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OpenSpace/modules/fieldlinessequence/rendering/renderablefieldlinessequence.h
Alexander Bock 4f4764209f Happy new year
2023-01-02 11:19:33 +01:00

230 lines
10 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#ifndef __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__
#define __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__
#include <openspace/rendering/renderable.h>
#include <modules/fieldlinessequence/util/fieldlinesstate.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/vector/vec2property.h>
#include <openspace/properties/vector/vec4property.h>
#include <openspace/rendering/transferfunction.h>
#include <atomic>
namespace openspace {
class RenderableFieldlinesSequence : public Renderable {
public:
RenderableFieldlinesSequence(const ghoul::Dictionary& dictionary);
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
void addStateToSequence(FieldlinesState& STATE);
void computeSequenceEndTime();
void definePropertyCallbackFunctions();
void extractTriggerTimesFromFileNames();
bool loadJsonStatesIntoRAM();
void loadOsflsStatesIntoRAM();
bool getStatesFromCdfFiles();
void setModelDependentConstants();
void setupProperties();
bool prepareForOsflsStreaming();
void readNewState(const std::string& filePath);
void updateActiveTriggerTimeIndex(double currentTime);
void updateVertexPositionBuffer();
void updateVertexColorBuffer();
void updateVertexMaskingBuffer();
// Used to determine if lines should be colored UNIFORMLY or by an extraQuantity
enum class ColorMethod {
Uniform = 0,
ByQuantity = 1
};
enum class SourceFileType {
Cdf = 0,
Json = 1,
Osfls = 2
};
// cdf, osfls or json
SourceFileType _inputFileType;
// Output folder path in case of file conversion
std::string _outputFolderPath;
// which tracing vaiable to trace. 'b' for fieldline is default
std::string _tracingVariable;
// path to directory with seed point files
std::filesystem::path _seedPointDirectory;
// optional except when using json input
std::string _modelStr;
// Used for 'runtime-states'. True when loading a new state from disk on another
// thread.
std::atomic_bool _isLoadingStateFromDisk = false;
// False => states are stored in RAM (using 'in-RAM-states'), True => states are
// loaded from disk during runtime (using 'runtime-states')
bool _loadingStatesDynamically = false;
// Used for 'runtime-states'. True when finished loading a new state from disk on
// another thread.
std::atomic_bool _newStateIsReady = false;
// True when new state is loaded or user change which quantity to color the lines by
bool _shouldUpdateColorBuffer = false;
// True when new state is loaded or user change which quantity used for masking out
// line segments
bool _shouldUpdateMaskingBuffer = false;
// note Elon: rework the case of only one state
// hasBeenUpdated only gets sets once, first iteration of update function, to
// guarantee the vertext position buffer to be initialized.
bool _hasBeenUpdated = false;
// Active index of _states. If(==-1)=>no state available for current time. Always the
// same as _activeTriggerTimeIndex if(_loadingStatesDynamically==true), else
// always = 0
int _activeStateIndex = -1;
// Active index of _startTimes
int _activeTriggerTimeIndex = -1;
// Manual time offset
double _manualTimeOffset = 0.0;
// Number of states in the sequence
size_t _nStates = 0;
// In setup it is used to scale JSON coordinates. During runtime it is used to scale
// domain limits.
float _scalingFactor = 1.f;
// Estimated end of sequence.
// If there's just one state it should never disappear
double _sequenceEndTime = std::numeric_limits<double>::max();
// OpenGL Vertex Array Object
GLuint _vertexArrayObject = 0;
// OpenGL Vertex Buffer Object containing the extraQuantity values used for coloring
// the lines
GLuint _vertexColorBuffer = 0;
// OpenGL Vertex Buffer Object containing the extraQuantity values used for masking
// out segments of the lines
GLuint _vertexMaskingBuffer = 0;
// OpenGL Vertex Buffer Object containing the vertex positions
GLuint _vertexPositionBuffer = 0;
// The Lua-Modfile-Dictionary used during initialization
// Used for 'runtime-states' when switching out current state to a new state
std::unique_ptr<FieldlinesState> _newState;
std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram;
// Transfer function used to color lines when _pColorMethod is set to BY_QUANTITY
std::unique_ptr<TransferFunction> _transferFunction;
// Paths to color tables. One for each 'extraQuantity'
std::vector<std::string> _colorTablePaths;
// Values represents min & max values represented in the color table
std::vector<glm::vec2> _colorTableRanges;
// Values represents min & max limits for valid masking range
std::vector<glm::vec2> _maskingRanges;
// Stores the provided source file paths if using 'runtime-states', else emptied after
// initialization
std::vector<std::string> _sourceFiles;
// Extra variables such as rho, p or t
std::vector<std::string> _extraVars;
// Contains the _triggerTimes for all FieldlineStates in the sequence
std::vector<double> _startTimes;
// Stores the FieldlineStates
std::vector<FieldlinesState> _states;
// Group to hold the color properties
properties::PropertyOwner _colorGroup;
// Uniform/transfer function/topology?
properties::OptionProperty _colorMethod;
// Index of the extra quantity to color lines by
properties::OptionProperty _colorQuantity;
// Used to save property for later initialization
int _colorQuantityTemp = 0;
// Color table/transfer function min and max range
properties::Vec2Property _colorQuantityMinMax;
// Color table/transfer function for "By Quantity" coloring
properties::StringProperty _colorTablePath;
// Uniform Field Line Color
properties::Vec4Property _colorUniform;
// Whether or not to use additive blending
properties::BoolProperty _colorABlendEnabled;
// Whether or not to use Domain
properties::BoolProperty _domainEnabled;
// Group to hold the Domain properties
properties::PropertyOwner _domainGroup;
// Domain Limits along x-axis
properties::Vec2Property _domainX;
// Domain Limits along y-axis
properties::Vec2Property _domainY;
// Domain Limits along z-axis
properties::Vec2Property _domainZ;
// Domain Limits radially
properties::Vec2Property _domainR;
// Simulated particles' color
properties::Vec4Property _flowColor;
// Toggle flow [ON/OFF]
properties::BoolProperty _flowEnabled;
// Group to hold the flow/particle properties
properties::PropertyOwner _flowGroup;
// Size of simulated flow particles
properties::IntProperty _flowParticleSize;
// Size of simulated flow particles
properties::IntProperty _flowParticleSpacing;
// Toggle flow direction [FORWARDS/BACKWARDS]
properties::BoolProperty _flowReversed;
// Speed of simulated flow
properties::IntProperty _flowSpeed;
// Whether or not to use masking
properties::BoolProperty _maskingEnabled;
// Group to hold the masking properties
properties::PropertyOwner _maskingGroup;
// Lower and upper range limit for allowed values
properties::Vec2Property _maskingMinMax;
// Index of the extra quantity to use for masking
properties::OptionProperty _maskingQuantity;
// used to save property for later initialization
int _maskingQuantityTemp = 0;
// Line width for the line rendering part
properties::FloatProperty _lineWidth;
// Button which executes a time jump to start of sequence
properties::TriggerProperty _jumpToStartBtn;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__