Files
OpenSpace/modules/fieldlinessequence/rendering/renderablestreamnodes.cpp

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C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
//including our own h file
#include <modules/fieldlinessequence/rendering/renderablestreamnodes.h>
//includes from fieldlinessequence, might not need all of them
#include <modules/fieldlinessequence/fieldlinessequencemodule.h>
#include <modules/fieldlinessequence/util/kameleonfieldlinehelper.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/interaction/orbitalnavigator.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/util/timemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
//test debugging tools more then logmanager
#include <ghoul/logging/consolelog.h>
#include <ghoul/logging/visualstudiooutputlog.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <fstream>
#include <thread>
#include <openspace/json.h>
//this is a call to use the nlohmann json file
using json = nlohmann::json;
namespace {
//log category
constexpr const char* _loggerCat = "RenderableStreamNodes";
//gl variables for shaders, probably needed some of them atleast
constexpr const GLuint VaPosition = 0; // MUST CORRESPOND TO THE SHADER PROGRAM
constexpr const GLuint VaColor = 1; // MUST CORRESPOND TO THE SHADER PROGRAM
constexpr const GLuint VaMasking = 2; // MUST CORRESPOND TO THE SHADER PROGRAM
// ----- KEYS POSSIBLE IN MODFILE. EXPECTED DATA TYPE OF VALUE IN [BRACKETS] ----- //
// ---------------------------- MANDATORY MODFILE KEYS ---------------------------- //
// [STRING] "cdf", "json" or "osfls"
constexpr const char* KeyInputFileType = "InputFileType";
// [STRING] should be path to folder containing the input files
constexpr const char* KeySourceFolder = "SourceFolder";
// ---------------------- MANDATORY INPUT TYPE SPECIFIC KEYS ---------------------- //
// [STRING] Currently supports: "batsrus", "enlil" & "pfss"
constexpr const char* KeyJsonSimulationModel = "SimulationModel";
// ----------------------- OPTIONAL INPUT TYPE SPECIFIC KEYS ---------------------- //
// [STRING ARRAY]
constexpr const char* KeyCdfExtraVariables = "ExtraVariables";
// [STRING]
constexpr const char* KeyCdfTracingVariable = "TracingVariable";
// [STRING]
constexpr const char* KeyJsonScalingFactor = "ScaleToMeters";
// [BOOLEAN] If value False => Load in initializing step and store in RAM
constexpr const char* KeyOslfsLoadAtRuntime = "LoadAtRuntime";
// ------------- POSSIBLE STRING VALUES FOR CORRESPONDING MODFILE KEY ------------- //
constexpr const char* ValueInputFileTypeCdf = "cdf";
constexpr const char* ValueInputFileTypeJson = "json";
constexpr const char* ValueInputFileTypeOsfls = "osfls";
//properties::PropertyOwner _pStreamGroup;
// Size of simulated flow particles
constexpr openspace::properties::Property::PropertyInfo StreamColorInfo = {
"color2",
"Color",
"Color of particles."
};
constexpr openspace::properties::Property::PropertyInfo StreamsenabledInfo = {
"streamsEnabled",
"Stream Direction",
"Toggles the rendering of moving particles along the lines. Can, for example, "
"illustrate magnetic flow."
};
enum class SourceFileType : int {
Json = 0,
Cdf,
Osfls,
Invalid
};
float stringToFloat(const std::string input, const float backupValue = 0.f) {
float tmp;
try {
tmp = std::stof(input);
}
catch (const std::invalid_argument& ia) {
LWARNING(fmt::format(
"Invalid argument: {}. '{}' is NOT a valid number", ia.what(), input
));
return backupValue;
}
return tmp;
}
} //namespace
namespace openspace {
using namespace properties;
RenderableStreamNodes::RenderableStreamNodes(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _pStreamColor(StreamColorInfo,
glm::vec4(0.96f, 0.88f, 0.8f, 0.5f),
glm::vec4(0.f),
glm::vec4(1.f))
, _pStreamsEnabled(StreamsenabledInfo, true)
, _pStreamGroup({"Streams"})
{
_dictionary = std::make_unique<ghoul::Dictionary>(dictionary);
}
void RenderableStreamNodes::initializeGL() {
// EXTRACT MANDATORY INFORMATION FROM DICTIONARY
auto vec = LoadJsonfile();
SourceFileType sourceFileType = SourceFileType::Invalid;
if (!extractMandatoryInfoFromDictionary(sourceFileType)) {
return;
}
// EXTRACT OPTIONAL INFORMATION FROM DICTIONARY
std::string outputFolderPath;
extractOptionalInfoFromDictionary(outputFolderPath);
// EXTRACT SOURCE FILE TYPE SPECIFIC INFOMRATION FROM DICTIONARY & GET STATES FROM
// SOURCE
if (!loadJsonStatesIntoRAM(outputFolderPath)) {
return;
}
// dictionary is no longer needed as everything is extracted
_dictionary.reset();
// No need to store source paths in memory if they are already in RAM!
