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OpenSpace/include/openspace/rendering/shadowmapping.h

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3.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SHADOWMAPPING___H__
#define __OPENSPACE_CORE___SHADOWMAPPING___H__
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <vector>
namespace ghoul { class Dictionary; }
namespace openspace {
namespace documentation { struct Documentation; }
class SceneGraphNode;
// This drop-in class is representing that an object is capable of shadowing another
// object
class Shadower {
public:
Shadower(const ghoul::Dictionary& dictionary);
virtual ~Shadower() = default;
bool isCastingShadow() const;
void setLightSource(const SceneGraphNode* lightSource);
const SceneGraphNode* lightSource() const;
void setShadowGroup(std::string shadowGroup);
const std::string& shadowGroup() const;
double shadowFrustumSize() const;
static documentation::Documentation Documentation();
protected:
virtual void renderForDepthMap(const glm::dmat4& vp) const = 0;
properties::BoolProperty _castShadow;
const SceneGraphNode* _lightSource = nullptr;
std::string _shadowGroup;
properties::FloatProperty _frustumSize;
bool _hasFrustumSize = false;
};
// This drop-in class is representing that an object can be shadowed by other another
// object
class Shadowee {
public:
void addShadower(const Shadower* shadower);
protected:
std::vector<const Shadower*> _shadowers;
bool _isShadowersDirty = false;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SHADOWMAPPING___H__