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Implement fix for buggy Adabat assets hanging async PSO compiler. (#618)
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@@ -6833,6 +6833,13 @@ void GetDatabaseDataMidAsmHook(PPCRegister& r1, PPCRegister& r4)
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if (isParticleModel)
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return;
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// Adabat water is broken in original game, which they tried to fix by partially including the files in the update,
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// which then finally fixed for real in the DLC. This confuses the async PSO compiler and causes a hang if the DLC is missing.
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// We'll just ignore it.
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bool isAdabatWater = strcmp(databaseData->m_TypeAndName.c_str() + 2, "evl_sea_obj_st_waterCircle") == 0;
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if (isAdabatWater)
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return;
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}
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databaseData->m_Flags |= eDatabaseDataFlags_CompilingPipelines;
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