Files
OpenSpace/src/properties/matrixproperty.cpp
2016-03-20 21:37:24 +01:00

722 lines
34 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/properties/matrixproperty.h>
#include <ghoul/misc/misc.h>
#include <limits>
#include <sstream>
#include <vector>
using std::numeric_limits;
namespace openspace {
namespace properties {
#define DEFAULT_FROM_LUA_LAMBDA(__TYPE__) \
[](lua_State* state, bool& success) -> __TYPE__ { \
__TYPE__ result; \
int number = 1; \
for (glm::length_t i = 0; i < ghoul::glm_rows<__TYPE__>::value; ++i) { \
for (glm::length_t j = 0; j < ghoul::glm_cols<__TYPE__>::value; ++j) { \
lua_getfield(state, -1, std::to_string(number).c_str()); \
if (lua_isnumber(state, -1) != 1) { \
success = false; \
return __TYPE__(0); \
} else { \
result[i][j] \
= static_cast<__TYPE__::value_type>(lua_tonumber(state, -1)); \
lua_pop(state, 1); \
++number; \
} \
} \
} \
success = true; \
return result; \
}
#define DEFAULT_TO_LUA_LAMBDA(__TYPE__) \
[](lua_State* state, __TYPE__ value) -> bool { \
lua_newtable(state); \
int number = 1; \
for (glm::length_t i = 0; i < ghoul::glm_rows<__TYPE__>::value; ++i) { \
for (glm::length_t j = 0; j < ghoul::glm_cols<__TYPE__>::value; ++j) { \
lua_pushnumber(state, static_cast<lua_Number>(value[i][j])); \
lua_setfield(state, -2, std::to_string(number).c_str()); \
++number; \
} \
} \
return true; \
}
#define DEFAULT_FROM_STRING_LAMBDA(__TYPE__) \
[](std::string value, bool& success) -> __TYPE__ { \
__TYPE__ result; \
std::vector<std::string> tokens = ghoul::tokenizeString(value, ','); \
if (tokens.size() != \
(ghoul::glm_rows<__TYPE__>::value * ghoul::glm_cols<__TYPE__>::value)) \
{ \
success = false; \
return result; \
} \
int number = 0; \
for (glm::length_t i = 0; i < ghoul::glm_rows<__TYPE__>::value; ++i) { \
for (glm::length_t j = 0; j < ghoul::glm_cols<__TYPE__>::value; ++j) { \
std::stringstream s(tokens[number]); \
__TYPE__::value_type v; \
s >> v; \
if (s.fail()) { \
success = false; \
return result; \
} \
else { \
result[i][j] = v; \
++number; \
} \
} \
} \
success = true; \
return result; \
}
#define DEFAULT_TO_STRING_LAMBDA(__TYPE__) \
[](std::string& outValue, __TYPE__ inValue) -> bool { \
outValue = ""; \
for (glm::length_t i = 0; i < ghoul::glm_rows<__TYPE__>::value; ++i) { \
for (glm::length_t j = 0; j < ghoul::glm_cols<__TYPE__>::value; ++j) { \
outValue += std::to_string(inValue[i][j]) + ","; \
} \
outValue.pop_back(); \
} \
return true; \
}
REGISTER_NUMERICALPROPERTY_SOURCE(Mat2Property, glm::mat2x2, glm::mat2x2(0),
glm::mat2x2(
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest()
),
glm::mat2x2(
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max()
),
glm::mat2x2(
0.01f, 0.01f,
0.01f, 0.01f
),
DEFAULT_FROM_LUA_LAMBDA(glm::mat2x2),
DEFAULT_TO_LUA_LAMBDA(glm::mat2x2),
DEFAULT_FROM_STRING_LAMBDA(glm::mat2x2),
DEFAULT_TO_STRING_LAMBDA(glm::mat2x2),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(Mat2x3Property, glm::mat2x3, glm::mat2x3(0),
glm::mat2x3(
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest()
),
glm::mat2x3(
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max()
),
glm::mat2x3(
0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f
),
DEFAULT_FROM_LUA_LAMBDA(glm::mat2x3),
DEFAULT_TO_LUA_LAMBDA(glm::mat2x3),
DEFAULT_FROM_STRING_LAMBDA(glm::mat2x3),
DEFAULT_TO_STRING_LAMBDA(glm::mat2x3),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(Mat2x4Property, glm::mat2x4, glm::mat2x4(0),
glm::mat2x4(
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest()
),
glm::mat2x4(
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max()
),
glm::mat2x4(
0.01f, 0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f, 0.01f
),
DEFAULT_FROM_LUA_LAMBDA(glm::mat2x4),
DEFAULT_TO_LUA_LAMBDA(glm::mat2x4),
