Files
OpenSpace/modules/spacecraftinstruments/rendering/renderableplaneprojection.cpp
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

315 lines
11 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/spacecraftinstruments/rendering/renderableplaneprojection.h>
#include <modules/spacecraftinstruments/util/imagesequencer.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <glm/gtx/projection.hpp>
namespace {
constexpr const char* _loggerCat = "RenderablePlaneProjection";
constexpr const char* KeySpacecraft = "Spacecraft";
constexpr const char* KeyInstrument = "Instrument";
constexpr const char* KeyMoving = "Moving";
constexpr const char* KeyTexture = "Texture";
constexpr const char* KeyName = "Name";
constexpr const char* KeyTarget = "DefaultTarget";
constexpr const char* GalacticFrame = "GALACTIC";
} // namespace
namespace openspace {
RenderablePlaneProjection::RenderablePlaneProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
{
dictionary.getValue(KeySpacecraft, _spacecraft);
dictionary.getValue(KeyInstrument, _instrument);
dictionary.getValue(KeyMoving, _moving);
dictionary.getValue(KeyName, _name);
dictionary.getValue(KeyTarget, _defaultTarget);
if (dictionary.hasKeyAndValue<std::string>(KeyTexture)) {
_texturePath = dictionary.value<std::string>(KeyTexture);
_texturePath = absPath(_texturePath);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
}
}
RenderablePlaneProjection::~RenderablePlaneProjection() {} // NOLINT
bool RenderablePlaneProjection::isReady() const {
return _shader && _texture;
}
void RenderablePlaneProjection::initializeGL() {
glGenVertexArrays(1, &_quad);
glGenBuffers(1, &_vertexPositionBuffer);
_shader = global::renderEngine.buildRenderProgram(
"Image Plane",
absPath("${MODULE_BASE}/shaders/imageplane_vs.glsl"),
absPath("${MODULE_BASE}/shaders/imageplane_fs.glsl")
);
setTarget(_defaultTarget);
loadTexture();
}
void RenderablePlaneProjection::deinitializeGL() {
if (_shader) {
global::renderEngine.removeRenderProgram(_shader.get());
_shader = nullptr;
}
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_texture = nullptr;
}
void RenderablePlaneProjection::render(const RenderData& data, RendererTasks&) {
bool active = ImageSequencer::ref().isInstrumentActive(
data.time.j2000Seconds(),
_instrument
);
if (!_hasImage || (_moving && !active)) {
return;
}
_shader->activate();
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(_stateMatrix);
glm::mat4 modelViewProjectionTransform = data.camera.projectionMatrix() *
glm::mat4(data.camera.combinedViewMatrix() * modelTransform);
_shader->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_shader->deactivate();
}
void RenderablePlaneProjection::update(const UpdateData& data) {
const double time = data.time.j2000Seconds();
const Image& img = openspace::ImageSequencer::ref().latestImageForInstrument(
_instrument
);
if (img.path.empty()) {
return;
}
_hasImage = true;
_stateMatrix = SpiceManager::ref().positionTransformMatrix(
_target.frame,
GalacticFrame,
time
);
const double timePast = std::abs(img.timeRange.start - _previousTime);
if (_moving || _planeIsDirty) {
updatePlane(img, time);
}
else if (timePast > DBL_EPSILON) {
_previousTime = img.timeRange.start;
updatePlane(img, img.timeRange.start);
}
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_textureIsDirty) {
loadTexture();
_textureIsDirty = false;
}
}
void RenderablePlaneProjection::loadTexture() {
if (!_texturePath.empty()) {
using TR = ghoul::io::TextureReader;
std::unique_ptr<ghoul::opengl::Texture> texture = TR::ref().loadTexture(
absPath(_texturePath)
);
if (texture) {
if (texture->format() == ghoul::opengl::Texture::Format::Red) {
texture->setSwizzleMask({ GL_RED, GL_RED, GL_RED, GL_ONE });
}
texture->uploadTexture();
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
_texture = std::move(texture);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
}
}
}
void RenderablePlaneProjection::updatePlane(const Image& img, double currentTime) {
std::string target = img.path.empty() ? _defaultTarget : img.target;
setTarget(std::move(target));
std::string frame;
std::vector<glm::dvec3> bounds;
glm::dvec3 boresight;
try {
SpiceManager::FieldOfViewResult r = SpiceManager::ref().fieldOfView(_instrument);
frame = std::move(r.frameName);
bounds = std::move(r.bounds);
boresight = std::move(r.boresightVector);
}
catch (const SpiceManager::SpiceException& e) {
LERROR(e.what());
}
double lt;
const glm::dvec3 vecToTarget = SpiceManager::ref().targetPosition(
_target.body,
_spacecraft,
GalacticFrame,
{
SpiceManager::AberrationCorrection::Type::ConvergedNewtonianStellar,
SpiceManager::AberrationCorrection::Direction::Reception
},
currentTime,
lt
);
// The apparent position, CN+S, makes image align best with target
// @TODO: Remove these powerscaled coordinates
psc projection[4];
for (size_t j = 0; j < bounds.size(); ++j) {
bounds[j] = SpiceManager::ref().frameTransformationMatrix(
frame,
GalacticFrame,
currentTime
) * bounds[j];
glm::dvec3 cornerPosition = glm::proj(vecToTarget, bounds[j]);
if (!_moving) {
cornerPosition -= vecToTarget;
}
cornerPosition = SpiceManager::ref().frameTransformationMatrix(
GalacticFrame,
_target.frame,
currentTime
) * cornerPosition;
projection[j] = PowerScaledCoordinate::CreatePowerScaledCoordinate(
cornerPosition[0],
cornerPosition[1],
cornerPosition[2]
);
projection[j][3] += 3;
}
if (!_moving) {
SceneGraphNode* thisNode = global::renderEngine.scene()->sceneGraphNode(_name);
SceneGraphNode* newParent = global::renderEngine.scene()->sceneGraphNode(
_target.node
);
if (thisNode && newParent) {
thisNode->setParent(*newParent);
}
}
const GLfloat vertex_data[] = {
// square of two triangles drawn within fov in target coordinates
// x y z w s t
// Lower left 1
projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 0,
// Upper right 2
projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 1,
// Upper left 3
projection[2][0], projection[2][1], projection[2][2], projection[2][3], 0, 1,
// Lower left 4 = 1
projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 0,
// Lower right 5
projection[0][0], projection[0][1], projection[0][2], projection[0][3], 1, 0,
// Upper left 6 = 2
projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 1,
};
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
if (!_moving && !img.path.empty()) {
_texturePath = img.path;
loadTexture();
}
}
void RenderablePlaneProjection::setTarget(std::string body) {
if (body.empty()) {
return;
}
_target.frame = SpiceManager::ref().frameFromBody(body);
_target.body = std::move(body);
}
} // namespace openspace