Files
OpenSpace/include/openspace/scenegraph/scenegraphnode.h
Jonas Strandstedt 89eeae62d0 Restructuring for OpenSpace tests
- Moved all OpenSpace headers to separate include directory
- Added OpenSpaceTests binary with OPENSPACE_HAVE_TESTS define
- Added CMake setting of BASE_DIR
- Added OpenSpace initial tests for SceneGraph and SceneGraphNodes
- Added OpenSpace initial tests for psc and pss
- Restructured OpenSpace so no GL functions are called in constructors
to make the classes testable

- Todo: Make the base dir possible to set through command line argument
and configuration file
2014-03-19 14:57:10 -04:00

103 lines
3.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#ifndef SCENEGRAPHNODE_H
#define SCENEGRAPHNODE_H
// open space includes
#include <openspace/rendering/renderable.h>
#include <openspace/scenegraph/positioninformation.h>
#include <ghoul/misc/dictionary.h>
// std includes
#include <iostream>
#include <vector>
#include <string>
namespace openspace {
class SceneGraphNode {
public:
// constructors & destructor
SceneGraphNode(const ghoul::Dictionary& dictionary);
~SceneGraphNode();
bool initialize();
bool deinitialize();
// essential
void update();
void evaluate(const Camera *camera, const psc &parentPosition = psc());
void render(const Camera *camera, const psc &parentPosition = psc());
// set & get
void addNode(SceneGraphNode* child);
void setName(const std::string &name);
void setParent(SceneGraphNode *parent);
const psc& getPosition() const;
psc getWorldPosition() const;
std::string nodeName() const;
SceneGraphNode* parent() const;
const std::vector<SceneGraphNode*>& children() const;
// bounding sphere
pss calculateBoundingSphere();
SceneGraphNode* get(const std::string& name);
void print() const;
// renderable
void setRenderable(Renderable *renderable);
const Renderable * getRenderable() const;
private:
// essential
std::vector<SceneGraphNode*> _children;
SceneGraphNode* _parent;
std::string _nodeName;
PositionInformation* _position;
// renderable
Renderable *_renderable;
bool _renderableVisible;
// bounding sphere
bool _boundingSphereVisible;
pss _boundingSphere;
// private helper methods
bool sphereInsideFrustum(const psc s_pos, const pss & s_rad, const Camera *camera);
};
} // namespace openspace
#include <openspace/scenegraph/scenegraphnode.inl>
#endif