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582 lines
21 KiB
C++
582 lines
21 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2022 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/space/rendering/renderableconstellationlines.h>
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#include <modules/digitaluniverse/digitaluniversemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/rendering/renderengine.h>
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#include <ghoul/glm.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/font/fontmanager.h>
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#include <ghoul/font/fontrenderer.h>
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#include <ghoul/misc/misc.h>
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#include <ghoul/misc/templatefactory.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <array>
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#include <cstdint>
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#include <filesystem>
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#include <fstream>
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#include <optional>
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namespace {
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constexpr std::string_view _loggerCat = "RenderableConstellationLines";
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constexpr std::array<const char*, 4> UniformNames = {
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"modelViewTransform", "projectionTransform", "alphaValue", "color"
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};
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constexpr int RenderOptionViewDirection = 0;
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constexpr int RenderOptionPositionNormal = 1;
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constexpr openspace::properties::Property::PropertyInfo DrawElementsInfo = {
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"DrawElements",
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"Draw Elements",
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"Enables/Disables the drawing of the astronomical objects"
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};
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constexpr openspace::properties::Property::PropertyInfo MeshColorInfo = {
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"MeshColor",
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"Meshes colors",
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"The defined colors for the meshes to be rendered"
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};
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struct [[codegen::Dictionary(RenderableConstellationLines)]] Parameters {
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// The path to the SPECK file that contains information about the astronomical
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// object being rendered
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std::string file;
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enum class [[codegen::map(openspace::DistanceUnit)]] Unit {
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Meter [[codegen::key("m")]],
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Kilometer [[codegen::key("Km")]],
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Parsec [[codegen::key("pc")]],
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Kiloparsec [[codegen::key("Kpc")]],
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Megaparsec [[codegen::key("Mpc")]],
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Gigaparsec [[codegen::key("Gpc")]],
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Gigalightyear [[codegen::key("Gly")]]
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};
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std::optional<Unit> unit;
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// [[codegen::verbatim(MeshColorInfo.description)]]
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std::optional<std::vector<glm::vec3>> meshColor;
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};
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#include "renderableconstellationlines_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableConstellationLines::Documentation() {
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return codegen::doc<Parameters>("space_renderable_constellationlines");
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}
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RenderableConstellationLines::RenderableConstellationLines(
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const ghoul::Dictionary& dictionary)
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: RenderableConstellation(dictionary)
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, _drawElements(DrawElementsInfo, true)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_speckFile = absPath(p.file).string();
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_hasSpeckFile = true;
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_drawElements.onChange([&]() { _hasSpeckFile = !_hasSpeckFile; });
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addProperty(_drawElements);
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if (p.unit.has_value()) {
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_unit = codegen::map<DistanceUnit>(*p.unit);
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}
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else {
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_unit = DistanceUnit::Meter;
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}
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if (p.meshColor.has_value()) {
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std::vector<glm::vec3> ops = *p.meshColor;
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for (size_t i = 0; i < ops.size(); ++i) {
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_meshColorMap.insert({ static_cast<int>(i) + 1, ops[i] });
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}
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}
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}
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void RenderableConstellationLines::selectionPropertyHasChanged() {
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// If no values are selected (the default), we want to show all constellations
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if (!_constellationSelection.hasSelected()) {
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for (std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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pair.second.isEnabled = true;
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}
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}
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else {
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// Enable all constellations that are selected
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for (std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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pair.second.isEnabled =
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_constellationSelection.isSelected(pair.second.identifier);
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}
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}
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}
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bool RenderableConstellationLines::isReady() const {
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return (_program != nullptr) && !_renderingMeshesMap.empty() &&
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!_labelset.entries.empty();
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}
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void RenderableConstellationLines::initialize() {
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RenderableConstellation::initialize();
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bool success = loadData();
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if (!success) {
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throw ghoul::RuntimeError("Error loading data");
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}
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}
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void RenderableConstellationLines::initializeGL() {
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_program = DigitalUniverseModule::ProgramObjectManager.request(
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"RenderableConstellationLines",
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[]() {
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return global::renderEngine->buildRenderProgram(
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"RenderableConstellationLines",
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absPath("${MODULE_SPACE}/shaders/constellationlines_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/constellationlines_fs.glsl")
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);
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}
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);
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ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
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createMeshes();
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}
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void RenderableConstellationLines::deinitialize() {
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}
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void RenderableConstellationLines::deinitializeGL() {
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for (const std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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for (int i = 0; i < pair.second.numU; ++i) {
