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149 lines
5.8 KiB
C++
149 lines
5.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
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#define __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
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#include <openspace/rendering/renderable.h>
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#include <modules/atmosphere/rendering/atmospheredeferredcaster.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/textureunit.h>
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#include <memory>
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#include <string>
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#include <vector>
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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}
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namespace openspace {
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class AtmosphereDeferredcaster;
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struct TransformData;
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// Shadow structure
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struct ShadowConfiguration {
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std::pair<std::string, double> source;
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std::pair<std::string, double> caster;
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};
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struct ShadowRenderingStruct {
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double xu;
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double xp;
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double rs;
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double rc;
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glm::dvec3 sourceCasterVec;
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glm::dvec3 casterPositionVec;
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bool isShadowing;
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};
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namespace documentation { struct Documentation; }
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namespace planetgeometry { class PlanetGeometry; }
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class RenderableAtmosphere : public Renderable {
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public:
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RenderableAtmosphere(const ghoul::Dictionary& dictionary);
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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glm::dmat4 computeModelTransformMatrix(const openspace::TransformData& transformData);
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void updateAtmosphereParameters();
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properties::FloatProperty _atmosphereHeightP;
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properties::FloatProperty _groundAverageReflectanceP;
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properties::FloatProperty _groundRadianceEmittionP;
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properties::FloatProperty _rayleighHeightScaleP;
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properties::FloatProperty _rayleighScatteringCoeffXP;
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properties::FloatProperty _rayleighScatteringCoeffYP;
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properties::FloatProperty _rayleighScatteringCoeffZP;
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properties::BoolProperty _ozoneEnabledP;
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properties::FloatProperty _ozoneHeightScaleP;
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properties::FloatProperty _ozoneCoeffXP;
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properties::FloatProperty _ozoneCoeffYP;
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properties::FloatProperty _ozoneCoeffZP;
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properties::FloatProperty _mieHeightScaleP;
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properties::FloatProperty _mieScatteringCoeffXP;
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properties::FloatProperty _mieScatteringCoeffYP;
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properties::FloatProperty _mieScatteringCoeffZP;
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properties::FloatProperty _mieScatteringExtinctionPropCoefficientP;
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properties::FloatProperty _mieAsymmetricFactorGP;
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properties::FloatProperty _sunIntensityP;
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properties::BoolProperty _sunFollowingCameraEnabledP;
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properties::BoolProperty _hardShadowsEnabledP;
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bool _atmosphereEnabled;
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bool _ozoneLayerEnabled;
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bool _sunFollowingCameraEnabled;
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float _atmosphereRadius;
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float _atmospherePlanetRadius;
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float _planetAverageGroundReflectance;
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float _planetGroundRadianceEmittion;
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float _rayleighHeightScale;
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float _ozoneHeightScale;
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float _mieHeightScale;
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float _miePhaseConstant;
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float _sunRadianceIntensity;
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float _mieScattExtPropCoefProp;
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glm::vec3 _mieExtinctionCoeff;
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glm::vec3 _rayleighScatteringCoeff;
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glm::vec3 _ozoneExtinctionCoeff;
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glm::vec3 _mieScatteringCoeff;
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// Atmosphere Debug
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bool _saveCalculationsToTexture;
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float _preCalculatedTexturesScale;
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std::unique_ptr<AtmosphereDeferredcaster> _deferredcaster;
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bool _shadowEnabled;
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bool _hardShadows;
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glm::dmat3 _stateMatrix;
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std::vector<ShadowConfiguration> _shadowConfArray;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
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