if (!_loadingStatesDynamically) {
_sourceFiles.clear();
}
setupProperties();
// Setup shader program
_shaderProgram = global::renderEngine.buildRenderProgram(
"Streamnodes",
absPath("${MODULE_FIELDLINESSEQUENCE}/shaders/streamnodes_vs.glsl"),
absPath("${MODULE_FIELDLINESSEQUENCE}/shaders/streamnodes_fs.glsl")
);
glGenVertexArrays(1, &_vertexArrayObject);
glGenBuffers(1, &_vertexPositionBuffer);
glGenBuffers(1, &_vertexColorBuffer);
glGenBuffers(1, &_vertexMaskingBuffer);
// Probably not needed, seems to be needed for additive blending
setRenderBin(Renderable::RenderBin::Overlay);
}
/**
* Extracts the general information (from the lua modfile) that is mandatory for the class
* to function; such as the file type and the location of the source files.
* Returns false if it fails to extract mandatory information!
*/
bool RenderableStreamNodes::extractMandatoryInfoFromDictionary(
SourceFileType& sourceFileType)
{
_dictionary->getValue(SceneGraphNode::KeyIdentifier, _identifier);
// ------------------- EXTRACT MANDATORY VALUES FROM DICTIONARY ------------------- //
std::string inputFileTypeString;
if(!_dictionary->getValue(KeyInputFileType, inputFileTypeString)){
LERROR(fmt::format("{}: The field {} is missing", _identifier, KeyInputFileType));
}
else{
// Verify that the input type is corrects
if (inputFileTypeString == ValueInputFileTypeJson) {
sourceFileType = SourceFileType::Json;
}
else {
LERROR(fmt::format(
"{}: {} is not a recognized {}",
_identifier, inputFileTypeString, KeyInputFileType
));
sourceFileType = SourceFileType::Invalid;
return false;
}
}
std::string sourceFolderPath;
if (!_dictionary->getValue(KeySourceFolder, sourceFolderPath)) {
LERROR(fmt::format("{}: The field {} is missing", _identifier, KeySourceFolder));
return false;
}
// Ensure that the source folder exists and then extract
// the files with the same extension as <inputFileTypeString>
ghoul::filesystem::Directory sourceFolder(sourceFolderPath);
if (FileSys.directoryExists(sourceFolder)) {
// Extract all file paths from the provided folder
_sourceFiles = sourceFolder.readFiles(
ghoul::filesystem::Directory::Recursive::No,
ghoul::filesystem::Directory::Sort::Yes
);
// Ensure that there are available and valid source files left
if (_sourceFiles.empty()) {
LERROR(fmt::format(
"{}: {} contains no {} files",
_identifier, sourceFolderPath, inputFileTypeString
));
return false;
}
}
else {
LERROR(fmt::format(
"{}: FieldlinesSequence {} is not a valid directory",
_identifier,
sourceFolderPath
));
return false;
}
return true;
}
//void RenderableStreamNodes::extractOptionalInfoFromDictionary(
// std::string& outputFolderPath)
//{
// ------------------- EXTRACT OPTIONAL VALUES FROM DICTIONARY ------------------- //
// bool streamsEnabled;
//if (_dictionary->getValue(KeyStreamsEnabled, streamsEnabledValue)) {
//_pStreamsEnabled = streamsEnabledValue;
//}
//}
bool RenderableStreamNodes::extractJsonInfoFromDictionary(fls::Model& model){
std::string modelStr;
if (_dictionary->getValue(KeyJsonSimulationModel, modelStr)) {
std::transform(
modelStr.begin(),
modelStr.end(),
modelStr.begin(),
[](char c) { return static_cast<char>(::tolower(c)); }
);
model = fls::stringToModel(modelStr);
}
else {
LERROR(fmt::format(