DEFAULT_FROM_STRING_LAMBDA(glm::mat2x4),
DEFAULT_TO_STRING_LAMBDA(glm::mat2x4),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(Mat3x2Property, glm::mat3x2, glm::mat3x2(0),
glm::mat3x2(
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest()
),
glm::mat3x2(
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max()
),
glm::mat3x2(
0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f
),
DEFAULT_FROM_LUA_LAMBDA(glm::mat3x2),
DEFAULT_TO_LUA_LAMBDA(glm::mat3x2),
DEFAULT_FROM_STRING_LAMBDA(glm::mat3x2),
DEFAULT_TO_STRING_LAMBDA(glm::mat3x2),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(Mat3Property, glm::mat3x3, glm::mat3x3(0),
glm::mat3x3(
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest()
),
glm::mat3x3(
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max()
),
glm::mat3x3(
0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f
),
DEFAULT_FROM_LUA_LAMBDA(glm::mat3x3),
DEFAULT_TO_LUA_LAMBDA(glm::mat3x3),
DEFAULT_FROM_STRING_LAMBDA(glm::mat3x3),
DEFAULT_TO_STRING_LAMBDA(glm::mat3x3),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(Mat3x4Property, glm::mat3x4, glm::mat3x4(0),
glm::mat3x4(
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest()
),
glm::mat3x4(
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max()
),
glm::mat3x4(
0.01f, 0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f, 0.01f
),
DEFAULT_FROM_LUA_LAMBDA(glm::mat3x4),
DEFAULT_TO_LUA_LAMBDA(glm::mat3x4),
DEFAULT_FROM_STRING_LAMBDA(glm::mat3x4),
DEFAULT_TO_STRING_LAMBDA(glm::mat3x4),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(Mat4x2Property, glm::mat4x2, glm::mat4x2(0),
glm::mat4x2(
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest()
),
glm::mat4x2(
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max()
),
glm::mat4x2(
0.01f, 0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f, 0.01f
),
DEFAULT_FROM_LUA_LAMBDA(glm::mat4x2),
DEFAULT_TO_LUA_LAMBDA(glm::mat4x2),
DEFAULT_FROM_STRING_LAMBDA(glm::mat4x2),
DEFAULT_TO_STRING_LAMBDA(glm::mat4x2),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(Mat4x3Property, glm::mat4x3, glm::mat4x3(0),
glm::mat4x3(
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest()
),
glm::mat4x3(
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max()
),
glm::mat4x3(
0.01f, 0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f, 0.01f
),
DEFAULT_FROM_LUA_LAMBDA(glm::mat4x3),
DEFAULT_TO_LUA_LAMBDA(glm::mat4x3),
DEFAULT_FROM_STRING_LAMBDA(glm::mat4x3),
DEFAULT_TO_STRING_LAMBDA(glm::mat4x3),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(Mat4Property, glm::mat4x4, glm::mat4x4(0),
glm::mat4x4(
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest(),
numeric_limits<float>::lowest()
),
glm::mat4x4(
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max(),
numeric_limits<float>::max()
),
glm::mat4x4(
0.01f, 0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f, 0.01f,
0.01f, 0.01f, 0.01f, 0.01f
),
DEFAULT_FROM_LUA_LAMBDA(glm::mat4x4),
DEFAULT_TO_LUA_LAMBDA(glm::mat4x4),
DEFAULT_FROM_STRING_LAMBDA(glm::mat4x4),
DEFAULT_TO_STRING_LAMBDA(glm::mat4x4),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(DMat2Property, glm::dmat2x2, glm::dmat2x2(0),
glm::dmat2x2(
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest()
),
glm::dmat2x2(
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max()
),
glm::dmat2x2(
0.01, 0.01,
0.01, 0.01
),
DEFAULT_FROM_LUA_LAMBDA(glm::dmat2x2),
DEFAULT_TO_LUA_LAMBDA(glm::dmat2x2),
DEFAULT_FROM_STRING_LAMBDA(glm::dmat2x2),
DEFAULT_TO_STRING_LAMBDA(glm::dmat2x2),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(DMat2x3Property, glm::dmat2x3, glm::dmat2x3(0),
glm::dmat2x3(
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest()
),
glm::dmat2x3(
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max()