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glDeleteVertexArrays(1, &pair.second.vaoArray[i]);
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glDeleteBuffers(1, &pair.second.vboArray[i]);
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}
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}
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DigitalUniverseModule::ProgramObjectManager.release(
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"RenderableConstellationLines",
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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}
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void RenderableConstellationLines::renderMeshes(const RenderData&,
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const glm::dmat4& modelViewMatrix,
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const glm::dmat4& projectionMatrix)
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{
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glEnablei(GL_BLEND, 0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(false);
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glEnable(GL_DEPTH_TEST);
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_program->activate();
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_program->setUniform(_uniformCache.modelViewTransform, modelViewMatrix);
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_program->setUniform(_uniformCache.projectionTransform, projectionMatrix);
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_program->setUniform(_uniformCache.alphaValue, opacity());
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for (const std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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if (!pair.second.isEnabled) {
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continue;
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}
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_program->setUniform(_uniformCache.color, _meshColorMap[pair.second.colorIndex]);
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for (size_t i = 0; i < pair.second.vaoArray.size(); ++i) {
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glBindVertexArray(pair.second.vaoArray[i]);
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switch (pair.second.style) {
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case Solid:
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break;
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case Wire:
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glLineWidth(_lineWidth);
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glDrawArrays(GL_LINE_STRIP, 0, pair.second.numV);
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global::renderEngine->openglStateCache().resetLineState();
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break;
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case Point:
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glDrawArrays(GL_POINTS, 0, pair.second.numV);
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break;
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default:
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break;
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}
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}
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}
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glBindVertexArray(0);
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_program->deactivate();
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// Restores GL State
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global::renderEngine->openglStateCache().resetDepthState();
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global::renderEngine->openglStateCache().resetBlendState();
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}
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void RenderableConstellationLines::render(const RenderData& data, RendererTasks& tasks) {
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const glm::dmat4 modelMatrix =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(data.modelTransform.rotation) * // Spice rotation
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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const glm::dmat4 modelViewMatrix = data.camera.combinedViewMatrix() * modelMatrix;
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const glm::dmat4 projectionMatrix = data.camera.projectionMatrix();
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if (_hasSpeckFile) {
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renderMeshes(data, modelViewMatrix, projectionMatrix);
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}
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RenderableConstellation::render(data, tasks);
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}
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void RenderableConstellationLines::update(const UpdateData&) {
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if (_program->isDirty()) {
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_program->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
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}
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}
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bool RenderableConstellationLines::loadData() {
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bool success = false;
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if (_hasSpeckFile) {
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LINFO(fmt::format("Loading Speck file {}", std::filesystem::path(_speckFile)));
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success = readSpeckFile();
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if (!success) {
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return false;
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}
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}
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return success;
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}
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bool RenderableConstellationLines::readSpeckFile() {
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std::ifstream file(_speckFile);
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if (!file.good()) {
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LERROR(fmt::format(
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"Failed to open Speck file {}", std::filesystem::path(_speckFile)
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));
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return false;
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}
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const float scale = static_cast<float>(toMeter(_unit));
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double maxRadius = 0.0;
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int meshIndex = 0;
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// The beginning of the speck file has a header that either contains comments
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// (signaled by a preceding '#') or information about the structure of the file
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// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
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std::string line;
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while (true) {
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std::getline(file, line);
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if (file.eof()) {
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break;
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}
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// Guard against wrong line endings (copying files from Windows to Mac) causes
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// lines to have a final \r
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if (!line.empty() && line.back() == '\r') {
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line = line.substr(0, line.length() - 1);
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}
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if (line.empty() || line[0] == '#') {
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continue;
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}
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std::size_t found = line.find("mesh");
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if (found == std::string::npos) {
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continue;
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}
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else {
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// mesh lines are structured as follows:
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// mesh -t texnum -c colorindex -s style {
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// where textnum is the index of the texture;
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// colorindex is the index of the color for the mesh
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// and style is solid, wire or point (for now we support only wire)
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std::stringstream str(line);
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RenderingMesh mesh;
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mesh.meshIndex = meshIndex;
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std::string dummy;
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str >> dummy; // mesh command
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dummy.clear();
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str >> dummy; // texture index command?
