0.0, 0.0, 0.0, 1.0)
);
const double distance = glm::distance(trailPosWorld, data.camera.eyePositionVec3());
if (distance > boundingSphere() * DISTANCE_CULLING_RADII) {
// Reset
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
return;
}
// Render the primary batch of vertices
internalRender(
renderLines,
renderPoints,
data,
modelTransform,
_primaryRenderInformation,
totalNumber,
primaryOffset
);
// The secondary batch is optional, so we need to check whether we have any data here
if (_floatingRenderInformation._vaoID != 0 && _floatingRenderInformation.count != 0) {
internalRender(
renderLines,
renderPoints,
data,
modelTransform,
_floatingRenderInformation,
totalNumber,
// -1 because we duplicate the penultimate point between the vertices
-(primaryOffset + _primaryRenderInformation.count - 1)
);
}
if (renderPoints) {
glDisable(GL_PROGRAM_POINT_SIZE);
}
glBindVertexArray(0);
// Reset
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
_programObject->deactivate();
}
} // namespace openspace