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OpenSpace/modules/atmosphere/rendering/renderableatmosphere.h
2019-07-24 15:52:27 -04:00

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5.8 KiB
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/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2019 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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#ifndef __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
#define __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
#include <openspace/rendering/renderable.h>
#include <modules/atmosphere/rendering/atmospheredeferredcaster.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/textureunit.h>
#include <memory>
#include <string>
#include <vector>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
}
namespace openspace {
class AtmosphereDeferredcaster;
struct TransformData;
// Shadow structure
struct ShadowConfiguration {
std::pair<std::string, double> source;
std::pair<std::string, double> caster;
};
struct ShadowRenderingStruct {
double xu;
double xp;
double rs;
double rc;
glm::dvec3 sourceCasterVec;
glm::dvec3 casterPositionVec;
bool isShadowing;
};
namespace documentation { struct Documentation; }
namespace planetgeometry { class PlanetGeometry; }
class RenderableAtmosphere : public Renderable {
public:
RenderableAtmosphere(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
glm::dmat4 computeModelTransformMatrix(const openspace::TransformData& transformData);
void updateAtmosphereParameters();
properties::FloatProperty _atmosphereHeightP;
properties::FloatProperty _groundAverageReflectanceP;
properties::FloatProperty _groundRadianceEmittionP;
properties::FloatProperty _rayleighHeightScaleP;
properties::FloatProperty _rayleighScatteringCoeffXP;
properties::FloatProperty _rayleighScatteringCoeffYP;
properties::FloatProperty _rayleighScatteringCoeffZP;
properties::BoolProperty _ozoneEnabledP;
properties::FloatProperty _ozoneHeightScaleP;
properties::FloatProperty _ozoneCoeffXP;
properties::FloatProperty _ozoneCoeffYP;
properties::FloatProperty _ozoneCoeffZP;
properties::FloatProperty _mieHeightScaleP;
properties::FloatProperty _mieScatteringCoeffXP;
properties::FloatProperty _mieScatteringCoeffYP;
properties::FloatProperty _mieScatteringCoeffZP;
properties::FloatProperty _mieScatteringExtinctionPropCoefficientP;
properties::FloatProperty _mieAsymmetricFactorGP;
properties::FloatProperty _sunIntensityP;
properties::BoolProperty _sunFollowingCameraEnabledP;
properties::BoolProperty _hardShadowsEnabledP;
bool _atmosphereEnabled;
bool _ozoneLayerEnabled;
bool _sunFollowingCameraEnabled;
float _atmosphereRadius;
float _atmospherePlanetRadius;
float _planetAverageGroundReflectance;
float _planetGroundRadianceEmittion;
float _rayleighHeightScale;
float _ozoneHeightScale;
float _mieHeightScale;
float _miePhaseConstant;
float _sunRadianceIntensity;
float _mieScattExtPropCoefProp;
glm::vec3 _mieExtinctionCoeff;
glm::vec3 _rayleighScatteringCoeff;
glm::vec3 _ozoneExtinctionCoeff;
glm::vec3 _mieScatteringCoeff;
// Atmosphere Debug
bool _saveCalculationsToTexture;
float _preCalculatedTexturesScale;
std::unique_ptr<AtmosphereDeferredcaster> _deferredcaster;
bool _shadowEnabled;
bool _hardShadows;
glm::dmat3 _stateMatrix;
std::vector<ShadowConfiguration> _shadowConfArray;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__