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do {
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if (dummy == "-t") {
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dummy.clear();
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str >> mesh.textureIndex; // texture index
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}
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else if (dummy == "-c") {
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dummy.clear();
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str >> mesh.colorIndex; // color index command
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}
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else if (dummy == "-s") {
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dummy.clear();
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str >> dummy; // style value command
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if (dummy == "solid") {
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mesh.style = Solid;
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}
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else if (dummy == "wire") {
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mesh.style = Wire;
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}
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else if (dummy == "point") {
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mesh.style = Point;
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}
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else {
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mesh.style = INVALID;
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break;
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}
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}
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dummy.clear();
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str >> dummy;
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} while (dummy != "{");
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std::getline(file, line);
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std::stringstream dimOrName(line);
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std::string dummyU, dummyV;
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// Try to read name of mesh if it exist
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dimOrName >> dummyU; // numU or "id"
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std::getline(dimOrName, dummyV); // numV or the identifier of the mesh
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if (dummyU == "id") {
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ghoul::trimWhitespace(dummyV);
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mesh.identifier = _constellationNamesTranslation[dummyV];
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// Dimensions are specified in the next line as usual
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std::getline(file, line);
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std::stringstream dim(line);
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dim >> mesh.numU; // numU
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dim >> mesh.numV; // numV
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}
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else {
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mesh.numU = stoi(dummyU);
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mesh.numV = stoi(dummyV);
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}
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// We can now read the vertices data:
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for (int l = 0; l < mesh.numU * mesh.numV; ++l) {
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std::getline(file, line);
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if (line.substr(0, 1) == "}") {
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break;
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}
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std::stringstream lineData(line);
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// Try to read three values for the position
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glm::vec3 pos;
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bool success = true;
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for (int i = 0; i < 3; ++i) {
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GLfloat value;
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lineData >> value;
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bool errorReading = lineData.rdstate() & std::ifstream::failbit;
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if (errorReading) {
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success = false;
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break;
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}
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GLfloat scaledValue = value * scale;
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pos[i] = scaledValue;
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mesh.vertices.push_back(scaledValue);
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}
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if (!success) {
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LERROR(fmt::format(
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"Failed reading position on line {} of mesh {} in file: '{}'. "
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"Stopped reading mesh data", l, meshIndex, _speckFile
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));
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break;
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}
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// Check if new max radius
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const double r = glm::length(glm::dvec3(pos));
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maxRadius = std::max(maxRadius, r);
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// OLD CODE:
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// (2022-03-23, emmbr) None of our files included texture coordinates,
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// and if they would they would still not be used by the shader
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//for (int i = 0; i < 7; ++i) {
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// GLfloat value;
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// lineData >> value;
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// bool errorReading = lineData.rdstate() & std::ifstream::failbit;
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// if (!errorReading) {
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// mesh.vertices.push_back(value);
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// }
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// else {
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// break;
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// }
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//}
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}
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std::getline(file, line);
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if (line.substr(0, 1) == "}") {
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_renderingMeshesMap.insert({ meshIndex++, mesh });
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}
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else {
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return false;
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}
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}
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}
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setBoundingSphere(maxRadius);
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return true;
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}
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void RenderableConstellationLines::createMeshes() {
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if (!(_dataIsDirty && _hasSpeckFile)) {
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return;
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}
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LDEBUG("Creating planes");
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for (std::pair<const int, RenderingMesh>& p : _renderingMeshesMap) {
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for (int i = 0; i < p.second.numU; ++i) {
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GLuint vao;
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glGenVertexArrays(1, &vao);
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p.second.vaoArray.push_back(vao);
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GLuint vbo;
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glGenBuffers(1, &vbo);
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p.second.vboArray.push_back(vbo);
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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//glBufferData(GL_ARRAY_BUFFER, it->second.numV * sizeof(GLfloat),
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glBufferData(
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GL_ARRAY_BUFFER,
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p.second.vertices.size() * sizeof(GLfloat),
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&p.second.vertices[0],
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GL_STATIC_DRAW
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);
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// in_position
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glEnableVertexAttribArray(0);
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// (2022-03-23, emmbr) This code was actually never used. We only read three
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// values per line and did not handle any texture cooridnates, even if there
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// would have been some in the file
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//// U and V may not be given by the user
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//if (p.second.vertices.size() / (p.second.numU * p.second.numV) > 3) {
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// glVertexAttribPointer(
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// 0,
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// 3,
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// GL_FLOAT,
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// GL_FALSE,
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// sizeof(GLfloat) * 5,
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// reinterpret_cast<GLvoid*>(sizeof(GLfloat) * i * p.second.numV)
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// );
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// // texture coords
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// glEnableVertexAttribArray(1);
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// glVertexAttribPointer(
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// 1,
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// 2,
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// GL_FLOAT,
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// GL_FALSE,
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// sizeof(GLfloat) * 7,
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// reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i * p.second.numV)
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// );
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//}
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//else { // no U and V:
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glVertexAttribPointer(
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0,
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3,
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GL_FLOAT,
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GL_FALSE,
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0,
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reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i * p.second.numV)
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);
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//}
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}
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// Grid: we need columns
|
|
if (p.second.numU > 1) {
|
|
for (int i = 0; i < p.second.numV; ++i) {
|
|
GLuint cvao;
|
|
glGenVertexArrays(1, &cvao);
|
|
p.second.vaoArray.push_back(cvao);
|
|
|
|
GLuint cvbo;
|
|
glGenBuffers(1, &cvbo);
|
|
p.second.vboArray.push_back(cvbo);
|
|
|
|
glBindVertexArray(cvao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, cvbo);
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
p.second.vertices.size() * sizeof(GLfloat),
|
|
&p.second.vertices[0],
|
|
GL_STATIC_DRAW
|
|
);
|
|
// in_position
|
|
glEnableVertexAttribArray(0);
|
|
// U and V may not be given by the user
|
|
if (p.second.vertices.size() / (p.second.numU * p.second.numV) > 3) {
|
|
glVertexAttribPointer(
|
|
0,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
p.second.numV * sizeof(GLfloat) * 5,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * i)
|
|
);
|
|
|
|
// texture coords
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(
|
|
1,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
p.second.numV * sizeof(GLfloat) * 7,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i)
|
|
);
|
|
}
|
|
else { // no U and V:
|
|
glVertexAttribPointer(
|
|
0,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
p.second.numV * sizeof(GLfloat) * 3,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
|
|
_dataIsDirty = false;
|
|
}
|
|
|
|
} // namespace openspace
|