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https://github.com/hedge-dev/UnleashedRecomp.git
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Use clamp texture addressing by default.
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@@ -1269,9 +1269,9 @@ namespace plume {
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RenderFilter minFilter = RenderFilter::LINEAR;
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RenderFilter magFilter = RenderFilter::LINEAR;
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RenderMipmapMode mipmapMode = RenderMipmapMode::LINEAR;
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RenderTextureAddressMode addressU = RenderTextureAddressMode::WRAP;
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RenderTextureAddressMode addressV = RenderTextureAddressMode::WRAP;
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RenderTextureAddressMode addressW = RenderTextureAddressMode::WRAP;
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RenderTextureAddressMode addressU = RenderTextureAddressMode::CLAMP;
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RenderTextureAddressMode addressV = RenderTextureAddressMode::CLAMP;
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RenderTextureAddressMode addressW = RenderTextureAddressMode::CLAMP;
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float mipLODBias = 0.0f;
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uint32_t maxAnisotropy = 16;
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bool anisotropyEnabled = false;
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