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OpenSpace/include/openspace
Emma Broman d0d918cdae Camera path updates (issue #1919 and #1947) (#1966)
* Use linear camera path when within target bounding sphere

And do a workaround for speed computation when bounding spheres are large
Closes #1910 (by at least making it so that the camera moves in an observable speed)

* Make linear paths rotate based on time rather than distance (closes #1947)
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