Skyth
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31f34a8669
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Add TGA loading support.
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2024-10-26 11:55:37 +03:00 |
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Skyth
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0b3e0009d6
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Fix MSAA depth resolve.
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2024-10-26 00:51:03 +03:00 |
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Skyth
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c20130036e
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Refactor framebuffer usage to fix 1024x1024 shadowmaps.
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2024-10-25 23:31:15 +03:00 |
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Skyth
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c2d0128226
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Remove half pixel globally instead of negating them with patches.
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2024-10-24 17:43:05 +03:00 |
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Skyth
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9b70e1034a
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Implement alpha to coverage.
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2024-10-24 14:57:23 +03:00 |
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Skyth
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98554eaffa
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Fix backbuffer format.
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2024-10-23 17:50:12 +03:00 |
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Skyth
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1181b5d905
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Force Vulkan when Wine is detected.
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2024-10-22 23:40:20 +03:00 |
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Skyth
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fd9b44f968
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Use BGRA8 backbuffer format.
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2024-10-22 22:59:45 +03:00 |
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Skyth
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8b223c121a
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Implement bicubic GI texture filtering.
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2024-10-22 16:29:10 +03:00 |
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Hyper
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f1a82ac97e
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config: some final adjustments to config types
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2024-10-21 23:16:34 +01:00 |
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Hyper
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361cf21681
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config: decouple header from pch
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2024-10-21 22:30:11 +01:00 |
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Hyper
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efaf8fb8c4
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config: implemented string<->enum conversion
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2024-10-21 22:23:52 +01:00 |
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Hyper
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23b5bdab85
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config: use enum classes
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2024-10-21 20:09:57 +01:00 |
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Hyper
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231a78a118
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config: override type operator
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2024-10-21 17:18:17 +01:00 |
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Hyper
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cf8bba788b
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config: implemented saving
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2024-10-21 17:07:58 +01:00 |
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Skyth
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5578e84069
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Refactor barrier usage & fix more validation errors.
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2024-10-21 17:36:44 +03:00 |
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Hyper
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a272c6d32a
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High DPI window fixes
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2024-10-20 23:16:40 +01:00 |
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Skyth
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b39bc1e065
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Make graphics API configurable.
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2024-10-20 23:20:52 +03:00 |
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Skyth
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02964750ad
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Add D3D12 Agility SDK & implement triangle fans.
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2024-10-20 20:44:25 +03:00 |
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Skyth
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66c20e73c9
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Implement movie rendering & fix some validation errors.
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2024-10-20 18:47:26 +03:00 |
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Skyth
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ecc1098ddc
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Discard render targets before first use.
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2024-10-20 15:11:15 +03:00 |
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Skyth
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018b32062e
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Embed shader cache to the executable.
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2024-10-20 00:53:16 +03:00 |
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Skyth
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c2ce012155
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Implement MSAA properly for Vulkan.
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2024-10-19 22:22:09 +03:00 |
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Skyth
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64d9cfbd9b
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Force inline a few simple functions that Clang is refusing to inline.
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2024-10-18 16:30:35 +03:00 |
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Hyper
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f68f720b17
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Preliminary mid-asm hook for gracefully exiting the game
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2024-10-17 16:11:20 +01:00 |
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Hyper
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86a80fbc61
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Move gpu/Window.cpp to ui/window.cpp
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2024-10-17 14:36:02 +01:00 |
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Skyth
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86eac5ad8c
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Remove half pixel offset from primitive 2D renderer.
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2024-10-17 16:07:22 +03:00 |
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Skyth
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b7a3bdca87
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Fix vertex declaration assignment in guest device.
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2024-10-16 21:35:18 +03:00 |
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Skyth
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3d76d26a64
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Implement shader cache.
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2024-10-16 20:49:54 +03:00 |
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Skyth
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0cd86bf130
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Implement MSAA.
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2024-10-08 18:07:22 +03:00 |
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Skyth
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5e61febab1
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Force enable anisotropic filtering.
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2024-10-08 13:31:11 +03:00 |
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Skyth
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c5e195fef3
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Recreate internal framebuffers when swap chain gets resized.
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2024-10-08 13:10:13 +03:00 |
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Skyth
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078bfef1d2
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Handle swap chain resizing.
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2024-10-08 11:48:21 +03:00 |
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Skyth
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87daa6067e
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Wait for both graphics and copy on barriers.
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2024-10-08 00:05:40 +03:00 |
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Skyth
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c2ca5dcdad
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Refactor barrier usage.
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2024-10-07 23:35:32 +03:00 |
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Skyth
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53f4f1058f
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Cache buffer device address.
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2024-10-07 21:01:46 +03:00 |
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Skyth
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c07b827a5e
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Implement Vulkan.
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2024-10-07 20:50:48 +03:00 |
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Skyth
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892481edf7
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Implement quad rendering.
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2024-10-07 12:41:48 +03:00 |
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Skyth
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24830e1326
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Initial graphics implementation.
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2024-10-07 00:25:06 +03:00 |
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Sajid
|
baf24bb36a
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audio gaming
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2024-10-01 01:20:29 +06:00 |
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Sajid
|
2122f247ac
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Add SDL and create basic window
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2024-09-30 20:57:43 +06:00 |
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