"{}: Must specify '{}'", _identifier, KeyJsonSimulationModel
));
return false;
}
float scaleFactor;
if (_dictionary->getValue(KeyJsonScalingFactor, scaleFactor)) {
_scalingFactor = scaleFactor;
}
else {
LWARNING(fmt::format(
"{}: Does not provide scalingFactor. Assumes coordinates are in meters",
_identifier
));
}
return true;
}
void RenderableStreamNodes::setupProperties() {
// -------------- Add non-grouped properties (enablers and buttons) -------------- //
addPropertySubOwner(_pStreamGroup);
_pStreamGroup.addProperty(_pStreamColor);
_pStreamGroup.addProperty(_pStreamsEnabled);
}
void RenderableStreamNodes::deinitializeGL() {
if (_shaderProgram) {
global::renderEngine.removeRenderProgram(_shaderProgram.get());
_shaderProgram = nullptr;
}
}
bool RenderableStreamNodes::isReady() const {
return _shaderProgram != nullptr;
}
// Extract J2000 time from file names
// Requires files to be named as such: 'YYYY-MM-DDTHH-MM-SS-XXX.osfls'
void RenderableStreamNodes::extractTriggerTimesFromFileNames() {
// number of characters in filename (excluding '.osfls')
constexpr const int FilenameSize = 23;
// size(".osfls")
constexpr const int ExtSize = 6;
for (const std::string& filePath : _sourceFiles) {
const size_t strLength = filePath.size();
// Extract the filename from the path (without extension)
std::string timeString = filePath.substr(
strLength - FilenameSize - ExtSize,
FilenameSize - 1
);
// Ensure the separators are correct
timeString.replace(4, 1, "-");
timeString.replace(7, 1, "-");
timeString.replace(13, 1, ":");
timeString.replace(16, 1, ":");
timeString.replace(19, 1, ".");
const double triggerTime = Time::convertTime(timeString);
_startTimes.push_back(triggerTime);
}
}
void RenderableStreamNodes::render(const RenderData& data, RendererTasks&) {
if (_activeTriggerTimeIndex != -1) {
_shaderProgram->activate();
// Calculate Model View MatrixProjection
const glm::dmat4 rotMat = glm::dmat4(data.modelTransform.rotation);
const glm::dmat4 modelMat =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
rotMat *
glm::dmat4(glm::scale(glm::dmat4(1), glm::dvec3(data.modelTransform.scale)));
const glm::dmat4 modelViewMat = data.camera.combinedViewMatrix() * modelMat;
_shaderProgram->setUniform("modelViewProjection",
data.camera.sgctInternal.projectionMatrix() * glm::mat4(modelViewMat));
_shaderProgram->setUniform("lineColor", _pStreamColor);
// Flow/Particles
_shaderProgram->setUniform("usingParticles", _pStreamsEnabled);
}
}
void RenderableStreamNodes::update(const UpdateData& data) {
if (_shaderProgram->isDirty()) {
_shaderProgram->rebuildFromFile();
}
}
std::vector<std::string> RenderableStreamNodes::LoadJsonfile() {
/*if (path.empty()) {
return std::vector<std::string>();
}
*/
std::string data;
std::ifstream streamdata("data.json", std::ifstream::binary);
json jsonobj;
streamdata >> jsonobj;
//printDebug(jsonobj["stream0"]);
LDEBUG(jsonobj["stream0"]);
log(ghoul::logging::LogLevel::Debug, _loggerCat, jsonobj["stream0"]);
//for
//LWARNING(fmt::format("Testar json", data));
//LWARNING(fmt::format("Testar json"));
return std::vector<std::string>();
}
bool RenderableStreamNodes::loadJsonStatesIntoRAM(const std::string& outputFolder) {
return true;
}
} // namespace openspace