mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-30 15:50:05 -06:00
reddog: improve window colour accuracy
This commit is contained in:
@@ -80,8 +80,8 @@ void Reddog::Window::UpdateStyle()
|
||||
|
||||
style.Colors[ImGuiCol_Border] = colTrans;
|
||||
style.Colors[ImGuiCol_Button] = colTrans;
|
||||
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.8f, 0.788f, 0.741f, 1);
|
||||
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.722f, 0.714f, 0.667f, 1);
|
||||
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.67f, 0.67f, 0.67f, 1);
|
||||
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.675f, 0.675f, 0.675f, 1);
|
||||
style.Colors[ImGuiCol_CheckMark] = colBlack;
|
||||
style.Colors[ImGuiCol_ChildBg] = colBg;
|
||||
style.Colors[ImGuiCol_FrameBg] = colBg;
|
||||
@@ -213,21 +213,26 @@ void Reddog::Window::DrawFrame()
|
||||
auto centre = PIXELS_TO_UV_COORDS(32, 32, 3, 0, 26, 32);
|
||||
auto right = PIXELS_TO_UV_COORDS(32, 32, 29, 0, 3, 32);
|
||||
|
||||
auto col = isFocused
|
||||
? IM_COL32(245, 245, 245, 255)
|
||||
: IM_COL32(246, 226, 202, 255);
|
||||
auto colTitleBar = isFocused
|
||||
? IM_COL32(220, 220, 247, 255)
|
||||
: IM_COL32(176, 176, 176, 255);
|
||||
|
||||
drawList->AddImage(g_upTitleBar.get(), { windowPos.x, windowPos.y }, { windowPos.x + 3, windowPos.y + height }, GET_UV_COORDS(left), col);
|
||||
drawList->AddImage(g_upTitleBar.get(), { windowPos.x + 3, windowPos.y }, { windowPos.x + windowSize.x - 3, windowPos.y + height }, GET_UV_COORDS(centre), col);
|
||||
drawList->AddImage(g_upTitleBar.get(), { windowPos.x + windowSize.x - 3, windowPos.y }, { windowPos.x + windowSize.x, windowPos.y + height }, GET_UV_COORDS(right), col);
|
||||
drawList->AddImage(g_upTitleBar.get(), { windowPos.x, windowPos.y }, { windowPos.x + 3, windowPos.y + height }, GET_UV_COORDS(left), colTitleBar);
|
||||
drawList->AddImage(g_upTitleBar.get(), { windowPos.x + 3, windowPos.y }, { windowPos.x + windowSize.x - 3, windowPos.y + height }, GET_UV_COORDS(centre), colTitleBar);
|
||||
drawList->AddImage(g_upTitleBar.get(), { windowPos.x + windowSize.x - 3, windowPos.y }, { windowPos.x + windowSize.x, windowPos.y + height }, GET_UV_COORDS(right), colTitleBar);
|
||||
|
||||
auto cmnSize = 16.0f;
|
||||
|
||||
ImVec2 cmnIconMin = { windowPos.x + 9, windowPos.y + 2 };
|
||||
ImVec2 cmnIconMax = { cmnIconMin.x + cmnSize, cmnIconMin.y + cmnSize };
|
||||
|
||||
drawList->AddImage(g_upCommonIcon.get(), cmnIconMin, cmnIconMax, { 0, 0 }, { 1, 1 }, IM_COL32(255, 255, 255, 255));
|
||||
drawList->AddText({ cmnIconMax.x + 5, windowPos.y + 4 }, IM_COL32(255, 255, 255, 255), Name);
|
||||
drawList->AddImage(g_upCommonIcon.get(), cmnIconMin, cmnIconMax, { 0, 0 }, { 1, 1 }, IM_COL32_WHITE);
|
||||
|
||||
auto colTitleText = isFocused
|
||||
? IM_COL32_WHITE
|
||||
: IM_COL32(190, 190, 190, 255);
|
||||
|
||||
drawList->AddText({ cmnIconMax.x + 5, windowPos.y + 4 }, colTitleText, Name);
|
||||
|
||||
ImVec2 closeButtonMin = { windowPos.x + windowSize.x - cmnSize - 4, windowPos.y + 3 };
|
||||
ImVec2 closeButtonMax = { closeButtonMin.x + cmnSize, closeButtonMin.y + cmnSize };
|
||||
|
||||
@@ -54,8 +54,8 @@ namespace Reddog
|
||||
bool IsPinned{ true };
|
||||
bool IsVisible{};
|
||||
ImGuiWindow* ImWindow{ nullptr };
|
||||
ImU32 ActiveColour{ IM_COL32(232, 231, 255, 255) };
|
||||
ImU32 InactiveColour{ IM_COL32(193, 192, 181, 255) };
|
||||
ImU32 ActiveColour{ IM_COL32(227, 227, 255, 255) };
|
||||
ImU32 InactiveColour{ IM_COL32(182, 182, 182, 255) };
|
||||
|
||||
Window()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user