),
glm::dmat2x3(
0.01, 0.01, 0.01,
0.01, 0.01, 0.01
),
DEFAULT_FROM_LUA_LAMBDA(glm::dmat2x3),
DEFAULT_TO_LUA_LAMBDA(glm::dmat2x3),
DEFAULT_FROM_STRING_LAMBDA(glm::dmat2x3),
DEFAULT_TO_STRING_LAMBDA(glm::dmat2x3),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(DMat2x4Property, glm::dmat2x4, glm::dmat2x4(0),
glm::dmat2x4(
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest()
),
glm::dmat2x4(
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max()
),
glm::dmat2x4(
0.01, 0.01, 0.01, 0.01,
0.01, 0.01, 0.01, 0.01
),
DEFAULT_FROM_LUA_LAMBDA(glm::dmat2x4),
DEFAULT_TO_LUA_LAMBDA(glm::dmat2x4),
DEFAULT_FROM_STRING_LAMBDA(glm::dmat2x4),
DEFAULT_TO_STRING_LAMBDA(glm::dmat2x4),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(DMat3x2Property, glm::dmat3x2, glm::dmat3x2(0),
glm::dmat3x2(
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest()
),
glm::dmat3x2(
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max()
),
glm::dmat3x2(
0.01, 0.01, 0.01,
0.01, 0.01, 0.01
),
DEFAULT_FROM_LUA_LAMBDA(glm::dmat3x2),
DEFAULT_TO_LUA_LAMBDA(glm::dmat3x2),
DEFAULT_FROM_STRING_LAMBDA(glm::dmat3x2),
DEFAULT_TO_STRING_LAMBDA(glm::dmat3x2),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(DMat3Property, glm::dmat3x3, glm::dmat3x3(0),
glm::dmat3x3(
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest()
),
glm::dmat3x3(
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max()
),
glm::dmat3x3(
0.01, 0.01, 0.01,
0.01, 0.01, 0.01,
0.01, 0.01, 0.01
),
DEFAULT_FROM_LUA_LAMBDA(glm::dmat3x3),
DEFAULT_TO_LUA_LAMBDA(glm::dmat3x3),
DEFAULT_FROM_STRING_LAMBDA(glm::dmat3x3),
DEFAULT_TO_STRING_LAMBDA(glm::dmat3x3),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(DMat3x4Property, glm::dmat3x4, glm::dmat3x4(0),
glm::dmat3x4(
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest()
),
glm::dmat3x4(
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max()
),
glm::dmat3x4(
0.01, 0.01, 0.01, 0.01,
0.01, 0.01, 0.01, 0.01,
0.01, 0.01, 0.01, 0.01
),
DEFAULT_FROM_LUA_LAMBDA(glm::dmat3x4),
DEFAULT_TO_LUA_LAMBDA(glm::dmat3x4),
DEFAULT_FROM_STRING_LAMBDA(glm::dmat3x4),
DEFAULT_TO_STRING_LAMBDA(glm::dmat3x4),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(DMat4x2Property, glm::dmat4x2, glm::dmat4x2(0),
glm::dmat4x2(
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest()
),
glm::dmat4x2(
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max()
),
glm::dmat4x2(
0.01, 0.01, 0.01, 0.01,
0.01, 0.01, 0.01, 0.01
),
DEFAULT_FROM_LUA_LAMBDA(glm::dmat4x2),
DEFAULT_TO_LUA_LAMBDA(glm::dmat4x2),
DEFAULT_FROM_STRING_LAMBDA(glm::dmat4x2),
DEFAULT_TO_STRING_LAMBDA(glm::dmat4x2),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(DMat4x3Property, glm::dmat4x3, glm::dmat4x3(0),
glm::dmat4x3(
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest()
),
glm::dmat4x3(
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max()
),
glm::dmat4x3(
0.01, 0.01, 0.01, 0.01,
0.01, 0.01, 0.01, 0.01,
0.01, 0.01, 0.01, 0.01
),
DEFAULT_FROM_LUA_LAMBDA(glm::dmat4x3),
DEFAULT_TO_LUA_LAMBDA(glm::dmat4x3),
DEFAULT_FROM_STRING_LAMBDA(glm::dmat4x3),
DEFAULT_TO_STRING_LAMBDA(glm::dmat4x3),
LUA_TTABLE);
REGISTER_NUMERICALPROPERTY_SOURCE(DMat4Property, glm::dmat4x4, glm::dmat4x4(0),
glm::dmat4x4(
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest(),
numeric_limits<double>::lowest()
),
glm::dmat4x4(
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max(),
numeric_limits<double>::max()
),
glm::dmat4x4(
0.01, 0.01, 0.01, 0.01,
0.01, 0.01, 0.01, 0.01,
0.01, 0.01, 0.01, 0.01,
0.01, 0.01, 0.01, 0.01
),
DEFAULT_FROM_LUA_LAMBDA(glm::dmat4x4),
DEFAULT_TO_LUA_LAMBDA(glm::dmat4x4),
DEFAULT_FROM_STRING_LAMBDA(glm::dmat4x4),
DEFAULT_TO_STRING_LAMBDA(glm::dmat4x4),
LUA_TTABLE);
} // namespace properties
} // namespace openspace